Slashdot Mirror


Archive.org Hosts Massive Collection of MAME ROMs

An anonymous reader writes to point out a giant gift to the world from the Internet Archive: a massive collection of MAME ROMs, playable in your browser using Javascript Mess. From the blog post announcing this extension of the already mind-blowing Internet Archive: "Like the Historical Software collection, the Console Living Room is in beta – the ability to interact with software in near-instantaneous real-time comes with the occasional bumps and bruises. An army of volunteer elves are updating information about each of the hundreds of game cartridges now available, and will be improving them across the next few days. Sound is still not enabled, but is coming soon. Faster, more modern machines and up-to-date browsers work best with the JSMESS emulator."

193 comments

  1. Copyright by Anonymous Coward · · Score: 4, Insightful

    Excuse me if I'm just not getting it but isn't this copyright infirngement?

    1. Re:Copyright by dosius · · Score: 1

      Well, yeah, it is copyright infringement...and I can imagine they're gonna get creamed hard for it, given that there's a lot of stuff from big companies among the MAME romsets.

      OTOH, I'm of a mind that copyright is just too damn long, so when it comes to stuff of the age of most of the classic arcade games, I just don't give.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    2. Re:Copyright by Joce640k · · Score: 2

      Never mind that, I finally got to play ET on the Atari VCS. It's awesome!

      --
      No sig today...
    3. Re:Copyright by Anonymous Coward · · Score: 0

      Not if you own a license*, which is why every time you start a rom you've never started before, MAME gives you a warning about it.

      * IANAL, and this may not be true for your local laws

    4. Re:Copyright by narcc · · Score: 1

      If you're just being sarcastic, you should know that there's a patch available.

  2. 42.8GB ZIP by qubezz · · Score: 5, Informative

    Unfortunately, the only format they released the ROMs in is one huge ZIP file. Even the torrent, where torrent software might have allowed picking-and-choosing individual ROM files, is only the ridiculous 42.8GB ZIP.

    I'm still looking for a list of files, but for that size, it might be EVERY MAME ROM in the MAME database of over 7000 ROMS.

    1. Re:42.8GB ZIP by Runaway1956 · · Score: 2

      I wasn't going to comment until I had looked things over. But, yeah, all there is to see, is that poorly packaged humongous frigging zip file. I guess you have to download the whole damned thing, then decide if there is anything that you really want. FFS, I haven't seen anything quite so stupid in a long time.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    2. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      A 64GB flash drive costs like €50.

    3. Re:42.8GB ZIP by Runaway1956 · · Score: 1

      First problem - not everyone has a fiberoptic cable coming into their homes. This is going to take days to download.

      Second problem, no on can browse the file to see if he even wants it.

      Torrents are usually made up of a directory, rather than a zip file which hides the contents. I might want to download entire groups of these ROMS, and leave other groups on the server where I found them. Or, I might have wanted to browse through, and only download a dozen, or a hundred of them.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Maybe CHD's account for the discrepancy?

      http://en.wikipedia.org/wiki/MAME

      Hard disks, compact discs and laserdiscs are stored in a MAME-specific format called CHD (Compressed Hunks of Data). Some arcade machines use analog hardware, such as laserdiscs, to store and play back audio/video data such as soundtracks and cinematics.

      http://thepiratebay.se/torrent/9207071/MAME_0.151_ROMs_full-set_

      Uploaded: 2013-11-17 18:56:00

      Size 35.31 GiB

      http://thepiratebay.se/torrent/8841540/Mame_0.149_Full_CHDS_Set_%5BHalloweenpsycho

      Uploaded: 2013-08-23

      Size: 153.91 GiB

    5. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Maybe the distribution format is intentionally inconvenient to discourage the copyright holders from downloading it to check whether their copyrights have been infringed.

    6. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      It gets worse. Were it a collection of individually compressed ROMs (using, eg. gzip), when a new collection with updated content is available, you'd just point the new torrent to the same data directory, and only differences would be downloaded. As it is, you have to download the 42GB again and again...

    7. Re:42.8GB ZIP by jafiwam · · Score: 4, Insightful

      I wasn't going to comment until I had looked things over. But, yeah, all there is to see, is that poorly packaged humongous frigging zip file. I guess you have to download the whole damned thing, then decide if there is anything that you really want. FFS, I haven't seen anything quite so stupid in a long time.

      Be patient.

      They probably want to get it all out fast. By releasing it like this people will re-seed it. Had they sorted through all of it, created all the torrent seeds for it, we'd be waiting another month.

      Plus, it's a lot harder to stop once the whole thing is out and about. Some of those vendors _are_ going to have a problem with this even though they have no interest in monetizing the things themselves, they'll get instantly jealous and go after them.

      If you absolutely need re-packaged versions, just wait a while. Someone else will do the work for you and convenient little theme-based sections or company based sections will be released during the time you spend whining about it.

    8. Re: 42.8GB ZIP by programmerar · · Score: 1

      It's like offering Slashdot as a compiled zip of all articles ever published. Download the whole lot and then see if there's an article you might want to read. Simple eh? No?

    9. Re:42.8GB ZIP by drinkypoo · · Score: 3, Insightful

      What is the problem with a 43GB file? I have several USB flash drives laying on my desk that can hold that.

      Confirmation bias. Because it's not a problem for you, it's not a problem for anyone.

      Just trying to understand, I'd personally much prefer a single huge file.

      I'd prefer to be able to download the one or two ROMs I actually care about even if I'm using a mobile or otherwise limited platform. You can run MAME on Android these days. There is no way whatsoever for me to download that file to my Nexus 16GB, especially since I can't seem to get USB OTG working. It's non-trivial due to the stupidly 3.3v USB port.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:42.8GB ZIP by Anonymous Coward · · Score: 5, Informative

      Seem you can download indivual zips from the big zip file from https://archive.org/download/MAME_0.151_ROMs/MAME_0.151_ROMs.zip/ and then clicking on an individual file. Seems they forgot to include a link in the description.

    11. Re:42.8GB ZIP by Anonymous Coward · · Score: 1, Insightful

      Funny how you have the time to come and whine about it here though.

    12. Re:42.8GB ZIP by ganjadude · · Score: 2

      i guess me and you are just different in our methods. I prefer to download the huge file and skim through it for what Iwant. Storage is endless these days so its not really a concern that it takes 1/20th of my disc space, Plus If I only get the ones "I want now!" I am missing out on stuff I may enjoy but never would have given the chance otherwise. Different strokes I suppose

      --
      have you seen my sig? there are many others like it but none that are the same
    13. Re:42.8GB ZIP by ganjadude · · Score: 1

      you have to pass the download to see whats in it!

      --
      have you seen my sig? there are many others like it but none that are the same
    14. Re:42.8GB ZIP by tepples · · Score: 1

      Whining on here uses kilobytes, not gigabytes.

    15. Re: 42.8GB ZIP by tepples · · Score: 1

      I offer NESdev Wiki as a compiled zipfile of the latest version of each article for offline use (see "Offline HTML version" at left). But then I admit that's in the tens of megabytes, not the tens of gigabytes. Wikipedia offers dumps as well.

    16. Re:42.8GB ZIP by dk20 · · Score: 1

      Perfect, don't forget to seed during those "days to download"

    17. Re:42.8GB ZIP by Runaway1956 · · Score: 1

      Is that you, Nancy?

