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18 Years On, Ultima Online Is Still Going

An anonymous reader writes: Ultima Online was released in September, 1997. It was the game that popularized graphical MMOs, and somehow, it's still running. Rock, Paper, Shotgun took a dive into the game to see how much it's changed, and who still plays it. As the community has shrunk, it's become increasingly tight-knit, and giving up the game now means giving up a social circle for many players. Even though newer MMOs have eclipsed the game's functionality, UO has a dedication to the full adventuring experience that later games haven't replicated. From the article: "While initially I couldn't understand the appeal of Ultima, when I decided to shake off the limitations of an early level character and simply explore for myself, I found a game world with a lot to offer. Player created civilizations, unique monsters, and the sheer mystery of the world combine to keep this ancient MMO compelling. For all the ways in which the genre has improved, Ultima Online remains one of just a few MMOs that let you live an alternative life. That feeling of ownership ... combined with the diversity on offer, keeps players coming back day after day."

75 comments

  1. Does Ultima Online help with burnout? by Anonymous Coward · · Score: 1

    Do playing games like Ultima Online help with avoiding or treating the burnout that some programmers face due to the stresses of their jobs?

    Today I read about the harrowing experience of one programmer. He wrote that

    I'm currently in a state where I litterally just can't write code. At all. I get dizzy, headaches, I've even cried a few times just at the sight of my text editor.

    and

    A little over a month ago, only 3 years into the project, I blew up. One day I woke up, sat in front of my computer and broke up in tears. Called the boss to tell him I couldn't work for a few days. To this day I still can't code. I'm not even sure I will ever be able to code again either. For now I'm looking at applying for Walmart for an undetermined amount of time.

    I know he is probably not alone. So when a programmer is in a similar situation, will playing an online game like Ultima Online help at all? Will it provide an escape and a way to relieve some of the stresses and burdens that have built up? Is participating in a MOOC a better idea?

    1. Re:Does Ultima Online help with burnout? by aaaaaaargh! · · Score: 4, Insightful

      No to all of your questions. Better go skydiving or crocodile hunting instead.

    2. Re:Does Ultima Online help with burnout? by Anonymous Coward · · Score: 0

      No, playing a game isn't going to fix a brain injury severe enough that someone can't do complex work anymore, though it might distract from the problem. People lose it, it's an unfortunate fact of life.

    3. Re:Does Ultima Online help with burnout? by qpqp · · Score: 2

      Taking acid works too.

    4. Re:Does Ultima Online help with burnout? by CODiNE · · Score: 1

      For me, what helps is messing around with "side projects" that are not perhaps officially sanctioned, but are tangentially related to my job. You'll want to be careful with these, some bosses may not appreciate it, but perhaps it's not programming that's the problem but the company you're working for...

      So for example, hacking into our software to expose security flaws. Spent a day screwing around and turning a "theoretical" problem into a real one and upping the priority of security in general.

      Reading up on SQL... on a paper book, out in the sun by a pool.

      Setting up a testing framework and getting coverage up from 0%. (Sad I know)

      Refactoring code that just bugs me.

      Learning about password cracking and *ahem* verifying the suitability of our hashing algorithm.

      Playing with VMs and setting up a proper dev environment.

      Googling around for hacks and cracks for our stuff.

      Okay so most of these are perfectly normal software development tasks, but the trick is, I didn't get permission to do them. They're far enough away from my usual work that I can switch over to them instead when I'm tired of the long haul project that never seems to end.

      It's not making a NES emulator on my spare time or anything, but taking breaks and switching around can keep you from total burnout.

      --
      Cwm, fjord-bank glyphs vext quiz
  2. Custom shards saved that game by PhrostyMcByte · · Score: 4, Informative

    A good shard (UO-speak for a custom server) would have great GMs regularly creating events for their players. I've played through a week-long monster invasion on Minoc, a war between Trinsic and Yew, a murder mystery involving 100+ players, and more custom "dungeon" areas than I can count. The last dungeon I remember was a play on Alice in Wonderland.

    I haven't played UO in about 10 years, but custom shards gave hands down the best MMO experience I've ever seen even compared to current games.

    1. Re:Custom shards saved that game by Anonymous Coward · · Score: 3

      Now why would you assume that she's gay?

