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GOG Announces Open Beta For New Game Distribution Platform

New submitter Donaithnen writes: Like many geeks, I'm against the idea of DRM in general and have championed GOG.com's DRM-free approach to selling games online. Yet like many geeks, I've also often succumbed to the temptation of Steam because of the convenience of tracking, installing, and playing my PC game purchases through the launcher (not to mention the compulsion of collecting achievements, and watching the total playtime for my favorite games (to my occasional dismay). Now, GOG has announced the open beta for GOG Galaxy, an entirely optional launcher to allow those who want (and only those who want) to have all the same features when playing GOG games.

104 comments

  1. Like multiplayer? by Sowelu · · Score: 2

    'Cause Steam integration for multiplayer is a pretty serious upgrade from the days of the good old Gamespy server search program.

    1. Re:Like multiplayer? by Qzukk · · Score: 4, Insightful

      Invitations are absolutely an awesome feature, but you know what would blow my socks off? If the GOG launcher handled all the bullshit firewall crap.

      I still get games where the authors have failed to bother to document the port(s) their server uses or where they think it's awesome to have the server start up on a random port from 1024 to 65534. Usually 30 pages deep in the game forum there's a thread where you find posts like "i forwarded UDP 19228 and the server showed up on the browser for 30 seconds but nobody could connect and I couldn't get it to show up again after a restart". If, along with all the other brilliant work GOG has done to get the games working in current versions of windows, GOG's launcher popped up a window like steams cdkey window that said

      Hosting a multiplayer game requires these ports:
          TCP 12421, TCP 12422, UDP 20000-20400
        [x] Use uPNP to request forwarding these ports on my firewall
        [x] Do not show this again
          [ OK ] [ Cancel ]

      I think my socks loosened a bit just thinking about it.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Like multiplayer? by ganjadude · · Score: 1

      the problems with doing that (although i would love it as well) is allowing the program to access the firewall to make changes could be exploited.

      --
      have you seen my sig? there are many others like it but none that are the same
    3. Re:Like multiplayer? by Anonymous Coward · · Score: 0

      Just a dialog informing you what ports it uses for you to change yourself seems like an option.

    4. Re:Like multiplayer? by Sowelu · · Score: 1

      That suggestion isn't about letting GoG change it...just about telling the user what they need to change. And yes, that would be a killer feature for old games.

    5. Re:Like multiplayer? by ganjadude · · Score: 1

      ahhh I misread your point. agree 100% there the documentation on which ports needs to get better (or standardized)

      --
      have you seen my sig? there are many others like it but none that are the same
    6. Re:Like multiplayer? by Qzukk · · Score: 1

      Actually my suggestion was to let people decide whether or not to let GOG try to change it since not all users trust apps to change the firewall, not all firewalls allow apps to change it, and so on. Maybe for maximum paranoia there could be a setting that hides the uPNP option completely so nobody accidentally checks it.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    7. Re:Like multiplayer? by drinkypoo · · Score: 1

      I think uPnP is cool. Obviously, so do malware authors, but I still think it's cool — if you do gaming on windows. And that's where most of the action is... It'd probably be wise to turn it off when not using it, though. I never save firewall rules automagically, so it would be easy to fire the firewall script when terminating it and know that something sensible would happen.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Like multiplayer? by Anonymous Coward · · Score: 1

      "'Cause Steam integration for multiplayer is a pretty serious upgrade from the days of the good old Gamespy server search program."

      I'm sorry but Kali and other server browsers were superior and steam is worse - no dedicated servers and forced matchmaking, aka people can't host their own. No mods either for matchmaking games.

    9. Re:Like multiplayer? by Anonymous Coward · · Score: 1

      Ok I'll bite.

      You can download dedicated servers for all Source-based Valve games, like Left 4 Dead, Counterstrike & TF2, right from the interface in Steam, and customise/mod to your hearts content.

      Third party developers generally don't do this (there are some that do*) but yeah, you get what you pay for - however whether it is or isn't an option has nothing to do with Steam.

      * You can enable the server browser AND host dedicated servers for CoD: Modern Warfare 3 and I assume later (I stopped playing CoD after MW3).

