Minecraft 1.5 "Redstone" Released
First time accepted submitter kdogg73 writes "Jens Bergensten and the Mojang team have released the latest version of Minecraft — version 1.5, dubbed 'Redstone.' Changes and updates include an added redstone comparator, redstone block, hoppers and droppers, light and weight sensors, Herobrine removal, and many bug fixes. Videos detailing the changes and new redstone devices already litter YouTube."
You can not remove a lie.
Funny what happen to the MOD API.
Fuck you kdogg73.
Bonus points to whomever builds a Redstone rocket using this version!
And many many bug fixes too, including one I really liked that could be used to make turbo-firing dispensers in a tiny space. I used that for potions and eggs.
There was some interesting ones removed that I hope they actually add in as effects, such as some curious mixture of potion effects that effectively flips your screen on the horizontal. (and controls)
That would make for a fantastic effect. That plus a double reverse potion (cure) would be pretty interesting if also combined with the beacons.
You could create an area effect around your base that flips every other players controls and your team use the de-flip potion.
Would be a great defensive use of Beacons, which are its main use from what I have seen on several huge faction servers.
Another was also one that flipped on the vertical two.
They really should heavily expand the potion system and allow for negation potions to disable potential effects getting applied to you.
I have heard the next update is supposed to be another biomes update.
I sure hope so, SO MANY biomes were removed in a recent update, that was annoying.
To be honest, seed generation should be based around peaks and depths, with biomes placed around them in a normal realistic sense.
It still annoys the hell out of me to see a snowy biome separated by a river, and then a damn desert next to it.
Then temperature can actually be made better use of, instead of just a very simple use that it is now.
And fix weather as well. Weather is still terrible. Weather is still global, it needs to be seed + biome based.
Nothing that player-made mods haven't done better, years ago.
Here's an update I'd care about: A total refactor that makes the game not run like shit.
Epic Noises from Minecraft. But in all seriousness, the music is really really good for its purpose and they should make a wider variety of it. That shit puts me right to sleep.
They say "Removed Herobrine" in every changelog.
Sweet. When will tekkit lite support it?
I was implored to download this and play for a bit...
Then I remembered it requires Java. So much for that... I'm too lazy to set up a VM just for that.
Someone flopped a steamer in the gene pool.
As a server admin, this release continues my frustration of the lack of a mod API which was promised a LONG time ago.
Somebody fill me in. Not very often that removing an existing feature / content from a game is enough to warrant mention on Slashdot, so SOMETHING must have been a big deal with it.
The soundtrack was released over two years ago. You can pick it up for $4 now. Most of the tracks it features are only heard in-game if you collect records (which drop from creepers when they're killed by skeletons) and play them in a jukebox.
The good news is my 9 year old loves Minecraft, and I like how it encourages his creativity and isn't all about violence.
The bad news? Its a Java app, which is the last thing I want on any of my Macs. Not to mention that adding mods is a total pain in the ass. It's like they built an app specifically to screw with parents and make their computers vulnerable. Thanks...
Be kind, for everyone you meet is fighting a difficult battle. - Plato
Shift some programmers to Minecraft PE. The release rate for updates is too long, and they can't apparently figure out why people want dynamite in creative (add flint&steel!).
What is wrong with having java installed?
Several zero-day privilege escalation vulnerabilities, for one. Watch an applet take over your user account. Do these stories interest you?
I remember the first time I played it my friend tried to explain the point of it. I thought, "meh". He told me how to make a shovel after I punched some trees. I started digging straight down. Fell out into a cave with a giant lavafall and waterfall next to each other flowing down into an even deeper cavern. Awesome. I was hooked.
Is Redstone fun? Redstone always seemed very wierd in minecraft. Minecraft is all about simple things. Then you have Redstone with its wierd rules. You can't just pickup and use Redstone. Look at this stupid chart: http://www.minecraftwiki.net/wiki/Redstone_Circuits/Logic
It feels very tedious compared to circuits in say little big planet 2.
Which, given the incredible commercial and critical success that Minecraft has been, is an indictment of your own abilities, not Mojang's.
I'll take original gameplay with a shitty codebase over yet another flawlessly-coded platformer any day of the week.
Regarding mod hosting, I agree. It is a disgrace, but not at all suprising given that minecraftforum.net is run by Curse. They have repeatedly demonstrated that they don't care about modding communities at all, they're in it purely for the money.
Disable/remove the Java browser plugins, which is what the majority of vulnerabilities prey on.
Since most generally run MC from a local Java install (not the browser), it should be fairly safe.
And yet it was released with a bug of white pixels between textures in dark areas on some video cards, which their error reporting site has marked as "fixed." It also has a very sporadic framerate from the "improved" lighting engine, even though the biggest lighting glitch (the dark spots) still exists in full force. Not to mention, they buffed skeletons to be way more annoying, to the point that they shoot so fast you can't get out of the water to kill them, yet nerfed bonemeal to need multiple pieces to grow something. The latter is particularly ironic given that this is the "redstone update" which attempts to implement automation, and yet here they threw unpredictability into the equation, which is the exact opposite of what you want in an automated system.
And when you consider that the "redstone update" does nothing to actually improve redstone itself, which is still a huge pain to work with, you wonder what the overall point to this version was. Anyone who's used the Redpower mod knows that once you've used red alloy wire that you'll never use redstone dust again. All we really get here are variable redstone signals and some hoppers for the most part, which still requires fighting the game's implementation of redstone with crazy block configurations to pass signals rather than just focusing on building the creations themselves.
There's other various bugs and annoyances introduced or unfixed in this version, to the point that when you combine that with the performance and visual issues, it's just a rather disappointing update. But I'm waiting for 1.5.1 before I completely throw up my hands with it. In the meantime, we still have modded 1.4.7 to enjoy.