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Planar NAND Development Ends After 26 Years

Lucas123 writes: The non-volatile memory used in thumb drives, SSDs, smartphones and any other mobile device today has at last hit an engineering wall. The major developers of planar NAND this week said now that they've reached 15 or 16 nanometer process technology, they no longer expect to shrink their lithography process any further, as the capacity and economic benefits no longer make sense. Toshiba, which produced the first NAND flash chip in 1989, SanDisk, Intel and Micron said they will turn their engineering efforts to 3D flash trap NAND, 3D resistive RAM and other vertically-stacked non-volatile memories that offer a much longer road map. The manufacturers all said they'll continue to produce planar NAND while developing 3D NAND, which has already doubled previous capacities while also offering two to 10 times the erase-writes of previous non-volatile memories and twice the write performance. Intel and Micron are also producing a 3D NAND, based on floating gate, and a ReRAM that the companies say will increase performance and endurance 1,000 time over planar NAND. Toshiba and SanDisk have come out with a 48-layer 3D NAND that could allow them to produce 400GB microSD cards next year.

109 comments

  1. Re:Computing bottlenecks by K.+S.+Kyosuke · · Score: 1, Funny

    I'm still waiting for the unified address space I was promised twenty years ago... So, yes.

    --
    Ezekiel 23:20
  2. IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 3, Insightful

    Despite these advances, IPhone 7's will still be just 32 or 64GB, with a ridiculous upcharge for the 64GB version...

    1. Re:IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 2, Interesting

      That's nothing compared to the cost of RAM upgrades for the 2014 Mac mini. And you can't even upgrade the damn RAM yourself either, so this makes their "entry-level Mac" extremely expensive unless you agree to buy something with inadequate RAM. And when you need more RAM, you need another computer. That's the complete opposite of being a green company.

    2. Re:IPhone 7 still 32 and 64GB by sremick · · Score: 3, Insightful

      Apple anti-consumer design of their phones has now infected their desktops and laptops as well. Apple has given the middle-finger to 30+ years of standard personal computer design practice. Want to upgrade anything? Buy a whole new computer. Any part breaks? Buy a whole new computer.

      Any single reason they give for it is utter BS. Anyone who buys into it is a gullible blind sheep. I'm sorry, but I've seen too many companies do exactly what Apple says they can't for me to give an ounce of credibility to their pathetic excuses. Computers smaller and thinner than Apple devices, with removable/upgradable components. Epoxied-in batteries, that are made part of the chassis along with they keyboard? Soldered-in RAM and SSD storage in computers twice as thick as other devices I own where the RAM and SSD are removable (and expandable). Keyboard spill = $360 part + tons of labor. At the end of the day, Apple does it for one reason and one reason alone: it gets more of their brainwashed cult of customers to buy more overpriced shiny devices more frequently.

    3. Re:IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 0

      Steve Jobs is dead, so it's a finite supply. Once they're out of reality distortion field, no more iPhones!

    4. Re:IPhone 7 still 32 and 64GB by ShanghaiBill · · Score: 3, Interesting

      Computers smaller and thinner than Apple devices, with removable/upgradable components.

      Could you please provide a link to these mythical devices?

    5. Re:IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 0

      You mean a base model of 16GB with 128MB and 256MB versions with ridiculous upcharges.

    6. Re:IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 0

      http://www.apple.com/shop/mac

    7. Re:IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 2, Insightful

      Apple anti-consumer design of their phones has now infected their desktops and laptops as well.

      I think you mean anti-power user. The average Apple consumer is quite happy with the arrangement.

    8. Re:IPhone 7 still 32 and 64GB by dfghjk · · Score: 1

      Curious this is modded Insightful when it's not even true for iPhone6 models.

    9. Re:IPhone 7 still 32 and 64GB by Khyber · · Score: 1

      Looks plenty true to me. And then we get into Apple's bullshit marketing lies "Seamless design" I can sure as fuck see seams. How was your device even assembled without seams?

      And only a 1080p screen on their latest model when I've got 4K screens the same size in my hand RIGHT NOW.

      iPhone 6:

      16GB
              $199
      64GB
              $299
      128GB
              $399

      iPhone 6 Plus:

      16GB
              $299
      64GB
              $399
      128GB
              $499

      Looks quite true. 500 buck for a device not even as powerful as my laptop, and doesn't even have 1/10th of the storage space.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    10. Re:IPhone 7 still 32 and 64GB by laffer1 · · Score: 2

      You're not even accounting for the fact it's slower than the 2012 Mac Mini quad core. The cut CPU performance significantly with the new model and then made it non upgradable to boot.

      After test driving several Macs, I realized that I was better off putting a SSD in my 2012 mini rather than buy a new one. It was going to cost 1800 to buy a mac that was faster in CPU today (I paid ~ $1000 in dec 2012) and I had to get an iMac or top of the line Macbook Pro to match it.

      Apple has lost their minds on pricing at this point. Computers should not get slower.

    11. Re:IPhone 7 still 32 and 64GB by Anonymous Coward · · Score: 0

      smaller than an apple device would require that the device not be apple brand...

  3. Re:Computing bottlenecks by Lord+Bitman · · Score: 0

    Once you have a unified address space, you'll pretty quickly realise that: 1) the definition of "unified address space" has moved on enough that you still don't have one, and 2) you still want to segment those address spaces for reasons other than performance and the physical limitations of volitility

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  4. SDXC patent by tepples · · Score: 4, Interesting

    I don't know how slow they'll be, but every one of them will incur royalty payments to Microsoft because the SD spec requires all cards larger than 32 GB to be formatted in Microsoft's patented exFAT file system.