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    18. Re:42.8GB ZIP by wonkey_monkey · · Score: 1

      I guess you have to download the whole damned thing

      Not necessarily.

      http://www.loadscout.com/features.shtml

      --
      systemd is Roko's Basilisk.
    19. Re:42.8GB ZIP by wonkey_monkey · · Score: 1
      --
      systemd is Roko's Basilisk.
    20. Re:42.8GB ZIP by wonkey_monkey · · Score: 0
      --
      systemd is Roko's Basilisk.
    21. Re: 42.8GB ZIP by whovian · · Score: 1

      It's like offering Slashdot as a compiled zip of all articles ever published.

      With all of the obligatory redundancies.

      --
      To-do List: Receive telemarketing call during a tornado warning. Check.
    22. Re:42.8GB ZIP by beaverdownunder · · Score: 2

      Even if IA has some bizarre exception to copyright law, you don't, so seeding that embedded copy of MK4 or Time Crisis is not completely without risk.

    23. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Waaa. I want to be able to download the entire US library of congress on my computer with 39999 backups.

      Just because it may be possible doesn't mean the idea is reasonable. Download it on something with more than
      $15 worth of storage?

      Think it would take more than $15 of someone's time at pretty much any US company just to put that stuff in some sembalance of order? I do.

    24. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Actually closer to $25-$30 USD. You're getting ripped off big time if you pay €50 for one.

    25. Re:42.8GB ZIP by Anonymous Coward · · Score: 1

      It takes about the same amount to whine on here as it does to play a quick game of Galaga.

    26. Re:42.8GB ZIP by Charliemopps · · Score: 2

      Uh, not open source, requires windows and only works with Internet explorer? No thanks.

    27. Re:42.8GB ZIP by Bing+Tsher+E · · Score: 1

      Nancy doesn't pass anything without lubricants-n-laxatives. It explains her attitude.

    28. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      You do know that you can do other things while downloading in the background, right? Total time for you to initiate download is a couple of seconds.

      Also, my DSL is by no means fast, just 20Mbps, and I could download 42GB in about 5 hours. Maybe it's time for you to pitch that 14.4 in the trash and get a modern connection.

    29. Re: 42.8GB ZIP by Bing+Tsher+E · · Score: 1

      But wouldn't a robust compression scheme tokenize a lot of the spam posts, so the whole GNAA post, the 'BSD is dying' troll and everything else like it only appeared once in the archive?

    30. Re:42.8GB ZIP by wbr1 · · Score: 1

      SEED PLS!

      --
      Silence is a state of mime.
    31. Re:42.8GB ZIP by skillrod · · Score: 1

      Ridiculous 42G download of MAME ROMS from the Internet Archive, HELL YEAH ... Download Challenge Accepted!

    32. Re:42.8GB ZIP by hairyfeet · · Score: 1

      How about they have made 100% sure they are gonna get their collective asses sued? At THAT size we aren't talking about just the small fry here, you can bet your last buck there will be some Sega and Nintendo ROMs and they sue at the drop of a hat!

      That said its still a dickish move as there is a lot of folks that have bandwidth caps, probably more folks in the world with caps than without. Hell even I would hesitate at a 43gb ROMset without having a list of what is inside, I'd hate to waste that much bandwidth only to find its a bunch of games I really didn't care for.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    33. Re:42.8GB ZIP by Nimey · · Score: 2

      Here you are:
      https://sites.google.com/site/nimey5/home/archive-org-mame-rom-listing/Archive.org%20MAME%20ROM%20listing?attredirects=0&d=1

      Sorry about the formatting, but I'm not going to fix tabdamage on 28740 lines.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    34. Re:42.8GB ZIP by Joce640k · · Score: 0

      At the current download speeds it's going to take 2+ years to finish.

      Try bittorrent. 43Gb would take me a few minutes.

      --
      No sig today...
    35. Re:42.8GB ZIP by wonkey_monkey · · Score: 1, Flamebait

      Oh, I'm sorry, I forgot that if Charliemopps doesn't personally approve of something, it must therefore be disregarded by the rest of the universe. Sorry everyone!

      Uh, not open source

      Neither are the games that are on offer, so you won't be interested in those either.

      requires windows

      Works fine under Wine.

      only works with Internet explorer?

      It integrates with Internet Explorer, to the extent of adding a launcher to a link's context menu. It also works perfectly happily on its own (see above).

      --
      systemd is Roko's Basilisk.
    36. Re:42.8GB ZIP by tepples · · Score: 1

      The complaint is that you can't download just Galaga; you have to download the whole set.

    37. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      or maybe like we don't all like live in the fucking usa

    38. Re:42.8GB ZIP by johnsie · · Score: 1

      I paid that in the UK for a 500gb one about two years ago. Definitely being ripped off.

    39. Re:42.8GB ZIP by Anonymous Coward · · Score: 1
      No, it was this

      Of course I don't actually give a fuck, since I don't have anywhere near enough time to waste on 20 year old arcade games

    40. Re:42.8GB ZIP by Anonymous Coward · · Score: 0
    41. Re:42.8GB ZIP by Anonymous Coward · · Score: 2, Funny

      > It takes about the same amount to whine on here as it does to play a quick game of Galaga.

      You suck at Galaga then!

    42. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      "we'd be waiting another month."

      Intresting point, given that the collection was posted 35 days ago...

    43. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      "I'm still looking for a list of files, but for that size, it might be EVERY MAME ROM in the MAME database of over 7000 ROMS."

      It's more like 215,150 ROMs in 29,437 sets.

    44. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Oops. That was .150. .151 is 216,482 ROMs in 29,612 sets.

    45. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Unfortunately, the only format they released the ROMs in is one huge ZIP file. Even the torrent, where torrent software might have allowed picking-and-choosing individual ROM files, is only the ridiculous 42.8GB ZIP.

      I'm still looking for a list of files, but for that size, it might be EVERY MAME ROM in the MAME database of over 7000 ROMS.

      I doubt it's every ROM out there. I downloaded a torrent of MAME ROMs that was around 160gigs. Maybe someday it will pop up on your favorite torrent tracker.

    46. Re:42.8GB ZIP by Anonymous Coward · · Score: 1

      That is true, but I still play it.

    47. Re:42.8GB ZIP by Maritz · · Score: 1

      These are gigabytes, so it would take you 8 times 'a few minutes'. ;) But you don't expect most people have this kind of bandwidth do you? I have a 120Mb link and I don't expect I'd download a 43GB torrent in a few minutes.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    48. Re:42.8GB ZIP by smaddox · · Score: 1

      I think what he/she is complaining about is that the files are zipped together when they could have easily been zipped individually or in small groups.

    49. Re:42.8GB ZIP by Trax3001BBS · · Score: 1

      I'm still looking for a list of files, but for that size, it might be EVERY MAME ROM in the MAME database of over 7000 ROMS.

      What I've got that I can find quickly, these will even show you how to build the arcade cabinets for individual ROMs.

      http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&u=http://www.mamechannel.it/pages/bios.php&usg=ALkJrhh2HqT-Dm9Szquc1fgWTubW-OSIXw (Italian)

      Same link English

      http://www.mamechannel.it/pages/progettosnaps.php

      http://www.emulator-zone.com/doc.php/arcade/mame.html

    50. Re:42.8GB ZIP by drinkypoo · · Score: 1

      I think it's a bunch of dirs full of rom images with the proper names, and a simple for loop would put the individual directories into archives.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    51. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Exceedingly MAME 0.144. Some of these torrents are way > 43 Gigs, too, some smaller.

    52. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Pretty much every arcade game ever released would be in there. Exceptions would be some of the newer ones that used hard drives. Those use CHD files for the hard drive image, and the torrent for those is a couple hundred GB itself.

