Quake Meets Minecraft in FPS Construction Kit Gunscape
SlappingOysters writes: One of the highlighted games at the PAX AUS expo starting on October 31 is Blowfish Studios' Gunscape, a game described as an FPS construction kit. As well as building and sharing FPS maps for multiplayer gaming sessions across eight different modes, the game will also be able to handle up to nine-player splitscreen on a 4K display. This includes co-op map building.
Article meets Advert in Slashdot Mash-up Junk
fps and consoles doesnt mix, pick one
not to mention minecrafting the graphics doesnt make it ok to make the whole thing look like shit, explosions, animations, netcode - all looked broken
Who logs in to gdm? Not I, said the duck.
Ace of spades already did a pretty good job. This is just quake with worse everything. The bonus, I guess, is that since it's on a console you can create levels with blocks without having to get your hands dirty with real meshes or textures or any of the other things that make development on the PC difficult. I guess a plus for Xbone players... not so much for anyone else.
Eat sleep die
If you like mapping and old school, read skill based, FPS action, give sauerbraten a spin.
teh game that is
Splitscreen is for cheating console fags having a circle jerk.
Didn't Cube & Sauerbaten: Cube 2 do this already?
http://sauerbraten.org/
Yeah. I'll add another add: Minecraft meets World of Tanks in Robocraft! Funny game. Available as a buggy, alpha version on steam. It's full of cheaters but still manages to be fun.
Worse graphics than Quake. More blocky than Minecraft.
W.T.F.
Slashdot just got paid to advertise for something that would fail a kickstarter campaign.
I guess everyone's forgotten. You could make maps for quake. In fact, pretty much ever FPS game used to come with a map editor, and you could make a hell of a lot cooler maps than that. At the time, your game would flop without one. The player made maps were usually better than the ones the game came with. It's sad that this isn't true anymore.
Doesn't Sauerbraten (Cube 2) do this already? and its better looking.
While I appreciate the aesthetic of trying to look like Doom and Minecraft I think Starforge would appeal to a larger audience in this particular genre. It just reached revision 1.0 and looks to be coming along nicely. The graphics are better unless you're going for the Minecraft experience in space. And while I haven''t played it myself yet the gameplay looks to be more polished but YMMV.
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
We've already got DoomZ, SectorCraft, and more.
QUIT RIPPING OFF THE DOOM COMMUNITY LAMERS.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Quake probably has better graphics despite being 15-years older.
Is GNU/Linux likewise "RIPPING OFF THE UNIX COMMUNITY", and are its developers "LAMERS"? If not, then what's the difference?
You've been able to get level editorsCRAFT pretty easily since the days of Doom. Some were friendlyCRAFT, some weren't. The Quake editor was pretty great and you weren't stuck with boxesCRAFT. Now they've just shit up the interfaceCRAFT and took the graphics backwards 20+ years. --CRAFT
X
Ah yes, the good ol days. Custom maps. Custom gameplay mods (low gravity, grappling hooks, etc). Custom meshes+textures (giant spider VS homer simpson). Custom music (all played to the dance of the sugarplum fairly).
Modern FPS's are cool, but the lack of moddability is lame. Even for games like Battlefield, one of the best parts used to be mods (DesertCombat etc).
The video on that page reminds me of Rise Of The Triads. Anyone else get that nostalgia feeling? Probably shouldn't really though in this day and age, things should be AMAZING in comparison. The build your own game thing thought doesn't seem that different to DooM's mod files.
Why UNIX?
Can someone clarify to me the post upper? Do they want to improvize fps on minecraft or they want to fusion those 2 games?
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