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Report: Google Will Go In Big For VR Hardware This Year

The Financial Times reports that Google isn't going to let the VR hardware wars fall to the likes of Samsung and Oculus; instead, it's working on a (cardboard-free) VR headset of its own, to be released in conjunction with Android VR software intended not only to make Android more VR friendly in general but specifically to help developers reduce nausea-inducing lag. The report doesn't quite come out of the blue, considering that Google has shipped more than 5 million of its own Cardboard viewer already, and has several projects dealing with VR infrastructure, either directly (like Jump) or indrectly (like Project Tango). Google (or Alphabet) has proven itself a hardware behemoth, not just the "search giant" it's so often called in news stories, and of late seems to be more interested in making its footprint in hardware a bit firmer.

51 comments

  1. Fated to be like 3D? by Anonymous Coward · · Score: 0

    The big thing a few years ago was to add 3D technology to movies and games, but nothing really came of it. The 3D movie fad seems to have slowed. Do people play a ton of games in 3D?

    I figure there's a small gaming market for things like the Oculus Rift especially at its current total cost (with a powerful computer).

    I suppose there might be commercial uses for VR such as training.

    1. Re:Fated to be like 3D? by Anonymous Coward · · Score: 1

      Yep. VR is a gimmick. It's something you try for a few minutes and stow away in the closet to collect dust.

      It's funny to watch these companies wasting time and money on something that isn't going to catch on any time in the foreseeable future. Time to bust out the popcorn.

    2. Re:Fated to be like 3D? by Anonymous Coward · · Score: 0

      The big thing a few years ago was to add 3D technology to movies and games, but nothing really came of it. The 3D movie fad seems to have slowed. Do people play a ton of games in 3D?

      Never considered 3D movies and games to be much of a "thing". While 3D is fun it really isn't worth the premium. Even in VR you can take away 3D and it wouldn't make a heck of a lot of difference. Stereoscopic effect falls off with distance in real life and people hardly notice.

      Unlike 3D there is a substantial difference between simply viewing imagery on a screen and passible perception of actually being there and doing that. Flying around in a jet pack, roller coaster or piloting a futuristic spacecraft is something you can actually experience in VR.

      It is difference between seeing a picture of some place you want to be on Google earth and having a perception of being there even if limited by current state of technology.

    3. Re:Fated to be like 3D? by Anonymous Coward · · Score: 0

      VR is doomed to fail. Again. We keep pretending that the VR craze already came and went 20 years ago. Some with "3D" stereographic games and films. all the theatres make their films 3D because it gets them extra box office money, but really very few of these films are even worth seeing in 3D, and it makes many people dizzy or ill. VR makes people ill pretty darn quick.

      And here is why VR is doomed to fail:

      China.

      China loves their counterfeits, China will produce hardware that doesn't meet the 120hz requirement and everyone who buys a "cheap VR product" will have a bad experience. Thus nobody will think that paying a premium for it will be any good whatsoever.

      Now, we can prevent this from happening, and the way that happens is the ugly "DRM" word. Make games only turn on VR if the VR equipment is certified not to make you sick and prompt to disconnect the equipment. If people insist on using uncertified hardware, they tick a settings box in the game that says "Force VR output: WARNING, UNCERTIFIED VR EQUIPMENT CONNECTED. UNCERTIFIED EQUIPMENT WILL ALMOST CERTAINLY MAKE YOU SICK. PROCEED AT YOUR OWN RISK"

    4. Re:Fated to be like 3D? by Anonymous Coward · · Score: 0

      Video games are a gimmick. It's something you try for a few minutes and stow away in the closet to collect dust.

      Posted from 1985.

    5. Re:Fated to be like 3D? by UnknownSoldier · · Score: 1

      Apples & Oranges comparison.

      You're forgetting Head Mounted Displays have been tried over and over again, and failed miserably each time to gain critical mass.

