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Researchers Simulate Monster EF5 Tornado

New submitter Orp writes: I am the member of a research team that created a supercell thunderstorm simulation that is getting a lot of attention. Presented at the 27th Annual Severe Local Storms Conference in Madison, Wisconsin, Leigh Orf's talk was produced entirely as high def video and put on YouTube shortly after the presentation. In the simulation, the storm's updraft is so strong that it essentially peels rain-cooled air near the surface upward and into the storm's updraft, which appears to play a key role in maintaining the tornado. The simulation was based upon the environment that produced the May 24, 2011 outbreak which included a long-track EF5 tornado near El Reno Oklahoma (not to be confused with the May 31, 2013 EF5 tornado that killed three storm researchers).

61 comments

  1. Cray by Anonymous Coward · · Score: 0

    What's the bet Cray doesn't get a mention in this thread? Oh wait ...

    1. Re:Cray by flargleblarg · · Score: 1

      Cray??

      This is totes cray cray!

  2. Whoosh! by Anonymous Coward · · Score: 0

    There it goes.

    1. Re:Whoosh! by Anonymous Coward · · Score: 0

      Actually, it didn't go anywhere This is a computer generated simulation of a tornado which means it isn't a part of the physical world nor capable of moving.

    2. Re:Whoosh! by youn · · Score: 1

      Technically, it is still moving... but in a virtual space

      --
      Never antropomorphize computers, they do not like that :p
    3. Re:Whoosh! by Anonymous Coward · · Score: 0

      Wrong, again! It would only be virtually moving.

  3. LOL by Anonymous Coward · · Score: 1

    It's Saturday night, I've got one in my sleeping bag right now.

    1. Re:LOL by Anonymous Coward · · Score: 0

      You got frist psot! Yipppeeee for you!

  4. Amazing by JustShootMe · · Score: 4, Interesting

    This is pretty amazing. I've heard the theory before that tornadoes are formed from that same baroclinic horizontal vortex tilting upwards, but the mechanism for that has never made a whole lot of sense to me. The idea of it getting pulled up into the actual mesocyclone itself and powering it so that the tornado can form makes a lot more sense. It also makes it a lot more clear what role the RFD has in tornadogenesis. And that parade of vortices, I'd never heard of that before.

    Hopefully this will help the weather people start to see clues that a tornado is trying to form even before the hook starts to become obvious on radar.

    --
    For linux tips: http://www.linuxtipsblog.com
  5. Wow.. by cirrustelecom · · Score: 1

    Look at that hook!

    --
    "No, but understanding is not required, only obedience."
  6. Presentation as seen on YouTube well done by Maow · · Score: 2

    That was a very well done presentation even if it was so far over my head that I understood little but, "oooh, pretty".

    The pacing was fast, confident, and even had the audience laughing at times. Congratulations.

    Now I feel an evil urge to make a joke about how, since your model didn't properly account for "hydrometeor centrifigal whatzits" then it is therefore worthless and you, Mr Orf, like those climate researchers, are in it for the big bucks in grant money to fund your lavish Toyotas and suburban middle class homes.

    Or something. I've likely failed at humour. But you've succeeded in your research, kudos.

    1. Re:Presentation as seen on YouTube well done by JustShootMe · · Score: 4, Informative

      There was a lot of jargon. Let's see if I can help.

      baroclinic == energy created by movement of air because of differences in pressure.
      forward flank downdraft == I believe the downdraft caused by the air cooled by the rain, also could be air forced down by the forward movement of the storm. Usually cool and wet.
      rear flank downdraft == warm, dry air that hits the storm from the back and is forced downward.
      mesocyclone == the rotating updraft in a supercell.

      Basically, he's stating that the interface between the different types of air on the ground is creating a rolling tube of air, and the updraft of the storm is so powerful that it sucks that tube up - and the energy of the rotation helps to give the updraft an extra "kick"... which helps to power and maintain the rotation of a long-track tornado. That tube isn't the tornado itself, it just powers the updraft that spins the tornado.

