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Quake Meets Minecraft in FPS Construction Kit Gunscape

SlappingOysters writes: One of the highlighted games at the PAX AUS expo starting on October 31 is Blowfish Studios' Gunscape, a game described as an FPS construction kit. As well as building and sharing FPS maps for multiplayer gaming sessions across eight different modes, the game will also be able to handle up to nine-player splitscreen on a 4K display. This includes co-op map building.

50 comments

  1. Article meets Advert in Slashdot Mash-up Junk by ledow · · Score: 5, Insightful

    Article meets Advert in Slashdot Mash-up Junk

    1. Re:Article meets Advert in Slashdot Mash-up Junk by Racemaniac · · Score: 2

      yup, and makes it seems as if they have something new.
      there are war plugins for minecraft, so it's not as if the real minecraft doesn't support this yet
      and if you want somewhat modern graphics instead of the wolfenstein 3D level of graphics, play shootmania or so. It also allows you to create your own FPS maps, and has normal graphics.

    2. Re:Article meets Advert in Slashdot Mash-up Junk by gl4ss · · Score: 1

      yes.. the "imagine '1990's part especially.

      like, why the article imagines quake and player made content? didn't the guy play doom user made wads? or where the fuck does he think actionquake2, the fantasy quake and all that stuff came from? HAS HE NOT HEARD OF QUAKE MODS?? like, uh, I don't know, team fortress... the novel thing in this is the minecraft copy graphics and co-op editing?

      --
      world was created 5 seconds before this post as it is.
    3. Re:Article meets Advert in Slashdot Mash-up Junk by Anonymous Coward · · Score: 0

      No shit. Look at the submitter's profile. Note how another name "Rebecca Anne Farr" also submits via Facebook login? Look at that profile on Facebook: "Marketing Manager at Grab It Magazine"

      And this "story" links to Grab It Magazine.

    4. Re:Article meets Advert in Slashdot Mash-up Junk by NotDrWho · · Score: 1

      Well, I think we can at least all agree that what the world really needs are a lot more FPS's. It's a videogame genre that's so neglected.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    5. Re:Article meets Advert in Slashdot Mash-up Junk by o_ferguson · · Score: 1

      Good catch. You must be very concerned about ethics in games journalism.

      --
      - In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.
  2. fps? by citizenr · · Score: 2, Insightful

    fps and consoles doesnt mix, pick one
    not to mention minecrafting the graphics doesnt make it ok to make the whole thing look like shit, explosions, animations, netcode - all looked broken

    --
    Who logs in to gdm? Not I, said the duck.
    1. Re:fps? by Noughmad · · Score: 1

      fps and consoles doesnt mix, pick one

      Funny enough, this holds for both common gamer definitions of FPS.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    2. Re:fps? by mrops · · Score: 1

      Bungie called, said you were a naysayer. They also politely asked to wait for their earnings report.

    3. Re:fps? by DigiShaman · · Score: 1

      "fps and consoles doesnt mix, pick one"

      Call of Duty (COD) series sold over a 100 MILLIONS copies. Most of that on consoles by far and away! You couldn't be more wrong. Now that said, I personally prefer the PC platform for FPS games, but I'm in the minority here per the market.

      --
      Life is not for the lazy.
    4. Re:fps? by NotDrWho · · Score: 1

      fps and consoles doesnt mix, pick one

      Yeah, Halo called from 2001 and told me to tell you that not only haven't you been paying attention for the last decade or so, but you also need to learn fucking English.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    5. Re:fps? by Anonymous Coward · · Score: 0

      Well if you have a keyboard and a mouse, you can play with a console, but without them, you need autoaim and that's cheating.

    6. Re:fps? by Anonymous Coward · · Score: 0

      You just keep telling yourself that you can't possibly play a FPS with a controller. Maybe if you wish hard enough, Jesus will come down and make it true.

    7. Re:fps? by oldmac31310 · · Score: 1

      Not much of a gamer myself but manage reasonably well using keyboard and mouse when playing an FPS. With a console controller? Endless death.

      --
      http://www.acetonestudio.com
  3. Lazy by pieisgood · · Score: 3, Insightful

    Ace of spades already did a pretty good job. This is just quake with worse everything. The bonus, I guess, is that since it's on a console you can create levels with blocks without having to get your hands dirty with real meshes or textures or any of the other things that make development on the PC difficult. I guess a plus for Xbone players... not so much for anyone else.

    --
    Eat sleep die
  4. Sauerbraten by Anonymous Coward · · Score: 3, Insightful

    If you like mapping and old school, read skill based, FPS action, give sauerbraten a spin.

    1. Re:Sauerbraten by Anonymous Coward · · Score: 0

      and its better looking.

      Graphics! Look at the graphics! You're not a true gamer unless you're elitist about graphics!

    2. Re:Sauerbraten by juanfgs · · Score: 0

      Graphics! Look at the graphics! You're not a true gamer unless you're elitist about graphics!

