Sony To Acquire Cloud Gaming Company Gaikai for $380 Million
Sony announced today that they've entered into an agreement to acquire Gaikai, Dave Perry's cloud gaming company, for $380 million. Sony said they will use the company to "establish a new cloud service" which will provide a "broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices." The Digital Foundry blog discusses what this means for the gaming industry:
"What the deal represents is acceptance from a major console platform holder that gaming is fast approaching its own Netflix or iPod moment — the point where convenience and accessibility to content becomes more important than the inevitable hit to fidelity demanded by the underlying technology. ... The quality of the experience comes down to two specific factors: image integrity and control response. The former is going to require significant increases in bandwidth, because the current 5mbps level needs to rise to 10-15mbps to really solve the artifacting issues that are present in the first-gen cloud systems as they stand right now. But in a world where top-end UK internet connections have leapt from 2mbps to 100mbps in less than a decade, this is only a matter of time."
Sony is notorious for awful takeovers, and this one could also turn into a black hole.
if this is supposed to be a new economy, how come they still want my old fashioned money?
The quality of the experience comes down to two specific factors: image integrity and control response. The former is going to require significant increases in bandwidth, because the current 5mbps level needs to rise to 10-15mbps to really solve the artifacting issues that are present in the first-gen cloud systems as they stand right now
Wouldn't it be infinitely cheaper and just as effective at keeping the upgrade treadmill running and the pirated copys stopped to merely upload maps and textures, rather than trying to run a whole video connection across the net? Essentially MMORPG already have no RPG unless you count middle school playground as RPG, now just remove the MM, leaving a "O" game?
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
If my controller cant respond because of random latency issues I won't use their service. How they are planning to address latency would be more important to me. Games like Arkham Asylum and City only work because the you don't need fine controller actions to play. My brother can competently play while looking away from the screen and just clicking the mouse at random. Real games that require real timing and control don't work well when latency is involved.
cloud since its nothing other than a "cool" name for remote storage but I can see how all these companies are jumping on it. They haven't yet been able to fully crush the first sale doctorine so just stick everything in the cloud and viola no more software resales. Unfortunatly all it takes is a few % of the 6 billion of us to keep these fuckers going and keep gouging us.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
Content distributors move toward bandwidth-devouring "cloud" services.
If ever one needed evidence that modern capitalism is an exercise in bleeding consumers dry, here ya go.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
When you are in your death throes, you tend to make bad decisions, Sony is no exception.
How they are planning to address latency would be more important to me. Games like Arkham Asylum and City only work because the you don't need fine controller actions to play.
I imagine that they'll handle it just as you said: choose games in genres not associated with "fine controller actions". It'd be the same way that mobile developers have had to choose games in genres not requiring "fine controller actions" due to the limits of a completely flat touch screen.
They could use it to put rootkits on your computer... from a cloud!
"because the current 5mbps level needs to rise to 10-15mbps" I wish I could get 5mbps for less than $100 a month. (up to 5mbps is in fact the fastest I can get if I'm willing to pay ~$165 a month) It's not like I live in the middle of nowhere either, I live in the SF bay area. Car analogy: I'm driving a car built in the 90s and they are telling me their new road won't work until people update their 2000 cars to 2010 cars and I already can't afford a 2000 car due to markups and nobody will sell a 2010 car in my neighborhood anyway.
Don't worry, Sony will make the situation way better! First, Sony will make the library exclusively Sony games! You too can now play such gems as "The Punisher: No Mercy" and "Trash Panic"!
But it gets better! By making it exclusively on the Playstation 3, Sony will be able to allow the console to download the game locally, and play it there!
Now, some critics may ask, "How is this different from the game store that was there". This is a valid question! You see, now it has "Cloud" in the name!
What the deal represents is acceptance from a major console platform holder that gaming is fast approaching its own Netflix or iPod moment
I think what this represents is that Sony is being run by old execs who don't understand gaming, and aren't finding people who do.
If they want to improve their viability in the gaming world, they should put their money into creating new interesting, great games; they should not be acquiring a new experimental platform whose major achievement is that it's buzzword compliant.
"First they came for the slanderers and i said nothing."
It sure seems like it with the incessant push to take physical, tangible games out of people's hands and replace them with ephemeral bits that are either downloaded (through a gate that others control, and thus revokable) or streamed (where you never see the actual game code at all, and thus once again revokable). When there aren't physical games for people to own and resell onto others, then one day future generations will see video games like current ones do the majority of the DuMont network's TV programming - not at all, as it won't exist in any form.
