Amazon Debuts Multi-Platform Indie Games Store
An anonymous reader writes "Amazon today announced an initiative to help indie game developers promote and sell their games: the Indie Games Store. The dedicated storefront is a new category in Amazon's Digital Video Games Store, designed specifically to help indie games for PC, Mac, and the Web get noticed. The store appears to be US-only, but if you don't live there you should be able to get away with just putting in an American address. Most of the games are Steam downloads, so where you are in the world shouldn't matter too much."
It's like the Humble Bundle but not humble and not a bundle!
I don't see the point. Amazon sells indie games. Steam sells indie games. Once amazon gets you to install steam, why would you use amazon for the next purchase?
I don't buy games with any form of DRM, Steam included. Most of the last few games I've bought have been through the Humble Bundle Store, and not just the bundles - I bought FTL through the store, for example.
If they're just re-packaging steam crap, why waste the time and effort? If someone is willing to buy indie games off Steam, they will. Steam is hardly an unknown at this point. And it's no good to anyone who isn't willing to deal with Steam, either.
So basically, they want to be yet another middle-man.
Not indie enough for me, I use Linux. I'll stick with the Humble Bundle, which gives me direct downloads, Ubuntu Software Center and Steam.
I've been assured by many vendors that once I put Linux on it, it's no longer a PC - so I just shut off my brain and think on those terms.
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The first five games I see when I go there are from Microsoft, Sega, and Warner Brothers. If that is who us indies are competing with for space in Amazon's indie store, I'm not sure what they are calling it indie.
I love steam. It means I can keep my game catalog as I upgrade my machine, switch operating systems, switch platforms... my games are mine. While I can't sell used games, I always try them out non-steam first before I decide I'm going to purchase them. Steam guarantees that I'll have those games available to me no matter what happens to my computer. To me, it's the best DRM out there, and the benefits outweigh my dislike for DRM.
I do have a problem with IP being IP for too long, via excessive patent and copyright laws, but that is a legislative and societal issue, not a DRM or technical one.
Silence is a state of mime.
I don't buy games that don't have DRM. They're much easier to copy, so why would I? Come to think of it, I've never actually encountered DRM in any game I've copied.
If you're always online, Steam's DRM is reasonably unobtrusive. But if you regularly use its offline mode, it's a bit of a pain in the ass.
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Indie used to mean independently created, now it just means "looks like something that a 'quirky' sheepster would enjoy"
Indie is now a music genre, not a description of the DIY ethics of the band, but rather they sound like a band that already did the work for them.
"The store appears to be US-only, but if you don't live there you should be able to get away with just putting in an American address." So like what Amazon does on their tax form, but in reverse?
It's hardly a multiplatform store when the linux versions of these games are not listed anywhere in sight. What a pointless service.
It's like the Humble Bundle but not humble and not a bundle!
It may not be humble, but the front page clearly lists nine indie game bundles (5 games in each), under a heading "Indie Bundles - 100% of sales to developers".
A recursive sig
Can impart wisdom and truth
Call proc signature()
to bad that ios and windows phone are locked into one app store.
can they make there own Cydia store for ios?
I'd say offline mode has worked well for me most of the time, but a few times it has choked and refused to load the app I wanted. Maybe two or three times out of thirty-ish tries? So not a huge pain, but certainly aggravating when it fails.
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It seems to depend partly on the game.
Defcon just always kept reverting back to trial mode for me when I bought and played it via Steam and I had to reload it each time until it went into licensed mode.
I've also had games I just couldn't activate for a few days when I tried which was annoying because I always felt there was something distinctly wrong about a third party telling me I couldn't use a product I'd paid for until they got their arse into gear.
I agree 99% of the time it works fine, but fundamentally anything that makes something fail 1% of the time for a legitimate consumer is unacceptable given that it offers absolutely zero benefit to the consumer. If they want to have DRM it needs to work in every customer's circumstances perfectly 100% of the time, or it needs to go. The consumer shouldn't suffer because of publisher's greed to prevent second hand sales.