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Gamers Are Fans of Games, Not Genres

_xeno_ writes: A recent article on Steam Spy talks about how a "target audience" for game genres doesn't exist — or, more specifically, how there is no such thing as an "FPS gamer" or an "MMO gamer" or a "MOBA gamer." The majority of players tend to be fans of specific games, rather than genres. For example, the wildly popular MMO World of Warcraft managed to reach over 10 million players at its peak. However, these players never became "MMO gamers" — they were simply World of Warcraft gamers. As World of Warcraft's subscriber numbers fall, there's been no corresponding uptick in subscribers of other, competing MMOs. In fact, pretty much ever MMO released since World of Warcraft has been forced to move to a "free-to-play" model simply to survive. The article explains how the majority of gamers concentrate on a very small number of games, rarely trying new games: they're fans of a specific game, not any game that plays like it.

119 comments

  1. WoW! really its taken this long to figure that out by Anonymous Coward · · Score: 0

    I thought this was just common sense and public knowledge. How does this asinine bull make a slash headline?

  2. Re:In nearly 25 years in the gaming industry... by U2xhc2hkb3QgU3Vja3M · · Score: 3, Funny

    Aren't all games displayed in frames per second? /duck

  3. Finally by Snotnose · · Score: 1

    someone speaks the obvious. I prefer RTS and FPS games, but I'll play anything that's good.

  4. Of course by Anonymous Coward · · Score: 0

    Most chess players have no interest in checkers, poker, or go.

    1. Re:Of course by phantomfive · · Score: 2

      Most chess players have no interest in checkers, poker, or go.

      I'm not sure that's true. I've never met a chess play who couldn't play checkers. Chess players often switch to poker, and there are even chess + poker tournaments.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Of course by David_Hart · · Score: 2

      Most chess players have no interest in checkers, poker, or go.

      I'm not sure that's true. I've never met a chess play who couldn't play checkers. Chess players often switch to poker, and there are even chess + poker tournaments.

      Funny, I play chess, not at a tournament level but for fun, and I sometimes like playing checkers and love playing poker. Of course, playing poker, for me, isn't about playing cards it's about having fun with my friends. As for Go, the only reason why a lot of people don't play Go is because it isn't all that popular, at least in the US and Canada. I would think that a lot of Chess players would also enjoy Go because it does require strategy.

    3. Re:Of course by phantomfive · · Score: 1

      As for Go, the only reason why a lot of people don't play Go is because it isn't all that popular, at least in the US and Canada. I would think that a lot of Chess players would also enjoy Go because it does require strategy.

      Yeah. It's somewhat unaccessable, and as a result requires a lot of effort to really get into.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:Of course by Dragonslicer · · Score: 1

      Most chess players have no interest in checkers, poker, or go.

      I'm not sure that's true. I've never met a chess play who couldn't play checkers. Chess players often switch to poker, and there are even chess + poker tournaments.

      Chess + boxing is more interesting.

  5. Re:In nearly 25 years in the gaming industry... by serviscope_minor · · Score: 1

    Zork!

    --
    SJW n. One who posts facts.
  6. When I was very young, I didn't even understand. by GoodNewsJimDotCom · · Score: 4, Insightful

    This makes sense. When I was quite young, I was perplexed by the idea of a genre. I saw surveys with a check box. What games do I like"[] platforming, []racing, []shooters, []puzzle, etc" I looked at the survey and was confused that they could classify such diverse games into such small categories. The thought didn't even occur to me that games were like each other so much they could be classified. I simply thought games were all different. Now as a game designer, game programmer, I can see genre classifications, but I think to operate in them is laziness. I think with something as complex as a computer, we can have new genres of games like Katamari Damacy if someone puts their mind to it. I think experimenting and trying stuff no one tried before is bold and to be praised.

    Just like children can't see through the veil when watching a movie and needs to be reminded Godzilla isn't real and the set is a miniature city, I think a lot of people get caught up in games without thinking how the game is made or similar to other games. A lot of people just play and if they like it, they stay. I just wish the veil wasn't so thick that people could see through a Clash of Clans, Farmville meets castle, pay to win, and wouldn't sponsor that type of drivel. I once had a "game designer" honestly think Clash of Clans took as much skill as Wacraft3 to play... The veil is there even for people who are supposed game developers.

  7. I don't agree. by Nyder · · Score: 4, Interesting

    Gamers like their genres, the problem is there might be one great game and then a bunch of crappy clones. So it seems like they stick to one game, when the fact is, there isn't that many good games.

    Every time something becomes big, you get a dozen wanna-be games flooding the market, trying to make money off the popularity of the popular game. Crappy stuff usually. What we need is developers to be given the time they need to make games good and have their points, instead of quickly shoving it out the door at a certain set date. 40 years into the gaming industry and they still make the same mistakes they should of learned better from before.

    Currently I've been playing Everquest 1 on one of it's time locked progression server. Why? Because it's fun and I'm having a great time playing it with my friends. 20 year old MMORPG is better to me then most of the current ones.

    --
    Be seeing you...
    1. Re:I don't agree. by Fire_Wraith · · Score: 2

      This is the problem in the MMO genre. WoW was so successful that -everyone- tried to copy it, or at best make iterative improvements. Publishers didn't want an MMO that did well, they wanted "the next WoW" or a "WoW killer." I've been looking for a new MMO to play for a long, long time, but have yet to see anything of interest that makes it worth my time. Every time I get my hopes up for a game, they get completely dashed.

      I think part of that is because everyone got so beholden to WoW's game conventions, and also because players got so used to the increasing amounts of hand-holding that came with them. Even vanilla WoW was far more 'player-friendly' than Everquest, and you can't even begin to compare the essentially on-rails nature of modern WoW to that. It's also not helped by the fact that devs increasingly seem intent on making the Skinner box nakedly obvious. I don't want an rails-easy game, but I also don't want one that demands I play like I'm an unemployed college student just to take part, either... and that's part if it, because at the start of WoW, I never really felt like I had to be max level to just participate and have fun. Today, though, that seems like all every MMO is - a painful grind to get to play the "real" game. Maybe it's just me though.

    2. Re:I don't agree. by Anonymous Coward · · Score: 0

      I agree. Myself and my friends for example all consider ourselves JRPG fans.

      And before anyone claims "anecdote != evidence", when one makes the claim "there is no such thing as X", it doesn't matter how many examples of Not X that person has, you need only find a single example of X to prove them wrong.

    3. Re: I don't agree. by Anonymous Coward · · Score: 0

      Try EVE.

    4. Re: I don't agree. by Sowelu · · Score: 2

      Sociopaths aren't my idea of a good time.

    5. Re:I don't agree. by RogerWilco · · Score: 1

      This is the problem in the MMO genre. WoW was so successful that -everyone- tried to copy it, or at best make iterative improvements. Publishers didn't want an MMO that did well, they wanted "the next WoW" or a "WoW killer." I've been looking for a new MMO to play for a long, long time, but have yet to see anything of interest that makes it worth my time.

      I completely agree. And it's not just the MMo genre. The problem is that when there is a game that does well, there are a lot of big game companies that try to make a copy. They don't understand that people will not be interested in the copy, because it's a copy.

      New original ideas are going to be the next big thing. Minecraft, League of Legends and World of Tanks are real WoW-killers, not any MMO that came after WoW and tried to copy it. Companies that don't understand that, end up killing the unique and different MMOs when trying to focus on the WoW-clone.

      --
      RogerWilco the Adventurous Janitor
  8. Fighting Gamers by Koby77 · · Score: 2

    I've followed the tournament Fighting Game scene for a few years now, and it seems like there is a lot of crossover of the top tier players. They seem to exclusively play fighting games, but of course the top tier players are certainly only a small subset of the purchasers/players. Considering how visible they are, I wonder if the marketers think that's how all genres work?

    1. Re:Fighting Gamers by Anonymous Coward · · Score: 0

      Certainly by definition the top tier is only a subset.

  9. Re:WoW! really its taken this long to figure that by HairyNevus · · Score: 1

    It's a medium.com article. Every medium.com article I've ever seen has been something along the lines of "Wow! The mundane is super interesting when you make the background image change as people scroll!" Oddly enough, this article is the first I've seen to just use a header image then stick to mostly (centered) text.