    1. Re:SDXC patent by Anonymous Coward · · Score: 0

      Well, no. That is not true.

      Microsoft patented exFAT, yes. Even ignoring cases where software patents are invalid because they are just software patents, this does not mean that SD needs to use exFAT. You can format them to use any other file system you'd like.

      Personally, I don't know why FAT is even used on SD cards in the first place. Lots of other file systems out there. For example some that are specific to flash,

      https://en.wikipedia.org/wiki/...
      https://en.wikipedia.org/wiki/...

      see bottom of wikipedia page for more.

    2. Re:SDXC patent by Anonymous Coward · · Score: 0

      Or label the cards as SDXC-compatible instead of SDXC, and violate the spec by leaving them unformatted.

    3. Re:SDXC patent by amRadioHed · · Score: 2

      Personally, I don't know why FAT is even used on SD cards in the first place. Lots of other file systems out there. For example some that are specific to flash

      FAT has r/w support on every OS you can reasonably expect to encounter.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    4. Re:SDXC patent by serviscope_minor · · Score: 1

      I don't know how slow they'll be, but every one of them will incur royalty payments to Microsoft because the SD spec requires all cards larger than 32 GB to be formatted in Microsoft's patented exFAT file system.

      They did this just in case anyone thought microsoft wasn't still evil and dangerous. Not only that but the license is incredibly obnoxious and "strongly encourages" the vendors of SDXC chipsets to require in firmware that any card over 32G must be formatted as exFAT.

      So even if you run Linux only and have working hardware and want to run a different filesystem, Microsoft won't let you.

      It looks like they got sad that they've lost the Micro$oft pejorative and are working hard to regain it.

      --
      SJW n. One who posts facts.
    5. Re:SDXC patent by Blaskowicz · · Score: 1

      And no Unix file permissions preventing you reading or writing your own files.

    6. Re:SDXC patent by serviscope_minor · · Score: 1

      FAT has r/w support on every OS you can reasonably expect to encounter.

      Well, if only there was a Universal Disk Format that was, well, universal but also better than FAT in every single possible way. Fortunately there is and it's called UDF (Universal Disk Format) :)

      But seriously, UDF already fills the role perfectly. On the wikipedia page, the only lacking support is for write support on XP (which is now well out of extended support, with even the MS virsus checker being out of support) and DOS.

      --
      SJW n. One who posts facts.
    7. Re:SDXC patent by tepples · · Score: 2

      I don't know why FAT is even used on SD cards in the first place.

      Because the SD Card Association has made a business decision to require exFAT in all SDXC certified devices. According to this page, reformatting a card to any other file system makes it no longer SDXC compliant.

    8. Re:SDXC patent by petermgreen · · Score: 1

      You can format them to use any other file system you'd like.

      Sure you can but AIUI to sell them in that state is a violation of the SD card spec.

      Personally, I don't know why FAT is even used on SD cards in the first place. Lots of other file systems out there.

      Because support for those other filesystems is not ubiquitous across many platforms including windows, mac, linux, whatever embedded environments camera vendors use etc. Support for FAT is.

      That's not a problem if you are using it in an embedded system as a substitute for a hard disk, much more of a problem if you are using it for it's intended purpose of getting files from your camera to your PC.

      For example some that are specific to flash,

      BTW the filesystems you mention are designed for use on raw flash. If you are using a device with a flash translation layer (like a SD card or USB stick or EMMC) they aren't the filesystems to use. Thats what F2FS is for.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    9. Re:SDXC patent by Anonymous Coward · · Score: 0

      And expect mountains of returns from idiots who plug them in and return them when they don't work instantly.

    10. Re:SDXC patent by 0123456 · · Score: 1

      And expect mountains of returns from idiots who plug them in and return them when they don't work instantly.

      Big Micro SD cards already fail to work in many devices, because they're not FAT-formatted by default. My dashcams, for example, just say 'card error' until I use the menu to reformat it to FAT.

    11. Re:SDXC patent by Anonymous Coward · · Score: 0

      Ahh, so UDF is the Esperanto of flash disk formats.

  5. Limits of storage / human perception by Dan+East · · Score: 4, Interesting

    I was just thinking to myself how awesome it would be to have a 1 petabyte micro SD card, but then realized, "What could I possibly use that much storage for?" Yes, I know, the supposed "640k is enough for anyone" fallacy. Well, there really is a limit to what a normal human being needs to store. Why aren't MP3 files today 100 times larger than they were 15 years ago? Because the normal human's audio perception cannot tell the difference between a 5 MB MP3 and a 500 MB MP3. So the space required to store 1,000 songs is pretty much the same as 10 years ago, for most people.

    In the last few years, we've reached the limits of human perception when it comes to image resolution. The display on my phone and my ultrabook are both so high resolution that I cannot see individual pixels without a magnifying glass. How high of a resolution does a photograph need to be to print it out 8x10 with pixels so small that they cannot be seen? We've already surpassed that resolution a long time ago.

    Why don't computer monitors and image formats use 64 bit colors instead of 32 bit color that we've had for 15 years? Because the normal human cannot distinguish shades of color beyond 32 bit RGB.

    When everything is in 4k video, why would we need higher resolution (unless people are regularly projecting things on screens as wide as their house)?

    The amount of storage we need has already plateaued when it comes to certain kinds of media, and it will soon plateau in the others (video, etc) as well. At that point it's just a matter of quantity. What good would it do me to be able to store 1 million songs, or 1 million pictures on my phone? I certainly cannot produce that many myself, and I cannot even consume them either.

