PSP Oculus Rift Emulator Puts Players Inside of Virtual Reality PSP Games (roadtovr.com)
An anonymous reader writes: PPSSPP VR is an emulator that specifically adapts PSP games for use in the Oculus Rift VR headset. Going beyond merely showing a large screen view of the game in a virtual environment, PPSSPP actually puts you inside of the game with a full field of view, just like made-for-VR titles, including headtracking and true stereoscopic 3D. The emulator comes from the same author as Dolphin VR, the Wii & Gamecube emulator with VR support.
I had no idea they were going to do that. I should real ppsspp forums more.
It's a great emu so far.
But I tried the Tekken Tag arcade that used your body for motion controls many years ago and it was just bad. How am I supposed to jump and kick with both legs and actually have the game register it?
Or rather, how to kick with both legs without jumping? Some Tekken moves are just impossible like that.
Wow, really in the Game? Just like Fantastic Voyage?
When I read the "Puts Players Inside of Virtual Reality PSP Games," it made me think of Virtual Virtual Skeeball.
PPSSPP and Dolphin are Open Source, why did he fork them (assuming, by the VR postfix) instead of committing to the projects or making a plugin?
I hate to have to use an older version of something because of an addition somebody made...
Keep your shit in sync, at least...
I understand they added 3D rendering to titles that did not have it, without modifying original code. How did they do that?
Put me inside Battle Arena: Toshinden... I'll show that KGB blonde what's what. ;)
Sorry to be the debbie downer. :(
Isn't this going to be incredibly nausea-inducing to use? My understanding of what's needed for a "pleasant" VR experience in terms of resolution, image quality and framerate does not align with my experience of most PSP games.
Now sure, you can use emulation to upscale the resolution and - in some cases - increase the framerate. But that's not going to get around boarder issues with PSP games in general.
First of all, a good number of PSP games tied the game's logic to framerate (Square-Enix games in particular), so unlocking framerates via emulation can cause some very odd effects. If you've tried the PC version of the first Dark Souls with a third party mod to remove the 30fps cap, you'll have seen something similar (animations becoming de-synchronised from actions and so on).
Second, a lot of PSP 3d games had very short draw distances and used heavy fogging and blur effects to disguise this. That's not too bad on a small screen, but it starts to look fairly unpleasant if you output the video to a monitor or TV, let alone a VR headset
And finally, the fact that the PSP only had a single analogue stick means that in many 3d games, camera controls were put either on the face or shoulder buttons. These are digital, not analogue inputs, so there is basically only one speed at which the player can rotate the camera. Take a look at the home-console versions of Final Fantasy Type-0 (which are ports of a PSP game with higher resolution art assets but few other changes) if you want to see how jarring this is even on a television and twin-stick controller. That's going to be seriously unpleasant in VR.
Time to break out the Ratchet and Clank games again! :D
Dead or Alive Xtreme Beach Volleyball VR.