FC Closer
I live in London but I would still get faster speeds by IP over Avian Carriers (USB drives now take several hundred gigs), and the latency is pretty identical to my average online experience.
Begging companies to let you play games while never actually owning anything yourself is the future!
Filthy, filthy copyrapists!
"Sony...death throes..."
Please God, let it be so.
Peter predicted that you would "deliberately forget" creation 2000 years ago...
will needs lots of data centers all over the place to get good lag times and even then it can still cable VOD down sides like maxing out the slots in your area.
http://articles.latimes.com/2012/may/10/business/la-fi-ct-sony-earns-20120510
Over the past 2 years, Sony is $10 BILLION in the hole, and with the bad decisions they constantly make, I wont be suprised if they are gone in a few years.
Cloud Gaming should be used for demos and such to get people interested ... the upside there is that we don't have to download Gigabytes just to discover a game sucks. Should Sony stick with this kind of model rather than force us to go completely cloud-based, then it'll be a good thing. While many gamers may be tempted to "sell out" to the concept of cloud gaming that OnLive and others are pushing because of the convenience, you should go play Diablo 3 for a while and have that lovely experience of servers being down. Watching things like this weekends Netflix outage does not at all bode well for Cloud Gaming.
...it's another Sony story!
Given the widespread adoption of 3D computing hardware at home, how does it benefit consumers to take all that power and move it onto the cloud? It seems like such a waste of bandwidth, not to mention an unnecessary concentration of computing power onto a few cloud-gaming sites.
"In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
Ah, only on Slashdot does someone post a link to a closely related article which interviews the who's who of game designers about the future of multiscreen gaming, and get modded down to -1, while spammers remain at 0 or 1.
I hear tons of talk about Onlive and Gaikai from investor and analyst types but who is actually playing on these systems because I've never heard anyone actually say they use these systems.
That means bupkus, because one day they will no longer be around and history will be all that's left. I'm not talking in 10 or 20 years, I'm talking in 50 to 100.
FC Closer
I don't speak for gaming companies, but as for myself....
I'd rather have $1000 now then be remembered 30 years in the future. I suspect that attitude is motivating game companies as well.
Over the past 2 years, Sony is $10 BILLION in the hole, and with the bad decisions they constantly make, I wont be suprised if they are gone in a few years.
And there will be much rejoicing.
Only Unreal Tournament 3 supports actually playing a game with them.
"Only" was my point. The PS2 and all current consoles have USB ports, but very few console games actually support a keyboard and mouse as an optional PC-style control method. PS3 has one game I know of that supports them, or possibly a handful that I can't think of (because I'm not a PS3 owner). Microsoft's TRC is even stricter: it specifies that keyboards shall be used only for entering text, and there's no driver for a mouse at all. (The one exception in this case is Final Fantasy XI, and that's possibly because text entry is so common that the game can rely on it for character control as well.) So how would the majority of PC games get ported to Gaikai?
http://en.wikipedia.org/wiki/Sony_rootkit
never forget, never forgive
Games won't disappear as long as their is demand. Gate-keeping doesn't decrease demand, it just raises the price. If people aren't willing to pay that price, maybe they'll spend more on Magic the Gathering cards or "physical, tangible" media. Or maybe they'll be satisfied with a television subscription like experience.
And that's the answer to why Sony just shelled out for Gaiki even when they're hemorrhaging money. They don't know what's going to happen to gaming as an industry, or where all that money's going to go. By hedging their bets their obviously hoping it's going to go somewhere they are currently at, so they'll easily be able to step up efforts in that area.
This is happening all over the industry, CEO's have gotten into something of an indirect shouting match about their own "visions" of the future of gaming. Crytek want's to ALL free to play. Take Two and the new CEO of THQ seem to think big budget titles are still going to be the big money machines. Some used to be spooked as hell by "social", until of course Zynga's stock collapsed.
The point is there's a big sense that something big could collapse in the next year or three, and no one wants to be part of that collapse.
Could this be one of those "buy out a threatening technology and bury it" maneuvers? I don't know how Gaikai and friends pay for the rights to the games they offer, but I strongly suspect they're giving Sony and other rightsholders a lot less money than Sony would make selling the actual games to consumers. Gaikai's business model is a lot like the old video rental stores, and Sony and friends spent two decades trying to destroy those.
Ten enterprise cloud services were disabled during the writing of this article.