    For normal consumers, there will be a limit to the amount of storage we need and thus will pay for. When that occurs, research will slow down as the profit to be gained from selling petabyte of storage vs an exabyte will no longer justify the research. We are quickly reaching the point where speed and longevity are more important than capacity, so I expect, within 5 years, the emphasis will switch from mainly quantity to quality.

    --
    Better known as 318230.
    1. Re:Limits of storage / human perception by smallfries · · Score: 1

      I reckon that you're mostly right, up to an order of magnitude. I'd poke at the details a little bit though. For desktop work I'd happily replace multiple screens with a 55" panel. 4k is not enough for that scenario, although 8k probably is, and I would guess that 16k would be redundant. For less detailed use, movies/games a 100" screen would be better, but the target resolution is basically the same.

      No idea how it works for VR but there doesn't seem to be much point trying it until it gets better than the 4k 28" screen on my desk. At some point soon we have basically topped out for resolution because of the reasons that you state. Sound can improve - but again we are close to there. 160k mp3s only became low quality when I bought some decent quality headphones, but they don't seem to be that far off.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    2. Re:Limits of storage / human perception by Anonymous Coward · · Score: 1

      The formats may change, though. As spot speculation..

            In future, we will probably see "actual" 3D video, storing Z coordinates of pixels as well as X,Y and all of the associated color information. Additional information will be packed in to allow on-the-fly changing of viewing angles (information not "by default" on the display).
            This can be for photos, too. uncompressed 3000x3000x3000 images with associated RGB.

            In music, files may not be pre-mixed channels of the completed sound wave and instead be many individual channels of information. So, an orchestral piece would include every instrument as a separate channel and allow the listener to adjust mixing levels, or for a player to auto-adjust mixing levels to compensate for changing audio dynamics like moving from a small room to a big room.. Files would contain more data.

    3. Re:Limits of storage / human perception by rsmoody · · Score: 1

      Some of us think MP3, no matter how high the bitrate, is inadequate (and fyi MP3 tops out at 320kbps). Do they sound ok? Mostly. All of my CDs are stored in FLAC. What I can get in higher resolution (24-48 to 24-192) I get, if at all possible, I prefer DSD (aka SACD). It's quite common for an average album to approach 5GB in DSD. And yes, it does sound better. Especially DSD, much better. So a 1 or 2 TB microSD card would be very welcome to myself and many people like me that appreciate high resolution audio files.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    4. Re:Limits of storage / human perception by Anonymous Coward · · Score: 2, Insightful

      You're making (at least) two assumptions.

      1: The majority of storage space will be spent on multimedia that is to be consumed by humans.
      2: The kinds of multimedia being used will not change.

      1 could easily be violated if it's not humans, but the computer, that's making use of the data. Our AI research hasn't really made any progress towards sentience, but computers are getting damn good at processing large amounts of data and then answering questions about it.

      2 could be violated with increased demand for true 3D media (not in the 3D movies sense, in the 3D videogame sense, in that you have control of the position and angle of the camera). There's certainly a lot of hype around VR headsets, that particular form of entertainment might finally start to take off in the next few years.

    5. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      That all leads to 4k HD into each eye virtual reality stuff... how many bits would that pipe during the entire lifetime? ... eventually we'll get to the point where you could live your entire life in virtual reality and not really notice any difference from real reality.

    6. Re:Limits of storage / human perception by Archangel+Michael · · Score: 1

      55" panel? From what distance?

      At some point, you're moving away from your large screen, and the pixel density needed is less.

      If you're sitting 18 " away from your 55" inch screen, you're doing something wrong.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    7. Re:Limits of storage / human perception by Bengie · · Score: 2

      Because the normal human cannot distinguish shades of color beyond 32 bit RGB.

      Really? I see color banding all the time in games. When color banding is no longer an issue, then the color depth will be enough. A quick google returns some answers saying the usage of the term "color" is ambiguous in most cases or miss-understood. If you define "color" as how a layman would use, we can see closer to 100 million colors. Most usages of the term "color" does not include luminosity.

    8. Re:Limits of storage / human perception by Bengie · · Score: 1

      I forgot to also mention, the topic gets even more convoluted once you include that the eye amplifies contrast, which can increase human perception of color near contrasting edges.

    9. Re:Limits of storage / human perception by cdrudge · · Score: 2

      When everything is in 4k video, why would we need higher resolution (unless people are regularly projecting things on screens as wide as their house)?

      If I'm watching a movie on my phone, I don't need 4k. If I'm watching a movie on my 80" TV across the rec room, I want 4k. In the future when I want to watch my 4K3D holographic movie, I'm going to want that petabyte microsd card.

      I'd also love that petabyte microsd card to put into my home theater PC/server. I don't necessarily need SSD speeds for movie storage, but I'd love to have massive amounts of storage that require almost no energy consumption while idling and have no mechanical parts. I'd love to be able to eliminate my 4U rack of storage and be able to store the equivalent in a mini-ITX case or even better, something like a Raspberry Pi case.

    10. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      The problem is that we don't see all hues with equal dynamic resolution. Color space on a computer is fairly distributed between red, green, and blue channels, but human perception is nowhere near an even distribution. We can see much finer resolution in certain shades than 32-bit depth will provide, while at the same time other colors may seem a bit redundant (even though we can certainly tell them apart side-by-side with enough focus)

    11. Re:Limits of storage / human perception by bobaferret · · Score: 2

      You obviously haven't see The Final Cut. Imagine a world where everything we see is recorded all of the time until we die. Just video everything all the time.

      http://www.imdb.com/title/tt0364343/?ref_=nm_flmg_act_31

    12. Re:Limits of storage / human perception by ZuilSerip · · Score: 2

      I think you are underestimating the memory needs of future applications. When text and spreadsheets were all we used computers for, then a gigabyte seemed like overkill, but that of course proved grossly inadequate when photos, audio and video came along.