    --
    You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
  10. Those people who own 1-3 games... by Sowelu · · Score: 1

    ...I'm really interested in how much money they spent. This article says there's a lot of people who ONLY own a moba and nothing else. Um, those things are generally free to play, you hit download and you get it with no effort. People who only "own" a moba on steam, and no other games, aren't customers. They probably play plenty of other games...just not on steam. But regardless, if you aren't making a f2p, you can pretend that people whose accounts only have f2ps don't exist.

    1. Re:Those people who own 1-3 games... by alvinrod · · Score: 1

      So completely free to play You might not have to pay to get in the door, but you're unlikely to leave with as much money as you went in with.

  11. Bad comparison? by ADRA · · Score: 3, Insightful

    MMO's are a crappy comparison because:
    1. It is SOO important to have a good set of people to play with that 'switching to MMO xyz' immediately becomes extremely difficult. Maybe in a series of multiverse guilds supported by some awesome gaming service hub could work like a guilds-out-of-games social service, but it doesn't exist, so the entropy moving from title to title is very hard at this point
    2. MMO's in general wear you down in ways that make you never want to go back to MMO's. I like to grind once and a while because I'm sadistic, but I imagine a lot of people who've played MMO's never went back because the genre was so punishing
    3. The entire 'point' of an MMO (as well as other genre titles) is to suck you into their playing system in a way that moving off to competitors becomes too high cost. Oh you wanna drop sub and play that -other- game? Well sure, but we'll delete your content after being idle for a certain time, etc.. like that

    There are certainly some holy wars of gaming which have polarized gamers against one another, such as DOTA 2 / LOL. That doens't mean people can't enjoy the fruits of both, but people tend to stick to what they're used to for 'regularly played' games regardless of the competition. Realistically, the games are so close that anyone competent on one could be the same with some training for the other.

    --
    Bye!
    1. Re:Bad comparison? by Anonymous Coward · · Score: 0

      2. Especially. When Blizzard let my account get hacked and refused to respond to my requests to reinstate it and it's full set of level capped (80 at the time) characters, I tried a few other MMOs, but after a short while thought I'd end up just soloing the low stuff every now and then and probably never hit level cap on any of them.

      I ended up playing rift, which had enough character class customization to keep me interested, and ended up level capping each class in it before quitting MMOs altogether (although every year or so I'll see what new stuff rift has added and play it again for a month or two if it looks interesting), but if the same thing happened to my rift account there's no way I could be bothered starting over again.

    2. Re: Bad comparison? by Anonymous Coward · · Score: 0

      A multiverse hub is a neat idea explored in an anime called Sword Art Online after its first arc. It is a rare mechanic that might require open sourcing the game content creation to communities in real life (it kinda did that in the plot) but would be sweet. The character skills are migrated to the other games in the standard Nerve Gear network, but rather than being driven top to stop wanting to play you are free to explore the multiverse games with a growing group of friends

      The drama after season one's resolution came from some unexpected AI situations as well as PVP and real-life repercussions. The downside is the world explored here apparently only had games with neural link full immersion, and it seems people play no other games. Given our real world where there is so much choice you would not want the eternal September effect to be imposed on you with would-be Wii players helping you in crucial jRPG talks

    3. Re:Bad comparison? by Jesus_666 · · Score: 1

      Depends on the game. A few MM*s are happy with giving you time off. Those are generally either pay-to-own like Guild wars or free to play and supported by a microtransaction model. Some, like Path of Exile, let you idle for as long as you like. Others, like League of Legends (admittedly a MOBA but with the same kind of non-pay-to-win microtransactions), will release your account name after a period of inactivity, although if I remember correctly, LOL allows you to recover an inactive account somehow.

      I may be wrong on that last one; I dropped LOL for good when I realized it wasn't really for me.

      One thing I do know is that most of my friends avoid subscription-based MMOs like the plague. Too expensive, too demanding.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  12. Re:In nearly 25 years in the gaming industry... by alvinrod · · Score: 4, Funny

    Unless it's Crysis which uses the seconds per frame unit of measure.

  13. Re:When I was very young, I didn't even understand by GoodNewsJimDotCom · · Score: 1

    I think to explain further, its okay to make a game in a genre, and try and make it better than has been done before. It isn't total laziness to stick with a genre and go, but you're treading ground someone else has done, so the temptation is to clone as much as they've done to get a foundation before improving. In fact, people might be so used to another game doing something, that is almost the defacto standard, and people expect it in other games. It's not really laziness to build on something else someone has made and try to make it better, but your original game design doesn't start until you've taken and done what someone else has done. Using "industry standard" established techniques for a genre makes it feel lazy.

  14. I only like MMOs by Anonymous Coward · · Score: 0

    Having played most released MMOs and not liking other genres I guess I fit into the minority.

    1. Re:I only like MMOs by Qzukk · · Score: 1

      No! You are only allowed to play one game!

      I wonder what all the fans of RPGs have to say about this, it's not like I play Baldur's Gate or Final Fantasy 6 exclusively.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  15. Re:In nearly 25 years in the gaming industry... by ADRA · · Score: 1

    Blah blah 'real gamers' rhetoric is the most boring card played on Slashdot these days. You are a data point, and probably an insignifiant one if your world removes the revenues of casual/MMO/consoles from the world of gaming. Lets all stand up and applaud AC for their insightful and self-centered world view! *golfclap*

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    Bye!
  16. Re:In nearly 25 years in the gaming industry... by Sowelu · · Score: 1

    Well, in Zork, the higher your APS the higher your FPS!

    Text aside, the graphical ones really were classics too. Not to the level of Zork 1 or Zork Zero, but Return to Zork was iconic, and Zork Grand Inquisitor pulled off some of the old humor in a way that was more Infocom than Lucasarts.

  17. Really? Don't think so. by cirby · · Score: 3, Insightful

    At least half of the people I know who play Final Fantasy XIV came there from another MMO (mostly WoW).

    Back when I played WoW, most of the people I knew came there from other MMOs.

    For that matter, in pretty much every MMO I've played, one of the stock discussion tropes is "which MMO did you play before this?" - with a very, very low percentage who never played MMOs before.

    Yeah, most people also play other genres, but if you made them choose, you'd find that pretty much everyone IS primarily one "type" of gamer first.

    1. Re:Really? Don't think so. by Anonymous Coward · · Score: 0

      which MMO did you play before this?

      As opposed to, "which MMOs did you play before this?" People eventually do play more than one game, but how many are really fans of the whole genre and play more than one or two, especially at the same time? I know of a few, it is not like such people that don't exist, and plenty that may give half a day to a free trial to see if they want to switch. But most seem to pick one game at a time, and end up playing maybe one MMO per rough generation, while still also playing a handful of games from other genres. If anything, they stick to a particular setting (scifi, fantasy, historical) than as much as genre, which isn't that much.

    2. Re:Really? Don't think so. by Anonymous Coward · · Score: 0

      At least half of the people I know who play Final Fantasy XIV came there from another MMO (mostly WoW).

      Well, yeah, FF14 is a very niche game. You're not playing with the majority of gamers, you're playing with the 1% that branches out.

      The majority of gamers have a very small library of games and don't move between them that frequently. They pick a few games they enjoy, and stick with them.

    3. Re:Really? Don't think so. by Whorhay · · Score: 1

      That was very likely the case early on with WoW. But once you got past the first expansion I'm pretty sure WoW had more subscriptions than all previous MMO's historically had combined. WoW ended up being the first MMO for a very large segment of it's player base I would wager.

      I think that most people would identify themselves as a fan of a specific genre before all others. But that Genre is likely to change on a regular basis for most people. Some people do seem to always play the same genre games and rarely venture out of it. But most gamers that I know would change that favorite genre whenever their latest game of choice switches.

      Personally I would say that in the last half dozen years my favorite genre has been sandboxes. I've played a lot of Minecraft, Terraria, and 7DtD, which are all sandboxes in the strictest sense. I also played a lot of Skyrim which isn't exactly a sandbox but is very open world. Before all that though I played WoW, and that alone, for several years. I played SWG and EQ before WoW came along. And I had some bouts with Diablo 2 as well. I play other games here and there as I'm drawn to them, D3 gets my attention for awhile after every major patch, and I actually completed the Shadowrun game. I expect in a few years though I'll have moved on to some other genre and claim that as my favorite for the time being.

    4. Re:Really? Don't think so. by cirby · · Score: 1

      FFXIV is "niche" in that it's the second-largest MMO at the current time, and somewhere between 750,000 and a million people play it.

