The Tech Behind Man of Steel's Metropolis
angry tapir writes "Much of the urban vistas of Man of Steel, Cars 2 and the horrible remake of Total Recall were not modelled by hand. Instead they relied on a product called CityEngine, which is more typically associated with local government bodies' urban planning and urban design. The software procedurally generates cities using scripts written in a Python-like language. The next version of CityEngine, coming out next month, will incorporate an SDK so third-party developers can use parameter-defined procedural generation of urban environments in their own applications. CityEngine's product manager talks about the upcoming version, how it's being used at the moment, and plans to incorporate augmented reality in it."
I'm not much of a fan of the Total Recall remake myself, but is a thread's description the appropriate place for such opinion?
That's one step closer to only needing scriptwriters for making a movie.
What's funny is trying to imagine whether one step after that there will still be movies or not.
i.e.: Once AIs are advanced enough to create movies for us, will they want to watch movies?
My vote goes for : "Yes. And the first big hit will be the movie about how they exterminated us."
P.S.: The second big hit will be about a lone AI that learned to live in peace with the humans and to adapt to their strange ways. It will be called "Dances with cars".
The software procedurally generates cities using scripts written in a Python-like language.
Why not just use Python?
yep and with this technology they will continue to make the crappiest movies ever because like all CGI they throw away good acting and script design to focus on semi realistic city backdrops and fast paced unrealistic action.
Could this be integrated into the next version of SimCity?
Procedural city building like this was done back on the Peter Jackson "King Kong" back in 2005 by Joe Letteri.
They called their system "CityBot - Urban Development System"
Using this system they were able to create "...over 90,000 3D digital buildings..." out of "...22 million components..."
Article by Chris White @ Weta Digital:
http://staffwww.itn.liu.se/~andyn/courses/tncg08/sketches06/sketches/0147-white.pdf
We will eventually make machines be better than us at everything we do.
Maybe we deserve this world ?
... except this one also takes the chance to express a subjective opinion on a movie that I personally liked enough.
Instead they relied on a product called CityEngine, which is more typically associated with local government bodies' urban planning and urban design.
You mean local governments don't actually think about their urban development, but just let it be generated by the computer? That would explain those impossible-to-navigate suburbs that make no sense at all
"Fix it? It has been disintegrated, by definition it cannot be fixed!" - Gru in Despicable Me.
Immediately observable as computer generated, takes the viewer out of the movie.
What would happen if we found a way to tie a Sim City engine to its output?
Tie its output to a skyscraper-sized 3D printer and let it go to town... or rather make the town.
According to a presentation I heard at SIGGRAPH this year.
Been waiting for this for years. I want randomly generated levels for CoD-style FPS shooters. The levels might not akways be perfectly tuned for game flow etc., but that should be mitigated in large part because they would only be seen once i.e. people couldn't replay the maps endlessly and learn to exploit them.
Would really liven up those games, and would put the emphasis more on deep game-play skills like exploration rather than shallow skills like map knowledge.
I just hired a bunch of Koreans to build me a city in Minecraft. By the end of day 1 I had something resembling Rome. So I guess Rome can be built in a day? However nothing works, making it much more like Detroit.
Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
I was astonished watching the making-of reel for The Avengers http://www.youtube.com/watch?v=MnQLjZSX7xM. Almost all the city scenes were shot on green screen stages, with rendered city-scapes in the background. CGI is now so well done it's almost impossible to tell what's real and what's CG.
The reviews for Gravity http://www.rottentomatoes.com/m/gravity_2013/ make it sound like a tour de force of technical achievement. I'm looking forward to seeing it, and the making-of should be well worth a look, too.
It gripped her hand gently. 'Regret is for humans,' it said.