      --
      For linux tips: http://www.linuxtipsblog.com
    2. Re:Presentation as seen on YouTube well done by Dutch+Gun · · Score: 1

      Thanks, that helped give the terms and overall presentation some context. Of course, most of it still went way above my head as one might expect, since this is for consumption by specialists in the field and not laypersons like us. Fascinating stuff even so.

      All programmers and engineers should watch this video, and remember that when they talk to average people about computers in any sort of depth, this is how you sound to them as well.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Presentation as seen on YouTube well done by JustShootMe · · Score: 4, Interesting

      Learning how thunderstorms work is something I think everyone should do on a basic level - they are utterly fascinating. What is amazing to me is that these repeatable and frankly amazing structures are created out of nothing but air, water, and heat in varying combinations.

      In layman's terms (and while I'm a layman I'm educated enough to be able to say that) a thunderstorm is simply caused by buoyant air rising. As it rises, the moisture inside of the air condenses, creating a cloud and releasing heat (latent heat). That warms the "parcel" of air more (another term he used frequently) and it rises faster.

      Air that rises sucks up more air from below it because it creates a low pressure region. Eventually the air hits the top of the troposphere, which is stable (stable means that the air is warmer than the rising parcel and the rising air is no longer buoyant. Keep in mind that "warmer" is relative and can mean -60F.)

      In conditions that cause a storm like this to form, vertical wind shear is important. In a pulse thunderstorm, the downdraft (the rain cooled air) gets in the way of the updraft and chokes it off. But the wind shear not only causes the updraft to rotate, it pushes the downdraft out of the way of the updraft, so nothing chokes it off. This is why when you look at a supercell, it is nearly always tilted to the direction of travel. (mesocyclone is another word for updraft in this case.)

      Now that the storm is created, you have room for the other factors he was mentioning, such as the RFD, FFD, etc. Basically there is a certain combination of factors required to set the air at the ground to spinning. The interesting thing about this simulation was that the managed to find the sweet spot and get their simulation to create a long-tracked tornado. Much of his presentation was spent highlighting certain parcels of air and showing how they got ingested by either the meso or the tornadic circulation (which are related but not necessarily the same thing.)

      --
      For linux tips: http://www.linuxtipsblog.com
    4. Re:Presentation as seen on YouTube well done by Dutch+Gun · · Score: 1

      Very informative again, thanks. What's really fascinating is that, with the benefit of these high-level explanations (which the researchers take for granted that the other professionals well understand this already - they just hint at it here and there), you can really see that process in action using the various visualization techniques employed, such as the visualization of air flow from specific points in front of the structure, or the visualization of the positively versus negatively buoyant air. I can completely see how some people could essentially dedicate their lives to better understanding these phenomenon.

      I'd also be interested to learn more about the hardware they used to model this (apparently using the Blue Waters supercomputer), and the process of programming the simulation itself. Alas, work beckons, so no more distractions for me. I have my own programming tasks to get done.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:Presentation as seen on YouTube well done by JustShootMe · · Score: 1

      Yes, it is quite fascinating. I started learning this stuff because as a child I was afraid of thunderstorms. Learning how they worked made them far more interesting than scary, though a loud thunderclap in the middle of the night can still freak me out.

      There is nothing like being underneath a supercell as it approaches, and the sirens are going off, and the lightning is crashing all around you. The fact that it's nothing but a giant cloud does nothing to dampen the experience.

      --
      For linux tips: http://www.linuxtipsblog.com
    6. Re:Presentation as seen on YouTube well done by Anonymous Coward · · Score: 0

      Thank you for explaining, instead of being a prick and telling people to Google it.

    7. Re:Presentation as seen on YouTube well done by Archangel_Azazel · · Score: 1

      I've been a weather spotter for years and one of my dream jobs has always been as a storm chaser. I thought this video was incredible and the explanations that I found in the comments really helped me understand some of the things that went over my head. Many thanks to all who contributed to the discussion....y'all rock!

