In the New Age of Game Development, Gamers Have More Power Than Ever
Velcroman1 writes: "In the olden times before high-speed Internet, the game you purchased on day one was what you were still playing months later. Now we live in an era of day-one patches, hotfixes, balance updates, and more. Diablo III, for example, is unrecognizable today compared to the state it was in when it launched back in 2012. Nowadays, savvy gamers go in expecting their experience to change over time — to improve over time. Today, 'Early Access' is both an acknowledgment of the dangers of early adoption (no one likes to be a guinea pig, after all) and an opportunity for enthusiastic consumers to have a say in how the product they've purchased will take shape. In this article, Adam Rosenberg talks with Michael McMain, CEO and founder of Xaviant, and creative director on the indie studio's first project — Lichdom: Battlemage, which embraces the concept like never before."
We lost the ability to mod a lot of games because of stupid DRM controls and lock-down.
We had power when we could come up with something like Desert Combat mod, or there were tens of thousands of downloadable mods to turn the base game into really incredible things. There are some games like that still, like Minecraft, but for the most part, that is no longer true.
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My gamer peers and I never asked for:
- dumbing down of game design elements (level design, gameplay, mechanics, dialog, storywriting, character development, etc etc etc etc)
- massive increase in retail cost
- changing business model such that we are renting the game rather than buying our own licenses to play the game
- DLC
- hamfisted execution of social justice ideals (how long before my game punishes me for selecting 'male' at chargen?)
Early Access is a scam, where they expect "the community" to do free testing for them.
Early "access", "free" to play, micro transactions, always-online, Day-1 DLC...
While I still enjoy gaming, they succeeding in making it less enjoyable.
Ya, and far more of those games that we never patched did not need patches because they got enough QA to produce a stable playable product before launch.
Troll is not a replacement for I disagree.
I've been playing video/computer games for a ridiculously long time now. In the past if a game was released before it was thoroughly tested, it flopped. Even if it was patched later.
Battlecruiser 3000AD being one example. The first studio that released it ran into financial trouble and rushed it out the door before it was ready. Patches were eventually released and development continues still, at least the last time I looked It's had a somewhat cult following, but never attained the status it probably could have.
I don't have the time to play games I used to. But most are in even worse shape than BC3KAD was at it's release. I have no desire to do free beta testing for something that I already paid $60 for. And now most games have downloadable content that I have to pay for too. Sometimes on the day of release. If I wait a year or two, I can usually pick up the game in patched form with several, if not all, add-ons for $30.
In the "good" old days, there was mods, maps, map editors.
Now a days good luck being able to do any of that. The big publishers only care about pushing out the "next big" title, year after year.
There is a player created 16 player coop patch for Rainbow Six: Las Vegas 2. Lots of fun.
Ubisoft shits on its PC gamers -- who supported and _allowed_ the company_ to grow before Ubisoft sold out to console gamers because those "PC Gamers" are all "dirty pirates".
How about respecting us gamer and giving us tools so you have free marketing like Valve does with Portal 2 Workshop !?!?
After I RTFA (I'm sorry!) I can find no links (even with google) to this amazing community they keep referring to. No forum on the homepage, just a steam link. I did find a Steam community forum....but, nothing like KSP, NCG, or a couple of other early access I'm involved with.
And yeah, in a way it is a scam to get free testing of your Alpha state game. But we all do it willingly. And I hope (since none of the ones I'm involved with have technically 'released' yet) that the final products will be superior, simply due to finding bugs at an earlier stage. (Players tend to do shit no developer would ever expect, or plan for) Once they leave the creative Alpha stage the Beta bug squashing stage should go more smoothly . Yes, I have heard about Minecraft abusing the beta model, but I have no opinion as I don't play Minecraft.
I can only hope the ones I'm involved with don't follow that trend.
As for this game, Skyrim on steroids without swords. Of course a cinematic never gives a really good idea of actual gameplay. so, meh.
Never cared for wizard characters. So, wait and see.
Donald Trump, on a crusade to make Nixon look respectable
gamers pay for a game that's still in a beta state.