    53. Re:42.8GB ZIP by msobkow · · Score: 2

      I have the torrent running. It's doing over 100KB/s, and is expected to finish in 4-5 days.

      It's not our fault you're on dial-up.

      --
      I do not fail; I succeed at finding out what does not work.
    54. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      You can view the individual files in the zip file, and download them using the php on archive.org (just add a '/' to the end of the url and it will rewrite to zipview.php...), you don't have to download the entire archive. Also I recommend using https to download either the whole archive or parts of the archive, both because the non-ssl archive.org server stupidly doesn't support resume operations (while the SSL does), and to protect your privacy from copyright trolls who might be spying on you waiting for you to download this archive, which IA has an exemption to distribute, but said exemption might not protect you as the third-party.

      I found this technique incredibly frustrating to use in Firefox for huge archives, so I wrote a simple perl script to pull the urls from zipview and grep out the files I wanted in bulk, useful for updating tosec and mame sets from an old version to a new version, a rom-manager will spit out the list of files you need to retrieve and then the script will take that file as input and look for those files in the uri list provided.

      I'm not going to post the script here, because it's a pretty trivial thing to figure out, and it probably needs to be adjusted depending on what you are fetching and where you get your list of desired files from.

      TLDR: you can get the individual files from the archive here.

      captcha: wizard

    55. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Get the 7z version. Its in the 27-31 gig range :) 17ish gig if you uncompress it all then recompress it back as one solid archive.

    56. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      You can view the individual files in the zip file, and download them using the php on archive.org (just add a '/' to the end of the url and it will rewrite to zipview.php...), you don't have to download the entire archive. Also I recommend using https to download either the whole archive or parts of the archive, both because the non-ssl archive.org server stupidly doesn't support resume operations (while the SSL does), and to protect your privacy from copyright trolls who might be spying on you waiting for you to download this archive, which IA has an exemption to distribute, but said exemption might not protect you as the third-party.

      Thanks but I've hand my tail in the open for so long it's a tad late to be ahh secretive about my downloads. Torrent shows 10950 files (ROMs) many more
      than I'll every use and many are updates of previous ones (correcting a bad rom grab) all of which are supplied. The files have no name so I imagine the two
      files out of 6 (total of 10.5 megs) are to rename then. those or the .sqlite file a data base for them.

    57. Re:42.8GB ZIP by Trax3001BBS · · Score: 1

      I'd prefer to be able to download the one or two ROMs I actually care about even if I'm using a mobile or otherwise limited platform. You can run MAME on Android these days. There is no way whatsoever for me to download that file to my Nexus 16GB, especially since I can't seem to get USB OTG working. It's non-trivial due to the stupidly 3.3v USB port.

      Pulling this out of my rear as I'ts been so long (not sure if it's winodws only), but for you would download
      cmpro for mame (Google: mame cmpro -download PDF). You can then make a request
      for missing or wanted ROMs on alt.binaries.emulators.mame it's very active
      a few people will jump on your request, filling (uploading) it.

      Not sure just which program makes a list of your missing ROMs to upload to the group;
      I would just downloaded others request.

      cmpro is short for Clrmamepro

    58. Re:42.8GB ZIP by wosmo · · Score: 1
    59. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Better to compress each game to its own 7z archive. Compressing the entire thing to a solid 7z is going to make it take forever just to extract a single game because it will have to process the entire archive each time.

    60. Re:42.8GB ZIP by Anonymous Coward · · Score: 0

      Meh, it's not a big deal if you only need to use it on rare occasions.

    61. Re:42.8GB ZIP by Jmc23 · · Score: 1

      because making a torrent of a zip file saves more time than making a torrent of a directory??

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    62. Re:42.8GB ZIP by kesuki · · Score: 1

      well they also have a 46 gb mess archive and likely most of us have dusty broken consoles in a closet somewhere, but have to download the whole thing since the links for individual roms is broken last time i checked for it. in the usa at least it is legal to download roms for cartridges you already own for backup usage. so extract your roms then delete the huge file or put it on a bluray 50 and hide it for when these files are legal.

  3. ROMs have always been a gray area... by Anonymous Coward · · Score: 3, Interesting

    On one hand, it's copyrighted content, but on the other, it's ~20 year old content, and not freely available in the public marketplace (or at least, not very affordably). Most manufacturers have chosen not to pursue copyright claims against anything that is not current-gen.

    1. Re:ROMs have always been a gray area... by SuricouRaven · · Score: 4, Insightful

      Legally, it isn't a grey area: It's civil infringement at the very least. The only area in which the 'not freely available' may come into play would be deciding upon the damages. If there is any copy-prevention technology involved or if you accept payment in any manner for distributing the roms, including accepting other infringing data in return (ie, using a torrent client) then it's also a criminal offense in the US under the DMCA and NET Act respectively.

      On the other hand, screw the law. It's an unfair, counterproductive, rampantly abused law resulting only from a century of corporate lobbying and I have no respect for it whatsoever.

    2. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 5, Informative

      http://archive.org/about/dmca.php

      They seem to have an exemption.

    3. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 1, Funny

      How dare they have privileged protection from the law! Elitist aristocratic scum!

    4. Re:ROMs have always been a gray area... by SuricouRaven · · Score: 4, Informative

      That only exempts them from the anti-circumvention provisions. Plain old copyright law still applies.

      A lot of the old games will have effectively lapsed now simply because their owning legal entities ceased to exist, but confirming that poses quite a challenge itsself. Just because the publisher is out of business doesn't mean the game is in the public domain - there may well have been a selling-off of rights during bankruptcy, or another company may have aquired the defunct publisher.

      How hard? Well, let us say you have a game called The Lords of Midnight, published by Beyond Software. You look it up, and Beyond Software is long defunct. Game good for the taking, right? Well, no: Beyond Software was aquired by Telecomsoft, so you need to look them up too. Also defunct. Good? No, because Telecomsoft (Better known as 'Firebird') was actually owned by BT, the British telephone company, who (AFAIK) still retain the copyright. That was an easy case, it was all documented on wikipedia and the companies involved are very well-known. Identifying the true owner of something more obscure is a much more difficult prospect.

    5. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 0, Insightful

      So nothing in your opinion should be preserved and shared? Yeah, this is not a good thing, but a GREAT thing that they are doing this. Fuck the copyright owners, if they won't give permission just because they want to keep the stuff away from public even when they themselves aren't distributing the software or if they just don't give a shit like they mostly don't. If it's abandoned in the sense that there's no distribution for what ever reason, the copyright is waived.

    6. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      That only exempts them from the anti-circumvention provisions. Plain old copyright law still applies.

      A lot of the old games will have effectively lapsed now simply because their owning legal entities ceased to exist, but confirming that poses quite a challenge itsself. Just because the publisher is out of business doesn't mean the game is in the public domain - there may well have been a selling-off of rights during bankruptcy, or another company may have aquired the defunct publisher.

      How hard? Well, let us say you have a game called The Lords of Midnight, published by Beyond Software. You look it up, and Beyond Software is long defunct. Game good for the taking, right? Well, no: Beyond Software was aquired by Telecomsoft, so you need to look them up too. Also defunct. Good? No, because Telecomsoft (Better known as 'Firebird') was actually owned by BT, the British telephone company, who (AFAIK) still retain the copyright. That was an easy case, it was all documented on wikipedia and the companies involved are very well-known. Identifying the true owner of something more obscure is a much more difficult prospect.

      Oh well. If they have a problem they can say something to IA.