      --
      Your mind is like a parachute. It works best when it's been opened.
    8. Re:Presentation as seen on YouTube well done by Dutch+Gun · · Score: 1

      I never understood how people could be afraid of thunderstorms until I moved to the midwest for a brief time and saw (and heard) a *real* thunderstorm. There's really no comparison between those storms and anything else I've seen. The midwest has some crazy weather, including the occasional green sky during a storm, which I happen to witness once while driving home from work. On that same drive I saw a lighting bolt hit right on the side of the road, practically blinding me, and scaring the bejezus out of me with the noise. Yeesh.

      My first and only tornado experience was on a very stormy and rainy night. Sirens started blaring, sounding exactly like air-raid sirens from WWII. It was actually the first time I had heard one in person. Okay, so tornado warning sirens are sounding off, but what the hell am I supposed to do? It was the middle of the night, and I lived by myself in a 2nd floor apartment. Should I climb in my bathtub or something? I settled for watched the live storm coverage on TV for the next few hours to see if a tornado was touching down anywhere near me, and didn't get to sleep until the sirens stopped wailing in the wee hours of the morning.

      You guys that live out there on the plains, feel free to chuckle, but yeah, that was a bit unnerving for someone who hadn't grown up with that sort of weather.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    9. Re:Presentation as seen on YouTube well done by JustShootMe · · Score: 1

      I grew up in Ohio and live in Oregon now. The storms here are wimpy. I still miss the storms of the midwest.

      Only to some degree, though. I don't miss the tornado warnings and pitch black sky.

      --
      For linux tips: http://www.linuxtipsblog.com
  7. Monster EF5? by Anonymous Coward · · Score: 0

    Is there any other kind of EF5?

    1. Re:Monster EF5? by the_Bionic_lemming · · Score: 1

      It's called the F5 -

      From what I can gather, somewhere along the line they had to "enhance" the F ratings to get more f4's and ef 5's.

      The F scale rates a tornado from F0 all the way to F5 with a F5 tornado having the fastest wind speeds and causing the most damage.

      An F0 Tornado

              * Have wind speeds between 40-72 mph
              * Causes light damage.
              * Branches breaks off of trees and pushes over smaller trees.

      An F1 Tornado

              * Have wind speeds between 73-112 mph
              * Causes moderate damage.
              * Tiles breaks off of roofs. Cars and trailers gets pushed

      An F2 Tornado

              * Have wind speeds between 113-157 mph
              * Causes considerable damage.
              * Roofs gets torned off. Big trees get toppled. Mobile homes are destroyed. Heavy cars are lifted and thrown.

      An F3 Tornado

              * Have wind speeds between 158â"206 mph
              * Causes Severe Damage.
              * Roofs torned off even on the most well constructed structures. Trains are overturned.

      An F4 Tornado

              * Have wind speeds between 207-260 mph
              * Causes Catostrophic Damage
              * Well constructed structures are leveled. Structures with weak foundations are blown away.

      An F5 Tornado

              * Have wind speeds between 261â"318 mph
              * Causes Total Damage
              * Few if any structures are left standing. Cars become missles flying in the air.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    2. Re:Monster EF5? by hankwang · · Score: 1

      "It's called the F5 - From what I can gather, somewhere along the line they had to "enhance" the F ratings to get more f4's and ef 5's."

      Not quite. From Wikipedia:

      It was revised to reflect better examinations of tornado damage surveys, so as to align wind speeds more closely with associated storm damage. Better standardizing and elucidating what was previously subjective and ambiguous, it also adds more types of structures and vegetation, expands degrees of damage, and better accounts for variables such as differences in construction quality.
      (...)
      Since the new system still uses actual tornado damage and similar degrees of damage for each category to estimate the storm's wind speed, the National Weather Service states that the new scale will likely not lead to an increase in a number of tornadoes classified as EF5.

      http://en.m.wikipedia.org/wiki...

    3. Re:Monster EF5? by Anonymous Coward · · Score: 0

      Well, thank god you came to the rescue with copypasta from Wikipedia. GP is certainly *thoroughly* disproven now.

      PS. Are you 12?