... the reality is game developers have more power than ever because the internet allows them to tap the enormous stupidity of kids and mankind as a whole. You can now sell an unfinished game before you even finish it. You can now F2P classic games and charge for endless money for "fake unlocks" that you'd normally get with a full game. Like with league of legends, heroes and skins, and it's friggin ridiculous because most gamers are so god damn tech illiterate. Game devs/pubs have finally reached utopia of stupid morons feeding them endless amounts of money for worse content as a whole. Diablo 3 sucked a lot more than diablo 2 from both a multiplayer and single player standpoint. Same could be said of other games where it's merely rehashing and taking fans for a ride.
That being said, there are some bright spots like crowdfunding but those possibilities have been extremely uneven and there's a high failure rate. We have yet to see if 'big games' can be down via crowdfunding and not be as lackluster as every other typical publisher funded game.
"Early access" is an way of taking advantage of gullible gamers who'll throw cash at anything without performing any level of quality control. It's a means of scamming said people since there's no requirement to produce a final, finished version of a game. Not all games made using early access are scams of course - perhaps even the majority. But it invites so much potential for misuse and in particular due to Valve's hands-off approach to how publishers and developers can now sell their games on Steam, there's no quality control.
In any case, I take exception to the idea that "savvy gamers go in expecting their experience to change over time â" to improve over time". There's no guarantee this will happen. Buying a game early with the expectation that it'll eventually reach a state that you can enjoy it is just a way to demonstrate that you haven't been burnt yet and haven't learnt how to be a smart shopper. Fuck early access.
I've yet to see any DRM that prevents content mods. There are some games that aren't very moddable, their files are all binary and they don't release any tools and such, but I've yet to see one with DRM that stopped mods. The ones that are moddable, well they are more so than ever. Have a look at the Skyrim mods sometime. Even the ones that aren't moddable per se can usually be modded. The new Xcom is a good example. It has no mod tools, and wasn't designed with modding in mind, much like the original Xcom. However enterprising modders have figured out how to bust in to various files and mod the game. Not nearly to the extent as a game with tools, but there was nothing stopping them. The game doesn't have some DRM locking them out.
Moddability has been increasing. For one, there's more interest in it, what with the internet to distribute mods. Also there's the fact that increased CPU power allows for more user accessible files. The original Civ was hard to mod, since everything was binary. You needed to do that for efficiency. Civ 4 and 5 use scripting languages, XML, and SQL for most of their stuff, with only the engine and AI core being in C++, since it takes so little time for a modern computer to parse all that. Finally there's channels to integrate modding in to your game like Steam Workshop, that make it much easier for developers to integrate, and easier for modders to distribute.
Games have always suffered from bugs, some of them crippling. I see no difference between then and now. The hotfix beta churn that many of today's games (particularly online) suffer from is just a slap in the face to anyone who pays good money for poor planning. I particularly loathe the companies that play the, "Oh, sorry, we're in beta," card with their PC game while they use their customers as free labor to identify all of their horrible glitches and playtest the fixes (then they can port it over to the game consoles to get some "real" money!).
How about Sony Online Entertainment management of Star Wars Galaxies?
The game went from Real Time RPG to 3rd Person Shooter after release.
No mention of EVE online? I would think it to be a perfect example of what the article mentions.
Then let's get some LAN play in Starcraft 2. It's annoying to be sitting next to someone and have massive lag.
"First they came for the slanderers and i said nothing."
Early Access is a scam, where they expect "the community" to do free testing for them.
Well, I agree that Early Access is free testing, sometimes it's also "startup money". That's why I set the price very low initially, and grant a free copy and full DLC to those that do the testing work, raise the price and taper off benefits towards completion as it gets closer to being the full game and there's less testing work to be done overall. Some folk don't think it's worth it, other folks do. Some folks just want to see the game development as it progresses and enjoy being early adopters; They like giving feedback and having some influence on the way development progresses. Lots of the latter type of folks learn from the experience and go into gamedev themselves. I do try to provide benefits to compensate for the "free" testing, but some studios really do abuse their fans, fortunately that can have disastrous results.
Day-1 DLC...