      Video Games are fundamentally (more) accessible. You don't need some stupid set of bulky goggles to play them.

    6. Re:Fated to be like 3D? by gl4ss · · Score: 1

      they just need double the resolution.

      gear vr doesn't have enough resolution to match watching a fullhd tv... once it's over that, it's just easier to use them to look movies and play games..

      --
      world was created 5 seconds before this post as it is.
    7. Re: Fated to be like 3D? by Anonymous Coward · · Score: 0

      You're forgetting that autonomous cars have been failing since the 1920's, and yet here we are about to have a world full of them. There's no such thing as bad technology, just bad timing and bad applications..

    8. Re:Fated to be like 3D? by Anonymous Coward · · Score: 0

      They need double the resolution, a much larger FOV, more accurate motion sensors, better input methods and a super expensive rig to drive it all.

      VR isn't going to be popular any time soon.

    9. Re:Fated to be like 3D? by RoadDoggFL · · Score: 2

      All of those things are guaranteed to come true by the end of 2018, so it's not like it's that too far off.

      --
      "This is considered plagiarism."
    10. Re:Fated to be like 3D? by RoadDoggFL · · Score: 1

      Your logic is also why every Apple product is doomed to fail.

      --
      "This is considered plagiarism."
    11. Re:Fated to be like 3D? by Anonymous Coward · · Score: 0

      And when will the rig required to power it ever be affordable? The state of the art in graphics is constantly advancing, so that time will never come.

      That's also not to mention all of the eyestrain and headache concerns that no amount of HMD technology will ever be able to address.

    12. Re:Fated to be like 3D? by RoadDoggFL · · Score: 1

      It already is. VR is coming to the PS4, and a comparable PC today is affordable. VR is already on mobile phones, and phones of comparable power will only get cheaper. There's no requirement to have the most powerful PC available at the time to enjoy VR, some of the most convincing experiences are actually less graphically advanced.

      --
      "This is considered plagiarism."
    13. Re:Fated to be like 3D? by Anonymous Coward · · Score: 0

      VR on the PS4 is completely inadequate. Low resolution, small FOV, poor tracking and crappy input methods. Also, because games have to run at 120Hz, you can expect a severe cutting back of the already dated graphics on the PS4.

      Either you do VR right and have to buy a super expensive rig to power it, or you do it wrong and it ends up being gimmicky shit.

  2. Glass 2.0 by Anonymous Coward · · Score: 1

    You mean like the way they invested heavily in Glass, and how a year later, we are all wearing them?

    1. Re:Glass 2.0 by RoadDoggFL · · Score: 1

      Glass didn't have retail competitors, and anyone who thinks it's gone forever is naive. At worst, it'll be integrated into the VR pipeline (the obvious endstate of the current VR movement is a Glass-like device that can handle both VR and AR).

      --
      "This is considered plagiarism."
  3. The once great Google by Anonymous Coward · · Score: 0

    They suck now

    1. Re:The once great Google by U2xhc2hkb3QgU3Vja3M · · Score: 1

      Time to make a Google vacuum cleaner!

    2. Re:The once great Google by Locke2005 · · Score: 1

      Not very original. "The day Microsoft makes something that doesn't suck is probably the day they start making vacuum cleaners." is a really old joke!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    3. Re:The once great Google by RoadDoggFL · · Score: 1

      I wish bash.org quotes had timestamps.

      --
      "This is considered plagiarism."
    4. Re:The once great Google by erikkemperman · · Score: 1

      Yeah, that's when they were still a "search giant". I am unsure why they are still labeled that in the media. Certainly /. should know better.

      They're an advertising giant, and have been for years.

      --
      Gosh, thanks. That must be why the other ships call me Meatfucker -- GCU Grey Area (Eccentric)
  4. Maybe not so much by Anonymous Coward · · Score: 2, Informative

    If you think of a company as being from what it derives its revenue, Google is still an advertising company.