    4. Re:Monster EF5? by Anonymous Coward · · Score: 0

      Because what the GGP said was either naive or very misleading on purpose, and basically avoids basic information about the scales that one should know before commenting on them. The GGP should have read wikipedia to start with (or other basic cited source if skeptical of wikipedia).

      The Fujita scale is based on estimates from damage done, and very roughly correlated with windspeed. It turned out that correlation with windspeed was done very poorly, and it greatly overestimated the wind needed to do damage the scale was based on. The damage is also very course description, which adds considerable room for interpretation and scatter in the data due to vagueness. The Enhanced scale fixes these issues, by carefully studying what damage is caused by what windspeeds, and providing estimates for a variety of structures of different types. It is especially helpful for tornadoes away from structures, as it adds categories for damage to powerlines and trees, although it still a bit lacking for applied to tornadoes in open areas.

    5. Re:Monster EF5? by Anonymous Coward · · Score: 0

      Hank, just accept that you failed to support your rebuttal when you chose to cite Wikipedia. Learn from your mistake and do better next time.

    6. Re:Monster EF5? by Anonymous Coward · · Score: 0

      Would it have been better if he'd cited the citations in WP? Fucking idiot.

  8. One Item Missing From Article by Friar_MJK · · Score: 1

    was any mention of Dorothy.

    1. Re:One Item Missing From Article by martin-boundary · · Score: 1

      ... but at least they mentioned sharks!

    2. Re:One Item Missing From Article by Anonymous Coward · · Score: 0

      and Bennett Haselton...

  9. I don't believe it by Anonymous Coward · · Score: 0

    I don't see the smashed up trailer parks in those pictures.

    1. Re:I don't believe it by JustShootMe · · Score: 1

      Somehow I don't think the scientists bothered to add trailer parks to their simulation.

      Oddly, the question at the end *did* sort of cover that question, as trailer parks would count as ground friction.

      --
      For linux tips: http://www.linuxtipsblog.com
  10. But... by Anonymous Coward · · Score: 0

    Did the researchers use gold plated monster cables to create this moster EF5 tornado?

  11. Re:Clay by Anonymous Coward · · Score: 0

    You mean IBM. Yes it true Slashdot always suppresses any positive news about IBM, and its Power architecture. It has to do with the NeoCons investors owning a large percentage of intel stock, cray stock, dice holding stock, and the the whole x86 supply chain.

  12. Re:Clay by Anonymous Coward · · Score: 0

    LOL. Yes Bluewaters could have been a great IBM computer if it wasn't a Cray.

  13. Some questions for submitter by eclectro · · Score: 1

    What computing system was used to render the video, and is there a paper available which describes some of the math behind the simulation?

    --
    Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    1. Re:Some questions for submitter by Anonymous Coward · · Score: 0

      Video shows a comment at the end: this was done on BlueWaters, NCSA.

  14. Change Orf's name to Ork... by Anonymous Coward · · Score: 0

    I think the individual with the last name of Orf should change that name to Ork...in honor of Lord of the Rings

  15. Some technical info for slashdotters by Orp · · Score: 5, Interesting

    I wanted to give some info on the technical aspect of getting this to work that might be appreciated by slashdotters.

    You can read about the Blue Waters hardware profile here. Our simulation "only" utilized 20,000 of the approximately 700,000 processing cores on the machine. Blue Waters, like all major supercomputers, runs a Linux kernel tuned for HPC.

    The cloud model, CM1, is a hybrid MPI/OpenMP model. Blue Waters has 16 cores (or 32 depending on how you look at it) per node. We have 16 MPI processes going and each MPI rank can access two OpenMP threads. Our decomposition is nothing special, and it works well enough at the scales we are running at.

    The simulation produced on the order of 100 TB of raw data. It is easy to produce a lot of data with these simulations - data is saved as 3D floating point arrays and only compresses roughly 2:1 in aggregate form (some types of data compress better than others). I/O is a significant bottleneck for these types of simulations when you save data very frequently, which is necessary for these detailed simulations, and I've spent years working on getting I/O to work sufficiently well so that this kind of simulation and visualization was possible.