  3. Pay to Play? by Anonymous Coward · · Score: 1

    Seriously? This game is still a pay to play kind of game?! The kind of servers needed to run this thing probably cost less than $50 per year. This guy could essentially run this thing in his basement with his home internet, come on now...

    1. Re:Pay to Play? by war4peace · · Score: 1

      Three words, my friend: Sunk Cost Fallacy.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  4. Ultima is for cows. by Anonymous Coward · · Score: 0

    You are all cows. Cows say moo. MOOOOOOO! MOOOOOOOO! Moo say the cows. YOU COWS!!

    1. Re:Ultima is for cows. by Spazmania · · Score: 5, Funny

      One UO Freeshard I play has animal breeding. You can tame and then breed animals to get more powerful pets which you can then use to take down monsters in the dungeons.

      I bred cows all the way to "max." My cows slaughter dragons with ease.

      Breeding cows in UO turns out to be tricky. See, there's a bug: cows and bulls can't breed together, they're considered separate animal types. But all cows are female, so cows can't breed with cows either. You first have to magically transform some of the cows to the male gender before you can breed them. And it takes 20 to 30 generations to breed an animal like cows up to the game's max.

      Thus I refer to my cows as "Daemonic Transgender Inbred Battle Cattle."

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    2. Re: Ultima is for cows. by Anonymous Coward · · Score: 0

      So in other words, you have mad cow... Good thing it's not contagious.

      --sf

    3. Re: Ultima is for cows. by Spazmania · · Score: 1

      Were you not paying attention? I have mad cows. Plural.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  5. Trammel killed Ultima Online by sinij · · Score: 1

    Trammel killed Ultima Online, ever since then the undead husk is trying and failing to metastasize first into EQ, then WoW. How many 3D clients have they aborted? Four? Five?

    Now the same guy who killed UO with UO:R, went to kill off SWG with NG is begging for money on kickstarter to get new pay2win project going - Crofwall.

    1. Re:Trammel killed Ultima Online by oic0 · · Score: 4, Insightful

      UO:R didn't kill it. EA did. It was just time for a sequel, it was getting dated. There was a sequel on the pipeline, but EA bought Origin and axed it in favor of making low budget expansions and milking what was there instead of risking a sequel. I hate EA to this day for that. They killed the beat mmo franchise to ever exist.

    2. Re: Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      The above comment is a perfect example of one camp in the UO community who literally cannot move on: nobody else wants to promote a game that encourages massive griefing, which early UO did. For them, it killed their game--for Age of Conan, and other regurgitations the experiment has shown to be a repeated failure. Latest seems to be 'shards' or some shite.

      All in all? UO was a great game with unique aspects killed by bad leadership at EA, and a creative director who although good at story telling is shit at managing businesses: Richard Garriott. QED his latest please everyone but fail at all attempt, shroud of the avatar.

      *shrug* the market wants WoW, Skyrim/The Witcher. Combing either of these with something like UO would have been an amazing development; too bad it's been strangled for 20 years by idiocy.

    3. Re: Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      My fondest memories of UO are from 1997-98, when basically everything was allowed, PKs and thieves running wild all over the place etc. It was fun and exciting.

      The game went downhill before trammel/felucca. It was however understandable. Most people didn't like beeing killed, looted or stolen from. No happy players no $$$.

      Or perhaps I am just being nostalgic.

    4. Re:Trammel killed Ultima Online by Spazmania · · Score: 2

      Trammel was badly implemented. Involuntary PvP systems don't mix well with non-PvP systems.

      Several Freeshard Trammels which do away with PvP entirely are a blast to play. The uber-pvp freeshards that do away with Trammel also work fine.

      The trick is this: they're really two very different games which attract two very different kinds of player.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    5. Re:Trammel killed Ultima Online by UnknownSoldier · · Score: 1

      Completely disagree with your first statement. I played UO for 4 years (Lake Superior FTW). I lost many friends who quit due to rampant unwanted PK'ing.

      By the time Trammel came out most of us stayed for a little while and then said "Fuck it." The game was already old to us "veterans". New content only delayed saying goodbye.

      Yeah the 3D clients were a complete clusterfuck. They actually shipped more then one 3D client? wow.