    Its a real stretch, to describe them as a hardware "behemoth". All they made is:

    - Nexus 4/5/6/7
    - Nexus Q (cancelled)
    - Glass (arguably cancelled, but at least still in test)
    - Chromecast
    - Chromebook Pixel
    - Pixel C
    - Car (still in test, and will be for years)

    Of those , Chromecast is probably the only large seller, maybe Nexus devices depending on what your threshold level is for "large" sales.

    Theres other stuff like OnHub, Android TV, Chromebooks, Android etc, but Google doesn't make any of these hardware devices - they are made and branded by other companies, and Google does the heavy lifting on most of the software stack.

    Cardboard is, a cardboard cut out. That doesn't make you a hardware behemoth either.

    1. Re:Maybe not so much by Anonymous Coward · · Score: 1

      Is your list only meant to include consumer products?

    2. Re: Maybe not so much by Anonymous Coward · · Score: 1

      I don't think you realise how much hardware android deals in now a days with all the companies they're acquiring.

      From military hardware to aviation, drones, Bluetooth beacons and devices, "reinventing" sim cards, data centre design, home automation and cameras. Probably moving in on WiFi APs in the next few years...

    3. Re:Maybe not so much by Anonymous Coward · · Score: 0

      Neither is/was Valve though, and they got their Steam Controller now, and a VR system coming up.

    4. Re: Maybe not so much by Anonymous Coward · · Score: 1

      Other than data centre hardware, which they absolutely do a lot of, but isn't consumer facing, things that customers can get their hands on like Nest, Boston Dynamics, are acquisitions.

      OnHub Wi-if seems to be 3rd party branded, not Google branded (so it feels a bit more like say, "Android with Google" than say Nexus)

      So there's a lot of research/internal only/work with 3rd party hardware involvement, but the list of Google branded hardware is pretty short.

  5. Slashdot hates technology? by JMZero · · Score: 2

    Right now, comments on this article are 100% Anonymous Cowards, who all agree this is dumb and won't go anwhere. And that's pretty much par for the course here - people dumping on random consumer tech, websites, every company in software, VR, robotics, AI, self-driving cars.

    I think VR is going to be big. We bought an Oculus DK2 a while back, and people are blown away by it, despite it being flakey, being a generation behind in hardware, and there being essentially no professional content.

    Maybe I'm wrong and VR won't go anywhere, but it's sad that Slashdot has become so blase about technology and the future. There's plenty of places VR could go and plenty of things you could do with it that are at least potentially exciting. But nobody is imagining any of that, they're thinking "meh, I'm happy playing normal FPS games on my normal monitor", "this didn't work before, so it won't work now", and "nobody wants to wear goggles on their head".

    --
    Let's not stir that bag of worms...
    1. Re:Slashdot hates technology? by Anonymous Coward · · Score: 1

      An interesting thing to do is compare the threads for the same stories when they show up on both /. and HN. You'd be surprised (as you'll see) how badly /. has become a sad community of luddites. As well, when back in the hey days of this venerable site, it seemed you could ask any sort of technical question even off topic and someone would be around with knowledge to answer if not quite a few. It seems that crowd has largely moved on to other sites. What's left is a bunch of non-technical systemd hating basement dwellers who just foam at the mouth with rage at anything new.

    2. Re:Slashdot hates technology? by Anonymous Coward · · Score: 0

      Please go back to whatever Rust project you were working before you came here and decided to comment

    3. Re:Slashdot hates technology? by brantondaveperson · · Score: 2

      nobody wants to wear goggles on their head

      This is, nobody does want to wear goggles on their head. Friend of mine has a 3D TV. We sat there and watched a 3D movie on it once. That was it. Never bothered again. Not worth the stupid headgear, and that was only the passive polarised things.