    7. Re:ROMs have always been a gray area... by wisnoskij · · Score: 3, Funny

      So it definitely is illegal, but very obviously does zero damages to victim.

      So, would that mean your punishment would be zero dollars?

      --
      Troll is not a replacement for I disagree.
    8. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 2, Insightful

      My worry is that archive.org might suffer the same fate as mp3.com. Damn good service, but they decided to dip their toe into uncharted waters, and got torn to pieces by the armies of RIAA lawyers. Hell, the RIAA has been doing DRM for over a century.

    9. Re:ROMs have always been a gray area... by SuricouRaven · · Score: 1

      Nope. In such an event, the copyright holder simply sues for statutory damages instead.

    10. Re:ROMs have always been a gray area... by hairyfeet · · Score: 5, Informative

      I can vouch for this as me and a programmer friend looked into recreating the days of shareware for the current gen. What we found was a minefield where even if the company closed its doors you had pieces of the company going here and there and nobody knew who the fuck, what the fuck, or where the fuck some 20+ year old game went. The few we did find wanted more money for the rights to distribute the SHAREWARE version of their game than a triple A title from the period could ever hope to make, we are talking about $100K+ for just the limited locked shareware even though we were doing it non profit. That is of course if they would even speak to you, we got many that were like "Oh we have zero plans for it but we might do something someday" so they refused to allow anybody to sell or distribute the shareware version.

      The saddest part? We were told flat footed if we would just make it in China all our problems would go away. this is why i think China will be the next hotbed of innovation, as unlike the USA you can actually make things without having to spend the majority of your capital on lawyers.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re: ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      Noone even knows who owns the commodore logo (several dutch people claim to) and that company was *huge* in the 1980s.

    12. Re:ROMs have always been a gray area... by guruevi · · Score: 2

      It isn't illegal.

      There are exceptions to the DMCA for:
      Computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete.
      Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access.

      Therefore MAME and pretty much any emulator of abandon-ware including the software is legal to own, copy and distribute.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    13. Re: ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      RIP mike singleton.

    14. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      Wasn't the RIAA founded in 1952?

    15. Re:ROMs have always been a gray area... by Nyder · · Score: 1

      ...

      On the other hand, screw the law. ...

      When the lawmakers and the government aren't following it, why should we?

      --
      Be seeing you...
    16. Re:ROMs have always been a gray area... by Immerman · · Score: 1

      As I recall most shareware came with explicit rights to redistribute granted on the splash screen, right alongside all the splashy ads for the great features you were missing out on in the full version.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    17. Re:ROMs have always been a gray area... by Immerman · · Score: 1

      What? No. An exemption to the DMCA means you are allowed to legally bypass the copy protection, NOTHING else. The DMCA says nothing about distribution, that's the domain of copyright law. The DMCA is only an added restriction making it illegal to bypass what had previously been purely technological additional restrictions on copying. Of course so long as the software was published at least 100 years go it is no longer under copyright and you are free to distribute it, and in another few decades that will start to matter, assuming Disney hasn't managed to buy another retroactive extension to the law.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    18. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      You forgot the exclamation point after whatsoever(!), you brute, you.

    19. Re:ROMs have always been a gray area... by Maritz · · Score: 2

      Must be very refreshing to live in a world with no nuance to it whatsoever.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    20. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 1

      That's a sad thing. Archiving software against the will of the copyright holder is not a good thing. Thye should instead only archive free software, where the copyright holder has expressed that the software is to be shared.

      The intention of copyright is to make more content available to the public. Allowing works that aren't available to the public to keep its copyright goes against this intention.

      This is not a perfect solution, copyright needs a clause that says that if the copyright holder is unable or unwilling to make the work available for a reasonable price then it should fall into public domain.

    21. Re:ROMs have always been a gray area... by Maritz · · Score: 1

      assuming Disney hasn't managed to buy another retroactive extension to the law.

      Which, let's be realistic, they will do.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    22. Re:ROMs have always been a gray area... by Immerman · · Score: 1

      Well, they'll certainly try. But why do you suppose the current duration is 99 years and not 100? Or why things get sold for $299.99 instead of $300? Those big ol' zeros play funny funny games with the human psyche, letting us make much more rational decisions. I suspect that the effort necessary to push past 100 will be almost as much to get to 200, or for that matter "forever".

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    23. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      It gets even worse if the old game itself had licenses for other things as part of it. Think movie licenses, NHL/NHLPA licenses, auto manufacturers, celebrity likenesses, popular songs of the time as part of the ingame soundtrack, etc..

    24. Re:ROMs have always been a gray area... by hairyfeet · · Score: 2

      Problem is those rights were given by company A which no longer exists and company B, which may or may not own the game, refuses to honor that agreement.

      Again if we just made it in China? All our problems would have went away. Its just sad that the USA is simply unsuitable for anything other than lawsuits :-(

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:ROMs have always been a gray area... by QRDeNameland · · Score: 1

      copyright needs a clause that says that if the copyright holder is unable or unwilling to make the work available for a reasonable price then it should fall into public domain.

      Public Domain Enhancement Act

      Summary: A bill is proposed to create a $1.00 per decade tax to maintain copyright on a work starting 50 years after publication. It was opposed by the usual suspects and defeated.

      --
      Momentarily, the need for the construction of new light will no longer exist.
    26. Re:ROMs have always been a gray area... by Immerman · · Score: 1

      Can they do that? Seems an awful lot like retroactively changing a license to me. Sort of like if some company bought out an open source project and tried to revoke GPL rights - if they dotted all the right T's they could do it for all future versions, but the stuff already released can't be clawed back unless they can show they didn't actually have the right to give you the license in the first place.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    27. Re:ROMs have always been a gray area... by Bing+Tsher+E · · Score: 1

      I wouldn't call a country where people are allowed to re-release large collections of old Shareware from the 80's and 90's a 'hotbed of innovation' though. It's cool stuff and I have countless old CD-ROMs filled with ancient shareware going all the way back, but it's an archivists job keeping it, not something that will explode into popularity.

      It's sad how litigious the USA is, but it's also sad how China's legal climate 'flattens' things to where anything (that the government doesn't feel threatened by) can be published for free, so nothing will be pursued if it costs the individual creator much to create it.

      The FSF is fairly good at differentiating between big open public projects and specific content created by artists.

    28. Re:ROMs have always been a gray area... by Bing+Tsher+E · · Score: 1

      Plenty of content can and should be preserved and shared. There is a difference between content being preserved and it being recycled and re-broadcast. Nobody is coming for your original disks and CD-ROM collections. In fact, you have legal protections that allow you to keep said copies in perpetuity.

    29. Re: ROMs have always been a gray area... by tolkienfan · · Score: 1

      It depends. I think it comes down to redistribution rights. You can license some rights to someone, but not redistribution. Some shareware likely fits into that category. So people who got licenses directly from the author would have permanent rights for his own use, but not to redistribute. The GPL explicitly grants redistribution rights.

    30. Re:ROMs have always been a gray area... by chrismcb · · Score: 1

      So you've determined that no one can create a limited edition something? If I want to paint a single painting and sell it, it is ok for you to copy it, because fuck me for not distributing more copies?
      I'm all for archiving the software. And the whole abondonware sucks, but just blindly copying and sharing isn't the answer.

    31. Re:ROMs have always been a gray area... by chrismcb · · Score: 1

      A lot of the old games will have effectively lapsed now simply because their owning legal entities ceased to exist,

      That isn't true. ownership doesn't "ceased to exist" When a company goes bankrupt, it has assets that pass on to someone. No computer software copyright has "effectively lapsed" Of course that doesn't mean we know who owns the copyright. Many times a corporation might even know they own the copyright.