      UO Renaissance was like kicking a dead horse. The people who stayed weren't interested in trying new games -- they stayed because of the social aspect.

      I don't know how bad a director / producer Crofwall is. The damage about UO had already been done.

    6. Re:Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      Blah blah blah, Trammel killed the game, it's the Care Bears' fault.

      Nonsense. Post-split, Trammel always had larger populations than Felucca. I'd argue that Trammel is the one thing that actually saved the game.

      I've played all of the Ultima games with the exception of Ultima 8. I got started with Ultima III back in the early 80's, then played IV and V, and then circled back around to play Ultima I and II later on, then played VI and VII. I even played the Ultima Underworld games. When I first heard about UO I was all over it, and ordered my copy of the game for launch day in September of 1997. At first I loved it, and then by the time 1998 rolled came I was done with it. It just wasn't worth the time and effort to play the game and try to build your character up if it meant that you were going to constantly be getting PK'd and ganked. I didn't come back until Renaissance released in 2000, and I stayed until after Stygian Abyss released. Were it not for the Trammel/Felucca split, I (and many others like me) wouldn't have ever come back.

      I think that the thing that ultimately killed the game for me is that it lost it's identity. It still had the sandbox-type world where you could do just about anything, and the community was always great. But when they started cloning in features from other games (elemental damage types and resistances from Diablo II, quests and elves from WoW, etc) they were basically admitting that they had lost their way. In the early game magic weapons/armor had basically 5 tiers of effectiveness, keeping the focus on gameplay and less on stats. Later on it started becoming a stat grind where you needed certain weapons with 100% of damage in one elemental type, and multiple suits of armor with resistances tuned to various situations, and had to grind for stat and power scrolls to up your stat limits in certain skills/attributes. That's when it stopped being as much fun.

    7. Re: Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      OoOoooooOoOOOOoo OoOoOOO oOoO 30 minutes before server downtime was the best oOO OOoooooO OOOoo

    8. Re:Trammel killed Ultima Online by x_t0ken_407 · · Score: 1

      Fucking EA bro. The fuck everything the touch. Another CLASSIC they killed (among others, but this is the one which causes a blood-lusting hatred of EA) is Sim City. STILL waiting on an actual sequel to SC4, smfh

    9. Re:Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      EA hasn't been any good since the days of Archon and M.U.L.E. And that was a long time ago.

    10. Re:Trammel killed Ultima Online by adamstew · · Score: 1

      Evidently Cities: Skylines is quite good. I haven't played it yet, I just bought it during the recent steam sale...but it has overwhelmingly positive user reviews. Might be worth checking out as a spiritual successor to SC4.

    11. Re:Trammel killed Ultima Online by pslytely+psycho · · Score: 1

      It is very good, however it does lack a few things.

      No reason to upgrade power sources as they last forever. Just keep adding more.
      No natural disasters, or riots.

      But overall, it is very well done.

      Had SC5 been good, they would not be enjoying the popularity they currently have.

      --
      Donald Trump, on a crusade to make Nixon look respectable
    12. Re:Trammel killed Ultima Online by chrae · · Score: 1

      What killed it was when they patched the game so that slimes no longer *split when struck*.

      Props to anyone who remembers that. Mad props to anyone who knows what that has to do with me. Oh, and if anyone does remember me from back then.. I'm sorry for looting your house on Atlantic. In hindsight, 18 years later, I can see how I should have asked first. I was just a Borrower and not a thief so if you're still interested in getting your shit back you know I'll get ya the next time, brah! :)

    13. Re:Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      EA got their fingers into OSI long before Ultima Online. Try 1992. Ultima Online was conceived and birthed all under EA's watchful eye. The whole UO 2 thing with Todd McFarlane-inspired monster designs went belly-up for other reasons.

    14. Re: Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      Garriott had practically nothing to do with Ultima Online. Seriously. You can lay the blame for UO's various failures at the feet of others. You can only really blame Garriott for allowing the company to sell out to EA in '92 and for being a "hands off" kind of guy.

      One could also argue that, without EA, UO would never have existed in the first place. A guy like Garriott probably would have prioritized finishing the first Ultima IX concept (that was shelved to move talent to UO) which was the Myst clone version.