    4. Re:Slashdot hates technology? by rtb61 · · Score: 2

      VR is hugely problematic in terms of extended use. Sure it's a thrill for the first time and the first few hours but what happens on day three after say 12 hours of use, how long can people keep going before it becomes psychological undesirable and they just stop and put it on a shelf and loathe the idea of taking it down ie negative reinforcement due to psychological stresses.

      Now from the Android perspective VR becomes IR and not infra-red but immersive reality, extended a smart phone into a massive in your face big screen, that you control by hand, whilst sitting or lying back and relaxing (well you body, not so much your mind, well, not all the time, sometimes yeah, immersion in an interactive tropical scene with the right sounds).

      So comfortable head set ( a lot trickier than it sounds) no motion detection just 3D immersion, quality sound output to feed that immersion and just lying back relaxing whilst flexing you hands and fingers and then power than with an Android smart phone. For comfort, I suppose check out what they are doing with high bike helmets in terms of contact distribution, keeping in mind relaxing you head back on a pillow and what makes a comfortable hat and what are comfortable glasses. Extended contact with the scalp seems more psychologically acceptable than extended contact with the face ie googles. When it comes to appearance, well, admit it will always suck, so play it down, make fun of it, do not try to make it look cool, it never will, until lens design is completely redone and built into nothing more than something like a typical sun glass frame with ear buds.

      --
      Chaos - everything, everywhere, everywhen
    5. Re:Slashdot hates technology? by Ol+Olsoc · · Score: 2

      Right now, comments on this article are 100% Anonymous Cowards, who all agree this is dumb and won't go anwhere. And that's pretty much par for the course here - people dumping on random consumer tech, websites, every company in software, VR, robotics, AI, self-driving cars.

      I think VR is going to be big.

      While I sort of agree that Slashdot has a fair number of posters who simply hate everything new, let us not forget that not everything new is automatically wonderful.

      But now that we are past that, I'm not seeing 3D as becoming really widely adopted until the delivery method goes past the helmet on the head paradigm. I'm seeing a direct immersion, probably using brain implants, or some way of acceptably stimulating the optic nerve (which by the way will be a boon for the blind) Sit back in the chair or couch, close your eyes (or not) and you are totally immersed in the movie or game No visual borders. I'm also envisioning a complete immersive game or first person movie where you take a concoction that allows you to feel the movement, but be in a sleeplike muscle inhibited mode especially in the movie experience where you are going along for whatever the main character's experience is.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    6. Re:Slashdot hates technology? by WaffleMonster · · Score: 2

      Right now, comments on this article are 100% Anonymous Cowards, who all agree this is dumb and won't go anwhere

      Looking back at least one of them wasn't.

      And that's pretty much par for the course here - people dumping on random consumer tech, websites, every company in software, VR, robotics, AI, self-driving cars.

      For all I know those doing the dumping have a point or maybe they don't but it doesn't matter because the assumption made is dumping must be bad or there can be nothing systemically wrong with the current market resulting in reflection of disproportionately negative opinions.

      I think VR is going to be big. We bought an Oculus DK2 a while back, and people are blown away by it, despite it being flakey, being a generation behind in hardware, and there being essentially no professional content.

      Having tried at a friends it IS a lot of fun. The experience was enough to preorder CV1 where I likely would not have been willing to shell out close to $700 otherwise.

      I see these very same 3D/fad/worthless comments from VR skeptics everywhere including on Oculus's website. PL has acknowledged the issue himself in various interviews. They plan on pushing to make opportunities for people to try it for themselves because they fully recognize it is really the only way to get people to understand what it's about. It can't effectively be shown on a display or explained otherwise.

      Maybe I'm wrong and VR won't go anywhere, but it's sad that Slashdot has become so blase about technology and the future.

      I'm guilty of that. Windows 10 - no thanks, IoT pointless spyware, proliferation of mobile first / javascript heavy websites that are slow, buggy and look like crap on usable displays.. no I'll pass... continued aggregation of content and eyeball networks.. Releasing products with the primary goal of making money by collecting data and serving ads rather than providing value... no thank you. If industry didn't spend so much time playing games and doing everything short of offering actual value in exchange for revenue perhaps I would have a more positive outlook.