      What will be these new storage hungry applications? Well, obviously no one knows for sure (this will only become clear when the technology is cheap enough to enable it). But here are a couple ideas:
      - Immersive video (allows you to look in any direction you want) would be at least an order of magnitude more costly than regular video at any given resolution.
      - Life-logging. Capturing video, sound, GPS position, vital-signs, etc of every second of your life (awake or not) so that you can revisit any time at will, have smart algorithms figure out trends, etc. (Dash cams are a dramatically limited early version of this)
      - World-logging. Take life-logging from a person to a city (or larger) and grow the existing network of security cameras by an order of magnitude (and improve their resolution). Now broaden the video to also include audio and other environmental signals (temperature, humidity, pollution, seismic, etc.) and you have unlimited appetite for storage.

    13. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      Here is just a thought:

      I wear my google glasses and they record and analyse everything and store it.
      If I want to know what that article was I read in the newspaper earlier, I say "Glass: Search the day for a newspaper article I read on the latest technological advances in 3d logic gates. Probably sometime around lunch time." and Google glasses offers me to replay a video of me reading the article.

    14. Re:Limits of storage / human perception by Archangel+Michael · · Score: 1

      If you're using a phone, ipod or other, and not using full speaker set, in a dedicated room, you're just fooling yourself. Almost everyone I have ever seen tested, can't tell the difference between 320kbps MP3, and FLAC. Most can't tell the difference at 250kbps.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    15. Re:Limits of storage / human perception by Rinikusu · · Score: 1

      Porn. Porn will figure out a way. Choose your angle, choose your partner, hook up your Oculus, grab your lube and hang the fuck on.

      --
      If you were me, you'd be good lookin'. - six string samurai
    16. Re:Limits of storage / human perception by Anonymice · · Score: 1

      In a future of unlimited storage & compute power, we'd no longer use MP3 - or any other compressed file format for that matter. Everything would be lossless.
      It's not a question of us being able to tell the difference, but unnecessarily degrading data.

      Also, as mentioned above, our media will probably start including things such as depth & other environmental data. True VR will require much more than a simple 3D projection & stereo audio.

    17. Re:Limits of storage / human perception by Smidge204 · · Score: 3, Insightful

      Even if space is unlimited and free, transmission will still take time. Data compression isn't going to go away unless someone solves the bandwidth problem too.

      =Smidge=

    18. Re:Limits of storage / human perception by avandesande · · Score: 1

      Well if anything you would expect it to follow some kind of S curve.

      --
      love is just extroverted narcissism
    19. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      Photo resolution only doesn't matter if you are a master of framing your shot. The sharpest lenses are generally prime lenses, which do not zoom. You "zoom with your feet." If your subject is a child or animal, they are very hard to control and you may not frame the shot as well as you'd like. By having a high resolution sensor, like the Canon 5Ds, you can crop out 75% or more of your photo and still have a sharp, awesome image. A great photographer, under ideal conditions never needs this, but I'd certainly benefit from ultra-high resolution on a great sensor.

    20. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      There are reasons to have formats well beyond human perception, but it depends on what you want to do with such media. If you're just going to consume it, then it doesn't likely gain you much. But if you are going to do any editing, then you want that extra resolution and dynamic range. I don't want a picture to look good until I realize I need to crop it, or when adjusting the color on a video to find out I can't without artifacts.

    21. Re:Limits of storage / human perception by digitalPhant0m · · Score: 4, Funny

      to have a 1 petabyte micro SD card, but then realized, "What could I possibly use that much storage for?"

      blah blah blah ..... porn.

    22. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      Have you ever tried to print out your family photos? You need the DPI there.

    23. Re:Limits of storage / human perception by DigiShaman · · Score: 1

      That's the idea with Vloging (Video blogging), just record 24/7 and only index the relevant events in real-time. Then go back and publish the important edited bits online. It's basically what Youtube is for. Just imagine a Looxcie LX2 with a lot more flash storage and battery life. Done and Done!

      --
      Life is not for the lazy.
    24. Re:Limits of storage / human perception by jfengel · · Score: 4, Insightful

      You can also turn your head and move around. You may not need to keep the entire thing in your field of view all at once. Sometimes you want the big picture, sometimes you want to drill down.

      You can emulate that in software, but there are kinaesthetic senses you can take advantage of. If you're looking at a large map, for example, it's very intuitive to move your face in to read names, and then away to see where that fits into the whole. It's faster and more effective for me to switch from a debugger window on screen B and my running program on screen A.

      I don't know what the limits are; the GP suggested 8K and that sounds about right to me. But I think that assuming a single, fixed head position for the user can be unnecessarily limiting, and miss out on one kind of gesture to enable smoother interaction.

    25. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      Color banding is usually an algorithmic issue. Typically due to a clip/overflow somewhere in the chain. Or improper use of gradient within a spline. With 32 bit you can represent what people see. Internally though you may want more bits.

      Do you see color banding in jpeg pictures of your family? Or from a SLR camera? Not usually. Because of the way it is taken and rendered. Color banding shows up many times in low light conditions for cameras. Because the algorithm on the camera can not make sense of nothing.

    26. Re:Limits of storage / human perception by hey! · · Score: 1

      Well, we can take a lesson from what happened when RAM became larger. People found more uses for it because it was there.

      My favorite laptop of all time was the old PowerBook 540c "Blackbird". On the evolutionary scale it's right at the mid-point between the very first portable computer, the Osbourne 1, and the laptop I'm writing this on now. If you plot the amount of memory on these computers on a *logarithmic* scale, the Osbourne has order of magnitude 4 memory; the 540c has oom 7 memory, and the laptop I'm using now has oom 10 -- three orders of magnitude between each. But if you plot the difference on a *linear* scale, it's clear that in absolute terms the gap between my 8GB RAM laptop and my old 12 MB RAM Blackbird is far greater than between the Blackbird and the Osbourne.