    5. Re:Really? Don't think so. by Anonymous Coward · · Score: 0

      The second largest MMO is Guild Wars 2 at somewhere between 1-2 million players. Third is Eve at 0.5-1 million. Best guess for Square Enix is that they have 1 million players between their two MMOs based on their earning statements, so that places FF14 possibly in Eve's range, maybe.

      But it's definitely safe to say 14 is a niche game in the west. It's tapping into an eastern market that doesn't play WOW anyway, but it never found a foothold in the west.

  18. More interesting question by phantomfive · · Score: 0

    What is Medium, and where did they come from?

    --
    "First they came for the slanderers and i said nothing."
    1. Re:More interesting question by tepples · · Score: 1

      Small and Large had a baby.

  19. I like games but I don't know about genres by tompaulco · · Score: 1

    I like lots of games, but I am not sure they fit into a genre. I like games with a robust offline experience, and I don't like to play online at all, especially against people who have way too many hours and way too many dollars to throw at mods so you can't enjoy your experience at all. I like Red Dead Redemption, Grand Theft Auto, Final Fantasy, Skyrim, Lego Movie Adaptations and Gran Turismo. Don't care for sports games or World of Warcraft or online FPS.

    --
    If you are not allowed to question your government then the government has answered your question.
    1. Re:I like games but I don't know about genres by David_Hart · · Score: 1

      I like lots of games, but I am not sure they fit into a genre. I like games with a robust offline experience, and I don't like to play online at all, especially against people who have way too many hours and way too many dollars to throw at mods so you can't enjoy your experience at all. I like Red Dead Redemption, Grand Theft Auto, Final Fantasy, Skyrim, Lego Movie Adaptations and Gran Turismo. Don't care for sports games or World of Warcraft or online FPS.

      My tastes are similar but I do like FPS games... Oblivion, Skyrim, Far Cry, Uncharted, Fallout, Dark Souls, Wolfenstein, Bioshock

      I don't like MMO games simply because I don't have the time to put into grinding to make it worth it. And don't get me started about today's online FPS games. It used to be that they were balanced enough that a casual player could survive long enough to at least explore the map a bit before getting killed. Most of them now seem to be designed to kill off fresh meat as soon as they appear.

    2. Re:I like games but I don't know about genres by Bing+Tsher+E · · Score: 1

      I like WoW, but I've never liked the multiplayer aspects of it. Thus, I have liked it more, now that I play the WOTLK version on my own server. It's more fun than Skyrim, and there are so many threads of lore to immerse in.

      Blizzard took a lot of time to build their world before essentially subsuming the whole thing. All they do now is create a veneer of new content to justify expansion packs and focus on instanced content that actually just detracts from the lore and the world.

      It doesn't matter to me, I have my WoW all stored in a can (thanks, Trinity) and can take it out to play whenever I like. I do hope the private server work continues, because I'd really like a better Cataclysm 'WoW in a can' to play with too. And a Pandaland would be nice.

  20. Re:WoW! really its taken this long to figure that by bondsbw · · Score: 3, Interesting

    According to the sheer number of knock-off games that developers have created, evidently it isn't common sense. Otherwise they wouldn't waste so much time creating something that would do well to make its investment back.

    For me, I think the following factors determine which games I decide to try:
    - Is it interesting enough to grab my attention?
    - Is it fun and challenging enough to keep my attention?
    - Does it adequately reward me (somehow) for the progress I make? Even if that "somehow" is knowing I completed a worthy challenge.
    - (If multiplayer) How many of my friends currently play?

    For that last one, the "currently" is important. I used to play Halo all the time, but after Destiny released and the MCC debacle, my friends don't play Halo any more so I rarely play either.

    Really, I think that's all. It doesn't have to be something like the other games I play (on the contrary, I find playing games that are too similar to my favorites to be wasteful). It doesn't have to be super popular, or even polished... I've put tons of time into Kerbal Space Program and several of its beta versions (heck, even its release) were not nearly as polished as some games that I played once and never looked back.

    --
    All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
  21. Re:When I was very young, I didn't even understand by Anonymous Coward · · Score: 1

    I mean, in media other than video games I wouldn't even expect people to be bound to a specific genre. I just can't see someone saying "Yeah, I'm a big movie fan--oh, but I only see comedies".

  22. This is stupid. by bistromath007 · · Score: 3, Interesting

    Different genres work differently. They use time in different ways. Sometimes, especially with MMOs, they heavily encourage focus on one of them, without giving you very much that can be cross-applied to others. If this is happening with FPS, for example, it's only because of the recent trend of wedging in progression mechanics whether they belong or not. There are still plenty of FPS where the core gameplay, out of the box, is similar enough that being good in one of them will mean you're good in another, which means the sunk cost fallacy doesn't happen.

    Another genre that completely trashes this argument is RPGs, whichever letter you put in front of them. People play those to see story, characters, and setting. It wouldn't even make sense to play only one. That'd be like saying there's no such thing as a sci-fi fan; only people who like the Foundation series or Hitchhiker's Guide.

    1. Re:This is stupid. by Anonymous Coward · · Score: 0

      "People play those to see story, characters, and setting. It wouldn't even make sense to play only one."

      Early dungeon crawlers say differently, Eye of the beholder, wizardry and early ultima's for instance.

  23. Re:In nearly 25 years in the gaming industry... by phantomfive · · Score: 2

    The vast majority of my friends and coworkers play FPS games, but I can't think of anyone that plays MMOs.

    Do you understand that WoW was so popular for a while, that Slashdot has a field in the user settings where you can put which server you play on? You're posting on Slashdot, you associate with plenty of people who play MMOs.

    --
    "First they came for the slanderers and i said nothing."
  24. Re:In nearly 25 years in the gaming industry... by sims+2 · · Score: 1

    I have to admit I am still hoping that the EFF will win their dmca case https://www.eff.org/deeplinks/...

    I would personally like to be able to play tso again even if only on a empty local server.

    I paid for a copy of the client and was a 4 year+ subscriber none of it is usable now.

    I although I quit buying the sims 2 expansions and stuff packs after sims 2 seasons in 2007 I couldn't keep up with the cost at the time.

    Also
    Dear EA I am still willing to pay the $100 I offered you a few years back for sims 2 complete collection. How about that physical copy I asked for?

    sincerely sims.

    --
    Minimum threshold fixed. Thanks!
  25. no shit? by Anonymous Coward · · Score: 0

    who didn't know this... not because you like one game that you like the entire genre.. I like starcraft, yet I don't like other strategy games like civs.

    1. Re: no shit? by Anonymous Coward · · Score: 0

      Starcraft is real time. Civ is tien based. How about age of empires?

  26. Re:The reason I don't play WoW anymore, or any MMO by sims+2 · · Score: 1

    Yeah ftp is worthless I hate what it has done to the games and the community

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    Minimum threshold fixed. Thanks!
  27. Re:WoW! really its taken this long to figure that by Your.Master · · Score: 1

    The summary doesn't really match the article. I think the summary is neither common sense, nor public knowledge, nor correct. I think the article is mostly common sense and public knowledge though.

    The article says that you can't make a game that appeals broadly to "core gamers" or broadly to "female gamers" because those aren't coherent genres, those are demographics. Of course you can't make a game that all female gamers enjoy, because different female gamers tend to enjoy different kinds of games -- kinds that we broadly group into genres.

    Then it discusses MOBA and MMORPG. Maybe I'm out of touch or something but I didn't even know what MOBA is. There's so few of them listed on wikipedia that it's easy to imagine it's not a genre.

    MMORPG is the one that's kind of interesting. It makes sense that you can basically only play 1 time-consuming MMORPG at a time, but the idea that, if WoW goes away tomorrow, its fans will not even seek a similar replacement is kind of interesting.

    But the fact that I like single-player RPGs, mostly-single-player RTS, and Adventure games isn't nonexistent from a marketing standpoint, not like "core gamers" or "female gamers" is. Although at the same time, popular RPGs include Elder Scrolls games and Final Fantasy games, both of which I find terribly boring -- I consider that a problem of that genre label being a little overbroad.