    7. Re: Slashdot hates technology? by Anonymous Coward · · Score: 1

      Personally I would LOVE a modern hi-rez VR headset with motion tracking. It failed in the 90's primarily because of crappy low-rez displays you couldn't even read text on, poor field of vision and lack of computing power for a good experience. The motion-sickness really isn't that bad with MOST people I've observed, especially
      after they used it a few times. It isn't for everyone but it really is a lot of fun with potential commercial applications (like remote surgery and CAD). Obviously it won't replace your primary monitor but it certainly doesn't suck. Personally I would love to play the IL2 Sturmovik series and space sims where head tracking and stereoscopy would kick ass.

    8. Re: Slashdot hates technology? by Anonymous Coward · · Score: 0

      It's not that Slashdot itself is blase, it's just become infested with people who shit on everything to make themselves feel like they're smart and important. Typical symptom of insecurity.

    9. Re: Slashdot hates technology? by Fireflymantis · · Score: 2

      This. For fun I threw a VR VNC app onto my phone and put it into a cardboard to try it out. Being able to head-track a cursor felt pretty clumsy at first, but after about 5 minutes was really something that I would want to get used to, and got pretty good at swiftly.

      Admittedly, having the camera poorly reproduce RL in the background was a bit nauseating, but getting a huge forward facing screen that left nothing for distraction was truly revolutionary. (If only they could fix the slow side drift...) I could seriously see general purpose computing to be improved by this, which is to say nothing of the specific use applications like the Unreal4 in-VR VR building demo posted recently.

      I for one am looking forward to our wild and crazy VR future.

    10. Re:Slashdot hates technology? by Anonymous Coward · · Score: 0

      The headset goes away when I use it. Other peoples mileage may vary, but I'm also tired of the "this will never work" moaning crowd. Teddy Roosevelt said:

      "It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. "

      Zero Latency is the best gaming experience I've had, even though I played it in beta and it was buggy as hell. VR will most likely take off, based on my experience. What you're aiming for is so far off it's best ignored until more development comes along.

    11. Re:Slashdot hates technology? by drinkypoo · · Score: 1

      VR will be totally awesome once someone actually starts producing eyetaps so that we can reasonably do reality overlay/augmented reality in meatspace, and not in a special cave. VR goggles you can't see through are a total non-starter for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re: Slashdot hates technology? by Anonymous Coward · · Score: 0

      Ok but this is what I'm talking about... yeah the technology has improved but in the end the only thing you and the guy who replied to this post is games. I basically see VR as being more of a problem than what it's worth because no one is coming up with a compelling reason to use it outside of gaming. I'm not saying it's going to fall flat on its face but I think it'll end up like 3D tv... a neat idea with some good execution but in the end it still has limited content and not a whole lot of people who are bothering with it even among those who paid for the hardware when it was still new.

    13. Re:Slashdot hates technology? by JMZero · · Score: 1

      For all I know those doing the dumping have a point or maybe they don't but it doesn't matter because the assumption made is dumping must be bad or there can be nothing systemically wrong with the current market resulting in reflection of disproportionately negative opinions

      Yeah, sure. I guess I just miss the time when the balance was a little more optimistic. If 2003 Slashdot was discussing VR, you'd have people talking about cool things they wanted to try, or speculating about how they could do even more if they just had this extra bit or whatever.

      --
      Let's not stir that bag of worms...
  6. Just one concern... by Anonymous Coward · · Score: 0

    will it require a Google+ account? I don't think I want VR unless it can be social, so I hope they make sure Google+ is well integrated into the experience. Google+ is definitely the greatest creation this century. It's doing right all the things Facebook has done wrong. If they need to kill anymore of their good products to make room for Google+ integrated with Google VR, that's well justified to continue and further integrate the greatness of Google+. If anything Google+ has saved that company from the threats of irrelevance.