      I think it is no accident that in terms of supporting mundane tasks like office automation (as opposed to stuff like weather prediction where you never have enough resource), advances in capabilities take roughly logarithmically more resources. When resources are scarce designers use them carefully, for only the most critical tasks. But there's usually a next use, it's just something that wasn't cost-justified before. In the Osbourne days people reckoned it wasn't worth paying to see a representation of a document as it would actually print, fonts in all; that came in when memory available was an order of magnitude greater.

      People *will* find a use for petabyte thumb drives. But they'll be marginally less important on a per byte basis. Going from 1TB to 2TB will feel like going from 1GB to 2GB. Of course there may be totally new uses for spaces nobody has thought of yet when we get into the PB range for mobile storage -- perhaps in encryption, or compressing telecommunication.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    27. Re:Limits of storage / human perception by jfengel · · Score: 1

      Because the normal human cannot distinguish shades of color beyond 32 bit RGB.

      We can see a bit outside of the RGB color gamut. That's largely a limitation of the screens: it's cheap and easy to produce RGB, and there's not a whole lot of advantage to adding in the indigo. Artists would like it, since it's one of the biggest differences between the screen and print; they can buy special monitors, driven by special software. They require a wide-gamut format with up to 48 bits.

      That's not a huge imposition on memory. The limiting factor tends to be processing speed (as well as the limitations imposed by the varying formats, which aren't as universal as 32 bit RGB). And the monitor, since wide-gamut monitors don't have wide demand.

    28. Re:Limits of storage / human perception by smallfries · · Score: 1

      18" is about the distance that pixels become indistinguishable on a 28" screen, well very roughly. I'd say around 60cm for me. On a 55" in a desktop I would use a viewing distance of 1m (40"?) roughly, so not quite view filling but close enough that it would involve a bit of head motion and windows near the bottom may as well be a different workspace from those at the top.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    29. Re:Limits of storage / human perception by tepples · · Score: 1

      In future, we will probably see "actual" 3D video, storing Z coordinates of pixels

      How would cameras gather an X,Y->R,G,B,Z depth field like that, other than just by taking two X,Y->R,G,B pictures and guessing the depth value using computer vision algorithms, the way it's done in Kinect?

      In music, files may not be pre-mixed channels of the completed sound wave and instead be many individual channels of information.

      This is already true of file formats used in recording studios. But major record labels have been unwilling on the whole to distribute these to the public.

    30. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      How much storage would I need to store a backup copy of me?

    31. Re:Limits of storage / human perception by Blaskowicz · · Score: 2

      MP3 has some limitations, especially for time resolution. Percussive sounds will be wrong no matter what, though we would need to find or create some test files and compare them to find out how it sounds like at 320 kbps. (there are some examples at lower bitrate)
      Ironically, 320 kbps or 384 kpbs MP2 would not have the same problem.

      What's really bunk is higher-than-CD resolution, CD quality is the absolute best quality or to stretch things you can have 24bit/48KHz as the absolute best for music listening.
      If 96KHz or vinyl etc. sound differently it's wholly deliberate (or in case of vinyl the sound has to be tailored for limitations of the medium, e.g. loudness war has to be tamed slightly so the needle doesn't jump out of the groove or something)

    32. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      If storage were essentially unlimited I would store a digital copy of every movie, television show, or any other content created by somebody else so that they could decide to change their Netflix licensing, or withdraw it from the market in my house. That's an awful lot of storage. Not to mention all of the hourly snapshots of my filesystems I'd have.

    33. Re:Limits of storage / human perception by Blaskowicz · · Score: 1

      And I thought people pasting screenshots of text were wasteful.

    34. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      That's space for 10,000 4k resolution movies. That should be close to enough space unless you're going for full VR, immersive 3D movies. Then you're down to like 500 movies, which couldn't possibly be enough.

    35. Re:Limits of storage / human perception by esperto · · Score: 1

      You haven't seen my porn collection.

    36. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      If you think you've reached a point where you can't use more computing power, storage, etc. It's time to hang up the development environment and retire. You're done.

      You're simply not thinking big enough.

      Our computing world is beset with ugly hacks and compromises that have nasty problems. You just don't see them because you're used to them. We absolutely have a use for 64bit color. Right now displays use a truncated color space to save computational power and data using a color standard that makes a best-effort compromised based on what what most people can see.. Designed for computers as they were about 20 years ago. You can easily run in to situation where you get display artifacts that look fucking awful. You just don't see them because systems are designed around the limitations. There are "deep" colors and lighting ranges that would require 64 bits of data that will give you a display experience that will fry your mind.

      There will not be enough bandwidth until any device can instantly access every recorded bit in the world.

      There will never be graphics good enough until you can generate an experience indistinguishable from reality, and generate experiences that transcend that boring and limited human experience too.

      There will never be enough storage until you can arbitrarily record and replay quantum-level interactions of an arbitrary volume of space.

      There will never be enough. Ever.

    37. Re:Limits of storage / human perception by paulpach · · Score: 4, Informative

      I am a game developer.

      Indeed many games have color banding, so do many jpeg images. But this has nothing to do with the color depth.

      When a game bundles an image, it is normally compressed in a lossy format such as DXT5 or ETC1 (depends on your platform) . These formats are typically much smaller than say a PNG, and are sent compressed to the video card. The video card has hardware that can get a pixel when needed from these images without having to decompress it. This saves a lot of video card memory which can be used for more polygons and whatnot.

