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Sony Is Bringing PlayStation Games To iOS and Android Devices (gizmodo.com)

An anonymous reader points us to Bryan Lufkin's report on Gizmodo: A year ago, Nintendo announced its long-overdue plans to bring its games to smartphones. Now, Sony's doing the same thing. You'll soon be able to play original Sony games on your iOS or Android device, the company announced today. Sony is setting up a new business division called ForwardWorks, which will focus on mobile services, bringing 'full-fledged game titles' and Sony's PlayStation characters and intellectual property to handheld smart devices. And it could be happening pretty soon -- the press release says ForwardWorks kicks off operations next month.

48 comments

  1. I already have them by Anonymous Coward · · Score: 1

    It's called emulators

    1. Re:I already have them by Anonymous Coward · · Score: 1

      How did this comment get modded up?

      At least on the Android side, I'm aware of three emulators for Sony devices. I'm aware of ePSXe, FPse, and PPSSPP. The first two, ePSXe and FPse, are PSX emulators and generally work pretty well. You can generally play games without a copy of the PSX BIOS. The third is PPSSPP, which emulates the PSP. In my experience, games on this emulator are hit and miss. While some games work well, many others do not. Some graphic-intensive games have poor performance, even after turning the frame skipping way up and disabling other features. Many racing games are this way such as the PSP version of Gran Turismo. Others like NASCAR 07 play at a reasonable speed but the graphics render incorrectly and make the games hard to play. And this is on fairly modern quad-core smartphones like the Galaxy Note 4. I've heard about Play! as a PS2 emulator for Android, though it's not yet in Google's store and is still rather early in development. Emulating the PS2 is difficult because of issues with syncing up the three emulated processors; PCSX2 suffers from this same issue on other platforms in addition to not (yet) supporting 64-bit builds. Anything more recent like PS3 emulation probably isn't realistic anytime soon. Yes, I'm aware there are other emulator apps in Google's store, but most are knock-offs of what I described above, and with plenty of ads. I like emulators as much as anyone, but emulation on Android (or iOS) isn't a good alternative to native builds of games.

    2. Re:I already have them by Anonymous Coward · · Score: 0

      Well, considering that the previous Sony effort wasn't about native games but really PSOne emulation, I can see from where the comment is coming from. Maybe that's why it's was modded up?

      I sure hope this announcement isn't about a simple rehash of the Xperia Play thing. Mobile gamers are already used to a level of quality and detail that emulated PSOne titles won't be able to match.

    3. Re: I already have them by Anonymous Coward · · Score: 0

      I want a CPU upgraded play.

    4. Re:I already have them by Jason+Levine · · Score: 1

      I would never do this. I would certainly never load my kids' Android tablets up with a NES emulator with dozens of games that I loved playing back in the day such as Legend of Zelda: A Link To The Past.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  2. As an added bonus... by Anonymous Coward · · Score: 0

    You also get a free root kit with each purchase!

  3. Let's hope it's related to their original effort by drinkypoo · · Score: 3, Interesting

    Sony originally did this on the Xperia Play, a little-known gaming smartphone possibly inspired by the Nokia N-Gage. Where other phones might have a sliding keyboard, it has a sliding gamepad with two touch-sensitive circles standing in for analog sticks. A small number of games were released for the Xplay, at a few bucks a piece. All of them run on the same emulator, and simply consist of CD images bundled up with it. A tool PSXperia lets you convert your own titles, and the vast majority of games do work with some notably unfortunate exceptions like Wipeout XL. (That's almost as sad as Forgotten Worlds not playing on the Sega Nomad... but uh, I digress.)

    Hopefully, they are continuing the strategy of using a general emulator, and even more hopefully, it will be readily hacked to accept other game images... and have link play. Or at least, that they will sell WOXL. Because let's face it, what is really wanted is being able to play WOXL over the internet...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Any future for gaming consoles? by Anonymous Coward · · Score: 0

    It would seem that hard-core gamers are using specially tailored PCs for their gaming requirements, whereas the vast majority of the gaming population, who play computer games casually, are migrating in the droves to phones and tablets. Which makes me think that gaming consoles are being squeezed out of the market - unless, that is, they will be able to provide something above and beyond what PCs can do. Is that going to be the case in the next generation?

