Google Launches Cordova Powered Chrome Apps For Android and iOS
An anonymous reader writes "Google has launched Chrome apps for Android and iOS. The company is offering an early developer preview of a toolchain based on Apache Cordova, an open-source mobile development framework for building native mobile apps using HTML, CSS, and JavaScript. Developers can use the tool to wrap their Chrome app with a native application shell that enables them to distribute it via Google Play and Apple's App Store."
Cordova? Really? I want "Fine Corinthian Leather" next
As a developer, I can see the usefulness of this. This makes me consider developing Chrome apps where previously I had not considered it. Usually, we have to choose our platforms based on our projected return and our limited time. This usually means that only Android and IOS are supported. Given that one could kill two birds with one stone, and have a bonus of Chrome apps, it may be worth checking out.
...with the feel of its rich Corinthian API.
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Prisencolinensinainciusol. Ol Rait!
HTML and javascript to build a desktop app on a system with limited resources? Who broke into the mental hospital?
Religion: The greatest weapon of mass destruction of all time
The main article is kind of silly. If I write an "app" that uses only HTML, CSS, and JavaScript, then that app can run in the browser, an the Operating System, whether it be Chrome or Windows or iOS or Android, doesn't matter in the least, so long as the browser is modern enough to handle HTML, CSS, and JavaScript. Here is an example of such an "app".
Anyone else getting the feeling that Google is backing away from Linux distributions? I wonder if this is because they want Linux users to switch to Chrome OS and Android?
So this is just PhoneGap with Chromes limited API added.
HTML5 was touted as the panacea of mobile app development back in 2012 (IIRC). The big news was when companies like Facebook and Linkedin migrated their iOS/Android apps to HTML5. Only problem is that the big name companies have since ditched their HTML5 mobile apps and gone back to using native APIs. They cite performance issues (apps running out of memory and stuttery animation) as the reasons for the switch. This is not just limited to the big companies, and others are leaving the HTML5 mobile app boat.
Google seems a little late to the party.
Wait for someone to run a javascript x86 emulator
Jslinux. Enjoy.
You know phones have browsers on them now, right?
Yes, and I also know that browsers on phones don't expose the capabilities that users expect out of an application. For example, Safari doesn't support WebGL, getUserMedia, or uploads of content types other than pictures and videos. The limits appear deliberate in order to drive developers to the (paid) native app development program; for example, iAds support WebGL.
FTFY.
Until the boffins at Intel or ARM create a processor whose machine code is JavaScript, you need bullshit quotes around that 'native' claim.
If you want to make the argument that you don't need native code, that's your prerogative. Depending on the use case and requirements, you will no doubt be correct in a large number of cases -- I don't need a native slashdot app, the HTML version is quite sufficient.
But why in God's name do you need to make a preposterous claim like that? What does that buy you?
I thought the reference was this: http://www.youtube.com/watch?v...
Nobody touches the Sockbaby!
With nsa around, anyone see the networking need permisson by default in apps compiled with cordova?
I don't see how I could develop with this. PhoneGap gives you access to the phone itself: Contacts, Camera, Accelerometer, Etc. Even then I sometimes find it difficult to get all of the functionality I want in my mobile app and have to turn to user created plugins.
It doesn't seem like I can access any of that with this technology, only the Chrome APIs that they mentioned. Very limiting.