Game Hack-A-Thon Attracts Teams At 500+ Sites Worldwide
BarbaraHudson writes: Video game enthusiasts around the world participated in the Global Game Jam this past weekend. The event is a worldwide 48-hour hack-a-thon dedicated to inspiring creativity and building a working game from scratch in one weekend. Sponsored by companies like Intel, Microsoft, and Facebook, it's the largest event of its kind.
All games entered for GGJ are released under a Creative Commons share, alter, no sell license. You can browse through the games and download their source files on the official website, and a couple of publications did quick hands-on playthroughs.
"Although the club is focused on game development, not everyone participating was a computer programmer. Artists and graphic designers were present to help create characters and models for the games. The goal of Global Game Jam is to a stir up a global creative buzz in games while at the same time exploring the process of development."
All games entered for GGJ are released under a Creative Commons share, alter, no sell license. You can browse through the games and download their source files on the official website, and a couple of publications did quick hands-on playthroughs.
"Although the club is focused on game development, not everyone participating was a computer programmer. Artists and graphic designers were present to help create characters and models for the games. The goal of Global Game Jam is to a stir up a global creative buzz in games while at the same time exploring the process of development."
Because developing an indie game is really the easiest part these days. Getting someone to notice it and pay for it--now THAT'S hard.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
How is using an existing game engine really an hack-a-thon? Build from scratch should mean, no game engine.
when I saw the word hack I thought the goal of tournament was to break into a game server and steal in-game money and items or fake personal details.
Slashdot should have posted about it before it happened.
Really 1 week? that even less than I even want to find the game name.
After looking through about 50 of these games, this hackathon proved to me that a game cannot be built in 1 weekend. It also proved that the effort missing is likely in years and not weekends
It's not a hack-a-thon, it's a game jam. The summary is misleading. The point is not to hack tech for 48 hours, it's to build a game from start to finish in 48 hours.
Oh yeah?
http://globalgamejam.org/2015/games/utensil-quest
First-person stealth, multiplayer, one player is the infiltrator and the others watch through the security cameras and guide the infiltrator through.
There's no teaching. It's not a workshop, it's "go make a game for 48 hours".
Creative Commons share, alter, no sell
Creative commons doesn't have any of those license terms! Even the GGJ FAQ uses those imprecise terms to refer to what is actually a Creative Commons Attribution-NonCommercial-ShareAlike license. And they reached back to pull up the 3.0 version!? This seriously complicates things for an international event. Using 4.0 would have placed all entries on level ground.
The terms given by the GGJ are so far wrong they could be considered fraudulent. It's generally a good idea to understand the license before using it. Expect to see one or all of these sponsoring companies violating the license any day now (knowingly or not)...
Wow, the facepalm. It hurts.
GGJ is yearly, so remember to look next January. If you're looking to jam soon, Ludumdare.com does them often. Their next big one is in April, their next small one is this weekend, Jan 31st.