    The CM1 model is written in Fortran 90/95. The code I wrote to get all the I/O and visualization stuff to work is a combination of C, C++, and Python. The model's raw output format is HDF5, and files are scattered about in a logical way, and I've written a set of tools to interface with the data in a way that greatly simplifies things through an API that accesses the data at a low level but does not require the user to do anything but request data bounded by Cartesian coordinates.

    I would have to say the biggest challenge wasn't technical (and the technical challenges are significant), but was physical: Getting a storm to produce one of these types of tornadoes. They are very rare in nature, and this behavior is mirrored in the numerical world. We hope to model more of these so we can draw more general conclusions; a single simulation is compelling, but with sensitivity studies etc. you can really start to do some neat things.

    We are now working on publishing the work, which seems to have "passed the sniff test" at the Severe Local Storms conference. It's exciting, and we look forward to really teasing apart some of these interesting processes that show up in the visualizations.

    --
    A squid eating dough in a polyethylene bag is fast and bulbous, got me?
    1. Re:Some technical info for slashdotters by Anonymous Coward · · Score: 0

      How close are you to getting real-time storm data input into the system, and then simulating a real storm in faster-than-real-time, for predicting the track of the tornado, etc?

    2. Re:Some technical info for slashdotters by Orp · · Score: 1

      At the resolution I'm running at: decades, and this would require improvements in algorithms / hardware utilization, as well as finding a way to build and utilize machines on the exascale. Going from petascale to exascale is going to require methods/topologies that don't exist yet, I think (not just GPUs for example). And exascale power requirements are a real problem with existing hardware.

      At "convection resolving" simulations (on the order of 1 km resolution - not 30 meters!) where a tornado-like vortex might form and serve as a proxy for a real tornado: That's much closer, and there are different efforts going on right now aiming towards that goal. The biggest hurdle I see is getting enough observational data to feed to the models; otherwise you end up with garbage in / garbage out. Remote sensing is the way to go with some quantites but with others there is really no substitue for in-situ measurements, and instrumentation at the scale we need is expensive.

      --
      A squid eating dough in a polyethylene bag is fast and bulbous, got me?
    3. Re:Some technical info for slashdotters by bigfoottoo · · Score: 1

      Wonderful, Orp. Absolutely beautiful work. Kudos.

    4. Re:Some technical info for slashdotters by Anonymous Coward · · Score: 0

      Could you dynamically scale the simulation resolution to focus on the most critical parts of the storm? A good experiment would be to test how much error is introduced by lowering the resolution at various times and locations.

      Is the data input problem one of limited quantities of measurements, or are we simply not capable of measuring the data with existing technology? Would we need a weather station every 10m throughout an entire county for it to be viable?

    5. Re:Some technical info for slashdotters by JustShootMe · · Score: 1

      Not Orp, but I would guess that this isn't possible because the entire storm acts as a system. Not only that, but the environment around it as well. That's why the box he was using was 120kmx120x20.

      First of all, you have the updraft and the downdraft interacting with each other - and these two parts are actually the critical parts of a storm - and they're the *whole* storm. But the storm wouldn't be powerful without external factors influencing and driving it. A high CAPE (convective available potential energy) and thus a strong lapse rate, strong vertical wind shear (which helps to induce rotation and tip the downdraft out of the updraft's way), an RFD (which doesn't really specifically come from the storm itself), inflow, etc. These are all factors that feed and "nourish" the storm.

      Trying to make a model that only focuses on the critical parts of a storm would be like trying to make a model of a car that only focused on one piston.

      --
      For linux tips: http://www.linuxtipsblog.com
    6. Re:Some technical info for slashdotters by Orp · · Score: 1

      Trying to make a model that only focuses on the critical parts of a storm would be like trying to make a model of a car that only focused on one piston.

      Good insight in all your comments. Actually, tornado modeling has a long history. Think of those vortex chambers you see at some museums etc... pioneers like Neil Ward studied tornadoes in this manner. Now, think of a numerical model of one of those chambers. This type of work has been done by folks like David Lewellen at West Virginia University.