    15. Re:Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      Actually it was Age of Shadows that killed UO

      UO:R and specicially the time between Publish 16 and Age of Shadows was the BEST time in UO.
      Thousands of trammies going to felucca to get power scrolls....hundreds of people in dungeons, being able to kill them even tho they dropped no loot was extremely satisfying, as was jumping other guilds bosses, not to mention playing a thief and stealing powerscrolls....and remember, a +20 mage scroll sold for $400 on ebay.....

      Shit Ultima Online and Asherons Call paid my rent for almost 5 years.

      Every MMO since that has sucked balls, with the exception of EVE.....Although I have high hopes for Albion Online

    16. Re:Trammel killed Ultima Online by Anonymous Coward · · Score: 0

      Also....Just before AoS was when the game had its HIGHEST subscription base, after that it had constatly dwarfed....

      And AoS came out in late 2003/early 2004, and there were plenty of other MMO choices.
      AoS is when they made the game item/geared based. Changed loot tables, how monsters worked, etc

      After AoS the game became DEAD.....Before AoS there were hundreds of people all competiting in Felucca (pvp world) in the dungeons for power scrolls....And then, after AoS, the game was EMPTY.

  6. Makes sense by Anonymous Coward · · Score: 1

    I'd never leave Ingress because all the players in my neighborhood are now my friends.

    Besides, once you find a game you like, nothing, not even a really good knock off, is ever really quite the same.

    1. Re:Makes sense by Anonymous Coward · · Score: 1

      Ingress is different. With Ingress, you're playing with real people in real space. The players you go up against are really near you - you're not playing against some asshole you'll never meet that lives halfway across the globe. Not so with MMOs.

      You do kind of build friendships in older MMOs. MMOs that have Looking For Raid systems kind of kill that because you end up running content with random assholes you've never met before and will likely never meet again. You don't build a social system. You don't care about your team mates because you'll never see them again once you complete your raid. It sucks.

      It's the reason why no MMO has ever truly succeeded past WOW and why the really old MMOs like UO and EQ are still managing to putter on: they required you to build a community, while the newer MMOs are things you jump into and then drop a week later when you've exhausted the new content.

    2. Re:Makes sense by Krojack · · Score: 1

      Ingress is different. With Ingress, you're playing with real people in real space.

      This made me giggle. When I played there would so many people cheating in various ways it made me pretty sad and angry. One guy bragged about having 8+ accounts that he played all from his house spoofing. If one got banned he didn't care because he has others and would just power level another one up within a day.

      I quit because of two reasons, Players cheating (on both sides) and Niantic being very disorganized with how it would pick and choose which rules to enforce.

  7. Meh by Anonymous Coward · · Score: 0, Insightful

    It sucked then and it sucks now. MMORPGs didn't really get good until Dark Age of Camelot (with a nod to The Realm for not completely sucking), and my first was GMing for DSO(Dark Sun Online) on the TEN Network.

    1. Re:Meh by mlts · · Score: 1

      I've found that EQ1 is still pretty good... but you have two choices:

      Play on a timelocked server, where there is relatively not that much content... but it winds up grindy.

      Play on a regular server and get your levels and AAs so you can group/raid.

      Timelocked servers have nostalgia value... but it might be too slow and quirky for someone new, and one can wind up hitting a dead-end (can't really solo, no groups), especially when the newness wears off.

      There are also plenty of other MMOs still around. DAoC is still twitching, DDO, Neverwinter, and LOTRO are still going. Rift is still an alternate to WoW (except minus the mini-game of garrisons [1])

      IMHO, what kills MMOs for me are the cash shops. Daybreak does it right -- you can buy gewgaws, pets, mounts, and bags... but other than XP potions, there isn't anything that can affect game play. Rift, on the other hand, I wound up pulling my sub for good (I used to subscribe yearly) because people just hit the shop, and buy a set of raid-tier armor. Rift was great in customization, but the fact that you can toss cash and wind up with all the endgame stuff has put the game into the same category as the junk (IMHO) F2P/P2W "MMOs" found on Android and iOS.

      [1]: Oddly enough, the garrison mini-game is one of the nice things about WoW. Cycle missions on alts in the morning, cycle missions later on, and they wind up at a point where they can still run the circus of LFRs, if not normals.