  5. Not one but TWO gawker links by ArmoredDragon · · Score: 1

    Seriously haven't we established already that not only is gawker a disgrace of a website, but its satellite ones as well? Both kotaku and gizmodo themselves have been caught showing poor journalistic integrity and ethics. In fact gizmodo was even banned from E3.

    1. Re:Not one but TWO gawker links by Anonymous Coward · · Score: 0

      What's a good site for getting content like this, though?

    2. Re:Not one but TWO gawker links by Anonymous Coward · · Score: 0

      Content like this you can find anywhere. They find 1 nugget of a rumor and expand it out to mean that 8K gaming is coming to the PS2.

      Good, quality journalism, however, there's the real question

    3. Re: Not one but TWO gawker links by Anonymous Coward · · Score: 0

      So you are saying they are remastering all the great classics as 60fps 8k hi def glory?

      Awesome, let me post that over on reddit!

    4. Re:Not one but TWO gawker links by rtb61 · · Score: 1

      I would have to say getting banned from marketing events for being too investigative rather than just promoting the marketing line is a good thing rather than a bad thing. As for exposing some jock strap douche making money basically bragging about the size of their ego and their junk for who they really are, tiny on the inside and the outside, well, that is fair too, makes for a healthier society, less focused on junk because that junk is all bullshit, designed to do nothing but sell junk. A whole lot more mocking of pseudo celebrity bullshit will make for a better society, with more people waking up to the idea, that those ass hats at the top ain't all that special, ain't better than everyone else, don't have more of a right to a public voice, they are just greedy pushy lying egoistic freaks and in reality should have less of a public voice than the majority, rather than more. The rules are a changing, whether you like it or not and fakers will be exposed no matter how rich or powerful.

      --
      Chaos - everything, everywhere, everywhen
    5. Re:Not one but TWO gawker links by ArmoredDragon · · Score: 1

      I would have to say getting banned from marketing events for being too investigative rather than just promoting the marketing line is a good thing rather than a bad thing.

      They got banned from CES (which is what I meant to say, not E3) for turning off all of the digital signage they came across. That isn't being investigative, it's just being obnoxious.

      The rules are a changing, whether you like it or not and fakers will be exposed no matter how rich or powerful.

      I have no idea what you're talking about, but I have a feeling that you're one of those who make up stories about the Bilderberg group. No thanks.

  6. Re:Let's hope it's related to their original effor by Anonymous Coward · · Score: 0

    More than hope it's related to their original effort, let's hope it's related to PS2/PS3 titles.

    Playing PSX titles on tablets is already and old trick, and the gfx are also too crappy to the quality expected nowadays.

  7. Related to the new AppleTV? by phayes · · Score: 1

    Most playstation games would map poorly to a tablet experience due to the absence of a controller but this isn't true for the new Apple TV now that Apple has opened the APIs up and that supports Bluetooth controllers (though Apple also forces the game to be "playable" using the remote). I wonder if Sony foresees Apple TVs & similar Android devices as being a market large enough to make PS games profitable.

    --
    Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
  8. Translation by Lumpy · · Score: 1

    Now you can pay $19.95 for Crash Bandicoot 1 on your ipad, Sony found a new cash cow.

    --
    Do not look at laser with remaining good eye.
    1. Re:Translation by gstoddart · · Score: 1

      Pretty much this ... the new cash cow us just figuring out how to charge for the old cash cow all over again.

      --
      Lost at C:>. Found at C.
    2. Re:Translation by Fire_Wraith · · Score: 1

      Could be worse. They could be Konami, that basically is trashing all of its old flagship franchises and the creators along with them, in order to switch completely to mobile gaming. I'd much rather pay for a mobile port of a real game, than get saddled with a ridiculous microtransaction heavy mess, like with Granblue Fantasy: http://www.bloomberg.com/news/...

    3. Re:Translation by drinkypoo · · Score: 1

      Now you can pay $19.95 for Crash Bandicoot 1 on your ipad, Sony found a new cash cow.