    10. Re:Like multiplayer? by hairyfeet · · Score: 1

      Since GOG is the ones selling the games it would be great if they chose a set of ports (like Steam) and just set the games to use that BEFORE they sold 'em. I have been using Galaxy since the AvP Alpha invitation only release and that is a big sticking point over Steam, with Steam it usually works OOTB without requiring the user to futz with ports and firewalls, Galaxy needs to do this as well.

      But I have to give the GOG guys credit as other than that sticking point? Finding matches and jumping into game is surprisingly fast, especially when we are talking about a 15 year old game. If they can pull this off with the rest of their library? I think we may have a winner folks.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:Like multiplayer? by Anonymous Coward · · Score: 1

      Since GOG is the ones selling the games it would be great if they chose a set of ports (like Steam) and just set the games to use that BEFORE they sold 'em.

      Eh? How do you propose they do that, with hundreds of games originally written in dozens of development environments, the source code for many of which probably now exists only moldering in a landfill?

    12. Re:Like multiplayer? by ckatko · · Score: 1

      Uhh.... how about using Windows to check to see what ports it's using?

      > netstat -b -a

    13. Re:Like multiplayer? by Anonymous Coward · · Score: 0

      >You can download dedicated servers for all Source-based Valve games,

      We're talking AAA games in general. Valve is an outlier. You used to get dedicated servers and had level editors/mod support. Steam/drm has up and screwed that up for so many games. You obviously weren't raised on doom/quake/duke3d/etc. We had tonnes of user made stuff, dedicated servers and level editors that was hugely diminished by dlc and the rise of online drm.

    14. Re:Like multiplayer? by Anonymous Coward · · Score: 1

      >You can download dedicated servers for all Source-based Valve games,

      We're talking AAA games in general. Valve is an outlier. You used to get dedicated servers and had level editors/mod support. Steam/drm has up and screwed that up for so many games.

      Since Valve games have those features, the lack of them is obviously not a limitation inherent to Steam. They have been removed from most big budget "AAA" games because of publisher greed (why allow free mods when they compete with paid DLC ?), and AAA development focus shifting to consoles. This is a change that would have happened even if Steam did not exist. Fortunately, there are alternatives to those games (which are actually not that popular on Steam/PC anyway, for example, CoD games have less than 10000 concurrent players on Steam, while CS:GO has more than 500,000) that do not treat PC users like second class citizens.

    15. Re:Like multiplayer? by Chelloveck · · Score: 1

      Since GOG is the ones selling the games it would be great if they chose a set of ports (like Steam) and just set the games to use that BEFORE they sold 'em.

      Eh? How do you propose they do that, with hundreds of games originally written in dozens of development environments, the source code for many of which probably now exists only moldering in a landfill?

      I expect it could be done with a proxy process (eg., the launcher) listening on the official GoG ports and forwarding packets to whatever ports the actual game wants. Not impossible. Easier than trying to modify the steaming pile that most older games called the network layer, even if the source code was available.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    16. Re:Like multiplayer? by Anonymous Coward · · Score: 0

      Or you could just not use a shit firewall. Use a stateful firewall with open LAN out and you won't have any problems at all.

    17. Re:Like multiplayer? by drinkypoo · · Score: 1

      I expect it could be done with a proxy process (eg., the launcher) listening on the official GoG ports and forwarding packets to whatever ports the actual game wants.

      It seems like the right level at which to do this would be the virtual machine level, at least for DOS games. Create a VPN between the players, and put virtual machines with only the games running in them on that VPN with no firewalling between the players on that network. It seems like this would actually reduce the security considerations. It might require a move from dosemu to qemu or similar, but that would also enable virtualization on supporting hosts which seems as though it would enhance security.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Like multiplayer? by Anonymous Coward · · Score: 0

      most games w/servers or the ones that Ive bothered with to be more factual have these little things called configuration files. I know that they're scarey, but most of the time you can dig up the info or shockingly enough the default config file is fairly well documents allowing you to do things like set port, limit max players, etc.

      Amazing isn't it? All of this from one little file! I'm surprised that one of those guys didn't patent it! Oh wait. Silly me. All that prior art...