      What makes this new simulation special is that we've simulated the entire storm and allowed "things to evolve naturally" (for a very judicious interpretation of what "natural" is). One could argue that the tornado is actually not the most interesting part of the simulation, but that the processes leading to its formation, and what is going on in the supercell thunderstorm to support the tornado's long life, are the most interesting parts.

      --
      A squid eating dough in a polyethylene bag is fast and bulbous, got me?
    7. Re:Some technical info for slashdotters by JustShootMe · · Score: 1

      Thank you. Not bad for a sysadmin. :) I've always had an interest in how storms work, though it's not nearly as involved as yours, obviously.

      I think there's a difference between showing how a tornado works when it's already on the ground (with which you could make models that accurately represent the tornado itself - the "most critical" parts of the storm) and how a tornado forms and is maintained by the larger structure of the storm. For the latter, you need a model of the scale that you created.

      I actually watched your video twice and might watch it a third time. It's so informationally dense that there are details I missed the first time around. That anticyclonic circulation to the south of the tornado itself was observed with the latter El Reno tornado, and it's cool to see where it comes from.

      --
      For linux tips: http://www.linuxtipsblog.com
    8. Re:Some technical info for slashdotters by MickLinux · · Score: 1

      I got about halfway through the video before the kids interrupted me (and it). So let me just ask:

      Did your model take into account the energy gathering and discharge that would show a multi-amp, million-volt DC discharge? Because the energy implications of that are going to be enormous to the model.

      Did it also have a mechanism that generated the lightning discharges of the storm? Because again, the lightning discharges are going to affect the electrical energy available to help / hinder the tornado.

      --
      Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
    9. Re:Some technical info for slashdotters by JustShootMe · · Score: 1

      Interestingly, while those discharges are powerful, they don't really release energy in a form that a thunderstorm can actually use. The amount of energy being released just by condensation alone dwarfs the electrical output of a thunderstorm by a large margin. I think of the electrical discharges as just a byproduct of the storm, in much the same way as exhaust is the byproduct of the mechanism that makes a car move.

      If I'm wrong, I'd most certainly like to know, because the mechanisms by which that kind of electrical current could kickstart a mesocyclone or tornado would be fascinating.

      --
      For linux tips: http://www.linuxtipsblog.com
    10. Re:Some technical info for slashdotters by Provocateur · · Score: 1

      Good insight in all your comments.

      Adding the car analogy and having the guy miss it---priceless.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    11. Re:Some technical info for slashdotters by Orp · · Score: 1

      I got about halfway through the video before the kids interrupted me (and it). So let me just ask:

      Did your model take into account the energy gathering and discharge that would show a multi-amp, million-volt DC discharge? Because the energy implications of that are going to be enormous to the model.

      Did it also have a mechanism that generated the lightning discharges of the storm? Because again, the lightning discharges are going to affect the electrical energy available to help / hinder the tornado.

      No lightning in the model. I know of some research on modeling lightning in supercells, but I'm pretty sure they are one-way models; the lightning occurs based upon what we know about inductive and non inductive charge mechanisms, and flashes can happen - but they do not feed back into the storm. I don't think they probably feed back appreciably into real storms. Even though a lot of energy is released with lightning, so much more is released due to latent heating (phase changes between solid/liquid/gas) that really drive thunderstorms.

      --
      A squid eating dough in a polyethylene bag is fast and bulbous, got me?
    12. Re:Some technical info for slashdotters by nleaf · · Score: 1

      As a visualization guy, it always makes me happy to see such a good use of visualization. Thanks for providing some extra technical details here! A couple of questions, though:
      1) What grid type does your simulation code use? If it's regular grid, have you considered switching to something more adaptive like AMR or unstructured grids?
      2) Since I/O is your main bottleneck, have you considered further decimating your output and visualizing in situ to fill in the gap? I suspect your visual analysis is too complicated for current in situ techniques to cover everything you want to do, but I'd like to hear your thoughts on it.

    13. Re:Some technical info for slashdotters by Orp · · Score: 1

      As a visualization guy, it always makes me happy to see such a good use of visualization. Thanks for providing some extra technical details here! A couple of questions, though:

      1) What grid type does your simulation code use? If it's regular grid, have you considered switching to something more adaptive like AMR or unstructured grids?