      Sony only charged five or six bucks for PS1 games for the Xperia Play, and a user figured out how to swap in your own game images...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  9. Vita? by Vyse+of+Arcadia · · Score: 2

    Gee, Sony, thanks for abandoning the Vita in favor of this shit. I love playing games designed for buttons on a touchscreen.

    1. Re: Vita? by Anonymous Coward · · Score: 0

      Vita is never coming back, let it go. I know it's hard. The system kicked ass but the rabid American fan base of 20,000 players can't compete to the millions of potential mobile gamers. I think it's time to shop for a good mobile controller.

    2. Re: Vita? by nhat11 · · Score: 1

      Sad to see the post got downvoted for speaking the facts. Vita isn't doing well, at all, here in the states.

  10. It's happened already by DrXym · · Score: 1

    Run Sackboy Run came out last year. I assume Sony were testing the waters.

  11. Okami or GTFO by Anonymous Coward · · Score: 0

    Actually, just GTFO, because you're Sony. FU.

  12. What consoles do above and beyond by tepples · · Score: 1

    The "PCMR" crowd may need to address what consoles do above and beyond PCs (source):

    • Come with a gamepad by default, which all games support
    • Come with a living-room-friendly case by default, making couch co-op more inviting
    • Come with a non-Intel GPU by default
    • Fixed set of specs means no worrying whether your system is compatible
    • Curated game store means less chance of ending up playing 1983-1984 level crap
    • No surreptitiously installed malware
    • No mods means no cheating in online multiplayer against strangers
    • Resale of used disc games, some of which become collector's items after console is obsolete

    Likewise, the mobile industry may need to address what handheld consoles do above and beyond iPhone and Android phones:

    • Come with a gamepad by default, which all games support
    • Folding case of Nintendo 3DS increases screen durability
    • Curated game store means less chance of ending up playing 1983-1984 level crap
    • No surreptitiously installed malware
    • No mods means no cheating in online multiplayer against strangers
    • Resale of used cartridge games, some of which become collector's items after console is obsolete
    • Priced for up-front sale, not needing to be financed over the course of a voice and data plan
    1. Re:What consoles do above and beyond by UnknownSoldier · · Score: 1

      > No mods is supposed to means no cheating in online multiplayer against strangers but yet cheaters still abound

      FTFY.

      Likewise, the console industry and dumb fanbois remains completely clueless about why PC's kick the ass out of consoles for good reasons:

      * Mouse+Keyboard is a superior input combo which blows gamepads out of the water for sub-pixel pefect FPS accuracy with multi-level DPI precision such as the classic Logitech G500s weighted 10 button mouse.

      * Dedicated keyboard makes web surfing fun and trivial to reply with long detailed info. to people on forums such as /. and Reddit, not to mention GameFaqs instead of typing on some shitty virtual keyboard.

      * No bullshit proprietary USB -- standard Joysticks, Gamepads, and Throttles such as the excellent CH Throttle Pro work awesome in Space and Flight sims.

      * Allows the user to pick their favorite case such as the excellent Corsair Graphite 780T

      * Online Digital Game stores (Steam, Gog, Origin, etc.) with user ratings give gamers a wide access of games -- consoles are so crappy that they can't even run some of the genres such as RTS's!
        * RTS's such as excellent Starcraft 2, Rise of Nations, Age of Empires 2 & 3
        * RPG's such as the free Path of Exile, World of Warcraft, Diablo 2, Dungeon Siege 1 & 2, Ultima, etc.
        * Space games such as Master of Orion, Freelancer, Elite, Star Citizen

      * Tons of innovate indie games played first on PC; most which are exclusive to PCs

      * Allows anyone to make games & content; no shenanigans of overpriced dev kits

      * Allows gamers to upgrade to a real GPU such as the GTX 980Ti at their convenience instead of throwing the entire box out

      * Aren't overpriced like consoles

      * Isn't a gimped 5 year old PC

      * Allows anyone to run applications such as Photoshop, Krita, Inkscape, etc., Text Editors for real work such as the excellent WebStorm, etc.

      * You decide what software to run not some arrogant third party dictating what is "legal"

      * TONS of Emulators to play all your old favorite games!