    2. Re:Meh by qpqp · · Score: 1

      There are also plenty of other MMOs still around.

      Yeah, try Darkfall.

    3. Re:Meh by Anonymous Coward · · Score: 0

      Darkfall?

      Google "darkfall exploit" or "darkfall dupe" first thing. Then, there are the devs who have, in the past, told people who pointed out issues about exploits, "you are not hardcore enough to play this." Darkfall Unholy Wars doesn't seem to be doing much better.

      If I want to hang on the border of a town and gank newbs with a tankmage in bone armor, I'll find a classic pre-Trammel UO shard.

      If I want a PvP challenge, I'll go to EVE which is where the big boys play. You have to be smart there, but it is doable.

  8. MMORPGs aren't any of those things anymore by Schezar · · Score: 1

    Massively Multiplayer
    Online
    Role Playing Game

    That's the initialism (it's not an acronym unless you pronounce it like a word.. Mumorpuguh?). But those words aren't what we should be talking about. The magic is in MASSIVE gaming experiences. MMOs fell far short of being anything more than the logical extension of MUDs and their kin. We keep building out and optimizing in a line forward from those expectations.

    At the same time, that polish means we increasingly cast off the quirky, unique, or memorable experiences that the older MMOs did provide (even if they did so mostly by accident).

    Here's a lecture from some years ago on the subject:
    https://www.youtube.com/watch?...

    I still stand by everything I said then.

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:MMORPGs aren't any of those things anymore by Anonymous Coward · · Score: 0

      Can't watch the video, but I'll just say this:

      At the same time, that polish means we increasingly cast off the quirky, unique, or memorable experiences that the older MMOs did provide (even if they did so mostly by accident).

      There's a reason that WOW is the only what I'm going to call "AAA" MMO. No MMO since has come close to its subscriber numbers. WOW peaked at 12 million subscribers and the closest competition can't even peak at a tenth of that. (So by "AAA" I mean active player counts in the millions rather than in the hundreds of thousands.)

      What we're seeing is MMO elements leaking into other genres rather than MMOs taking in new players. Similar to the way RPG elements have made it into FPSes and other genres, we're starting to see MMO elements make it into other genres. The future of MMOs isn't going to be the "traditional" MMORPG - it's going to be things that "aren't" MMOs but have persistent world elements anyway.

      Pre-WOW MMOs built communities and so it's no surprise to me that the likes of EQ and UO are still puttering along. (And then there's EVE, another pre-WOW MMO that's still going strong. Still can't hold a candle to WOW in subscriber numbers, but nowhere near dead.) Post WOW, everyone's trying to "clone" WOW and they're failing to build communities which ultimately leads to them failing and closing down.

      All hail WOW - the first, last, and only "AAA" MMORPG.

    2. Re:MMORPGs aren't any of those things anymore by Anonymous Coward · · Score: 0

      that means candy crush and farmville are the only AAA multi-platform games? retarded logic.

    3. Re:MMORPGs aren't any of those things anymore by Krojack · · Score: 1

      Can't watch the video, but I'll just say this:

      At the same time, that polish means we increasingly cast off the quirky, unique, or memorable experiences that the older MMOs did provide (even if they did so mostly by accident).

      There's a reason that WOW is the only what I'm going to call "AAA" MMO. No MMO since has come close to its subscriber numbers. WOW peaked at 12 million subscribers and the closest competition can't even peak at a tenth of that. (So by "AAA" I mean active player counts in the millions rather than in the hundreds of thousands.)

      WoW is still top mainly because with ever new MMORPG launch, players expect it to be as smooth and refined as WoW. This will NEVER happen. WoW has had 10 years to fine tune everything from character control to server stability. When new games launch and people can't login at all within the first 1-2 weeks they tend to give up and move on calling the game a POS.

      Oh and one other MAJOR factor that keeps WoW so strong, the game's ability to allow custom addons. That and Blizzards openness with allowing websites to use game images and even go as far as connect to the battle.net API to pull so much character, guild and item data and display it on your own web sites without having to pay Blizzard.

      In my opinion, one of the best games out there now is Final Fantasy XIV: ARR. Game is smooth, lots of options, amazing graphics. I just wish more of my other online buddies would play.