    19. Re:Like multiplayer? by cbhacking · · Score: 1

      Or, for those that prefer a GUI experience, Resource Monitor (can be launched directly, or from the "Performance" tab of Task Manager) has a "Network" tab that shows all processes with network activity or listening ports, and what those ports and protocols are. It's basically the same info as you get from Netstat, but in a conveniently clickable format.

      --
      There's no place I could be, since I've found Serenity...
    20. Re:Like multiplayer? by Anonymous Coward · · Score: 0

      open LAN out

      Great! That lets me connect to the server my friend is running behind his "open LAN out" firewa... oh wait, no it doesn't. It does let him connect to me... no wait it doesn't do that either.

  2. Yes, according to the FAQ by Daetrin · · Score: 1

    I haven't had the chance to try it yet, but multiplayer is one of the features listed in the FAQ. They also have "Game inviting & joining" listed as coming soon, but i'm not sure what exactly the difference is between that and regular multiplayer is.

    --
    This Space Intentionally Left Blank
    1. Re:Yes, according to the FAQ by k3vlar · · Score: 1

      I'm pretty sure they've reverse-engineered the old GameSpy protocol, and this can act as a middle-layer allowing Good Older Games to continue to be played. (I assume this is what they did for AvP). Additionally, it seems like they're running server backends, and also allowing a common cross-game ID, so you can find and join your friends, even if you can't use the game client to invite them.

      --
      Unlike porn, which yada yada rimshot hey-ooh!
  3. Does it have an overlay? by Anonymous Coward · · Score: 0

    The Steam Overlay is its biggest selling point in my book, and the only reason i keep using steam chat.
    I know its a big pile of shit underneath though, as ive tried reversing it before.
    Oh how i wish Valve open sourced it, or at least added some form of plugin support, so i could put whatever i wanted there.

    1. Re: Does it have an overlay? by Anonymous Coward · · Score: 0

      Don't forget the integrated mod features. Pointing and clicking to upgrade a texture or skin is heavenly.

    2. Re:Does it have an overlay? by Darinbob · · Score: 1

      Steam overlay is the first thing I turn off. I don't see the point of it at all.

    3. Re:Does it have an overlay? by Anonymous Coward · · Score: 0

      For screenshots.

    4. Re:Does it have an overlay? by Anonymous Coward · · Score: 0

      Fraps already does that and more.

    5. Re:Does it have an overlay? by Anonymous Coward · · Score: 0

      Why the fuck do i have to use a tiny shitty screen with no fucking keyboard when i can use the fucking computer im already sitting in front of?

    6. Re:Does it have an overlay? by Anonymous Coward · · Score: 0

      Do you also bring your own fork with you when you go out to eat?

    7. Re:Does it have an overlay? by drinkypoo · · Score: 1

      Games have screenshot capabilities. I don't know the last time I played a game that didn't. And modern nvidia cards paired with even vaguely modern CPUs let you use Shadowplay to record video, to boot. I haven't tried it because I'm not currently so good at any games that I think anyone would want to watch me play them, but allegedly if you have a bundle of cores you don't even notice.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Cross Play by pavon · · Score: 4, Informative

    Crossplay-enabled games offer online play between GOG and Steam. Because where you buy your games shouldn't prevent you from playing with friends.
    Cross-play doesn't require any setup or configuration. Steam users won't need to create GOG.com accounts or install GOG Galaxy, while GOG.com users won't need to create Steam accounts. Just log in, launch your game, and start playing online!

    That is the killer feature, IMHO. I was scrolling through expecting to just ignore this like I did the downloader, but that actually provides something of value above what you can do with the website.

    1. Re:Cross Play by drinkypoo · · Score: 1

      I was scrolling through expecting to just ignore this like I did the downloader, but that actually provides something of value above what you can do with the website.

      The website also kind of sucks. My connection definitely sucks, and their website is slow to load and pretty choppy. I'd rather use an app. I don't have to complain about the site if there's an app.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 1

    Troll cleanup requested in aisle 5, please.

  6. What does GOG stand for? by Anonymous Coward · · Score: 0

    The main page of the GOG website doesn't explain what GOG stands for. Is it an acronym? For what?