    32. Re:ROMs have always been a gray area... by guruevi · · Score: 1

      I thought the DMCA was the Digital Millennium COPYRIGHT Act - therefore doesn't it logically follow that it simply states and supersedes copyright issues over digital media? (I'm not a US Citizen)

      Also, if nobody is around to claim copyright, how will anyone go to court over the issue? Also many copyrights from the era between 1978 and 1989, published without registration (many small-time developers) are currently in the public domain.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    33. Re:ROMs have always been a gray area... by SuricouRaven · · Score: 1

      Read the rest of the comment. That was the point. It isn't always the case that someone else aquired those assets, but it very often is, and it can take a lot of research to determine who they ended up with after thirty years of business dealings.

    34. Re:ROMs have always been a gray area... by hairyfeet · · Score: 1

      Take a closer look at those shareware licenses friend, because as someone who studied them closely, even talked to a lawyer or two, I can tell you that while they give you the right to USE the software almost none of them gave rights to redistribute.

      With the GPL you have the exact opposite of the shareware scene, pretty much the first thing written was redistribution rights so while a company could refuse to allow future versions under GPL there would be no way to stop you from forking the code. That said in the end it really doesn't matter WHAT a license says as it comes down to what you are willing to pay in court fighting a lawsuit. With GPL you have the FSF who will go into court on your behalf to fight for your right to share whereas with the shareware we'd have spent the next half a decade in and out of court...again unless we made it in China, then all the IP BS disappears :-(

      --
      ACs don't waste your time replying, your posts are never seen by me.
    35. Re:ROMs have always been a gray area... by KulcsarMaria · · Score: 1

      http://www.marketglory.com/strategygame/indi30 free to play strategy game in wich the profit can be transformed in --REAL MONEY--! http://www.image-share.com/ijpg-2372-1.html

    36. Re:ROMs have always been a gray area... by Anonymous Coward · · Score: 0

      Take a closer look at those shareware licenses friend, because as someone who studied them closely, even talked to a lawyer or two, I can tell you that while they give you the right to USE the software almost none of them gave rights to redistribute.

      If you can't redistribute, it's not shareware. That's what the "share" part means. And IIRC from my days working with shareware publishers, the right to redistribute is granted on a per-copy basis... so even if the company refuses to distribute any more, you can redistribute a copy if you already have a copy and it includes that condition in the license.

      Of course, I may be mistaken, since it's been a number of years since I did that kind of work...

  4. Damm spam! by syockit · · Score: 1

    An anonymous reader writes to point out...

    And this reader has been crossposting in how many threads already?

    --
    Democracy is for the people; you only vote once per season and we'll do the rest of the work for you don't have to.
    1. Re:Damm spam! by jones_supa · · Score: 2

      Hey, at least he finally submitted it as a proper news item.

  5. There is no way this is legal. by Anonymous Coward · · Score: 5, Insightful

    Look at the stuff in the "MESS and MAME" collection. There's PSX dumps, there's Saturn dumps, and there's a whole bunch of arcade games that I know for a fact cannot be legally distributed (Raiden, Raiden Fighters, a couple of CAVE games, etc). I'm not even sure how legal those ROM dumps are even if you own the original arcade boards- almost all arcade PCBs have hardware protection on them (think of DRM, but a billion times worse), and in order to dump the ROM contents properly and/or run them you'd have to crack that protection first.

    I mean, shit, this is basically a ROM hoarders wet dream. I have never ever seen that stuff hosted anywhere other then torrent websites. I'm honestly surprised that archive.org allowed this to be posted and I'm surprised the mamedev guys haven't freaked out over it, because this could potentially attract a lot of negative attention (and mamedev is very, very prone to sudden outbursts of illogical drama).

    1. Re:There is no way this is legal. by Elbereth · · Score: 2

      Just give it a few days and there will be delicious drama all over the place.

    2. Re:There is no way this is legal. by wooferhound · · Score: 1

      MAME will be maimed . . .

      --
      We are Dead Stars looking back Up at the Sky
    3. Re:There is no way this is legal. by Nyder · · Score: 2

      Look at the stuff in the "MESS and MAME" collection. There's PSX dumps, there's Saturn dumps, and there's a whole bunch of arcade games that I know for a fact cannot be legally distributed (Raiden, Raiden Fighters, a couple of CAVE games, etc). I'm not even sure how legal those ROM dumps are even if you own the original arcade boards- almost all arcade PCBs have hardware protection on them (think of DRM, but a billion times worse), and in order to dump the ROM contents properly and/or run them you'd have to crack that protection first.

      I mean, shit, this is basically a ROM hoarders wet dream. I have never ever seen that stuff hosted anywhere other then torrent websites. I'm honestly surprised that archive.org allowed this to be posted and I'm surprised the mamedev guys haven't freaked out over it, because this could potentially attract a lot of negative attention (and mamedev is very, very prone to sudden outbursts of illogical drama).

      Only if a ROM hoarder didn't use google, you can get all these files from various websites on the internet for the last decade. No one has shut them down, and it isn't like they have been hiding.

      It's like you are new to the internet and computers.

      --
      Be seeing you...
    4. Re:There is no way this is legal. by rastoboy29 · · Score: 1

      Nobody's making any money from them any more.  Legal or not, someone has to give a shit.

  6. DMCA takedown of Internet Archive in 3 2 1 ... by Anonymous Coward · · Score: 1

    Even better if the entire Internet is shut down, not just the Archive.

    1. Re:DMCA takedown of Internet Archive in 3 2 1 ... by Anonymous Coward · · Score: 0

      Download your copy of Commandant Kunst in Goodbye, Internet!

  7. MAME for Linux? by AlexanderKarelas · · Score: 1, Interesting

    Too bad there's no good, modern MAME client for Linux. Or for the Mac for that matter (last version was 2009)

    1. Re:MAME for Linux? by _merlin · · Score: 4, Informative

      WTF? Baseline MAME will compile on Linux or OSX now, using SDL bindings and a Qt or Cocoa debugger UI. It's even in the repos for some popular Linux distros.

    2. Re:MAME for Linux? by Anonymous Coward · · Score: 0

      $ pacman -Si sdlmame
      Repository : community
      Name : sdlmame
      Version : 0.152.u0-1
      Description : A port of the popular Multiple Arcade Machine Emulator using SDL with OpenGL support.
      Architecture : x86_64
      URL : http://mamedev.org/
      Licenses : custom:MAME
      License Groups : None
      Provides : None
      Depends On : sdl>=1.2.11 libxinerama sdl_ttf alsa-lib qt4
      Optional Deps : None
      Conflicts With : None
      Replaces : None
      Download Size : 15445.54 KiB
      Installed Size : 79016.00 KiB
      Packager : Sergej Pupykin
      Build Date : Fri 27 Dec 2013 10:29:04 AM EST
      Validated By : MD5 Sum SHA256 Sum Signature


      Or is yesterday not modern enough?

    3. Re:MAME for Linux? by Anonymous Coward · · Score: 0

      Let's be honest here, baseline MAME is absolute crap for usage. You need a frontend that understands what rom is being loaded, what keybindings make it playable, and can invoke MAME on it in a way that you can actually play the game. Bonus points if your frontend has cabinet images and can display a "virtual cabinet" around the window so you can see the instructions. Not every arcade game was as easy as Pac-Man.

    4. Re:MAME for Linux? by Anonymous Coward · · Score: 0

      Mame works fine in Wine....been using it for years..

      Galaga is especially great!

