QuakeForge 0.6.0 Released In Time For Christmas
Bill Currie writes "After many years, QuakeForge 0.6.0 has finally been released, just in time for the 12th anniversary of the release of the Quake source code. Happy birthday, GPL Quake. Merry Christmas, Quake fans."
The release page shows a few 0.5.99 beta releases made starting earlier this month, the first since 2004. Sometime in that void of time development moved to git, and there has quite a bit of work going on in the main tree.
I guess it says something about how long it takes to make professional games, that it's taken so long.
My <1000 UID is with a hot chick
... you could do worse than checking out nQuake http://nquake.com/ (which provides you with everything you need to play) or ezQuake http://ezquake.sourceforge.net/ (just the client, bring your own Quake CD).
Now if only somebody could make a decent android port with usable controls for a touchscreen device. Maybe like the controls from Shadowgun for example.
The teachers will crack any minute, purple monkey dishwasher.
Looking at the site, it seems like it's quake1 with half of quake3's features added to it. Why would I not just use quake3?
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
Also!
Dark Places plus some nice shiny stuff from the quakeone.com is all you need if you want some really good eye candy.
+1, Mr. Coward. ezquake on linux has been my favorite native client game for many years.
Not to single any one server out, but Ratbert has been doing some really neat stuff with
Custom Coop that is good testing grounds for clients @ ratbert.servegame.org:27500
dreaded scurrilous bit-twiddler from Oklahoma
I haven't heard of this quake engine until now. How does it differentiate itself from DarkPlaces? From the screenshots, DarkPlaces looks _well_ beyond quakeforge.
I am amazed how long the Quake series has been around and how much fun it is to still fraging, though I am a bit slower than I was 15 years ago.
"If any question why we died, Tell them because our fathers lied."
The Quake source code was released TWELVE YEARS AGO? ...this realization just gave me arthritis in every joint. I think I need to go lie down...
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
do they have their own combat teamplay/deathmatch bots? I have been playing team DM with frogbot on classic quake(!) for years-- the only reason my classic P3 box boots to Win2K.
WARNING: Smartphones have side effects--most of them undocumented.
a web developer who isn't still living in the 90s
I can now play a GPL version of a 15 year old game!
Take that, Bill Gates!