    1. Re:What does GOG stand for? by Anonymous Coward · · Score: 0

      Good Old Games

    2. Re:What does GOG stand for? by Anonymous Coward · · Score: 0

      It once stood for Good old Games because its catalog was mainly older DOS games, also having an exploitative abandonware site affiliate program so they support software pirates at the same time.

    3. Re:What does GOG stand for? by Anonymous Coward · · Score: 0

      It used to stand for "Good Old Games", but it hasn't been "GOG" for a long time. Now it's just "gog.com" (all lower case, with the .com extension) and it doesn't stand for anything.

    4. Re:What does GOG stand for? by Sowelu · · Score: 1

      I'm guessing that much like KFC trying to avoid the stigma of "Fried", GOG is trying to dodge the stigma of "Old" for a big market segment out there.

    5. Re:What does GOG stand for? by Sowelu · · Score: 2

      I've paid five bucks for a game I already physically own so that I don't need to dig the CD out of the garage more times than I'd like to admit, and probably a lot of old CDs and low quality CDRs don't even work anymore, it's not like I've checked them in a decade or two. Used to pirate them (surely it's ethical if I still have the box?) but that's even more of a hassle. Convenience can be worth one hell of a premium, and who cares if I could have dug up a working wrapper or working DosBox configuration somewhere thirty pages down on a forum thread on archive.org? That's something those millenials have time for. Hell yes I'm willing to pay to not waste that kind of time.

    6. Re:What does GOG stand for? by Darinbob · · Score: 1

      Yes, I've used it for that purpose. Though I tend to go for the $2.50 titles for things that tend to grind the DVD a lot while trying to install a game.

    7. Re:What does GOG stand for? by Anonymous Coward · · Score: 0, Flamebait

      Newsflash: Being a certain age does not magically cause all people to do things the way you would.

      I'm probably older than you are, and I've bought plenty of old games from GOG. Because shockingly, paying six bucks to download a new legit copy of Sam & Max Hit The Road is - even for a lot of us old-timers - a more attractive option than digging through all your old crap in storage to find a CD-ROM that you may or may not still have.

    8. Re:What does GOG stand for? by Anonymous Coward · · Score: 0

      Good old games.

      Though I do wonder if there's some relation to Gog and Magog sometimes....

    9. Re:What does GOG stand for? by Anonymous Coward · · Score: 0

      Can you elaborate on the exploitative affiliate program? Sounds interesting.

    10. Re:What does GOG stand for? by Anonymous Coward · · Score: 0

      And when you find that CD-Rom you have to figure out where the hell to get that updates/patches (sometimes incremental so you need ALL of them), because the publisher not longer exists. And then you have to figure out the install order of the updates/patches, because (as some of you will remember) some patches have no nubering, or an numbering that is not in an logical order. And after that you have to figure out how to tweak game parameters (if any available - otherwise you have to tweak .ini files or game code) to let the game run acceptable (and in an acceptable resolution if possible) on newer operating systems..... After you have taken care of that game protection that needs your CD/Floppy/booklet code every time you want to play it, and your newer system does not have an floppy, and that booklet is stored "somewhere" years ago...

      GoG has taken care of all those things, so why jump trough hoops if you can buy an working and patched up-to-date game that is DRM-free also?

    11. Re:What does GOG stand for? by geminidomino · · Score: 1

      Magog is an unofficial search engine for the gog.com catalog.

  7. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0, Insightful

    Yep. With the release of this unneeded and unwanted crap launcher bullshit, gog.com has now lost me as a customer.

    Time to find another ethical place to buy my games.

  8. GOG = Good Old Games (Originally) by Daetrin · · Score: 1

    It was an acronym at first. However after they started releasing newer games (first among those being their own "Witcher" games) they stopped using the old name and just go by "GOG" or "GOG.com" now.

    --
    This Space Intentionally Left Blank
  9. Re:Watch this mutate into actual DRM by Sowelu · · Score: 1

    Did you somehow miss this part of the summary? "an entirely optional launcher"

  10. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    What's "unethical" about it?