  28. MMO's by ScienceofSpock · · Score: 3, Insightful

    I USED to consider myself an MMO gamer. Played UO for almost 6 years. Then moved to EQ. I thought, wow, this isn't nearly as feature-filled as UO, but hey, 3D GRAPHICS! Played that for 4 years. Then I started playing DAOC, and a whole host of others, including WoW and even some more recent ones like LOTRO and SWTOR. Each successive game I played lost my interest more quickly than the last. I tried to play ArcheAge and I lasted a whole week before I gave up on it.

    Most MMO's have turned into nothing but F2P grind-fests. They are time and money sinks. Either waste a whole crapload of time grinding a quest for a shiny bauble, or, OR... you could purchase the bobble on our store. Not with game money silly, with real money!

    I'm still convinced that UO is the most feature-complete MMO created to date, and aside from it's antiquated graphics and interface (Which they may have updated since then) nothing since then has come close.

    Now, I play games other than MMO's, but I wouldn't consider myself a fan of any particular genre or style. I do despise most of the mobile F2P games. I don't view them as games at all, they're formulaic, addictive and only designed to get you to spend small amounts of cash frequently so you don't realize that over the last 3 months, you've dumped more into this "free" app than you spend on WoW over the course of a year. Scams are what I consider them.

    Sorry if this sounds like a "Back in MY day" rant, but I am getting a bit long in the tooth.

    1. Re:MMO's by KermodeBear · · Score: 1

      If you want a very deep, feature rich, subscription MMO, you may want to consider looking into Eve Online.

      --
      Love sees no species.
    2. Re:MMO's by Whorhay · · Score: 1

      Or one of the emulated servers for SWG, pre-NGE of course.

      I tried Eve for a few months once and decided the mechanics of it really just made it a tedious game to play. The whole security scheme is too easily exploited. The UI is built to facilitate scammers and apparently kept that way deliberately. One of the more critical elements of the ui is impossibly screwy to try and adjust, meaning you can never be sure if it's actually displaying what you think it is. It's a sandbox without much in the way of space to build, which is funny because it is filled with empty space by and large. Suicide ganking is a profitable strategy and the game has had design changes specifically to enable it. I suppose it does have a lot of features compared to other MMO's but it also has far more grind and tedium, with developer that seem keen on making it more unpleasant.

  29. Re:When I was very young, I didn't even understand by Your.Master · · Score: 4, Interesting

    Really? I've heard people say literally that. I would say most people don't stick to just one genre but they mostly float in just a few.

    Lots of people don't like superhero movies, don't like movies with ambiguous villains and morality, don't like movies with clear villans and black & white morality, don't like arthouse films, don't like mainstream films, don't like character studies, don't like crime dramas...

    In books people like romance, or detective, or Science Fiction, or fantasy, or horror, or humour, or comics, or historical fiction, or slice-of-life, or coming-of-age, or a combination of a few of those and others I can't think of at the moment. It always amused me that book genre was frequently defined by setting, whereas setting is considered almost irrelevant to video game genre classification.

    Music comes in very clear genres and people very rarely like classical music and hip-hop music and folk music to an equal degree.

    I like RPG*, RTS, and Adventure.

    *Not Elder-Scrolls or similar. Not most JRPGs, although Chrono Trigger was pretty good and hell, early Sega Master system RPGs were good. RPG is a wide genre that also includes Might & Magic, Ultima, Infinity Engine games and similar-style, Fallouts 1 & 2, Wizardly, Shadowrun Returns, "old-school" RPG, Mass Effect 1 and to a lesser extent 3, etc.. -- this is where the article has a point; RPG is too broad and JRPG and Western RPG doesn't really divide the market correctly in my opinion.

  30. Re:In nearly 25 years in the gaming industry... by Anonymous Coward · · Score: 0

    MMOs are all grind and pay to win. There is no skill required.

  31. Re: In nearly 25 years in the gaming industry... by Anonymous Coward · · Score: 0

    Try EVE online.

  32. Re:WoW! really its taken this long to figure that by JMJimmy · · Score: 1

    I thought this was just common sense and public knowledge. How does this asinine bull make a slash headline?

    It's not entirely obvious or necessarily true. I for one am a genre gamer to an extent. Tower Defense & 5x are my preferred games, RTS/Strategy next. The rest I play a bit of everything. I will spend the most time on games I enjoy but I'm always more willing to try those in my preferred genre over those I know I probably won't enjoy.

  33. Re:WoW! really its taken this long to figure that by cfalcon · · Score: 4, Interesting

    > Maybe I'm out of touch or something but I didn't even know what MOBA is

    Yes, it's fair to say you are out of touch.

    Defense of the Ancients, a WCIII map mod birthed the genre, and League of Legends is the king, with 67 million players per month (from wkipedia). There's others in the dota line, a flurry of lesser players, and Blizzard is in on the action now with Heroes of the Storm.

    Also- everyone I know who plays *a* moba, plays multiple ones. Everyone I know who plays WoW has tried other MMOs*, but has to come back to WoW, because the other MMOs* really don't touch WoW's set of depth (particularly with raids).

    *The real reason this comparison sucks is, WoW is a very SPECIFIC type of MMO, which I'll call a "wowlike". A "wowlike" has you level through fixed content with quests to cap, and the leveling can be done solo. Once at cap, you have a bunch of instanced raids that reset each week, and there's a separate pvp system that rewards you with some kind of pvp currency you can use to boost your power in that realm. On top of this, your character powers up through levels at first, but eventually the progression from levels is a rounding error- only the stats on the gear end up contributing to player power, meaning that gear at max level is the primary mechanism. When an expansion comes out, it raises the level cap, and the higher level characters can't utilize their old gear very much, and the "gear treadmill" is reset. These games have a "global cooldown" that represents how often things can happen, they almost never block player pathing or action, especially regarding other players, acceleration and turning is always infinite, and a maximum speed is reached instantly. The maximum speed is either identical for all players, or very close together. End game gear is always best from a "raid", the weekly reset that requires a large but FIXED number of players to engage in combat versus scripted enemies, each of whom drops gear from a finite loot set, and that gear is desired to complete the upgrades the characters desire to become more powerful.

    This "wowlike" description explicitly includes all the games meant to copy wow, such as lotro, warhammer, vanguard, swtor, wildstar, and many many many many others.

    It's no surprise that if you play wow, you aren't necessarily going to be interested in the budget knock off of the same game, especially while wow continues to pump out new content. That above set of restrictions- all of them- are almost universally present, meaning that they are explicitly copying wow (and no, not EQ).

    Meanwhile, the REST of the MMO genre is much more diverse- a WoW player won't have much in common with an EVE online player necessarily, or even an old school everquest player.

    Anyway, mobas are huge, and it is surprising to me that you haven't heard about them. They fill stadiums, big time e-sport games.

  34. Re:WoW! really its taken this long to figure that by war4peace · · Score: 1

    "As World of Warcraft's subscriber numbers fall, there's been no corresponding uptick in subscribers of other, competing MMOs."
    Define "competing MMO".

    Is EVE Online a competing MMO of WoW? is World of Tanks (and WoWP, WoWS, WoT:Generals) a competing MMO? Is War Thunder (and Ground Forces) a competing MMO? How about Path of Exile? ArcheAge? Elder Scrolls Online? Planetside 2? Rust? Ark: Survival? Mech Warrior Online? Neverwinter? Elite:Dangerous?

    And "subscribers"? Seriously? MMOs with monthly subscriptions are becoming increasingly rare, I know of exactly two (WoW and EVE Online) which are both playing like crazy on sunk cost fallacy.
    Also none of the people I know play just a single MMO. They switch between them like there's no tomorrow, simply because most of them are free-to-play with microtransactions, and thus allow for taking breaks from game X without wasting money or falling behind. I personally play most of the MMOs listed above, with some being visited for a couple hours every few months, others played daily.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  35. Re:In nearly 25 years in the gaming industry... by war4peace · · Score: 1

    Yeah. I can see you have only played shitty MMOs (if any) recently.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  36. Re:In nearly 25 years in the gaming industry... by firex726 · · Score: 1

    Would you say that about Diablo or Final Fantasy?

    Boss is too hard? Go farm some mobs and level up then try the boss again. Only in one you're working with a team while the other you're working alone.

  37. Re:When I was very young, I didn't even understand by Dutch+Gun · · Score: 1

    I've found my tastes have changed quite a bit as I get older. Obviously, when I started (in the heyday of arcades and the earliest consoles) my choices were limited. We grew up with an Odyssey 2 console, and most friends had an Atari. ALL games were pretty much arcade games, with a few rare exceptions. I bought a Nintendo, but skipped consoles until the Xbox came out, preferring PC gaming. I loved shooters, flight sims, adventure games (especially back in the Sierra/Lucasarts heyday), and I played competitive games like Team Fortress. I would have laughed at the notion of "preferred genre", playing anything that looked fun to me.