      I don't know what a true gamer is, I'm a guy who play games, no time for making an identity from it. But sauerbraten does it better, and it doesn't even require a good graphics card, and it has been around for ages now. Nowadays it seems like developing stuff with shitty graphics, labeling retro and selling it half-baked is what's "in".

    3. Re:Sauerbraten by stewsters · · Score: 1

      That was my thought when I saw this. 2001 called, they want their concept back.

  5. Line sauerbraten by Anonymous Coward · · Score: 0

    teh game that is

  6. splitscreen? by Anonymous Coward · · Score: 0

    Splitscreen is for cheating console fags having a circle jerk.

    1. Re:splitscreen? by tepples · · Score: 1

      How is it "cheating" to have a 4 on 4 game with two home theater PCs each connected to one TV?

  7. Cube by Anonymous Coward · · Score: 3, Insightful

    Didn't Cube & Sauerbaten: Cube 2 do this already?
    http://sauerbraten.org/

  8. Article meets Advert in Slashdot Mash-up Junk by Anonymous Coward · · Score: 0

    Yeah. I'll add another add: Minecraft meets World of Tanks in Robocraft! Funny game. Available as a buggy, alpha version on steam. It's full of cheaters but still manages to be fun.

  9. Not impressed by Anonymous Coward · · Score: 0

    Worse graphics than Quake. More blocky than Minecraft.
    W.T.F.

    Slashdot just got paid to advertise for something that would fail a kickstarter campaign.

  10. You could make maps for quake by Charliemopps · · Score: 1

    I guess everyone's forgotten. You could make maps for quake. In fact, pretty much ever FPS game used to come with a map editor, and you could make a hell of a lot cooler maps than that. At the time, your game would flop without one. The player made maps were usually better than the ones the game came with. It's sad that this isn't true anymore.

    1. Re:You could make maps for quake by Anonymous Coward · · Score: 1

      The player made maps were usually better than the ones the game came with.

      Uh, no. The player made maps were usually much much worse. They tended to be designed by mappers with no architectural skill, or tended to be horribly buggy as mappers stumbled haphazardly outside the limitations of the game engines. There were few exceptionally good maps. Most were crap. To claim otherwise just reeks of blatant nostalgia bias.

    2. Re:You could make maps for quake by bluefoxlucid · · Score: 2

      4fort2, 2fort5, Volcano.

    3. Re:You could make maps for quake by CastrTroy · · Score: 1

      I think it just became too difficult for the average person to make a map as good as the ones that came with the game. I used to make a lot of levels for Descent 1 and 2 (same engine), but when Descent 3 came out, even with the included level designer, I found it quite frustrating even to get started. Maybe because I was stuck in the way of thinking for Descent 1, or because I was quite young at the time, but I remember not being able to get much done for Descent 3, even though I'm sure there was nothing wrong with the tool. I think this is why Minecraft is so popular. Things are built up from simple bricks, and anybody can pick it up and start building. You don't need to take a course to figure out how to build stuff. Even my 4 year old has no problem constructing stuff in Minecraft.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:You could make maps for quake by Anonymous Coward · · Score: 0

      Good job remembering three maps. Now list thirty bad maps. Do you remember the bad maps?

    5. Re:You could make maps for quake by TheRaven64 · · Score: 2

      I remember having a Quake directory that was 500MB, when the original game was about 50MB. 90% of it was user-generated content. This included a load of maps and a load of mods. I don't remember the names of all of the maps, but I do remember that almost all of the time we played was on third-party maps, not on ones that came with the game.

      --
      I am TheRaven on Soylent News
    6. Re:You could make maps for quake by jones_supa · · Score: 1

      I think this is why Minecraft is so popular. Things are built up from simple bricks, and anybody can pick it up and start building. You don't need to take a course to figure out how to build stuff.

      Yep, that is exactly the reason. There is no tedious-looking CAD-like program to learn, one can instead start right away messing around with blocks in a natural environment. It is also surprising how large architectural things people wind up building in the game, even when one might think that the most complex stuff would already be much more efficient to design inside a dedicated software for the purpose. I guess the game also gives the illusionary feeling that you are building something concrete instead of just drawing some lines on engineering paper.

    7. Re:You could make maps for quake by TangoMargarine · · Score: 1

      I beat my head against the wall until I had a passable understanding of GtkRadiant (the documentation, while there, is not very helpful). Then Urban Terror, the game I actually learned that for, died a couple years later.

      Drat.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    8. Re:You could make maps for quake by Charliemopps · · Score: 1

      Good job remembering three maps. Now list thirty bad maps. Do you remember the bad maps?

      It was self sorting. You just go to a server with lots of people on it. Bad maps aren't full of players.
      Generally the clans would figure it out and vet the maps, then host them. Most clans had a couple of map editors. In my clan, that's practically all I did. So much so, that I was terrible at the actual game. The clan loved my maps though :-)

    9. Re:You could make maps for quake by Charliemopps · · Score: 1

      I was heavily into modding. The complexity wasn't really the problem. Those of us doing it had no problem with that. What killed it was the Battlefield franchise. When BF1942 came out, it was such a game changer that it practically killed off the other competition. At the time, no-one played anything else... granted this is from my point of view. I certainly didn't know of people playing much else, it was a great game and had tons of maps.