  11. Re:Watch this mutate into actual DRM by Donaithnen · · Score: 2

    Really? You're upset that they're releasing an _optional_ tool? If they were dropping the ability to download DRM-free installers for the games and forcing you to use the the launcher instead then i would be upset too. But that's not what's happening at all, so i'm confused as to why you're in such a bother.

  12. Give it a whirl by RyoShin · · Score: 1

    While I don't have many games from GOG (I have no qualms with Steam and a huge backlog already), this could be worthwhile, especially if they beat out Origin and UPlay in the quality department. Doubly so if they can match Steam Sales. I put my name in for a beta invite and hope it goes well.

    I can't find it in the announcement, but I read somewhere else that part of GOG Galaxy will be downloading the installers for games to your computer, so you can install them outside Galaxy or if the service ever terminates.

    1. Re:Give it a whirl by Trunklebob · · Score: 1

      I haven't received my invite yet so I can't comment on the Galaxy experience, but I can tell you sales are certainly not a problem. If you ever pay the asking price on GOG, you have no patience, they have a minimum of one sale a week. The sales are frequently every game in a series, or every game from a publisher, and I've saved as much as 85% off the normal price.

      What's also nice is that if they do a sale like save 10% if you buy this game, 45% if you buy the whole series type of sale, and you already own some of the games, you still get the full discount for completing the set.

    2. Re:Give it a whirl by RyoShin · · Score: 1

      Oh ho, didn't know about the whole series thing, thanks! That's nice, as I've bought base games on Steam while they were on sale and later wanted the DLC, and it was as cheap to buy the base+DLC/GoTY Edition as it was just the DLC. Always a small annoyance of mine.

    3. Re:Give it a whirl by Trunklebob · · Score: 1

      Forgot to mention that once every so often (maybe yearly?) I'll log in and have a free game in my account.

    4. Re:Give it a whirl by Anonymous Coward · · Score: 2, Insightful

      especially if they beat out Origin and UPlay in the quality department.

      My dog left something on the lawn this morning which beats Origin and UPlay in the quality department.

  13. i've managed to resist Steam. by Anonymous Coward · · Score: 0

    There are plenty of games even without steam. Many titles aren't possible, but there are a shitload of them, so there are plenty of good ones that aren't online, online activation or other bollocks DRM.

    1. Re:i've managed to resist Steam. by Darinbob · · Score: 1

      I did for awhile. Then I went and bought a physical copy of a game, from a series that never had DRM or even really serious copy protection, only to find out when it showed up in the mail that it required Steam...

      Since then I've gotten a few more. Usually when there's a really cheap summer sale and the price is low enough that the DRM is ok, because $3 for a game that is only "rented" and with forced upgrades seems a reasonable price.

      In particular, Portal and especially Portal 2 are worth selling a pound of your soul. Skip Half Life 2 though, it will only destroy your fond nostalgia for Half Life 1.

      I did pay full price for Wasteland 2 on Steam, pre-release. But I was foolishly thinking that it was not available on GOG.com, and maybe I was drinking a bit too. I still kick myself over that. There's no DRM for Wasteland 2 at least, but any patches have to come through Steam.

      I have some games I would like to return, or at least give away for free, but I'm stuck with them. Oh well. (lego harry potter, someone said it was fun, but I can't figure it out, it's like it's designed for a minimum of 2 players and a console controller)

      The older DOS games and many of the indie games are all on GOG anyway, usually for the same sales price as each other. So the line that Steam has the best sales and is the best supporter of indie is just wrong.

    2. Re:i've managed to resist Steam. by Anonymous Coward · · Score: 0

      You do realize that not all Steam games have DRM, right? Everybody complains about Steam and their DRM policy but very few know what's that policy. In essence, DRM is up to the game publisher. They offer a facility in case you want to add DRM to your game, but in the end the developers/publishers are the people who make the call.

  14. Re:Watch this mutate into actual DRM by drinkypoo · · Score: 4, Insightful

    They can drop the 'optional' part at any time without warning.

    If you care, then make sure to save the installers for posterity. If they ever do institute DRM, which I doubt will happen but hey whatever, you'll still have the DRM-free installers.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Re:Watch this mutate into actual DRM by Donaithnen · · Score: 1

    And any other company could stop providing whatever it is you want at any time without warning as well. I'm not sure how switching from one company that could potentially screw you over (but isn't doing so right now and promises they won't in the future) to another company that could potentially screw you over (but isn't doing so right now and promises they won't in the future) is going to accomplish anything.