    These days, I mostly buy console games, with only occasional Steam or GOG purchases. Why? I work on a PC all day, every day. I prefer to relax on the couch while playing, and consoles make that easy. Still enjoy an occasional shooter, but I really love RPGs, both western and eastern, for slightly different reasons. Will mix in an occasional adventure game. I eschew competitive gaming nowadays, and prefer a deep story and interesting setting to mindless arcade action. I got enough of that when I was younger. I can't figure out why MOBAs are so popular - they look incredibly dull to me.

    Current favorite genres: RPGs of all types, occasional shooters and adventure games. That doesn't mean I won't pick up any other type of game if it looks interesting to me. Keep in mind that "genre" isn't a straitjacket... it's just shorthand for some common design decisions, and it's useful to week out types of games you aren't quite as interested in. There are a LOT more games available than there used to be, and I have less free time than I used to. As such, I'm much more discriminating than I used to be.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  38. Re:In nearly 25 years in the gaming industry... by Sowelu · · Score: 1

    Except in those, you're done with the whole game in 20-60 hours, and a lot of that is story. Unless you're insanely dedicated and bored, you're not going to farm one area for more than a couple hours, and probably nowhere near even that. The scenery changes a lot, and you rarely have to run for five minutes to get where you're going.

    Not arguing that it's not a grind, I guess, but there's still a pretty big difference. I spent a couple hours grinding early-game in Final Fantasy 5 a couple months ago for an easier time in the Four Job Fiesta, and I was set for a leisurely cruise through the rest of the game. In most MMOs, a two hour grind is...unambitious.

  39. What about Card Collecting Games? (CCGs) by Anonymous Coward · · Score: 0

    Those are a VERY specific genre.

  40. What about fighting games? by SoVi3t · · Score: 2

    The fighting game scene seems to contradict the article. You have entire websites such as Shoryuken that are dedicated to them, and fans of the genre (myself included) will buy a fighting game on a whim, just to see how it stacks up to other fighters. You have people who still actively play in the scene, playing games that are 10+ years old competitively, while still picking up and learning new games. Killer Instinct, Tekken 7, Street Fighter V, Mortal Kombat X, Guilty Gear, Blazblue, Skullgirls, Marvel vs Capcom, and so many more...people are buying these games across multiple consoles and PC, simply because they are a part of the fighting game genre. Then you have comedy types of games of the genre, such as Divekick, that sells well not only due to the fact it's a fighting game, but because the scene comes together to make things like this happen, and be supported.

    --
    Defender of Microsoft and Communism!!!
    1. Re:What about fighting games? by Anonymous Coward · · Score: 0

      I used to be a consumer of fighting games as well but I grew out of it. Techromancer is still one of the best tho.

  41. I used to like Tibia... by Anonymous Coward · · Score: 0

    But the botters ruined the game, haven't bothered with any more MMORPGs because of it.

  42. Totally disagree by SuperKendall · · Score: 2

    I am definitely a genre gamer. It's just that I don't have a lot of time, and am really picky about games I play as a result - so it might be years, but eventually i'll find a game in the genres that I like.

    I could easily see the same about MMO gamers - lets say you burn out on Warcraft. Why would that mean you'd immediately go into another large time sink, instead of taking some time off?

    I'm a fan of hiking too but I don't hike every day... guess I'm not a "real hiker" and no real hikers (like true Scotsman) exist.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  43. WoW that was a no brainer. by angel'o'sphere · · Score: 1

    Did actually anyone ever believe otherwise?

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  44. Re:WoW! really its taken this long to figure that by MobileTatsu-NJG · · Score: 1

    Maybe I'm out of touch or something but I didn't even know what MOBA is.

    It's just a subsection of RTS games. In terms of categorization it's right up there with people who play kart games on-line.

    It was a term invented to make the PC Master Race sound like they have broader horizons than they really do.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  45. I guess I'm the exception that proves the rule by ElectricHellKnight · · Score: 1

    A recent article on Steam Spy talks about how a "target audience" for game genres doesn't exist — or, more specifically, how there is no such thing as an "FPS gamer"

    Is it just me, or is this not true for many people? I'm an FPS gamer. I play pretty much exclusively first-person games, to the point where I almost refuse to look at anything else. Maybe it's narrow-minded of me, sure, but it can't be that uncommon. While I like plenty of different types of games within that genre, certainly not just a few choice titles, it remains pretty much the only genre I play. Note that I did not RTFA, so if the actual story addresses this, then oh well.

    1. Re:I guess I'm the exception that proves the rule by Bing+Tsher+E · · Score: 1

      I played Wolfenstein 3D all the way through on my 386 and Doom too, and a lot of Quake. But I get sick feeling trying to play first person perspective games these days (with the exception of Minecraft, which just works somehow.

      For me, now, it's about immersion in a virtual world that matters, mostly third person perspective. And open world. Velvet rope track games just bore me. If there's terrain visible I want to be able to step off the trail and interact with it.

    2. Re:I guess I'm the exception that proves the rule by hairyfeet · · Score: 1

      What killed the FPS genre for me was the way devs either focus on gimmicks (I call it the "gravity gun effect") or they focus exclusively on the online portion which tends to attract foul mouthed "dudebros" which just kill the immersion for me as I seriously doubt on a modern battlefield you hear a lot of "suck this you nigger faggot!" being yelled across the front lines. For a perfect example of the first look at Bioshock: Infinite which had an okay story (except the ending which could be summed up as "selfish bitch wants to go to France and kills two cities in the attempt") but the game mechanics suuuuuucked, because all they wanted you to use was the damned Skyhook. Don't want the skyhook? Tough shit, we have gimped the range on all the weapons and powers so you have no choice but use the damned thing! For an example of the latter? Pretty much everything designed to appeal to the CoD crowd.

      So I ended up going to third person online games like War Thunder and World Of Warships, where the communities aren't filled with foul mouthed kids and you are actually rewarded for trying to PTFO and play as a team. When a new FPS game comes out I'm all open to new games but time after time I'm finding they fall into the traps listed above which I find frankly irritating as hell, so until they come out with a new SP focused FPS that isn't based on a gimmick? I'll be staying in third person land.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:I guess I'm the exception that proves the rule by Anonymous Coward · · Score: 0

      I discovered that when the field of view setting of a game didn't match my monitor and my distance to the monitor I get sick as well.

      Due to many games that are ported from a console (where people sit far away from a relatively small tv) to a PC (people set close by a monitor) the field of view could be wrong.

      It is odd, but setting the field of view correct makes you less sick.

  46. Bad summary of good article by Pluvius · · Score: 1

    The article does not at all say that there aren't gamers who are fans of specific genres. What it says is that the giant categories of people who play video games (which should be differentiated from "gamer" in the same way that "people who watch movies" is differentiated from "movie buff") that small developers tend to go after in order to do well in the marketplace, like "MOBA gamers," "core gamers," or "female gamers," aren't cohesive blocs that all buy and play a variety of games within their interests. Indeed, the vast majority of people who play video games tend to stick to a handful of games for various reasons. The point of the article is that while genre gamers and hardcore gamers who will buy your game even if it isn't mainstream exist, there are a lot fewer of them than indie developers tend to assume that there are, and those developers should keep their sales expectations appropriately low.

    Rob

  47. argh. by Anonymous Coward · · Score: 1

    most of us gamers ( at least those with disposable income ) like to play a game - not an online we're-better-than-you cluster***k.

    We're 35/40+. We did Elite in the old days, where our mind filled in the gaps, always thinking there was *stuff* in that universe to find if you tried hard enough. But didn't expect it to happen *now*. Reality based, and we filled in the blanks with imagination. We *were* a pirate, we *were* a bounty hunter.

    We forgave so many mistakes in Frontiers etc. because of the same belief.

    We luved MUD, ( look it up youngsters, we had MMO before we had 3D graphics ). I spent many a convo and fun time in game with "Murk the Magnificent", and "The Dreadful unknown" as my compadres in the dungeons.

    We RolePlayed, we imagined, it was good.

    Now we get hordes of screaming children on typing ???FAGOT???? as fast as they can, or screaming abuse on audio.