      These formats like jpeg, do modify the image a little bit if it helps makes them smaller. A somewhat oversimplified explanation is this: suppose there are 5 pixels that are almost the same color, for example: (red, red+1, red-1, red + 2, red +1), the algorithm will change them to be the same color: (red, red, red, red, red), then instead of saving each individual pixel, it will just store: (5 red), which takes a lot less space. A particularly bad effect of this is that gradients end up being not so smooth so you see banding. Reality is a lot more complex than this, but you get the idea.

      In addition, when a texture is rendered at a distance, the hardware actually chooses a scaled down version of the image. The farther the texture, the less precision is used until there is only 1 pixel. This is called mipmap. Depending on the algorithm used for blending mipmaps, it can also generate banding.

      You could use 128 bit RGBA color depth, and you would still see the same banding due to these optimizations.

    38. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      "When everything is in 4k video, why would we need higher resolution"

      Think of it as sub-sampling. Even though you can't see every pixel they are still there functions, so it will effect what you see anyway, especially lighting effects and antialiasing sort of processing. Same theory applies to things like SweetFX that subsample the in-between pixels.

    39. Re:Limits of storage / human perception by Khyber · · Score: 1

      "Why aren't MP3 files today 100 times larger than they were 15 years ago?"

      Nowhere for the fucking stupid reasons you're positing without any obvious knowledge on the subject. If you even understood how the MP3 format worked in the first place you wouldn't be saying such stupid and ill-educated things.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    40. Re:Limits of storage / human perception by Khyber · · Score: 1

      "If you're sitting 18 " away from your 55" inch screen, you're doing something wrong."

      Or maybe you're just an ignorant tool that doesn't understand some people need to be that close EVEN WITH FUCKING GLASSES TO CORRECT THEIR VISION.

      You insensitive thoughtless fool.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    41. Re:Limits of storage / human perception by Khyber · · Score: 1

      " In future, we will probably see "actual" 3D video, storing Z coordinates of pixels as well as X,Y and all of the associated color information."

      You do know we already have light-field cameras, yes? There's no 'in the future' for anyone that's been paying attention for the last THREE YEARS.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    42. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      blah blah blah ..... porn.

      Maximizing the power of internet discussion utilities since 1980.

    43. Re:Limits of storage / human perception by Archangel+Michael · · Score: 1

      But if that were the case DPI (resolution) doesn't matter.

      How do I know? One of my best friends has Macular Degeneration and indeed does need to be very close to see what's going on. I can assure you that 55" TV at 18 inches to someone suffering Macular Degeneration wouldn't work for her.
       

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    44. Re:Limits of storage / human perception by Khyber · · Score: 1

      "But if that were the case DPI (resolution) doesn't matter."

      Apparently you failed basic human physiology. DPI does still matter. Doesn't help if you've only got ONE CHARACTER ON SCREEN REGARDLESS OF SIZE, though, now does it?

      And if your friend truly has macular degeneration, putting her close to a screen is THE WORST thing you can possibly do, given the knowledge that blue light makes macular degeneration worse, and guess what the primary color output of CCFL and LED backlighting happens to be? BLUE.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    45. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      Ah, the Bekenstein bound.

    46. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      We actually can see a much greater dynamic range and sensitivity than can be encoded in 24-bit integer RGB (8-bit integer per channel). The 48-bit floating point RGB in modern graphics systems (16 bit floats per channel) are much better for this sort of task and 96-bit floating point RGB (32 bit floating point per channel) is certainly overkill unless you want your dynamic range to include night vision and "I can see my bones through my arm due to this atomic blast" scenes.

      Of course, we'd need very different display hardware to actually give a high dynamic range experience to the user (not that crappy tone-mapped emulation done in HDR demos on regular displays).

    47. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      Recording is problematic. Fancy being murdered, plasticized, thinly sliced, and very slowly scanned ?

    48. Re:Limits of storage / human perception by MrL0G1C · · Score: 1

      Imagine a world where everything we see is recorded all of the time until we die

      Why, who's going to watch it?

      Do you work for secret services? That sounds like something they'd love to do.

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    49. Re:Limits of storage / human perception by Anonymous Coward · · Score: 0

      (shrugs) I have four 27" panels arranged in a 2x2 array on my desk. Replacing that with a single 4k 54" panel (it would have to be curved) is a possibility.

      OTOH, with (4) individual panels, I can mix/match between different systems, and do some things with windows that a single big panel would not make easy to do.

      Not sure if I'll ever upgrade to four 30" or 32" panels. Seeing the upper corners requires a bit of neck stretching.

  6. Poor description. by Anonymous Coward · · Score: 0

    Intel and Micron produced a resistance change based 3D NAND chip they call 3D XPoint RAM. This ComputerWorld article explains the improvements in the memory chips leading to this breakthrough. As the description stated, it leans towards heralding the death of 2D NAND. 2D NAND chipsets have been reducing R&D funding for years. The reality is the cost for the latest chips will remain high until manufacturing improvements are made to reduce the 3D NAND technology. 2D NAND will continue to improve even with reduced R&D and costs will continue to decline. 3D NAND is the future, but it will be a several years before you see this technology in everyday devices. Good article, poor description.

  7. Re:Computing bottlenecks by Bengie · · Score: 1

    Unified raw address space. You can still carve it up into virtual spaces if you want, like protected memory.