  16. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    Well, by all means let's base our decisions on what someone is technically capable of doing and not what past behavior suggests they're likely to do.

  17. The appeal of GoG for me by Anonymous Coward · · Score: 0

    Other than the lack of DRM, is that pretty much everything on there is good.

    I've said before, GoG is like walking through a well curated museum, steam is like walking past an open sewer. As long as they don't succumb to the tide of community greenlight, paid early access, open beta indie crap that clogs up steam, they can do what they like.

    1. Re:The appeal of GoG for me by damnbunni · · Score: 3, Funny

      There are some serious stinkers on GOG.

      Daikatana, for instance.

      Someone actually put forth the effort to repackage Daikatana.

      Some men just want to watch the world burn.

    2. Re:The appeal of GoG for me by Khyber · · Score: 1

      Daikatana needed repackaging?

      Seems to work fine over here, Windows 7, original install CD.

      What got fucked up that it needed a repackage (besides the entire game being a nerfed piece of shit?)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:The appeal of GoG for me by jones_supa · · Score: 1

      There are some serious stinkers on GOG.

      Daikatana, for instance.

      Daikatana seems to be the "Ribbon interface" of games. It's the game everyone has learned to whine about, but in reality there is not anything terribly bad about it.

      Daikatana has overly bad reputation. SiN has overly good reputation. They both are on the same line. Not best shooters on the planet, but still quite nice snacks. There are waaay worse games than those.

    4. Re:The appeal of GoG for me by Anonymous Coward · · Score: 0

      Many GOG games no longer work on modern PCs. The higher resolution displays cause problems, 64 bit arch causes problems, color depth causes problems, running in a window causes problems, it's a bloody mess.

      GOG is a great idea for selling games people throw away, but they really need to address the lack of support for today's PCs. Just look at the lack of answers for broken games plaguing their forums, users helping users with blind suggestions, and not one fucking word from the developers, the platform holders or repackagers.

    5. Re:The appeal of GoG for me by TheRaven64 · · Score: 1

      The main fail with Diakatana was expectation management. Prior to launch it had so much hype about how it would totally redefine gaming. And then they released a game that was... okay. Not particularly good, not particularly bad, and with a few issues that, if fixed, could have made it much better.

      --
      I am TheRaven on Soylent News
    6. Re:The appeal of GoG for me by jones_supa · · Score: 1

      Even those issues have mostly been fixed in subsequent patches.

  18. Re:Watch this mutate into actual DRM by Darinbob · · Score: 1

    You don't have to use the launcher. Even with Steam you don't need their crappy launcher (you can't use the launcher for things like Skyrim if you want to use the script extender).

  19. Re:Watch this mutate into actual DRM by Darinbob · · Score: 1

    True, GOG can't retroactively add DRM to games you already have purchased and downloaded.

  20. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    But they could issue an update through their new updater launcher which adds DRM. The launcher will become an artificial requirement because they won't want to provide support for people not using it.

    The release of this software makes me question GOG for the first time.

  21. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    Yeah, you only got stabbed. Be thankful that you didn't get shot.

  22. Shades of the LotR movies here... by Shadow+of+Eternity · · Score: 3, Funny

    "The DRM passed to Gabe, who had this one chance to destroy evil forever, but the hearts of men are easily corrupted. And the power of DRM has a will of its own. It betrayed Gabe, to the death of consumer rights. And some things that should not have been forgotten were lost. History became legend. Legend became myth. And from the year two thousand and three, consumer freedoms passed on only to GoG. Until, when chance came, DRM ensnared a new bearer. DRM came to the creators of GoG, who took it and swore it would be optional, and but as with all others it will inevitably consume them. DRM will give to GoG unnatural power over consumers. For as long as they hold such power it will poison their minds; and in the gloom of an admin's cave, it waits. Darkness creeps back into the filefolders of the world. Rumor grows of a shadow in the C:\, whispers of a nameless fear, and one day DRM will perceive: Its time has now come. "

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:Shades of the LotR movies here... by mjwx · · Score: 1

      Rumor grows of a shadow in the C:\, "

      What gamer in their right mind installs their games on their system drive.