  7. VR may never be big in education by dsmatthews9379 · · Score: 2

    While nausea caused by VR has genetics as a significant factor ( a "if your vision does not match your inner ear you may have eaten something bad and should probably vomit it back up" type survival trait) it cannot be rolled out universally as a teaching aid because to do so would disadvantage the significant numbers of people who are born with a sensitivity to VR induced nausea syndrome.

    Better invest in some new a better drugs guys, because the current anti nausea drugs don't work well and make you dumber.

    1. Re:VR may never be big in education by RoadDoggFL · · Score: 1

      You can develop "VR legs," and developers will get better at not inducing nausea. I'd imagine educational material would be some of the mildest stuff, to avoid potentially alienating some students.

      --
      "This is considered plagiarism."
  8. Report: Google will go for anything that's good PR by Anonymous Coward · · Score: 0

    Gotta attract the young grunts... I mean talent... somehow!

  9. Content please by mccalli · · Score: 1

    Really need the content. I have an Oculus DK1 and a Cardboard viewer too - I really, really want to be a fan but there's only so many roller coasters and dinosaur parks I need to see.

    You could do great things even now with it - there's some interesting solar system exploration apps for example. Too few people are actually doing this though, and my viewers more or less sit in a cupboard doing nothing. The push needs to be towards applications (including games yes, but other stuff too) and not just the hardware.

  10. It's a fad, just ignore it by DrXym · · Score: 1
    Nobody has demonstrated a single game or application for VR which could be described as a killer. Something that has mainstream appeal and is sufficiently compelling for large quantities of people to spend cash to play it. And not just at launch either when the hype overrules reason, but sustainable sales over time to drive the tech forward.

    I'm sure VR could utterly awesome for flight sims, or Arma IV or whatever when it appears but they're not mainstream games. Where is the mainstream game (or app) that people will pay to play?

  11. VR will be huge. Contrary opinions will be jokes. by doug141 · · Score: 1

    "Television won't be able to hold on to any market it captures after the first six months. People will soon get tired of staring at a plywood box every night."

    Darryl Zanuck, executive at 20th Century Fox, 1946

  12. Re:VR will be huge. Contrary opinions will be joke by rtb61 · · Score: 1

    You are completely ignoring psychological comfort. Imagine how long a typical couch potato would be willing to watch an idiot box if they had to stand up to do it or if they had to continually twist and flex their neck or it caused nausea. I write this from a lazy boy rocker recliner with a customised over bed table to hold my desktop, in the lounge with a nice view out the window and a big screen TV. Yeah, comfort counts and VR doesn't really cut it, in those stakes but hell, I don't care either way. You know what, lets run a test, grab some people and make the use VR 8 hours a day for a week and see what they feel like, hmm, OK? (now ramp that up to a month or how about 8 hours at work and 4 hours at home).

    Simple immersion 3D video and sound are going to be difficult enough to make comfortable with extended use, without demanding people will never be allowed to rest their heads or even entire body (stresses building up in the neck, affects the persons entire physiology).

    Sure likely to be fun with limited use but extended use will be hugely problematic. Simple immersion systems with no motion just cheaply extending the usability of a smart phone, turning the small screen into a very big screen, fairly cheaply with a huge improvement in usability but still likely to have limitations on extended use due to discomfort.

    Seriously knuckle head, you can't seriously expect anyone could possibly believe people would accept TV if they had to wear a face mask to watch it and not be lounging about with their family, in the lounge room munching, oh yeah forget that bit huh, drinks and munchies, oh my, what will you do (hmm grope around making a mess or stop every time you had a thirst or hunger, oh yeah, that will go down well with the typical gamer). Let alone getting stoned whilst drinking and playing VR, more than the screen will be technicolor http://www.urbandictionary.com....

    --
    Chaos - everything, everywhere, everywhen