    I liked the idea of EVE - completely free form - had an audio client if you wanted, build clans, play at your own pace.

    What I got was "stay in your nice safe area doing repetive missions, unless you join our clan "if we accept you", forced to use teamspeak or some other voice-comms which break immersion, and be available at specific times for a raid or we'll kick you.

    Tight groups of even just a few people, who'd put up with this **8t for years were unassailable. You leave the safe zone.....Dead.. Just some kid laughing at you- or if you were lucky, a courteous "gf".

    If I found working hard with groups of people I don't like, and constant noise and aggravation - I'd be in the office most weekends instead.

    MMO/Online just doesn't work because it's always uncurated noise. And we don't get single player with actual stories often, because apparently "online" is more important.

    Destiny ******d me off. A new idea, new universe, so many untold stories.... result ... a poor death match clone. It was kinda fun, but nothing amazing.

    Elite dangerous - I had high hopes - then I played it. It's a nice Elite successor on Solo mode ( though a bit dated, and I'll never forgive making OS X 2nd class ) - but in the "real universe" -- join with powerful song term friends or die. Same ole Same ole.

    What I want is a MMO like Neverwinter nights - where everybody you meet uses words like "prithee" and to suspend belief in a mythic world.

    If I want to play politics, I'll do it at work and earn a promotion, and if I want to play like a child, I'll teach baseball at the local park.

    1. Re:argh. by CronoCloud · · Score: 1

      Prithee, sirrah. Hast thou heard of No Man's Sky and Sword Coast Legends?

      http://www.no-mans-sky.com/
      https://swordcoast.com/

  48. Re:WoW! really its taken this long to figure that by Anonymous Coward · · Score: 0

    Small change, Aeon of Strife in Starcraft Broodwars was the precursor to DOTA for WC3.

  49. More Skyrim please by Anonymous Coward · · Score: 1

    The theme of the article is why Bethesda needs to do more Skyrim. Not something else. Not the next big thing. There is a big fan base ready and waiting.

    - signed totally not a Skyrim addict.

    1. Re:More Skyrim please by Bing+Tsher+E · · Score: 2

      I would like a modern reskinning of Daggarfall. They don't need to add any new content. Just a modern graphical layer to wrap it all in.

    2. Re:More Skyrim please by Anonymous Coward · · Score: 0

      I think they need to finish the setting.
      Done: Breton (Daggerfall), (Dunmer) Morrowind, Cyrodil (Oblivion), Skyrim.
      Possibly, by a measure done: Redguard
      To go: Kahjit, Bosmer, Argonian, Altmer

      I'd like to see them go through and maybe finish Altmer last, doing the others either around Oblivion or Skyrim or somewhere in the meantime. And Altmer last where the end is that the Aldmeri are really going full Cartagia and want to become gods as a sect and to hell with everything else.

      It would be the last of the Monomyth. And you'd be able to bring in some other monomyth characters such as Sheogorath (after Oblivion) and others that were never in-game. Ending with all the Eternal Champions getting together and recombining with Lorkan. And the type of reawakening could be decided on what you've done with the other champions you met and got to join, and therefore changing how the end happens.

      Basically, Lorkan can leave and Tamriel is now much changed because there isn't this deity within it. Or stays as a self sacrifice for the benefit of life in Tamriel, removing Lorkan permanently but changing every living thing on the planet.

      After this event, the world will be changed far far more than the Warp in the West and any continued play would be done in a series that has no discernable connection with TES. If done at all. If they wanted to do an MMO, it could be done in this post-Lorkan world as power is changed and creatures reform to the new reality.

  50. Katamari is a 3D platformer by tepples · · Score: 1

    I think with something as complex as a computer, we can have new genres of games like Katamari Damacy if someone puts their mind to it.

    Katamari is a 3D platformer. Instead of the jumping mechanic of Super Mario, it has the eating mechanic of Bubbles (1982). Trying new things is a matter of combining existing building blocks in new ways. Have there been any new building blocks introduced since Parappa nearly two decades ago?

    1. Re:Katamari is a 3D platformer by Anonymous Coward · · Score: 0

      Trauma Center is most similar to God Game-esque combat (tools from a palette), but without any of the units/peons commonly found in Populous / C&C games. It's also similar to a lightgun shooter (the image that came to mind was Fly Swatter from Mario Paint), but having to complete complex multi-stage objectives by manipulating the tools and the enemies in the right order is a new contribution.

  51. Re:WoW! really its taken this long to figure that by lgw · · Score: 1

    My favorite statistic about MOBAs: this year's League of Legends final had more in-person attendees at the stadium than this year's basketball final. I don't see the appeal of either, personally, but there's no arguing that MOBAs are a huge trend in gaming, despite there really only being 2 of them.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  52. Re:The reason I don't play WoW anymore, or any MMO by Bing+Tsher+E · · Score: 1

    FTP is obsolete. I used a torrent to download the WoW 3.5.5 install binaries. And Jeutie's Blizzlike Pack for a server. It has the MySQL server and the auth and world server bins all rolled up nice and easy to install.

    Or were you talking about Free to play? I spent many hundreds paying Blizzard before I discovered the ftp version of WoW. (which is multiplayer, we do it on a LAN here sometimes.)

  53. Genres are badly defined by Darinbob · · Score: 2

    You can't be a fan of genres when they're so badly defined. Ie, RPG games which somehow links in utter dreck like Japanese RPG games. Saw a youtube of top ten RPGs of past 10 years, and only 2 of them I would even call RPGs and only 4 I ever heard of.

    FPS games, that includes so much stuff it's not even reasonable to use that term any more; do they mean twitch gaming shooters, or open world sandbox shooters, player vs player shooters, hunting simulations, the glut of zombie games, MMO shooters, etc. You can't put Borderlands and Doom in the same category, or Doom and Far Cry, etc.

    MMOs - I know that there are players that will try every single one of them but seriously, almost no one has time for more than one of these at a time. Trying to market to an MMO player by saying "it's just like the one your'e addicted to but different and without any of your friends" is doomed to fail, the most you can distinguish is "generic MMO set in an existing IP you might like" vs "generic MMO in a custom IP with a vaguely anime feel" vs "MMO designed by seriously disgruntled hardcore devs and intended only for the ten hardcore players that they like" vs "we want to be WoW and are giving it a shot".

    Then there are the games which tried to be different and not fit a niche, so there's no category for them. The Thief series, it's about sneaking but people try to call it an FPS because people want categories. And the Thief wannabes which don't measure up but which possibly could be called sneaking games. Then there are hybrid Action/RPG, some of which I like but they can't realy decide if they want to disappoint RPG players or disappoint FPS players, or designed for one crowd but mis-marketed to the other crowd. Or a game that's entirely story and you just follow along and every 10 minutes you have to do a quick-time event. Games that are RTS with RPG elements, or RPGs with RTS elements. And utterly unique things like Katamari Damashi.

  54. Re:WoW! really its taken this long to figure that by Bing+Tsher+E · · Score: 1

    They're trying to turn MOBA into a spectator sport. Which is kinda weird. I guess there's money in that, out in tee vee land.

    It's sort of gross, trying to turn video gaming into something vulgar like football. With hero 'jocks' and all.

  55. Re:WoW! really its taken this long to figure that by Anonymous Coward · · Score: 0

    Movie studios make that same mistake over and over, also.

    Fantastic Four will be a hit! It's got superheroes!

  56. Re:The reason I don't play WoW anymore, or any MMO by sims+2 · · Score: 1

    Free to play.
    Most games on ios are free to play.

    Im going to complain about "The Sims FreePlay"
    Its naggy to the point of being unplayable or atleast it was a few years ago when I got my ipad 2.

    You can't buy it and there are no real cheats. (other than paying)

    You can buy the sims 3 but then the cheats don't actutally work...(thats why it has a 3 star rating)

    Most others are like this.

    This video best discribes the state of ftp games on ios:

    http://youtu.be/dY9D606ANtc

    I didn't know until later that was actually part of one of the spyro games I originally thought it was a parody of how free to play games make people feel.

    You get so far and then its not possible to continue without paying but like in the video its a wall that goes straight up as that 99 cents gets you nowhere.

    It wouldn't be that bad if it was a trial or demo and then one easy payment of $49.95. But its not its 500 easy payments of $5 $1.99 $2.99 $0.99 and if you were to actually pay enough to actually beat the game you would find that you had paid considerably more than $100.