I dislike gratuitous Day-1 DLC; Where devs who would have made the original release even better get pulled off head the DLC team, or when stuff is removed from the game expressly to turn it into DLC. However, sometimes it's not all bad. Sometimes that DLC is made by folks who are sitting around twiddling their thumbs after the release goes gold and no more changes can be made, but the release isn't scheduled for weeks or months (and they're not involved in pre-production of the next product -- better to not lay off the folks who just made the game you like, eh?). Lots of games' Day 1 DLC gets made and tested during that "down" time between gold and release. No game is ever "done". There is always something someone wanted to put in, but couldn't. Sometimes things that got cut to make the deadline become the Day-1 DLC. On disk DLC is pretty shitty though. If they had the time to make it, test it, put it on the disk, then it should be part of the game, or just leave it online as Day-1 DLC. The Day-1 DLC also "helps" to kill used game sales (or at least devalue them), which is stupid because most folks trade in used games to buy new releases, and 1st week sales are key. Protip: Rather than boycott a product it's just as effective to wait a few weeks after release before purchasing; Seriously, statistically its indistinguishable from not buying the game at all.
"free" to play, micro transactions, always-online,
"Free to play" (pay to win) is bullshit, but folks rarely will buy a mobile or PC game for a few bucks anymore. I've tried to go with the old school shareware "demo" + full version method, but that's shooting myself in the foot. It's a conflict of interest: I have to show you how cool the game is going to be... but that leaves the player satisfied with just the demo (they go play another demo, and another demo, and forget to ever buy the game... OUYA!) -- Or, I have to make the demo really crappy so you're left "wanting more", so then players have a bad experience and they don't buy the game. What used to work is just videos, screen-shots, maybe an article or two, some word of mouth from closed beta-testers, and a full version of the game to buy with a falling price gradient over time to hit each impulse buying price point. That gets interests piqued and curiosity drives sales. However, since the competition is now $0.99 or "free" to play, no one will just buy a $9.99 game anymore. They'll D/L the "free" game and spend $20 to $100 in "upgrades" and shit though, ugh. Pisses me off, and I don't do that on principal (monetization is not a game mechanic), but I suffer for the stance immensely (probably won't ever be able to quit my day-job), and can fully understand why "Pay To Win" is happening: It works.
Here's the thing: It's stupid to sell copies in the first place! That's artificial scarcity. Copies are in infinite supply and econ101 says they should be $0. What's scarce is the ability to create new works. What I'd love to do is just ge
Bash Sony and SOE all you like, but I've been enjoying the hell out of Alpha/Closed Beta testing Everquest Landmark. The most satisfying part is that the devs are really paying attention to feedback and making substantive changes as we go, not just bug fixes. I'm looking forward to working on EQ Next as well.
Scruting the inscrutable for over 50 years.
Wow, nice slashvertisement.
So now we're celebrating releasing unfinished games that don't work as some sort of innovation? How often to you get a game like this that has promise of becoming something great, only to get involved as you watch the game go in the completely opposite direction promised? "I paid $50 for this game and now they're turning it into a fermium game and releasing it for free! Fantastic!"
Good example of free, early access and continuous game development based on user feedback:
Paraversume (http://paraversume.com/)
still overloaded with DRM.
May I interest you in Shards Online: A Customizable Sandbox RPG? :)
We felt the same way, and as former UO devs we wanted to create a fully playable MMO with all its systems that can be modded by anyone at anytime.
Asheron's Call 2. Turbine let lone time AC players provide inout on the game systems. Turbine then thoroughly demonstrated that gamers have no damn clue what they actually want. Give gamers everything they want and you get a shit product.
It's one thing if a game is single player, mod and cheat at it all you want [...] Multiplayer is another animal and should never have been "mod capable"
I don't see what's wrong with modding a multiplayer game if all players are on the same box (USB gamepads+large monitor), or if all players in a LAN or online match agree to install the same mod. With respect to modding ethics, this sort of private multiplayer resembles single player far more than it does pickup multiplayer or MMO. Yet some pundits don't realize this and assume multiplayer must be public, and gamers end up losing modding support for private matches, or even the ability to make private matches in the first place.
Stop dwelling on the fact that things you like aren't the most popular things.
The complaint is that influential publishers want only "the most popular things". This means people get exposed to only "the most popular things", causing most people to become unaware that things other than "the most popular things" exist. That and the fact that school and office politics encourage people to become familiar with "the most popular things" in order to avoid becoming that guy.
And these influential publishers end up influencing the policies of platform gatekeepers, which currently are Microsoft, Nintendo, and Sony. Sure, it's possible to release a game without the approval of platform gatekeepers, but then it's likely to require hardware that most people don't have, such as a second PC to put in the living room or a MOGA clip-on gamepad.