      2) Since I/O is your main bottleneck, have you considered further decimating your output and visualizing in situ to fill in the gap? I suspect your visual analysis is too complicated for current in situ techniques to cover everything you want to do, but I'd like to hear your thoughts on it.

      It's isotropic (delta x = delta y = delta z) for most of the storm, and then uses an analytical stretch function to determine the mesh outside of that region. I used the stretch technique of Wilhelmson and Chen (1982; Journal of the Atmospheric Sciences).

      AMR has its benefits but adds a lot of complexity, and I tend to wish to go towards less complex, not more. I am more interested in these new heaxongal grids (see: NCAR's MPAS) which have very nice properties. I predict MPAS will be the Next Big Thing and will apply to both large-scale (say, climate) and mesoscale (like CM1) models eventually.

      In-situ visualization was something we have played with. But I don't see a huge benefit to me, other than showing that it can be done. The simulation I reported on was not the first try and visualizing it with volume renderer during the simulation would have been cool but consider the fact that I've had the data on disk for over six months and have barely begun to mine it. So really, it's what you do with the data once it's on disk that matters... plus you can visualize it in all sorts of different ways.

      I have other ways to see what's going on during the simulation that are near-real time. All I need to know during the simulation is that the storm is not drifting out of the box, and that it's doing something that looks reasonable. I do this with parsing the text output of the model (that spits out global statistics periodically) and I have a way to view slices of the data that was just written that works just fine.

      --
      A squid eating dough in a polyethylene bag is fast and bulbous, got me?
    14. Re:Some technical info for slashdotters by MickLinux · · Score: 1

      okay, but does your model show a 1-A plus though the tornado? because that is known to exist, and the electrical power is same order of magnitude of the wind power, so it's bound to be a significant effect.

      --
      Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
    15. Re:Some technical info for slashdotters by exabrial · · Score: 1

      Instead of tracking wind current using small spaghetti like tubes... is it possible to get down to business and just use flying cows?

  16. Re:Clay by Anonymous Coward · · Score: 0

    Power arch runs hot and is slow. Alpha was better. Know who bought the Alpha designs and hired the Alpha engineers when DEC folded? Intel.

  17. Researcher chose wrong career path by Anonymous Coward · · Score: 0

    Bruce Lee?

  18. Ground Friction by PPH · · Score: 1

    Not yet incorporated into the model if I understood the talk correctly.

    This will be interesting to see when the ground is modeled. At some point, ground features (hils, valleys,etc.) may affect the growth and trajectory of a tornado. And it would be interesting to see if such models can provide a damage risk profile with respect to these features.

    So I'll know where not to park my mobile home.

    --
    Have gnu, will travel.
    1. Re:Ground Friction by JustShootMe · · Score: 1

      My guess would be that for the most part ground friction really doesn't affect the growth of a tornado, or even the trajectory. I think what it *would* do is affect the intensity and damage of wind over the bottom 25 feet or so. I'd be interested in seeing what happens, though, when a tornado occurs over a cliff or a large hill.

      I'm guessing they'll continue to run simulations and five years later we'll learn something else interesting and groundbreaking.

      --
      For linux tips: http://www.linuxtipsblog.com
  19. Dangerous to be in a car? by Anonymous Coward · · Score: 0

    I've read that if you're outside and a tornado is coming your way, you should not be in a car. The tornado could pick up the car a few stories high, and then drop the car.

    Is that right?

  20. Model the Atmospheric Vortex Engine by Baldrson · · Score: 1

    You guys should contact Peter Thiel's Breakout Laboratories that funded a just-completed study of a physical model of a tornado with the potential of generating electricity -- baseload electricity at that -- from ambient heat.

    Here are the most recent photographs and short video of that scale model which, at full scale, would be called an Atmospheric Vortex Engine.

  21. Re: Clay by Anonymous Coward · · Score: 0

    You mean stole as part of a settlement after getting busted infringing on over 20 DEC patents.