    I still happen to have one of the apps (several still installed actually never bothered to delete them) in question on this ipad I looked in for this post and it said "Welcome back! it has been 1204 days and 0 hours since you left".

    Tap Store costs
    $49.99 for inspiration
    and another $49.99 for coins

    If i remember correctly that was enough to get you several more levels up but was not enough to max it out. That would require even more purchases.

    And then one of the better ftp ios games of a few years ago:

    Zombie Gunship
    2 mil coins $99 or free with purchace of $25 shirt

    Why can't they sell a standalone version and go on? Is $50 per gamer really not enough? They already admit that 99% of free to play players never pay a cent. (I am part of that 99% if Im going to pay for a game I best be able to use it)

    The costs are simply prohibitive to anyone that realises what they are going in.

    How did this get to be so long? It was much shorter when I clicked preview an hour ago.

    --
    Minimum threshold fixed. Thanks!
  57. Not true by Karmashock · · Score: 1

    Really the whole basis of the argument is that they couldn't translate WoW gamers into other MMOs. Okay. But that doesn't mean there aren't gamers for given genres.

    Take RTS games... there are absolutely RTS gamers.

    FPS gamers? Oh yes. There are some gamers that that is what they play pretty much period.

    Stealth games? Yuuup.

    Adventure games... you know the point and click things... there are some people that that is all they play.

    Now are there people that cross a lot of lines? sure. But just as with movies, you have people that prefer given types of movies.

    I'm not a big fan of romantic comedies but I do like really stupid science fiction action movies... ideally with lots of explosions and slimy aliens. I make no excuses for this... its just a thing.

    And the thing is that gaming is the same way. People have things they like and they're going to focus on games that give them that.

    I think part of the problem is mis-identifying what the genres actually are in the first place.

    The compelling thing about WoW from what I understand was the community... people would make friends and form guilds and stuff. If you look at games like Eve which is another very long running MMO, it also has that social aspect to it. I think a lot of the MMOs don't really understand that the MMO is basically a complicated facebook game. Its farmville in 3d with RPG elements... no offense... its just more about the community than it is about the game.

    And I think THAT is what is elusive about MMOs for many companies. I also don't even know how you'd launch an MMO under that doctrine. Maybe partner with Facebook? I don't know.

    I also think the subscription model that everyone assumes is going to be viable likely not something that even Blizzard could maintain indefinitely.

    Maybe you could do it if you dropped the sub price down quite a bit. Make it three dollars a month for the sub and that's so cheap that its hard to complain about it.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  58. Re:When I was very young, I didn't even understand by Anonymous Coward · · Score: 0

    I agree. Some of the best games in recent years don't really fit into the existing genres.

    Take Minecraft, for example - it's not an RPG, it's not an FPS, it's not even really a 'puzzle' game. It's an open-world sandbox, which is something that, pre-minecraft, was really not in the mainstream consciousness. Or Portal - it's a puzzle game, but it was one of the first to be real-time, from a first-person perspective, with the freedom of movement that you expect in a FPS.

    These days, I play a bit of modded Minecraft, a bit of Diablo 3, and the daily missions in Hearthstone. It's a fair variety - thinking/designing/building, reflexes/tactics, and theorycrafting/sheer-dumb-luck.

  59. I am a genre player by spitzig · · Score: 2

    I mostly play single player RPGs, some strategy games. These days one of the defining points of RPGs is in a LOT of games. I'm talking about character development, which in video game RPGs has usually been shown as character ability development. The other main defining point of RPGs is plot. This has also been in more and more games. As other games gain those traits my interest in them increases. I prefer RPGs that require thought more than speed on the keyboard.

    Genres blend, divide, and blend again. When Diablo came out, I thought stay away from any action RPG. Nowhere near enough plot. I did eventually play it. It didn't even have enough freedom of character creation, to say nothing of plot. I thought it was more similar to what was called adventure in the days of Legend of Zelda(NES).

    But, games like Morrowind and Mass Effect pulled me toward Action RPGs. These days most RPGs also part of whatever genre both FPS and sword fighting games like Skyrim make up.

    When I was a teenager, I'd pretty much play any game I had available. But, games that had character progression, I was more likely to replay. Zelda, Metroid.

  60. I'm finally part of the 1%! by Goat+of+Death · · Score: 1

    Not sure what that says exactly. But hey, never thought I'd be part of the 1% of anything.

  61. Re:When I was very young, I didn't even understand by Anonymous Coward · · Score: 0

    There's a mental exercise behind each game we play. Hidden Object mystery games test only pattern matching, Farmville has gathering and figuring aspects, War3 has those as well as a bit of trajectory (can this get to there in time), guesswork, and with fog of war, your memory of a prior board. Add a timer and you add pressure, and stress, to the exercise. I've found that people adapt to games based on which mental acuities they want to exercise and the challenge level they can stand. When they're tired or stressed, they often go for the easy effort puzzle like most Facebook games; when they really want to think, they hit the hard games. Tiredness and stress are less of a problem for young kids, so they take to some hard games indeed. I'll play an effort puzzle the most often, but I won't pay for it, because they're everywhere and which game it is hardly matters. But I'd pay for a good logic-trainer like Inspector Parker, because that's what I instinctively feel the need to train. In fact, I want something -better- than Inspector Parker, but nothing's come out yet, because everybody thinks I want to shoot or blow up everything.

  62. Most games suck and most game devs suck too by Anonymous Coward · · Score: 0

    It would not surprise me if, people that play one particular game for some period of time, quit playing games for a considerable time after leaving their favorite game.

    Because.. *drum roll*

    Game devs suck.

    It is as if it nowadays is all about, pay-and-pay models (free to play), gimmicks and mediocrity.

    I like playing Wasteland on top of Arma 3, and I think that Sa-Matra Wasteland is the most fun game I have ever played, but I can also say that Arma 3 and the game devs suck, Arma 2 and 3 being painfully mediocre, and buggy.

    I can only hope that DirectX 12 can offer some solid performance improvements, and I understand that Bohemia Interactive had made a point of how important it is for them to get DirectX 12 right.

    1. Re:Most games suck and most game devs suck too by Anonymous Coward · · Score: 0

      You mean Vulcan. DirectX is dead Jim.

  63. Re:WoW! really its taken this long to figure that by Jesus_666 · · Score: 1

    True. I play Path of Exile a lot although I don't see it as an MMO - it's more like a Diablo clone with great multiplayer. That's the appeal, actually: I don't have to run through shared areas, competing with random strangers over who gets to kill the mobs. I don't have to put up with random strangers forcing me into PVP so they can get off over how superior their optimized PVP build is to someone else's PVE build. I can party with my friends whenever we feel like it, though. The game is effectively a singleplayer game with drop-in multiplayer support. I like that.

    And it doesn't do subscriptions. It has a microtransaction model that avoids the whole pay-to-win issue by only selling you cosmetic items and a few non-essential convenience things. That makes it easy to pick up and put down as well as making it completely invisible to TFA's subscription metric.

    I don't really play any other MMOs. But then again I'm not into massively multiplayer games and PoE only sticks with me because it doesn't play like an MMO. Some games just fit into more than one genre.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  64. MMO's have lost the concept of "Open World" by Tempest451 · · Score: 1

    With MMO's, it is the genre that gets you interested, but it is the variety of things to do that keeps you there. This idea seems to be fading away as multiple events ingame seem to drive players in a certain directions, while the open-world aspect is relegated to grinding ad-nauseum to level up. A great MMO lets every aspect of the world contribute to the advancement of your player to the point where you don't even realize you are leveling up. Every corner of an MMO needs to be interesting to play either as a group or as an individual. You have to create a world where 200,000 or more people are going to log in everyday and find something interesting to do and something new to experience. The name of the game in MMO's is still addiction, how to get the player hooked on playing and keep them hooked on a regular basis? Repetition and "check-boxing" is not real addiction, curiosity is. A sense of curious wonder has to cultivated in the player with each login giving the player a vested interest in what is going on in the world you have created for them. A lot of F2P games seem to have replace this notion with access to loot for a price, playing to the lowest common denominator of MMOs, that being the hoarding of stuff. Ask yourself if the next MMO you play is grabbing your imagination or your greed?

