Meet the Director of the Software Freedom Conservancy (Video)
Twelve years ago, Slashdot interviewed Brad Kuhn in his then-role as VP of the Free Software Foundation. Kuhn is still involved with the FSF, but has gone on, after a stint as CTO for the Software Freedom Law Center, to concentrate his efforts as President, Executive Director of the Software Freedom Conservancy. The Conservancy offers organization and support to copylefted and permissively licensed software, and Brad explains in the video below what that entails, as well as where the Conservancy fits in the expanding landscape of organizations that help protect the rights of software developers. Brad makes no bones about wishing for a world where all software is Free software, but that's a big-picture goal. In the meantime, there's a lot of work to go around, just making sure that developers' chosen licenses are intelligently selected, and properly respected.
It's ironic that an interview about freedom is locked up in Flash, an insecure and unfree technology.
... they need to acknowledge the reality, that complex software costs money, man hours and loads of stress and tedious work on anything non-trivial. That requires someone getting paid to maintain the boring unfun bits of large projects.
What I've learned from my time in videogame land is that - everyone who subscribes to ethical principles regarding software needs to put them on hold until they actually have a functioning organization. If I were part of the FSF I'd raise money to fund third party developers with a track record. AKA fund something like this via a kickstarter /w proven developers:
http://www.kickstarter.com/projects/mightyno9/
If you want to get to where you want to go, you have to play ball with how the real world actually functions. Don't go against the grain of stupidity and irrationality of mankind. That's something we can't fix.
What you can do is plant seeds and protect honest hard working game developers and help them develop tools/bring down costs and make deals with them so cultural works like videogames get their source-code opened 5-10 years after their sales window/period. So we can save cultural works that will be permanently lost with DRM/MMO/F2P corporate control over games and other software in general. Now that people like Gabe at valve and Blizzard at activison have shown developers 'the light' of locking down software and charging constant fee's for access/use... these ideas are totally infecting every aspect of the corporate world to remove our rights to be able to own, repair, and use stuff we buy without big brother corporation/government breathing down or necks for more money.
I'd start in videogaming first and use it as a test-bed for other software industries once you've perfected the model. Without money you're dead in the water. At this point I have no problem if say the FSF funded real private sector developers with temporary DRM to protect sales window (imagine diablo 3 online, getting it patched out 2 months later after major sales window), then have game source released later to whatever they got developers to agree to. You get the money, get to be good guys (release source, patch out DRM, allow game to be modded, etc). You get to be the one making the big decisions effecting society at large. You need to have lots of money to do that and protect honest developers who don't like shitting on the little people but do so because of shitty laws and fear for their finances/jobs/families.
Right now we live in software hell, there is no good reason to not be able to fix, study and repair old software so the same mistakes aren't constantly made again and again Right now we live in dictatorship because of old copyright/patent/IP laws that are just so one-sided towards wallstreet/corporate assholes that they are leaking their anti-freedom and civil rights tendencies everywhere. When you can no longer own your own stuff and get permission from the new kings (and thats what they are, kings of capital, no way this is a market), that is the end of anything resembling society.
OK, I'll bite. What's the difference between the Free Software Foundation, the Software Freedom Law Center and the Software Freedom Conservancy?
I'm guessing all of them offer their services for free, of course...
AKA fund something like this via a kickstarter /w proven developers
So how should a developer become proven in the first place? Does becoming proven require years of experience in the mainstream proprietary software industry?
serious question , my LUG co-ordinator wants to know .. (?)
All I'm looking for is a transcript. Usually these videos embedded in Slashdot stories have a link below the video to expand or collapse the transcript, but not this time for some reason.
Free software licensing works great for software on which other software is built. For example, applications run on free Linux. The server side of web applications runs on free Apache, Perl, Python, PHP, etc., and the client side runs on free Firefox or Chromium. People install these platform-type free software packages in order to run things that build on them. Likewise, game engines might be free, such as any five-year-old Id engine. But with games, people don't expect to buy a (commodity) engine and premium mission packs separately the way one might install a web browser and subscribe to NYTimes.com and Netflix and Something Awful. A video game is expected to be a complete package of engine and mission pack. Moreover, a lot of people prefer to game on consoles, which have long-standing policies against copyleft licensing (see for example the case of Pajama Sam on Wii).
Stallman himself probably wouldn't have a problem with such a thing, as I don't believe he treats the 'mission pack' as software.
That depends on whether NPC scripts and set piece scripts are "software". Consider what Mr. Stallman wrote about the JavaScript trap where web sites get to run non-free scripts on your machine. In this analogy, a web site is a mission pack for a web browser.
Media players, image and comic viewers are going to be used overwhelmingly with non-free video and images.
Overwhelmingly, but not exclusively. Media players can be used with the short films Big Buck Bunny and Sintel or with homemade videos. My Archos 43 Internet Tablet, for example, came preloaded with Big Buck Bunny in its "Demo videos" folder. Most video game engines, on the other hand, won't necessarily have a compelling free or homemade mission pack to run. It took six and a half years from the source release of Q3A to when the last known non-free element was purged from OpenArena as of version 0.8.8.
There were two one minute long ads before the actual video.
Is this supposed to be normal?
Stuff like this is making me reconsider whitelisting Slashdot on my ad blocker...
A GPL-based project I contribute to wanted to become a member of the SFC, however it seems they have a large backlog of applications and are understaffed. It's been over 2.5 years since we've applied and we've yet to hear anything.
So, does anyone have any suggestions for alternatives?
We're not large, but could grow if we could get some framework for donations going. As such the financial side is our primary interest. We've decided against personal paypal accounts etc as we've had bad experience with this in the past, hence wanting something tied to the project.