      Doubly so for their SteamApps folder. I don't want to have to re-download 100 odd GB of games when windows goes tits up.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Shades of the LotR movies here... by Nemyst · · Score: 1

      You can drop the LoTR though because there's no DRM here. Galaxy still installs and executes DRM-free games, so you can uninstall it at any point and the games will function. What Galaxy provides is value-added features like CrossPlay, automatic updates, etc.

    3. Re:Shades of the LotR movies here... by Shadow+of+Eternity · · Score: 1

      You realise that's how Steam started out, right?

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:Shades of the LotR movies here... by black3d · · Score: 2

      Not really. When Steam first started, it had their Half-Life branch of games on it. It's disingenuous to say that because Half-Life was an existing offline game, so naturally remained DRM-free even once you activated your serial number on Steam, that Steam was trying to be a DRM-free platform. Steam always was, and still is, incidentally DRM-free in many cases, where publishers don't choose to implement Valve's (or their own) DRM. There's many games you can just copy the folder out and keep playing without firing up Steam. Comparing it to GoG who's entire selling point from day-1 has been the fact that all their titles are, and always will remain, DRM-free, is a miss.

      And besides, half those games which were available did actually have DRM, Let me qualify that - there were a slew of multiplayer-only GoldSrc mods (eg, Counterstrike, Ricochet, Deathmatch Classic, etc) which while you could play on local LAN, still required your active WON ID (or now, Steam ID) in order to play even on private online servers. Steam was needed to play CS 1.6 beta as it didn't support WON.

      Steam never tried to be specifically DRM-free. Both had DRM-Free games when they started. Both still do. GoG however, unlike Steam, only has and will only ever sell DRM-free games.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    5. Re:Shades of the LotR movies here... by Anonymous Coward · · Score: 0

      Then don't let Windows go tits up.
      I generally assume that many programs that get installed in Microsoft Windows, including those that get installed using Steam, store info in the registry, and the easiest and most sensible approach is to simply re-install the programs after the operating system gets installed.

      If I wipe my C:, I don't want a bunch of half-working programs installed on D:, which take up space but won't work properly because they haven't been installed right. D: can be used for data. C: is for programs that can go "bye bye" at a moment's notice.

      (At least, that's how I did things not-so-long ago. More recently, nearly all data that is worth saving gets stored on a NAS. Other data is simply stuff that I've been too lazy to properly copy to the NAS, and is in a specific location. Someday I'll just make writing to the NAS easier. So I just back up that location, if I want to, and wipe the drive, painlessly.)

      Fortunately, Steam provides a way to make the re-installation process less painful, by choosing the game, Properties, Local Files, Backup Game Files...
      or, a Steam Support page has a reference to "Backing up all of your games:". I also don't want to have to re-download 100+ GB of games, so I plan to just take advantage of features that are readily available to me.

  23. Daikatana for GBC by tepples · · Score: 1

    The Game Boy Color version of Daikatana actually didn't suck. So perhaps what they needed to do was repackage the GBC game and wrap it up in one of those newfangled hi-res emulators that replaces each of the game's 8x8 pixel tiles with a redrawn high-res 32x32 pixel tile. (See "HiSMS".) This would blow the game up to a 640x576 window.

    1. Re:Daikatana for GBC by Khyber · · Score: 1

      Bah, you had to mention tiles and tile sizes. Now I'm looking back at this project I abandoned because I couldn't find a pixel artist to help me get tiles and avatars made (I was able to fix the engines inherent timing/movement problems,) and still kicking myself.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  24. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    And that analogy makes sense how?

  25. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    Except no one got stabbed, not even metaphorically.

  26. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 1

    And you can always keep the original installers on an external hard drive that only gets plugged in when you want to install the game. They "flick the switch", you say "fuck off", uninstall their shite, and go back to playing the game how it was meant to played.

    I think your tinfoil hat is on too tight, it's giving you comprehension problems.