    4. Re:MMORPGs aren't any of those things anymore by Anonymous Coward · · Score: 0

      In my opinion, one of the best games out there now is Final Fantasy XIV: ARR. Game is smooth, lots of options, amazing graphics. I just wish more of my other online buddies would play.

      AHAHAHAHAHAHA, NO .

      FFXIV 1.0 was an interesting game. It was also flawed, released too soon, and buggy. But it was interesting.

      The new version stripped out all the neat things (ability to create your own classes, define your own stat build, ability to play solely as a crafter/gatherer) and just turned it into an anime WOW clone.

      The new game isn't worth anyone's time. It's sad to think of what might have been if Square Enix had allowed the guy who created 1.0 time to finish it. We might have had a truly new MMO experience instead of a lousy WOW-clone whose sole selling point is that it has console ports.

    5. Re:MMORPGs aren't any of those things anymore by Maxo-Texas · · Score: 2

      Tried wow. it felt like everquest in "easy" mode. I could see why it would appeal to many.

      Everquest had a sense of wonder I will never feel again. Nothing was documented. Gm's showed up personally to give you your second name or marry characters. It was extremely hard and was a lifestyle. You had to play 40+ hours a week to keep up.

      You could lose everything and be badly hurt. You needed other people to survive. The 72 person raids demanded huge political guilds with massive logistics,strategy and tactical skills. We won't see 72 person content again.

      It's sort of like DND vs all the other systems that came later. They were more polished and had some great ideas. But there was something primal in DND that I never found elsewhere.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  9. Re:Game of War: Fire Age is way better by Anonymous Coward · · Score: 0

    Haha, good trolling!

  10. Re:Game of War: Fire Age is way better by pla · · Score: 2

    Here, let me quote TFS to you:

    "I found a game world with a lot to offer. Player created civilizations, unique monsters, and the sheer mystery of the world combine to keep this ancient MMO compelling. For all the ways in which the genre has improved, Ultima Online remains one of just a few MMOs that let you live an alternative life. That feeling of ownership ... combined with the diversity on offer, keeps players coming back day after day."

    Does that help, or should someone post an mp3 of themselves reading it for you?

  11. Diablo I & II by suso · · Score: 0

    What's amazing to me is that Diablo I & II (1996 and 2000 respectively) still are selling at $20 (half retail game prices) in places like Target, Gamestop and they are apparently still selling according to employees. I mean they are great games, but obviously they have an unprecedented staying power in the game industry that no other game has had.

    1. Re:Diablo I & II by Anonymous Coward · · Score: 1

      "but obviously they have an unprecedented staying power in the game industry that no other game has had."

      Because they were well made, diablo 1+2 were made back before the AAA cash in or "make every game a movie" like call of duty 4 modern warfare took off into full swing.

    2. Re:Diablo I & II by Anonymous Coward · · Score: 0

      I see someone forgot the FMV game craze. Tsk.

    3. Re:Diablo I & II by allcoolnameswheretak · · Score: 1

      It was great at the time, but I could never really go back to D1 after playing through D2. It's maddening that there is no "run" button.

  12. Obligatory Sluggy Freelance MMO reference by Spazmania · · Score: 1
    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  13. No, it won't by Okian+Warrior · · Score: 4, Interesting

    The problem arises when you make bad associations over the years.

    Your brain is an association engine - it silently catalogs all the feelings you get when doing something, and uses this information for prediction in the planning [brain] section.

    Over the years, you've built up associations between programming and discomfort in various forms. Now, when you consider going to do some program, your brain automatically recalls all the pain and discomfort that this brings.

    The planning section uses the risk/reward equation, and there's usually other values to consider. Normally, the "value" you get from programming is enough to outweigh the discomfort you get. You get rewards for doing it, like interacting with people, figuring out problems, and so on. Getting money is more of an intellectual reward - there's no "feeling" associated with money per-se. (Unless you're Scrooge McDuck and feel joy over just having money. Most people aren't like that.)

    Over time, the negative value of the discomfort has grown, relative to the positive value you get from completing goals, learning new things, or social interactions.

    It's the same as a lathe operator who gets back pain from stooping over all day long. He'll eventually get tired of doing something he once loved, even if he doesn't remember the pain.

    It's *very* difficult to reverse this. You have to build up positive associations, and enough of these to compensate for the negative history.

