Crytek Open-Sources Their 'Renderdoc' 3D Debugger
An anonymous reader writes "Game studios now seem to be forming a habit out of opening up their debugger / development utilities. After Valve's notable VOGL debugger, Crytek has now decided to open source their Renderdoc debugger. Renderdoc had been available for free use since earlier in the year but now they have posted an MIT-licensed version of the code to GitHub. Renderdoc builds on both Windows and Linux but for now just targets the Direct3D 11 graphics API while OpenGL support is being expected later."
Would this not have been better released under the GPL?
the more-restrictive one.... so in this instance, the GPL is the problem; it's the viral clauses of the GPL that torpedo your dreams, and those aspects of the GPL are political/quasi-religious choices that their advocates are trying to ram down the throats of everybody else who is generally willing to share code.
I've seen something like this before. It's very useful to a debugger, because it's easier to experience the world of code through visualisation. Temporal-spacial debugging can indeed become an automated debugger in time, given the advances made in Artificial Intelligence... We will have to wait and see...