      But at the same time, the map editor for BF1942 was almost completely crippled. You could not use that editor to make the maps that came with the game for example. Not only that, but hosting custom maps was hard to. As they franchise went on, the limited the editor more and more until they finally didn't release one at all. Then they started releasing the game with fewer and fewer maps to the dismay of the players. But the trend was already set.

      Now FPS games are released with 5 to 10 maps tops and no option to create more. This is intentional. EA realized that the biggest competition for Battlefied 2 was all the player content from Battlefield 1942. They dont want you playing last years game for free.

      There are modern games with Map editors. Team Fortress2 is a good example and its no more difficult to make a map in that than it was in quake (in fact, I think it's a lot easier) But I doubt you'll ever see a flagship game come with a map editor again. It's not a profitable investment.

    10. Re:You could make maps for quake by psyclone · · Score: 1

      Exactly this, and it still happens today with Open Arena. It's how I find and play great new maps on a regular basis. Join servers with active players who already vetted them for me.

    11. Re:You could make maps for quake by PJ6 · · Score: 1

      The player made maps were usually better than the ones the game came with.

      Uh, no. The player made maps were usually much much worse. They tended to be designed by mappers with no architectural skill, or tended to be horribly buggy as mappers stumbled haphazardly outside the limitations of the game engines. There were few exceptionally good maps. Most were crap. To claim otherwise just reeks of blatant nostalgia bias.

      Strange, I found the reverse to be true. The maps me and my classmates made tended to be the best and the most popular for deathmatch. We even had a televised tournament one year. And it was awesome, right down to the final game.

      Dear god those were the days. The GPA of our entire fraternity dropped a whole point that semester.

  11. Sauerbraten by juanfgs · · Score: 0

    Doesn't Sauerbraten (Cube 2) do this already? and its better looking.

  12. StarForge by ArhcAngel · · Score: 2

    While I appreciate the aesthetic of trying to look like Doom and Minecraft I think Starforge would appeal to a larger audience in this particular genre. It just reached revision 1.0 and looks to be coming along nicely. The graphics are better unless you're going for the Minecraft experience in space. And while I haven''t played it myself yet the gameplay looks to be more polished but YMMV.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    1. Re:StarForge by Anonymous Coward · · Score: 0

      Avoid it like the plague. They are an alpha that went to 1.0 because people complained about zero updates for over half a year. The 1.0 is not "coming along nicely" it is basically a minor update that bumps up a number and fixes none of the issues. It's an incomplete game that realises zero of the original promises it had and will still not be what they said the game will be any time soon.

  13. Please by Khyber · · Score: 1

    We've already got DoomZ, SectorCraft, and more.

    QUIT RIPPING OFF THE DOOM COMMUNITY LAMERS.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Please by TangoMargarine · · Score: 1

      I question how much it's "ripping off Doom" (Quake, etc.) if most big-name games these days are actively ignoring the spiritual predecessors in question. It's filling an empty niche.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    2. Re:Please by Khyber · · Score: 1

      If you check the VERY ACTIVE Doom development community, we've had things like DoomZ, Sectorcraft, and many combo doom/minecraft mods made/in development well before these guys came in.

      And we're doing it using Q3 engine (.pk3 files) not regular Quake.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  14. Ironically by Luthair · · Score: 1

    Quake probably has better graphics despite being 15-years older.

  15. GNU/Linux is also a clone by tepples · · Score: 1

    Is GNU/Linux likewise "RIPPING OFF THE UNIX COMMUNITY", and are its developers "LAMERS"? If not, then what's the difference?

  16. I don't get the fussCRAFT by Gliscameria · · Score: 1

    You've been able to get level editorsCRAFT pretty easily since the days of Doom. Some were friendlyCRAFT, some weren't. The Quake editor was pretty great and you weren't stuck with boxesCRAFT. Now they've just shit up the interfaceCRAFT and took the graphics backwards 20+ years. --CRAFT

    --
    X
  17. Custom Quake 2 by phorm · · Score: 1

    Ah yes, the good ol days. Custom maps. Custom gameplay mods (low gravity, grappling hooks, etc). Custom meshes+textures (giant spider VS homer simpson). Custom music (all played to the dance of the sugarplum fairly).

    Modern FPS's are cool, but the lack of moddability is lame. Even for games like Battlefield, one of the best parts used to be mods (DesertCombat etc).

  18. Reminds me of... by eneville · · Score: 1

    The video on that page reminds me of Rise Of The Triads. Anyone else get that nostalgia feeling? Probably shouldn't really though in this day and age, things should be AMAZING in comparison. The build your own game thing thought doesn't seem that different to DooM's mod files.

  19. They improved the graphs and the FPS? by tractari+auto+iasi · · Score: 2

    Can someone clarify to me the post upper? Do they want to improvize fps on minecraft or they want to fusion those 2 games?