    5. Re:MAME for Linux? by Anonymous Coward · · Score: 2, Interesting

      Have you tried QMC2?
      http://qmc2.arcadehits.net/wordpress/

    6. Re:MAME for Linux? by Bing+Tsher+E · · Score: 1

      When you take the time to post 'Too bad there's no xxxx for Linux' you could be coding one.

  8. Big ass torrent (and not just in file size) by Anonymous Coward · · Score: 0

    PEX tells me there are at least 36k peers already, and it is going up as the USA wakes up... slashdot effect, probably. It is climbing fast, more than 2k peers every 10 minutes.

  9. LoadScout by Guy+From+V · · Score: 3, Informative

    This little freeware program allows you to not only see what's in an archive shortly after you begin to D/L it, you can prioritize individual files inside it or pick and choose any number of them to D/L or not. Also to get bits and pieces of the archive in truncated form, still retaining the format container. I haven't used it but maybe 3 times, but these situations are perfect for it: this huge-ass, inconvenient HTTP grab of over 40 damn gigs. There's a portable version available somewhere but I can't locate it ATM.

    http://www.loadscout.com/index.html

  10. Extortion by tepples · · Score: 1

    If [the current owners of copyright have] a problem they can say something to IA.

    They would likely say it RIAA style: by suing for a large amount and, along with the service of the suit, offering to settle for a far smaller amount.

    1. Re:Extortion by mrchaotica · · Score: 2

      Couldn't the Internet Archive argue that it's in the same category as e.g. Youtube and therefore not liable unless it fails to respond to a takedown notice?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Extortion by tepples · · Score: 1

      I read the OCILLA safe harbor as applying only to files associated with a subscriber's account, not files selected by the server's administrator.

    3. Re:Extortion by Anonymous Coward · · Score: 0

      Someone could assign it to a user account that would take care of the problem.

    4. Re:Extortion by tepples · · Score: 1

      If this subscriber's account is operated by an employee of the service provider on the service provider's behalf, then the service provider would likely be deemed to have "actual knowledge that the material or an activity using the material on the system or network is infringing" or to have become "aware of facts or circumstances from which infringing activity is apparent" (quoting 17 USC 512).

  11. Might as well download an existing torrent by beaverdownunder · · Score: 0

    it's no less 'legal' than the archive.org copy. That said, I've seen Capcom take down MAME arcades so it won't be up there long I'm sure...

    1. Re:Might as well download an existing torrent by beaverdownunder · · Score: 1, Insightful

      To clarfy:

      These games still have commercial value. If rights holders turned a blind eye, they would be effectively permitting commercial exploitation of the ROMs (and yes, people still pay to play them). Good news for some, perhaps, but bad for the few remaining amusement companies operating licensed machines, and bad for the rights holders who will find themselves facing competition from their own games. Also, if they don't defend the trademark violations they could find their properties in the public domain. While I'd love to be able to legally print and sell Pac Man t-shirts without licensing, I can't see that happening.

      Oh, and if historical value mattered, Disney wouldn't still be successfully enforcing their copyright over the Silly Symphonies.

      Whoever it ws at IA that thought 'oh, they won't care' is in for a rude awakening I suspect...

    2. Re:Might as well download an existing torrent by Anonymous Coward · · Score: 1

      The Internet Archive was granted a DMCA exception for "Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access."

    3. Re:Might as well download an existing torrent by NormalVisual · · Score: 1

      It looks to me like they were granted an exemption from the portion of the DMCA that forbids circumvention of an access method *only*, not an exemption from copyright law in general. So, it's definitely legal for them to break DRM to get the ROMs for archival purposes, but not necessarily legal for them to distribute said ROMs. I'm betting money there's going to be some kind of court action as a result of this, regardless of whether archive.org is in the clear or not.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    4. Re:Might as well download an existing torrent by Anonymous Coward · · Score: 0

      An input only archive would be pretty useless.

  12. Use a shared folder to copy files to a Nexus by tepples · · Score: 1

    There is no way whatsoever for me to download that file to my Nexus 16GB, especially since I can't seem to get USB OTG working.

    Go to Google Play Store and download Rhythm Software File Manager to your Nexus device. While you're doing that, download this file on a desktop computer. Once the download finishes, possibly months later if your connection is metered, unzip this file to a folder and share the folder using FTP or SMB. On your Nexus device, open Rhythm Software File Manager, tap Network, scan your subnet for shared folders, and copy the ROM from the shared folder to the device.

    1. Re: Use a shared folder to copy files to a Nexus by drinkypoo · · Score: 2

      in this hypothetical scenario I'm working without a desktop computer. in the real world my wisp doesn't allow me to torrent. either way I'm boned. there is no way for me to access this archive.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Namco Bandai will sue by tepples · · Score: 1

    pacman -Si sdlmame

    But does it run Pac-Man?

  14. Individual downloads link by Anonymous Coward · · Score: 1

    Here you go: https://ia801001.us.archive.org/zipview.php?zip=/26/items/MAME_0.151_ROMs/MAME_0.151_ROMs.zip

  15. related note: pinball by cellocgw · · Score: 2

    Us pinfans have been happily using VisualPinball & PinMAME for ages now. The VP team negotiated terms of usage with the owners of pinball ROMS (Stern, Bally, and other defunct-ish companies) which included a flatout promise not to design or publish pinball sims for games less than a year old. It seems to have worked well, in the sense that I know of no attempt either to ban distribution of the ROM files or to sue any designer or user of VP files.

    --
    https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
    1. Re:related note: pinball by Anonymous Coward · · Score: 0

      VisualPinball is a 2-D piece of shit that is incredible slow and buggy even on newer hardware. PinMAME hasn't been updated since 2010 and still has issues with crackling audio, issues that has long since been fixed in official MAME builds. Having recently discovered Pinball Arcade, I can honestly say that pinball emulation done by armatures had its chance, but it never really reached the level of polish it needed.

  16. Javascript [sic] Mess is non-commercial by Anonymous Coward · · Score: 0
  17. I am an author of one of these games by Anonymous Coward · · Score: 1, Interesting

    And no one ask me for permission to copy my work. This is a fuck you to creative people who actually spent time in their lives to realize a new idea.

    1. Re:I am an author of one of these games by BlueMonk · · Score: 4, Insightful

      I think you have to put this in context. Were you expecting to get any more money from the work you put into that product? I don't think it would be reasonable to expect that these games (or at least the vast majority of them) would ever make money again. (If you think otherwise, it sounds like you *have* legal recourse here because the games are not out of copyright.) If I were in your position, though (which I kind of have been a number of times now, except most of my games were non-commercial) I would just be glad that someone gave them new life for another generation. Otherwise it would have faded into obscurity, giving you even less than you have now.

      Take a step back and see that they are not trying to insult the authors as you suggest, but benefit everyone and honor the authors by propagating the work that would otherwise have faded away. I suspect (just a guess) you might be surprised at how accommodating and respectful these folks would be toward original authors if you approach them as a friend. You see them as an enemy, but really I think they are just trying to save and re-popularize something worth saving and appreciating for a bit longer, and couldn't find a practical way to contact a zillion non-existent authors in the process.

    2. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      What game? Odds are, you never had the permission to give.

    3. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      Fuck off. Copyright is GIVEN to the creators by the people. We should take it back. Assholes and lawyers will be the destruction of america.

    4. Re:I am an author of one of these games by Chelloveck · · Score: 4, Interesting

      I'm also an author of one of these games. No one asked me my permission either. Of course they didn't have to, I'm not the copyright holder. The company I worked for at the time is. I doubt they asked them either, though.

