The Video Game That Maps the Galaxy
An anonymous reader writes "Video game designers and astronomers have been working different ends of the same problem: how to chart a galaxy full of stars. Astronomers start with observation, finding new and better ways to look into the sky and record what they can see. Game devs take the limited data we have as a starting point, and assume that everything else in the galaxy obeys roughly the same rules. They generate the rest of the galaxy procedurally from this data. But the information flow isn't simply one-way. As developers like David Braben improve their galaxy-creation models, astronomers can look at the models and see where they match (or not) with further observations, allowing them to improve their own scientific models in the process. "'The conflicts that show up are generally due to simplifications made in the models, for which new observations can provide improved guidelines. There's a continuously evolving and developing understanding of space, in which both models and observations play important roles.' ... Elite's model has expanded Braben's understanding of planet formation and distribution. Braben boasts that his games predicted extra-solar planets ('These were pretty close to those that have been since discovered, demonstrating that there is some validity in our algorithms'), and that the game's use of current planet-formation theories has shown the sheer number of different systems that can exist according to the rules, everything from nebulous gas giants to theoretically habitable worlds.""
const float planet_probability = 0.000001f; // todo: raise the value if we dont find any
I thought this was a really cool concept so I looked into joining the beta. $75?? No thanks.
Braben boasts that his games predicted extra-solar planets ('These were pretty close to those that have been since discovered, demonstrating that there is some validity in our algorithms'), and that the game's use of current planet-formation theories has shown the sheer number of different systems that can exist according to the rules, everything from nebulous gas giants to theoretically habitable worlds.
Starflight did this in 1986.
rage, rage against the dying of the light
https://en.wikipedia.org/wiki/...
apt-get/yum install celestia
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
My god!...... it's full of stars!
READY.
PRINT ""+-0
And grapefruit did remote controls for tv's in the 60's.
ED has been amazing blast so far, both as KS community and just inspirational development project. We are closing to regular beta, starting at the end of July, which will have huge majority of first version of ED implemented, coming out at the end of the year.
See ED unofficial community FAQ for more
user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
Video games are defined by the artistry with which hacks are made to make something plausible but with complete disdain for physical accuracy. That physics engine you're using? Completely inaccurate. It's a hack to make plausible physics, based on physical laws. If a physics engine disagrees with the science, it's not that science needs to learn from the physics engine. Braben may well boast about "predicting" extra-solar planets but he has not written an engine to solve for current planet formation theory, he's written a planet forming engine which is loosely based on current planet formation theory. The reason he can solve bigger systems than the pros is because he cheats and uses massive hacks, because he cares about plausibility not accuracy.
You may as well say CERN has a lot to learn about anti-matter from Dan Brown.
As I started reading TFS, I really was expecting the announcement of a new space combat sim or 4X game, but... Elite? really?
What's this article! WOW
Look at this CSI Hidden Crimes Hack
I did read the fine article, but I'm afraid I just don't get what's going on here. Are the players contributing something in some kind of crowd-sourced "Yes, that blob is a star, and its center is here" kind of way? Or are they using players' computers as a distributed processing system?
It's nifty either way, but I don't the New Yorker's audience has the same kinds of questions about the technology that I do. Can anybody in this audience (more like me) help me out?
I thinks that https://en.wikipedia.org/wiki/...
Get great apps Underworld Empire Hack