  27. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    Ehh.. you know most of the games on G.O.G. will never get an update anymore do you?
    On top of that - all updates go in your game library, that can be downloaded straight without any "updater" in sight..

    And - to be honest - I do not expect they would make that 90 degrees U-turn. DRM-free is one of the fundamentals that people buy on G.O.G. for. If they introduce DRM for all their games they are not only facing an complete outrage from their consumers (the Steam payed-mods debacle would be an minor hickup in comparisation), but it could finish them completely. Why should people buy anything from G.O.G. anymore? They would not have any advantage any more over other platforms like Steam.

  28. Re:Watch this mutate into actual DRM by jones_supa · · Score: 1

    But they could issue an update through their new updater launcher which adds DRM.

    One of their core ideologies is to be DRM-free. Breaking that promise would upset a lot of customers, so it's unlikely that they are going to do it.

  29. This is great by A+Friendly+Troll · · Score: 1

    I've been avoiding GOG for purchases simply because their downloader was/is horrible. I had a Witcher update that required me to download the entire game install all over again in multiple installer files. No proper launcher, no proper game library, just a mess.

    Maybe it's time to look into GOG again.

    1. Re:This is great by Kohlrabi82 · · Score: 1

      One insane "feature" of GOG is that you get game updates for Linux only by downloading the whole installer again, while the other two platforms get incremental patches*. I really hope that GOG Galaxy fixes that, I'm fed up with constantly redownloading Wasteland 2 and Pillars of Eternity.

      * yes, I know there are fan-made incremental patches for Linux, but this really should be a core functionality in GOG itself.

    2. Re:This is great by TheRaven64 · · Score: 1

      One insane "feature" of GOG is that you get game updates for Linux only by downloading the whole installer again, while the other two platforms get incremental patches*

      Do they? I've had to download complete games for both Windows and Mac for the updates. As long as they keep both, I'm happy. I'd hate to go back to the era of installing a game and then having to install all of the updates. With the speed of Internet connections now, even a 10-20GB download is not really a bottleneck for enjoyment.

      --
      I am TheRaven on Soylent News
    3. Re:This is great by drinkypoo · · Score: 1

      With the speed of Internet connections now, even a 10-20GB download is not really a bottleneck for enjoyment.

      Speak for yourself, I have 6/1. It's okay when downloads support resume properly, but a lot of the time that fails. Even Steam used to get it wrong regularly, but they seem to have it pretty well-nailed down now. uplay, on the other hand, totally doesn't. Not sure about Origin.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:This is great by jp10558 · · Score: 1

      Depends, 20GB would take me 2-4 days to download... I wouldn't care after 4 days, I'd have done something else...

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  30. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    *crackle* Dispatching cleanup module. *crackle*

  31. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    But they could issue an update through their new updater launcher which adds DRM.

    Thus eliminating the main reason why people would want to use their service over Steam in the first place ?

  32. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    Not true - it's simple enough to add an entry to Steam to launch Skyrim with SKSE.

  33. Re:Watch this mutate into actual DRM by drinkypoo · · Score: 1

    And - to be honest - I do not expect they would make that 90 degrees U-turn.

    That's pretty hard to do, unless you're driving on a hypercube.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. Re:Watch this mutate into actual DRM by geminidomino · · Score: 1

    DRM-free is one of the fundamentals that people buy on G.O.G. for.

    To play devil's advocate, so was the absence of regional pricing, and yeah, when they went back on that, there was a hell of a shitstorm.

  35. Re:Watch this mutate into actual DRM by Anonymous Coward · · Score: 0

    To play devil's advocate, so was the absence of regional pricing, and yeah, when they went back on that, there was a hell of a shitstorm.

    More accurately, it was the absence of regional prices higher than the US ones (such as the 1 Dollar = 1 Euro conversion commonly found on Steam and other sites). Cheaper regional prices make sense in countries where not enough people could afford regularly spending $60 on a video game, and most of them would just pirate it instead.

  36. Geez... by geminidomino · · Score: 1

    They *still* haven't implemented compressed downloads. During the Alpha, that was understandable, but come on now.

  37. like many geeks by Anonymous Coward · · Score: 0

    Like many humans, I like air. Like many pizzas, I go in your oven.