      But good for Archive.org! I'm glad to see an easy way to get this collection. I'm downloading it and will be seeding it. And when I get around to overhauling my MAME cabinet I'll be using it as my source of ROMs.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    5. Re:I am an author of one of these games by Anonymous Coward · · Score: 1

      Congrats, you are the first creative guy who complains about being fucked by downloaders. All of the others complains about being fucked by publishers, distributors, managers, your own mates. Well, there had to be a first.

    6. Re:I am an author of one of these games by Bite+The+Pillow · · Score: 1

      Copyright controls the right to copy. You focused on money and fame in your post, but gp began with right to copy.
      Arguing different sides using different pieces of the argument almost never works. More so because of the personal investment here. So argue the point.
      If gp is a copyright holder, and objects to the copying even without the possibility of future income, what argument is to be made to that person?
      It is not merely academic. Disney and Conan Doyle both fought on creative control grounds. With Disney it was a clear money grab in disguise, but the legal argument won.
      How to convince a creator that as part of the social contract, you lose control after a period? Beyond just stating it if course, and more on topic how to come to grips with a clear legal violation before that contract expired?

    7. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      If gp is a copyright holder, and objects to the copying even without the possibility of future income, what argument is to be made to that person?

      How about "Why are you objecting to the copying? What good does it do you?"

    8. Re:I am an author of one of these games by Nyder · · Score: 1

      And no one ask me for permission to copy my work. This is a fuck you to creative people who actually spent time in their lives to realize a new idea.

      Troll

      --
      Be seeing you...
    9. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      Why are you complaining? Are you embarrassed that your work is poor? Everyone has to start somewhere. When you let the public have the work, it becomes a permanent part of your history and can't be wiped off the planet because it's embarrassing anymore than news of Rob Ford's cocaine problems can be reversed.

      If it's money you're not happy about, nobody cares about your quest to dig for gold failing unless you're on a reality show. And even then, the audience will have a good chuckle at you.

      If it's just sour grapes because you weren't asked, you made the decision the public at large would have your work the first time you willingly gave it to someone. If you don't want that, keep it to yourself--or perhaps put it in a personal museum and let people visit your game cabinet to play the game on. Once you give the item away (or sell it, or whatever) it's no longer yours to control, except by force. And hurting people to keep your pride intact violates multiple of the seven deadly sins for a reason.

    10. Re:I am an author of one of these games by VortexCortex · · Score: 1

      And no one ask me for permission to copy my work. This is a fuck you to creative people who actually spent time in their lives to realize a new idea.

      Were you paid to do your work? Yes? Ok, then we're good. Your mechanic doesn't charge you for each time you drive your car does he?

    11. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      And no one ask me for permission to copy my work. This is a fuck you to creative people who actually spent time in their lives to realize a new idea.

      AC posted this. For all we know this is excellent trolling. If the statement is real, then I would like to know what we should do about these old games. Pretend they never existed?

      Besides Apple records just released some Beatles records for the sole reason of keeping copyright on them. The article I read about it stated that they lose copyright 10 (or 20?) years after they can no longer be bought in the shops, hence the reason for releasing old content in small quantities. The MAME ROMs have been out of sale for quite a while already. I wonder if the copyrights are still valid.

      Also I think quite a number of them are orphans. Copyright holder went bankrupt or forgot about them. The latter is basically the same as they go "we will not invest time and money investigating if we own them. That would be more expensive than anything we could gain from that title today".

    12. Re: I am an author of one of these games by Anonymous Coward · · Score: 0

      It's not the money. It is the fact that the game I wrote is pure shit and may hurt my reputation now, so I choose not to distribute after thirty years later.

    13. Re:I am an author of one of these games by antdude · · Score: 1

      Which game is that? :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    14. Re:I am an author of one of these games by Anonymous Coward · · Score: 1

      Complete nonsense. There've been a whole bunch of creative people making the exact same complaint for years. (I'm one of them, by the way. Posting anonymously because I'm tired of being flamed by Slashdotters for expressing my thoughts.) Such complaints usually get rapidly modded to zero, however, because Slashdot is a piracy-friendly forum. (Or copyright-infringement-friendly, if you prefer.)

      If the people who claim piracy is justifiable because of the evilness of publishers, distributors, etc., were as principled as they claim, they'd let the creators live or die by their own choices. That means you'd seek out the indie publishers or the self-publishers and let those who choose to deal with the big publishing companies suffer the fair consequences of a drop in sales because you boycotted them - not because you downloaded their stuff.

      Option B, of course, would be to actually produce something yourself and give it to the downloaders. But that's too much like hard work, isn't it?

    15. Re:I am an author of one of these games by Anonymous Coward · · Score: 2, Insightful

      Were you paid to do your work?

      I wasn't. I'm an independent musician who financed my own album and am now out several thousand dollars because of pirates. Please tell me where your argument stands on this. By the way, your arrogant comment of "Okay, then we're good" would be more accurately written as "Okay, then I'm good because I get what I want for free, and you ought to be good because, even if you didn't agree with my conditions and breaking of your contract, well, you know, I'm better and I get to choose what makes you feel good".

      Your argument is disingenuous at best. If you had any sense of fairness, you'd realize that authors and musicians and artists choose a business model, and if you disagree with that business model then you should just not buy the stuff. Let the creative people lose out fairly. That means you assume they're adults who made a choice of business model with full awareness of the legal risks. Illegal downloading is a risk too, I know. But it's a really heartbreaking and awful risk to have to realize when you're just trying to make a buck.

    16. Re:I am an author of one of these games by Gr8Apes · · Score: 1

      There is no restriction to the right to copy. Copyright is about the right to distribute copies. With that out of the way, you lose your right not to distribute something after distributing it yourself. At that point, it is on track to be public domain, according to how the original contract was written. Steps can, and should, be taken to save items for posterity once they are published. No such obligation exists for things not published. This was the original intent of copyright law, and there was even a requirement to register works. That should be brought back, IMNSHO.

      --
      The cesspool just got a check and balance.
    17. Re:I am an author of one of these games by antdude · · Score: 1

      Which game is that? We would like to know! :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    18. Re: I am an author of one of these games by Anonymous Coward · · Score: 0

      Marc Benioff, is that you?

    19. Re:I am an author of one of these games by nurb432 · · Score: 1

      Go cry us a river. We really don't care.

      --
      ---- Booth was a patriot ----
    20. Re:I am an author of one of these games by Anonymous Coward · · Score: 1

      You're not out thousands of dollars because of pirates. Few people would pay for this stuff anyway. If they did, they would buy it used.

    21. Re: I am an author of one of these games by truedfx · · Score: 1

      That's an understandable point of view. However, like it or not, if it's become part of our culture, you won't get much sympathy for an attempt to effectively destroy it, and that most definitely isn't what copyright laws were intended for. Don't worry about your reputation, even if you're right that it's potentially damaging (which I highly doubt), you can always say "I was young and foolish." People have been saying that and getting away with it for far worse things than making a game that others still show an interest in after many years.

    22. Re:I am an author of one of these games by Jmc23 · · Score: 1
      Your inaccurate self-importance is the only reason you think you've lost money due to pirates.

      At the the very least, it's all marketing.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    23. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      Cry me a fucking river. Name one other profession where you can do some work once and make money on it for the rest of your life and your descendants lives. Copyright is a joke. Plain and simple a way for lazy greedy motherfuckers to get as much money as possible from as little work as possible. If it wasn't purely a greed play, then it wouldn't be so ridiculously long. Your entire life plus 70 years after your death? I'm sure it will get longer as soon as Mickey Mouse is in danger of dropping into public domain too. Just as soon as Disney gets done bribing congress to extend it again. 20 years is too long even. and it's free too.