    You can try adjusting your work environment ergonomically: make it more physically comfortable to type, for instance.

    You can try getting into a new field: switch from web work to microcontrollers, for instance.

    You can try switching to a new environment: shop your resume around, and join a small company with a manager/people you really like.

    You can try rewarding yourself for completing goals: promise yourself a slice of pie if you complete such-and-so task today. (Make sure you realize "this pie is because I completed such-and-so" task while you're eating it.)

    You can try taking a vacation, but that won't fix the underlying problem.

    Good luck!

    1. Re:No, it won't by Anonymous Coward · · Score: 0

      A very insightful comment.

      I have been in the same situation before. I got over it by absolutely minimizing the amount of code I wrote for six months, and laid back -- I understand this is not a possibility for everyone, but instead of programming myself I spent much time supervising and teaching a friend of mine who wanted to learn.

      After that, I got a good job as a lead developer, again software. However, it only took six to nine months for me to burn again, while the team was excellent, I still wound up drinking much more than I wanted to even on weekdays etc.

      Then I laid back for another six months.

      After that, I figured I won't take ANY job that won't be healthy for me. Now I am sitting in a deep underground garage, doing very interesting and challenging embedded research and development -- I have close to zero previous knowledge of hardware, so this is very mentally stimulating and fun. I am energized after workdays, and don't feel like I hate the world when going to work.

      P.S. The friend found good work in one and a half years since we started to create simple rotating graphical elements in many languages. We took that approach because it's fun and utilizes much of what you need in the end.

    2. Re: No, it won't by Anonymous Coward · · Score: 0

      All too common during coding. You see things no one should ever have to see... Global variables... Even go to statements that haunt your dreams at night. Sometimes just the sound of a can of coke opening gives you flashbacks of a desk covered in Mountain Dew cans. You lie awake at night thinking of all the friends you lost to H1Bs.

      Coding is hell, man. Just hell.

  14. UO, EQ, WoW and now by Dieselsauce · · Score: 1

    UO was the best mmorpg until EQ came out. EQ was the best mmorpg until WoW came out. WoW has been the best mmorpg ever since. Even though I never played it I know that SWTOR also received much love and is right up there with these 3. We won't see a mmorpg to beat WoW until someone launches an MMORPG on the VR platform. This is especially true for anyone that played some combination of the aforementioned 4 MMORPGs. The nostalgia of each of these games in their time will never be beaten by another MMORPG on the desktop platform - only with new technology will these legends be overcome and a new king take the throne.

    1. Re:UO, EQ, WoW and now by darkwing_bmf · · Score: 2

      The main problem I think is, there's only so many times you can take parcel x to somedude y in the next zone and have it feel like a new and interesting experience. I agree that it would take something like VR to make it fresh again. What I don't understand though is why so many MMOs follow the exact same formula instead of trying something unique.

    2. Re:UO, EQ, WoW and now by qpqp · · Score: 1

      What I don't understand though is why so many MMOs follow the exact same formula instead of trying something unique.

      Full PvP, sandbox MMORPG with FPS-like gameplay (instead of selecting a target and clicking some OP ability): Darkfall

    3. Re:UO, EQ, WoW and now by UnknownSoldier · · Score: 1

      You keep using this word "best". It doesn't mean what you think it means.

      > UO was the most popular mmorpg until EQ came out. EQ was the most popular mmorpg until WoW came out. WoW has been the most popular mmorpg ever since.

      FTFY.

      Your logic is akin to McDonalds being the best simply because they are the most popular.

      Quality != Quantity.

    4. Re:UO, EQ, WoW and now by tsotha · · Score: 1

      This. I've played several MMOs now, and I find WoW dreadfully boring compared to EVE. WoW has a lot of players because it's simple, but that simplicity turns it into a grind.

    5. Re:UO, EQ, WoW and now by UnknownSoldier · · Score: 1

      That seems to the common definition of (MMO) RPGS today -- synonymous with grind fest. :-(

      Whether it be good games like Path of Exile or bad games like Defiance, Destiny, Diablo 3, Warframe, and toys like WoW -- these games all disrespect the player's time.

  15. I quit a long time ago. by Anonymous Coward · · Score: 0

    Fuck Darwin.