From your comment, it's pretty clear you're a game dev with an Early Access game on Steam. While I think it's definitely a good idea for SOME independent devs to be able to put up games on Early Access, it's definitely a very bad idea as a whole. Giving early adopters the game at a discount plus DLC is fine, there's really nothing wrong with that. However, I've seen PLENTY of abuse (I have 800-something games on Steam right now) of Early Access and of Greenlight.
Take, for instance, the game "Towns", which purported itself to be an RPG/medieval SimCity clone. It was actually one of the sparks for Valve to create Early Access. The game itself was Greenlit a few years ago, but when it was ultimately approved the game was still in alpha testing. Valve wouldn't allow the developer to release the game as an alpha (their requirement at the time was that a game had to be at least in beta to be approved for sale).. so the developer rushed a patch containing (to the best of my memory) a single bugfix and called it beta.
The game itself was one gigantic lie. The screenshots on the Steam Store page were made using a third-party mod that didn't even work with the version of the game that was released on Steam. It wasn't finished, had virtually no content, and was full of bugs that in many cases would stop the game from loading at all. The developers wiped any and all comments on their Steam forum about the game being unfinished or buggy, and insisted that the game was "good enough" to be a final build. They then went completely silent for something like six months, saying that some of their developers "needed a break" and they wouldn't be releasing a patch anytime soon.
Finally, over six months later, they released a single patch for the game that added a few features and fixed a handful of bugs. The developers then went silent again, until early this year when they announced that they were discontinuing development because one of the only programmers they had (who was also the game's lead financier) left to work on another game and took his money with him. The remaining developers did make some empty promises about "We'll look into getting people who purchased Towns a key for the new game" but they never did.
I was one of the people who bought Towns on the promise that it was a finished game. You can imagine why I distrust Early Access so much now. If there was something holding the developers to their word (ie; Valve permanently banning developers like the team behind Towns) it might be different, but that would be extremely difficult to implement.
Asheron's Call 2. Turbine let lone time AC players provide inout on the game systems. Turbine then thoroughly demonstrated that gamers have no damn clue what they actually want. Give gamers everything they want and you get a shit product.
This is pretty much responsible for the sudden implosion of every "massively" multiplayer game, since the days of text-based gaming. But it does get worse.
Want to see what happens when you start letting players have control over content, rather than just giving ideas? It's called Second Life.
Dicks.
Dicks, everywhere.
It isn't just "those" people, either. Look at any game. Half of Skyrim's mods, for example, are completely retarded. LOL JIGGLY PENORZ. LOL I MAED DRAGONZ IN2 PONIEZ ZOMG!!!!!!!!!!111111111111 BEWBZ!!!!!!!!!!!!!!!111111111eleven
Thankfully, in most games, you can ignore the lot of that crap. But I cringe if more games do start putting actual control into the hands of players. I've seen the unconscious will of the Internet. It's boring and childish. I'll pass.
How much money did Dice get paid to shove this Slashvertisement to the front page?
This same article was written elsewhere which was much more direct in what was happening: we are all now beta testers.
The adage that the company will roll out improvements is typical double-speak. They're not improvements, they're what should have been in the game when it was released (levels, abilities, etc) and the obvious bugs and faults that should not have been in the game when released.
Game companies are doing exactly what I keep harping on: releasing bad software.
We shouldn't have to put up with this nonsense considering the cost involved, but like good Pavlovian dogs, we'll keep shelling out our money because we think, "This time it will be better."
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
I think you mean when you downloaded the cracked version from the BBS it already had hacker written patches injected into it.
Don't mind me, I'll just go away day dreaming about 6502 / 6510 op codes and search my closets for old cassette tapes.
not earning money != losing money
Not earning money is an opportunity cost. When compared to other things that a company could be doing with its resources, not earning money is losing money.
First off, I'm not saying voting would be ideal in all games.
I understand. I'm just trying to find counterpoints to the talking points that console fanboys have used against the promotion of PC gaming. They try to spin the lack of mods as an advantage.
One-on-One and voting is a mute point as in that case you quit the match instead.
I've played one-on-one games on Nintendo Wi-Fi Connection against Tetris DS players who used Action Replay to, say, get all I pieces. If you disconnect in a one-on-one stranger match, you get a loss on your record, and the cheater gets a win. In Mario Kart DS, on the other hand, I didn't see quite as much cheating, but I saw plenty of people complaining about snaking, a novel use of the game's drift mechanic to gain speed on straightaways.
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