  8. Re:Question by rsmoody · · Score: 1

    Probably at first. The first 128GB microSD cards by SanDisk were/are painfully slow. Lexar finally has a 128GB card now and it runs circles around the SanDisk. Took about a year for anyone else to produce a 128GB sized card after SanDisk released theirs. They have a 200GB version now, last time I checked it was over 4x's the price of the 128. I'd pay 4x's the price for a 400GB card, but not for just 72GB difference. I at least wand 256GB to come out, my current 128 is full :(.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  9. Device support and partition table by tepples · · Score: 4, Interesting

    But seriously, UDF already fills the role perfectly.

    Except for lack of support on devices other than desktop and laptop computers. If it is mandatory for SDXC certified devices to use exFAT, a lot of lazy device makers won't test anything else. Besides, some operating systems recognize UDF only on a drive that has a partition table, others only without a partition table. (Source)

    1. Re:Device support and partition table by serviscope_minor · · Score: 3, Insightful

      Except for lack of support on devices other than desktop and laptop computers.

      I think you misunderstood my point. exFat wasn't put on any devices until MS paid to have it baked into some standard. UDF filled the role perfetly at the time exFAT was chosen, despite being superior in every way, royalty free and supported by every major operating system already.

      --
      SJW n. One who posts facts.
    2. Re:Device support and partition table by tepples · · Score: 1

      exFat wasn't put on any devices

      But it's put on devices now, in August 2015. As for the time it was chosen:

      UDF filled the role perfetly at the time exFAT was chosen, despite being [...] supported by every major operating system already

      It wasn't. When exFAT was chosen, Windows XP without UDF write support was still in "extended support" (that is, eligible for security updates). In addition, operating systems still disagreed on whether or not UDF on a non-optical storage medium required a partition table.

    3. Re:Device support and partition table by serviscope_minor · · Score: 2

      Windows XP without UDF write support was still in "extended support" (that is, eligible for security updates).

      Note security updates, not feature updates, yet it got the exFAT feature update anyway. It could have just as easily got write support for UDF as for exFAT.

      In addition, operating systems still disagreed on whether or not UDF on a non-optical storage medium required a partition table.

      Yes, but ultimately that doesn't matter, because you can set up a disk that works on OSX and Windows (naturally Linux supports every conceivable variant already):

      http://answers.microsoft.com/e...

      The thing is:
      1. UDF already existed.
      2. UDF is standardised.
      3. UDF support was better than exFAT at the time exFAT was chosen
      4. It's basically impossible to find a PC in any kind of use that wasn't at least able to support UDF reading.
      5. UDF has better features than exFAT
      5. Microsoft doesn't get to cream off money due to dubious patents while making life hard for open source operating systems.

      Spot the odd one out.

      --
      SJW n. One who posts facts.
    4. Re:Device support and partition table by tepples · · Score: 1

      One last thing: When SDXC was being standardized, was UDF simple enough to fit in a cheap system-on-chip that could barely fit FAT32?

    5. Re:Device support and partition table by serviscope_minor · · Score: 1

      One last thing: When SDXC was being standardized, was UDF simple enough to fit in a cheap system-on-chip that could barely fit FAT32?

      Good question! Firstly, I'd like to note that exFAT is only for cards larger than 32GiB and for files larger than 4GiB. In practice you don't get very tiny devices which can barely fit FAT32 on which will be generating massive amounts of data. exFAT is not and will almost certainly never be used on devices such as an arduion (i.e. amall 8 bitter) because it doesn't add anything new.

      So, on to the complexity. Well using a pretty unscientific study, the UDF implementation for Linux is about twice the size of the FAT one, but slightly smaller than exFAT, both weighing in at around 12kloc. The FreeBSD port of the NetBSD one is a rather more svelte 6kloc. The FUSE implementation of exFAT is around 4kloc, though of course FUSE takes care of a lot of the integration logic. Apparently the native Linux stuff is rather bloaty, however.

      A full implementation of UDF reading (note that such things don't apply if you also want to be able to write, since they apply to read only discs includes whacky stuff like UDF bridge disks which are also ISO9660 and should only appear on early DVDs) is somewhat more complex than anything you'd ever see on a small embedded device.

      So, from what I can tell, the complexities of exFAT and UDF are pretty similar from a source code point of view and neither would fit on devices that could barely fit FAT 32. I'd just like to reiterate that they still only make sense on devices large enough to require more than 32G of storage space, i.e. pretty hefty. Bear in mind UDF dates from around 1995, and was designed for use in moderately hefty for 1995 embedded systems (DVD players).

      What compounds this further is exFAT is clearly a patent based cash grab. For example it uses a patented directory hash lookup which is clearly inferior to alternatives and is only useful because you can patent any unorigional mindless noodling.

      --
      SJW n. One who posts facts.
  10. Re:Computing bottlenecks by Anonymous Coward · · Score: 0

    You can map everything in the virtual memory space, what do you need more?

  11. Re:Computing bottlenecks by Anonymous Coward · · Score: 0

    Until you realize that physical layout of memory is a much bigger issue than 'I have unified raw address space rrrraawwwwrrr.' Sure, you can have 2TB of memory. Some is faster than others, some is waaaay faster than others. Good luck.

  12. Deters consumers from becoming power users by tepples · · Score: 1

    The problem comes when a consumer wants to become a power user. Without a reasonable upgrade path, the sticker shock of replacement might deter consumers from becoming power users in the first place.

    1. Re:Deters consumers from becoming power users by DedTV · · Score: 1

      I'd think the frequency of a consumer converting to a power user is much rarer than the other way around.
      Most power users start off as power users as soon as they become computer literate. People don't often spend 10 years looking at cat videos on an eMachine and then suddenly decide they want to build their own computer. But a lot of power users do seem to get fed up with constantly chasing down benchmarks for new components when kids, work and life become more time consuming and all they want to do when they get home from work is watch some cat videos.