  16. It had a few issues at first... by Anonymous Coward · · Score: 0

    I still remember this interaction in UO, shortly after it came out. It was the most fun I ever had with the game:

    Upon walking into a cave where another player was already present:
    Me: "Seen any monsters?"
    Other Player: "Nope."

    Those were the good ol' days.

  17. Meridian 59 was the first MMO I remember by NotDrWho · · Score: 1

    I wonder if there is still someone out there running the world's last Meridian 59 server.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
    1. Re:Meridian 59 was the first MMO I remember by qpqp · · Score: 1

      Yeah, and you can play for free too: good times

    2. Re:Meridian 59 was the first MMO I remember by Daenks · · Score: 1

      The Open Meridian Project is going strong with 40 or so people logging in per day. Check us out at http://openmeridian.org/ we have a new 3d client in the works, and all kinds of fun. There is also the official legacy servers (also open source, we are a fork) at http://meridian59.com/

      --
      Meridian 59. EPIC WIN. http://openmeridian.org
  18. Ultima Online is still going... by DerekLyons · · Score: 1

    because it's still wildly popular in Japan. The US shards are, as the author notes, virtually complete ghost towns. I recently went back for a month, and other than banksitters in Luna or house collapses I'd literally go days without seeing another player.

  19. UO Not Just a Fighting MMO by HannethCom · · Score: 1

    For all its faults, UO is one of the few, maybe only MMO that you don't have to slaughter everything, to progress. It is also the rare game you can design your own house. There was The Sims Online, but that is gone now.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    1. Re:UO Not Just a Fighting MMO by Greyfox · · Score: 1

      I had to punch an AWFUL lot of deer to progress, back in the day. That was before Trammel or any of EA's WoW-Style gear grind nonsense. I did manage to get a mage to GM mage/GM Scribe and was at different times exalted and notorious. I probably still have a couple of shots around somewhere of the ol' guy. Made bank selling filled spellbooks, recall scrolls and rune bags to people. I had runes to damn near everywhere. That was another thing that was pretty unique to UO -- you could make a rune to damn near anywhere. And despite this, the world still felt HUGE!

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:UO Not Just a Fighting MMO by Anonymous Coward · · Score: 0

      As I understand it, both Star Wars Galaxies and Final Fantasy XIV made it possible to play solely as a crafter.

      Then both of them went through an NGE process to "improve the experience" and stripped that part of the game out, making it so that the core of the game was killing monsters for XP.

      So, yeah, MMOs seem to be going backwards as time goes on. They're no longer about playing in an open world with many other players where you can actually change and build things, they're now about killing monsters in carefully defined areas to maybe get a drop from the Skinner box. WOW's success was the death of the MMO industry - the managers running the game studios want to be "the next WOW" so they won't let anything truly new survive and find its own place.

  20. Re:Game of War: Fire Age is way better by The_Rook · · Score: 2

    tell that to all the people who play nethack.

    --
    when religion is no longer the opiate of the masses, governments will resort to real opiates.
  21. There will never be another like UO... by Anonymous Coward · · Score: 0

    There will never be another like UO for this reason, the majority of the players couldn't handle what UO is, a true RPG. You make a character, the rest is up to you. Your not a hero, your a person in a fantasy world. Want to gain strength, chop trees... for hours. Like a person. Not gain a skill point by collecting ten of something. No gifts, no shortcuts. No pre-determined path of destiny. No quests or guides. Just a dude in a world. God bless UO!!

  22. Uo is drowning in the tides of change by Anonymous Coward · · Score: 0

    Uo has been drowned by the greed of EA's lack of making and keeping quality games quality. The whole system of UO is based on who has the most gold, and best gear. The game lost its flavor long ago, EA has lied for years about it going steam. And I'm sorry to say I would much rather play Solitaire online, because at least you know theres an end to it when it gets dull. Sorry Uoers the game is dead, no bringing it back, especially not with EA at the helm.

  23. Spawn races by Anonymous Coward · · Score: 0

    Aah yes, UO and timing the sell of Fancy Shirts for profit!

    That and standing hidden outside a local competing Tailor's hut and using a targeting bug to shear his captive sheep through the walls.

    Did that for a solid week and financed my own house.

    Good times.