      * Superior 4K resolution @ 60 Hz, not 720p and 1080p wannabe resolutions

      * True 120+ Hz framerate not some crappy 30 Hz stutterfest.

      * TONS of Mods for your favorite games: Skyrim, Minecraft, Left 4 Dead (SourceMod), etc. not to mention photo realistic graphic ENB shaders such as Skyrim ENB that are a slideshow on consoles.

      * Systems aren't obsolete with an artificial console upgrade cycle

      * Allows water-cooling for super Over-Clocking of CPU and GPU if desired

      * Wide range of choice in Operating Systems: Windows, OSX, Linux, BSD based on what your needs are

      /Oblg. /r/pcmasterrace

    2. Re:What consoles do above and beyond by TheRaven64 · · Score: 1

      A lot of these are likely easier with mobile devices. There's a fairly limited set of CPU and GPU combinations for Android and an even more limited set for iOS. Not sure about iOS, but Android devices pretty much all support bluetooth gamepads (and most support HDMI output, for big screen playback), so if a company like Sony or Nintendo wants to release a standard gamepad for their games then it would be quite easy to do.

      --
      I am TheRaven on Soylent News
  13. Not going to help. by Anonymous Coward · · Score: 0

    Mobile games have a bad disadvantage thanks to not so responsive touch screen interfaces.

    You'd most likely have to add a joystick shell or something to your mobile in order to play most navigate-and-aim games.

    I can't imagine playing Jak and Daxter by swiping and touching my phone screen.

  14. Bring on Wipeout! by Simulant · · Score: 1

    Pretty please? For Android?

  15. PSP style by werepants · · Score: 1

    Since Sony released FF7 on PSN, I keep an old, busted PSP around just to fulfill the occasional Jap RPG craving. If their pricing is reasonable and they find a decent way to update the interfaces to account for the lack of buttons, this could be a very good thing. Although, TBH, I don't really expect them to follow through on either front.

  16. How many people own a clip-on gamepad? by tepples · · Score: 1

    I think it's time to shop for a good mobile controller.

    The problem with doing that is lack of network effects. Until MOGA and other manufacturers of clip-on gamepads start releasing sales figures for clip-on gamepads, developers of well-known games aren't going to feel it worthwhile to their games to mobile platforms whose only other app-usable input device is a flat sheet of glass. This means there won't be a lot of quality games that support "a good mobile controller" unless it can be shown that a lot of people other than you are similarly shopping.

    Or when and where has such a manufacturer released sales figures?

  17. I have a... by Nexzus · · Score: 1

    Sony tablet S (Android Kitkat) that I bought about 4 years ago or so. It had an emulator app and a PSN store-style app to purchase both original games and classics.

    The tablet came with vouchers for two games from the store, and I choose Crash Bandicoot and Jet-Moto.

    So yeah, I've already (legally) played PSX games on a tablet. Not sure why this is news again.

    --
    Karma: Can only be portioned out by the Cosmos.
  18. Nintendo isn't bringing their games to smartphones by Anonymous Coward · · Score: 0

    Not their games the way you know them. You get social apps like Miitomo, or that announced pokemon board game or whatever, i.e. watered down spinoff crap that only serves to shut up idiot investors who can't stop crying for this shit, and maybe it's useful as advertisement for their actual game systems.

    And a nice added bonus is that it'll infuriate all the cunts who kept asking for Mario platformers on their phone with fucking touch controls, what a bunch of incredible retards.

  19. No by HalAtWork · · Score: 3, Informative

    They're not putting PlayStation or Nintendo games on these platforms. They're making entirely new games based on existing characters optimized for the platform. You won't be playing Super Mario Bros or Uncharted on your phone.

  20. Re:Let's hope it's related to their original effor by drinkypoo · · Score: 1

    More than hope it's related to their original effort, let's hope it's related to PS2/PS3 titles.

    I don't think there's many Android devices out there with the power to gracefully emulate the PS2, let alone the PS3.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. Why the fuck is this even a problem? by Anonymous Coward · · Score: 0

    It's like they programmed the games in something other than C or C++ -- Which, with minimal platform specific changes, you should be able to just recompile the damn games.

