DC Entertainment Bringing Batman Experience To Gear VR and Oculus Rift
muterobert writes It's been announced that Warner Bros., DC Entertainment, and OTOY are collaborating to recreate the iconic Batcave from Batman: The Animated Series in virtual reality for Samsung Gear VR and Oculus Rift. OTOY is providing what they call "holographic video" technology to render the scene in a way that's true to the Batcave of the classic 90s show.
I bet there's a joke somewhere about "blind as a bat".
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
If a tree falls in a forest, does it make a sound?
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I tried with both http and https.
There was a Batman TV show in the 90's?
I thought the only Batman TV show was the campy 70's version. Or are they referring to a cartoon?
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
I'm still irritated that none of the modern iterations of this comic do not include the side-kick character.
If you want news from today, you have to come back tomorrow.
I liked the show. But this sounds pretty boring. Would rather have the batmobile added to one of the driving sims that support VR.
It would be cooler if it would work with a regular smart-phone and google-cardboard. The cardboard version would overheat my phone, but a plastic version of the cardboard design is able to produce VR that's much more effective than I expected without enclosing the phone and creating a heat problem.
I bought this one, which lacks the magnet required by some VR apps, but works with most Android VR apps. I have not tried it with an iPhone. http://www.amazon.com/gp/produ...
I also picked up a bluetooth game controller and some NFC tags to complete the package http://www.amazon.com/gp/produ... http://www.amazon.com/gp/produ...
It's a fun setup to play around with until OR is released.
Jumping building to building in VR... Do these things have an EKG?