  65. Re:WoW! really its taken this long to figure that by Pubstar · · Score: 1

    Yeah. I really prefer the term ASSFAGGOTS to MOBA any day of the week.

  66. Re:WoW! really its taken this long to figure that by Pubstar · · Score: 1

    League of Legends is the king

    And as someone who logged in recently - If those games are not ranked, 90% of your teammates are bots grinding out for IP/Levels to have the accounts sold. DotA 2 is the king.

    Some day on the horizon, maybe LoL will not be running on Adobe Air and have basic features like Replays built in.

  67. Re:In nearly 25 years in the gaming industry... by Pubstar · · Score: 1

    In Tera, I was destroying people in low level PVE gear in unequaled PVP zones and Battlegrounds. Not all the games are like that, but most are.

  68. Re:When I was very young, I didn't even understand by AmiMoJo · · Score: 1

    Superhero movies covers a wide range of film types. Serious, comedy, action packed, psychological, drama... So for me generas are useless, I evaluate films individually.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  69. Re:WoW! really its taken this long to figure that by Dragonslicer · · Score: 2

    Small change, Aeon of Strife in Starcraft Broodwars was the precursor to DOTA for WC3.

    Back when I played the original Defense of the Ancients (before a different map maker took it over and made it suck), that type of map was always referred to as an "AoS" map.

  70. Re:WoW! really its taken this long to figure that by hackwrench · · Score: 1

    I suspect you may mean justified text.
    https://www.bing.com/search?q=...

  71. ive played so many games by Anonymous Coward · · Score: 0

    i dont even care about genres, i will always play the game i like as long as someone is putting those out, and i will know as soon as i see them play for 5 seconds

    in the same breath, you will never find me playing counterstrike, diablo, starcraft, league of legends, cod or dota no matter how many people play them, simply because there are better alternatives to spend your free time, like trying to masturbate using 2 large rocks

  72. Re:In nearly 25 years in the gaming industry... by Anonymous Coward · · Score: 0

    Ok, now go try Unreal Tournament or Quake III Arena. Unless you are highly skilled, watch how fast you get owned...over and over.

  73. Re: WoW! really its taken this long to figure that by Anonymous Coward · · Score: 0

    No kidding. It's nice that young people are finally learning to critically think. Just wait until you discover your penis, OP. We can't wait to see the published findings.

  74. This paper is... by Anonymous Coward · · Score: 0

    ... a useless POS. It doesn't explain why my personal higher preferences are cRPG, strategy, and simulation(ok, and the occasional adventure). Please keep your shit sports games, arcade games, casual crap, mobile ports, MOBA,, FPS, etc. for the most part.

    I regularly filter by my first three listed to see if there's anything new(or may have missed) that I'm remotely interested in. I can stand VERY FEW FPS, e.g. half life tfc and fortress forever being the few of them, detest MOBAs and the ilk, find MMOs(mobile ports and casual crap goes here as well) to be shallow and trite.

    I'm not at all a fan of minecraft, but I do like some of the other more fleshed voxel games, i.e. the ones that actually have gameplay rather than let's play with virtual legos with some other halfbaked mechanics added on. I'd feel my time better spent playing with real legos irl than minecraft ones, but I haven't done that since I was young, but probably because I never got around to buying a mindstorms kit(either too expensive years back, or hard to find/better kits are the edu kits that you get more shit for the same price as the consumer but impossible to order, and now superceded by well print my own pieces and use my own controllers, sensors, and servos)... but I digress...

    I also find most crossover attempts to end up being shallow and trite or over focused on aparticular genre with a few token elements from others. VERY FEW games manage to adequately combine genres to any meaningful degree.

    If anyone takes this paper seriously, I predict a further deluge of even more shitastic games on steam than have already been appearing since greenlight. Imagine more shitastic rpgmaker games with even less relevance for example. And if I see one more game with shit graphics labeled pixel art(it can work, but usually when over emphasized in labelling it just means shit graphics) or retro, I'm going to hurl. I lived through shit graphics when they were the best to be had, and have zero nostalgia for such shit graphics. i.e. I'm firmly in the I can't wait for a holodeck camp.

  75. Re:WoW! really its taken this long to figure that by Whorhay · · Score: 1

    You can think of a MOBA as being a very short term RPG in an incredibly tiny and linear world. Your main opponents are other players, or computers controlling a bot, with some lower level chaff MOBs thrown in for you to level off of. You play as a small team against another team. There are usually three paths that connect your teams base to the enemy base. Each base sends out little PvE critters to wander down the connecting paths and attack enemy critters and structures. It is a stalemate without player intervention. Each player picks a character/class to play, which they then use to try and help their teams critters over power the enemy team. Character progression is accomplished by gaining experience for levels, and currency for upgrading gear, by doing the typical stuff you do in video games like killing, destroying, and capturing. Character progression is not retained between matches and so you start over every game. Matches can last anywhere from a few minutes to hours I believe.

    In my experience, game play is almost as exciting as typing up this reply was. But apparently there are a ton of people out there that enjoy playing and watching others play this style of game, and I suppose that's good for video gaming in general.

  76. I used to be an MMO player by RogerWilco · · Score: 3, Insightful

    I used to be an MMO Player, I played several, with my biggest amount of time spent in World of Warcraft.

    I stopped playing MMOs when NCSoft killed my favourite MMO out of the blue: City of Heroes.
    I liked it because it was not like other MMOs I had played. There were no restrictions on level, class, gear or skill as to which players could team up and have fun together. Your character was totally unique. There was the most and best story telling I've seen in any MMO, including WoW. It wasn't perfect, but I still consider it the best game ever.

    I was having a lot of fun in that game, only having discovered it quite late (It was at first not available where I lived).
    Then NCSoft killed it two weeks before the new expansion went live. By what information the players could gather, not for financial reasons, but due to corporate politics.
    After that I decided I never wanted to invest time again into something where I was at the mercy of a corporate boardroom on the other side of the globe. I don't want to play any game where I don't control the hardware needed to run it.

    --
    RogerWilco the Adventurous Janitor
  77. Pointing out the Obvious by BrendaEM · · Score: 1

    No, you can't enter a game segment late with a poor product, lacking in originality, and expect it sales.

    Also, I disagree with the article as someone who prefers 3D action and adventure games over say, card games and 2D puzzle games.

    --
    https://www.youtube.com/c/BrendaEM
  78. Re: In nearly 25 years in the gaming industry... by Anonymous Coward · · Score: 0

    Then what? Buy a virtual starship for $10,000 and kill everyone?

  79. Gamers Who Harass Women Actually Suck by iq145 · · Score: 1

    – Like low-status Neanderthals, contemporary men who aren't exactly winners—literally, when it comes to playing video games—are more likely to harass women online, new research cited in the Washington Post finds. Scientists who conducted the study published in Plos One played 163 games of Halo as either male-voiced players or female-voiced players (82 female, 81 male) with remote teammates and opponents. The study gauged a remote player's skill by measuring such factors like kills and deaths. Researchers found men were typically cordial to players they believed to be male, and that more skilled men who kicked first-shooter butt were less likely to direct negative comments toward female-voiced players than their less skilled male counterparts. But lamer players tended to take their frustrations out on female players with more frequent, caustic comments. A lead author notes that gaming provides the perfect breeding ground for this kind of behavior: After all, the Post notes, players can remain anonymous, they may never run into an online teammate or opponent again, and it's a significantly male-biased recreation. Females threaten gamers' "pre-existing social hierarchy"; the guys at the bottom of the virtual totem pole feel threatened and therefore become more threatening to those they think they can quash the easiest. "As men often rely on aggression to maintain their dominant social status, the increase in hostility towards a woman by lower-status males may be an attempt to disregard a female's performance and suppress her disturbance on the hierarchy to retain their social rank," the study notes. Such gamer communities mirror male-dominated industries—such as engineering or the tech field—and may promote sexist actions in real life, scientists warn. http://www.newser.com/story/21...

  80. True! by Anonymous Coward · · Score: 0

    I absolutely love Disciples 2. Of the few games I ever played 90% of my time was used on Disciples 2, replaying the campaigns.
    I tough I was a fan of turn-based-strategy games, until I tried a few others TBS games. Nope, not for me.

  81. Re:WoW! really its taken this long to figure that by jewens · · Score: 1

    The first three (but especially number 2) are hard to determine before you even try a game.

    --
    That group of bovine standing over there appears quite portentous. That's right it's an ominous cow herd.