      Frankly copyright and patent laws are in sore need of reforming.

      Oh and you're out several thousand dollars because of pirates? At least someone is listening to your work and they are more likely to buy it in the future. It could be that noone listens to it and noone buys it, ever. Or it could be that someone buys it and a month later you find it in Goodwill, with the shrinkwrap still on it. Hope that makes you feel good.

    24. Re:I am an author of one of these games by Anonymous Coward · · Score: 0

      So which one of these games was made by the pirates that ripped you off?

      Or does your argument have no relevance here?

  18. Don't run this on your smartphone folks by Anonymous Coward · · Score: 0

    unless you want to reboot.

    1. Re:Don't run this on your smartphone folks by Trax3001BBS · · Score: 1

      You never reboot your phone? Causes problems if you don't every so often.

      Just search play.google.com or your supplier for MAME there's a player version for you.

  19. playable in your browser using... by danknight48 · · Score: 0

    Javascript?!?!?!

    No thanks. I'd rather emulate an emulator using javascript whilst emulating windows, just to be on your level.
    I love the youth of today for taking priceless optimized stuff and waving your "i'am a lazy fuck, who pisses on hard work" in its face. Nice job.

    1. Re:playable in your browser using... by Bite+The+Pillow · · Score: 1

      It is most likely compiled from C/C++ original using asm.js as the abstraction layer. Unreal plays in the browser reasonably, and Mozilla is working on speedups still.

      I'm going to assume I'm right without confirming, but feel free to read more about it yourself and come up with details to complain about rather than js is bad.

    2. Re:playable in your browser using... by Trax3001BBS · · Score: 1

      Javascript?!?!?!

      No thanks. I'd rather emulate an emulator using javascript whilst emulating windows, just to be on your level.
      I love the youth of today for taking priceless optimized stuff and waving your "i'am a lazy fuck, who pisses on hard work" in its face. Nice job.

      I just use Mame, http://mamedev.org/ I see it's up to .152 :} the torrent (.151) is outdated already.

  20. smf by Anonymous Coward · · Score: 2, Informative

    As has previously been explained, a DMCA exemption allows you to bypass the DRM on something you legally own. You still have to abide by copyright law.

    Also the exemptions are re-assessed annually and they decided not to keep the DMCA exemption in place for old computer games.

    1. Re:smf by Anonymous Coward · · Score: 0

      If you are only downloading and not distributing, they can't do shit. How do you know what's in the zip archive before you have it? Someone posted a link to it and it could be a bunch of open source software for all you know.

  21. smf by Anonymous Coward · · Score: 0

    As you can be fined for each violation, downloading individual games lowers your risk considerably. Someone who downloads 7000 games is a much more attractive target for a lawsuit.

  22. smf by Anonymous Coward · · Score: 0

    And 0.152 was released a couple of days after they uploaded 0.151, so it's already out of date.

    When they add the hard drive and cd images for the games that use them it will add another ~300gb.

    I don't expect they'll still with a single zip file for too long (if they survive that is).

  23. Breaking news? by Anonymous Coward · · Score: 0

    Should we expect all news to be 35 days late?

  24. Missing the point by Anonymous Coward · · Score: 0

    timothy, you're a fucking idiot.

    The "massive collection of mame roms" has been there for a month, and is NOT what their blog post is about.
    The NEWS is them hosting the jsmess emulator.

    Do you even read the pages that you link?

  25. Official Torrent by grep+-v+'.*'+* · · Score: 2

    From Other Files -- torrent, or the generated Magnet

    It's still One Big File, but at least you might reduce the load on archive.org. Neighborly, y'know?

    Or you could always donate (3 to 1 match until EOY) to help with the upcoming lawsuit. (Oh there'll be one, well, just because. These bits USED to be owned, and I'm sure there are some people who still think they are -- whether they truly are or not.)

    --
    If the universe is someone's simulation -- does that mean the stars are just stuck pixels?
  26. fast ?? by Anonymous Coward · · Score: 0

    Yeah, I think plenty of people would say that 20Mbps IS fast, or at the very least decent. Plenty of us are stuck with 3Mbps or slower DSL.

    1. Re:fast ?? by Anonymous Coward · · Score: 0

      It is a very average speed compared to the entire US.

  27. Well this is nice, maybe... by Trax3001BBS · · Score: 1

    I've been piecing the Mame ROM collection together from Alt.binarier.emulators.mame
    I admit I haven't worked on it for a year or so, I have 26 Gigs worth of ROMS, and
    my UseNet isn't that quick. The version I was working on was 37 Gigs, this at 43 Gig
    has grown a bit.

    I like Moon Patrol if your my age it's one of the popular stand up arcades of the time
    a moon buggy you jumped craters and boulders then the addition of space craft you shot at.

    It's got four keys forward, backwards, jump, and fire. So would work an just about any
    phone like my Nokia 3650 http://en.wikipedia.org/wiki/Nokia_3600/3650 -you really need
    to see the key lay out.

    I've got the ones that count for me Mr Do, Bubble Booble, and as mentioned moon Patrol.

    I'd like to say !Score! but this Torrent could take a very long time, I'm uploading 31 KB/s
    downloading .5 to 1.1 K/s we'll just download it and see what's there. I knocked the upload
    down to 5 KB/s could be a junk file.

    1. Re:Well this is nice, maybe... by Trax3001BBS · · Score: 1

      I'd like to say !Score! but this Torrent could take a very long time, I'm uploading 31 KB/s
      downloading .5 to 1.1 K/s we'll just download it and see what's there. I knocked the upload
      down to 5 KB/s could be a junk file.

      Been 10 hours and I've got 1.7% at least it says 1.5 weeks to finish now it was infinite all day long. I've got 700 MB out of 43 Gigs, wish me luck.
      Increased to 30 MB/s upload - breaking even...

    2. Re:Well this is nice, maybe... by Trax3001BBS · · Score: 1

      Been 10 hours and I've got 1.7% at least it says 1.5 weeks to finish now it was infinite all day long. I've got 700 MB out of 43 Gigs, wish me luck.
      Increased to 30 MB/s upload - breaking even...

      I got it, left the torrent running all night, I'm a happy camper...

      They added a warning that the zip file had changed, I took a screen shot of it and pasted it to IrfanView, saved then forgot it.

      This morning I looked at the screen and see a 50% torrent and was rightly ticked, something was odd, ah ha, closed IrfanView to see the torrent at 100% so leaving it online for awhile if not longer.

      Thank you Archive.org I've been after a complete collection for a long long time. BTW this is version .151 think I was working with .136.

      I don't need to keep it updated, I'm happy where I'm at.

  28. Old news by Anonymous Coward · · Score: 0

    As you can clearly see on Archive.org, this has been up there since July. I've been referring people looking for a MAME romset to this torrent for months.

  29. HELP! by Anonymous Coward · · Score: 0

    Well...I don't know if I'm just a damned fool, but how do I open a single one of these things? All I've got is a mess of files with "crystal" in the name (i want to play "Crystal Quest", with no idea what software I need, if I have to install this JSMESS as a plugin, what to open these bizarre files with...I am lost!

  30. List by Anonymous Coward · · Score: 0

    Anyone have a list of the ROMS contained within the ZIP file?

  31. And you're an anonymous coward. by Anonymous Coward · · Score: 0

    It's your name on that game. Stand tall or shut the fuck up.