Video Gamers Advancing Genetic Research
An anonymous reader writes "From McGill's news site: 'Thousands of video game players have helped significantly advance our understanding of the genetic basis of diseases such as Alzheimer's, diabetes and cancer over the past year. They are the users of a web-based video game developed by Dr. Jérôme Waldispuhl of the McGill School of Computer Science and collaborator Mathieu Blanchette. Phylo is designed to allow casual game players to contribute to scientific research by arranging multiple sequences of coloured blocks that represent human DNA. By looking at the similarities and differences between these DNA sequences, scientists are able to gain new insight into a variety of genetically-based diseases.'"
Hopefully Phylo will be as successful as Foldit.
This should be adapted for xbox live etc.
This is a great application of the "gamification" buzzword I've heard bandied about recently.
So long as the reward structure doesn't represent Skinner Boxification, I'm fine with this.
However, does everything need to be a game? If it was more like work would people perform the task for free? How do you know unless you try?
Are not many real world systems very similar to playing games anyhow?
This just in: Corporations help the Gambling Addicted advance the Economic Research via new game dubbed "The Stock Market".
Not to mention their socks are just chock full of DNA samples.
Oh joy! If this works out I can blow it out of proportion in debates like how I did for Foldit!
...isn't there an xkcd strip about this?
captcha: memorize
really.
Is to add a microtransaction model and they should be able to get people to both do the work AND fund the project at the same time!
Seven puppies were harmed during the making of this post.
Nazi Germany was stopped in 1945 ... 44 years later Germany is reunited.
Video Games were invented in 1969 by Ralph Bear ... 43 years later parents are still angry.
http://phylo.cs.mcgill.ca/
First one to 1,000,000 friends gets a Nobel.
Too late: Zynga.
Reminds me the Cyberbrain Sclerosis kids from Ghost in the Shell: Stand Alone Complex.
If they make it a skinner box game, we'll have a cure for cancer within a decade...
Check your premises.
http://fold.it/portal/
expandfairuse.org
While it's a neat puzzle game that magically transforms into science somehow, the timer mechanic is frustrating and off-putting. Why have an arbitrary time limit to solving these puzzles? Time limits are the laziest form of added difficulty and will drive away potential players once they see their progress disappear because they were too slow. I don't understand the motivation for having it there.
... is gamers' tendency to not reproduce. At least, not sexually.
Why would you put something that can be solved by a polynomial algorithm in a game? Finding the diff of two strings with a know cost formulea is a second order polynomial algorithm with a one order space requirement. This is not at all like fold-it, which attempts to solve a much harder problem, which most likely is not even polynomial at all.