    2. Re:Deters consumers from becoming power users by tepples · · Score: 1

      Perhaps I was unclear. By "power user", I didn't necessarily mean someone who builds a computer or is otherwise deeply spec-conscious. I meant somebody who puts a computer to substantial use other than just viewing entertainment works and light socialization. Is there a better term for someone who uses a computer as a tool in this manner? "Professional" doesn't cut it because I also want to include amateurs who use a computer to make things.

  13. Re:Computing bottlenecks by Anonymous Coward · · Score: 0

    Oh, pish posh.

    You don't need more than 640Kb.

  14. Re:Question by Blaskowicz · · Score: 1

    I'm interested to know that, too. At 10MB/s, try to fill up a 400GB card. Worse if you're writing hundreds files (music) with a noticeable "pause" between every of them

  15. Re:Question by Anonymous Coward · · Score: 0

    I'd very much like my old gopros to be able to use more than 32GB cards. 128GB would be a good start but more is better.
    I use the cameras in the race car that I drive in endurance events, a 12 hour race is common, I'm doing a 24 hour race at the end of the month. It would sure be nice to not have to swap cameras every couple of hours. At some point it gets screwed up and there's never video to figure out how it all went so poorly.
    And no, wifi won't work. We need at least a mile of non-line-of-sight range, it's just not going to happen at 2.4GHz.

  16. Re:Computing bottlenecks by Anonymous Coward · · Score: 0

    You could always spin up one of those System i machines still ;).

  17. Re:Question by drinkypoo · · Score: 1

    I use the cameras in the race car that I drive in endurance events, a 12 hour race is common, I'm doing a 24 hour race at the end of the month. It would sure be nice to not have to swap cameras every couple of hours. At some point it gets screwed up and there's never video to figure out how it all went so poorly.

    You have lots of other options, though, since this is actually inside of a vehicle. You could use an itsy bitsy PC with a camera connected, for example — or, in fact, multiple cameras. If you have two cameras it could easily take up no more volume than using two gopros.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. So buy something else. by Brannon · · Score: 0

    If you don't like what Apple is selling, then buy something else.

    Most computers never get upgraded. Apple thus made the reasonable tradeoff to sacrifice upgradability to make smaller, simpler, and more durable products. If you think this was a bad tradeoff, then you are free to buy something else. I'm perfectly happy with non-upgradable HW and I consider myself an informed shopper, not a gullible blind sheep. Different people care about different things.

    Maybe it's time to stop caring so much how other people choose to spend their money.

  19. Re:Question by Khyber · · Score: 1

    "We need at least a mile of non-line-of-sight range, it's just not going to happen at 2.4GHz."

    Nice job at failing to understand power transmission. It can happen, you simply lack the power (and regulative authority) to go to the power levels needed for such transmissions.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  20. get off the damn cloud is what it's good for by Anonymous Coward · · Score: 0

    If you think of the giant corpus of content that people access online all the time, with every click tracked and correlated by spy agencies and advertisers, almost all of it would be better off in local storage if it weren't for capacity and bandwidth issues. Wikipedia alone (counting Commons images) is around 20TB. A petabyte isn't that much storage these days: there are off-the-shelf data center appliances with that much capacity and companies use them all the time. The Internet Archive has tens of PB now. I'd be delighted to have it all on my portable computer instead of having to get it over the internet. Plus, lots of copies keep stuff safe.

  21. 400GB on a crappy USB 2.0 reader? by RogueWarrior65 · · Score: 1

    Yeesh.

  22. Heat issues by thisisauniqueid · · Score: 1

    Stacking at 2x the depth produces 2x the heat per square unit of die size. We already have heat and power budget issues that give rise to "dark silicon". Therefore, there isn't very much vertical room to expand either. (And to think that the entire human brain runs at about 0.5 Watt...)

    1. Re:Heat issues by cb88 · · Score: 1

      That is only when running at the *same* switching frequency for transistors... keep in mind some of these technologies are not entirely transistor based so the power usage metrics that would apply for CPUs don't entirely apply to memory... memory is inherently mostly dark anyway though.

      Stacked memory like the HBM in AMD's new GPUs being a fine example, or stacked nand... can allow the same data to be transferred at lower frequencies due to physically smaller bus lengths and wider buses. Which leads to lower power per work done.

      Think of a physical hard drive... the only active area is directly under the read/write head.

      Also, regarding the human brain... its mostly a combined memory/processing unit... interesting really to think about! Moving data from one place to another wastes energy.. and it just so happens that our brains process and store data in the same place and it would also seem that the different types of data it stores (muscle memory etc,thoughts and ideas, are stored in the regions those things are processed...)

      If you can fit 400Gb on a micro sd... why not just put it on a the die with the cpu at the very least in the same package! You could literally install static game texture data into your GPU... and never access it from the main system disk after installation again rather loading it strait out of a bandwith optimisted nand or 3d xpoint memory...

  23. Re:Computing bottlenecks by Anonymous Coward · · Score: 0

    Thus the original remark about "information storage and retrieval [being] the thing holding computing back", perhaps?

  24. What about the bus by Anonymous Coward · · Score: 0

    Maybe a new transfer bus sometime soon too? I mean, SATA has been a limit for a long time now and PCIe simply isn't a viable choice for most. Even the most recent version of SATA (3.2) will be capping transfer speeds in a few years on single drive setups after some advancements in storage device technology.

  25. Re:400GB microSD cards?! by Anonymous Coward · · Score: 0

    Okay!!!11

  26. Re:Question by Blaskowicz · · Score: 1

    If you could at least use a 500GB 2.5" single platter hard disk drive, that would be quite good. It's even a fair bit more than 12 x 32GiB.