    We solved the "cross platform" problem in the fucking 1970's and gamedevs (the people most capable at leveraging every feature of the hardware) are still trying to get it right? No, I don't think so.

    The real headline: Sony's Publishers have Finally agreed to let Devs recompile their code for Android and iOS.

    Ah, but then you'd see the writing on the wall: Consoles less relevant as phones are able to compete with them, much as consoles competed with Arcade cabinets.... Remember what happened to Arcade Cabinets? The consoles with their cheaper, more accessible and faster hardware cycle bested the arcade cabinet even though cabinets offered a better experience. Our portable devices are now cheaper, more accessible and have faster hardware cycles than consoles or PCs. This is why they best them in terms of sales even though they offer a shittier user experience. In time the console games reached and surpassed the user experience of the arcade console in almost every respect (consoles can't compete with, say, the F-Zero console with tilting chair). Soon the mobile platforms will meet and/or surpass the other platforms in terms of user experience. I have a wireless keyboard, mouse, and gamepad I can use with my tablet, for example.

    Buh-bie, Sony. It was nice knowing you. You're a Sega now.

    Captcha, always relevant: Miscarry.

  22. In a deal with the FBI by dprimary · · Score: 1

    Sony will be installing root kits in as many android and apple devices as possible.

  23. In a word... by Anonymous Coward · · Score: 0

    Lemmings.

    That game was made for touch-screen devices. It's a crying shame that it was never (officially; there was a fan port) released for the Nintendo DS.

  24. Steal my identity, PLEASE! by Anonymous Coward · · Score: 0

    How many opportunities must I grant Sony to allow my identity to be stolen? Don't tell me this service won't require just as much disclosure of my personal information as the PlayStation network did and we've all seen the shockingly pitiful job that Sony did in protecting that information. I'll sooner violate the intellectual property rights of Sony than trust them with my personal information again. Once bitten, twice F*CK YOU.

  25. Re:Let's hope it's related to their original effor by TheRaven64 · · Score: 1

    Emulation is not necessary for Sony original titles - they have the source code, they can do a port. Most modern mobile devices have a more powerful GPU than the PS2 (and an increasing number have a more powerful on than the PS3), though things that use the Cell SPU are probably harder to port.

    --
    I am TheRaven on Soylent News
  26. Re:Let's hope it's related to their original effor by Anonymous Coward · · Score: 0

    There are already a lot of ports from square out there.. But I dont think any of them are PS titles now that I think about it. I never actually had any issues using emulation on my games, but most of them are turn based like FF7, etc.

    I also had the xperia play mentioned above.. and it had too weak of a RNG to be able to breed my gold chocos.. no matter how many soft resets I did, I NEVER got a blue choco..

  27. Re:Let's hope it's related to their original effor by drinkypoo · · Score: 2

    Emulation is not necessary for Sony original titles - they have the source code, they can do a port.

    A port from the PS1 is relatively trivial. By now they can probably do that in their sleep. Yet, they did not when, for example, they wanted to bring these games to the Xperia Play. Why not? Because if the game is not frame-by-frame identical to the original, gamers will shit themselves. A port from the PS2 or PS3 is far from trivial. The consoles have deeply weird hardware for which dramatic optimization had to be done, and big portions of the code has to be ripped out and replaced with something substantially different. Making the game behave properly, as gamers expect, becomes dramatically difficult under these circumstances.

    None of this actually precludes them from porting classic titles to Android, because Sony has certainly made stupid decisions in the past, but I really don't see it. It seems more likely that they've dusted off their old Android PSX emulator code from the Xplay, revised it to use Android controller input, and probably added some awful touch controls. It would cost them basically nothing, since it was a complete working product already.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. Guarantee of continuing compatibility after update by tepples · · Score: 1

    Android devices pretty much all support bluetooth gamepads

    Android system updates have a habit of breaking apps that act as drivers for Bluetooth gamepads. For example, large changes to the Bluetooth stack from Android 4.1 "Jelly Bean" to Android 4.2 "Jelly Bean II" broke the Wiimote Controller app permanently, and the app had already been broken on several phone models. The Sixaxis Controller app purports to connect connects official Dual Shock 3 controllers to select Android devices. But it requires a rooted phone, has to have a second app just to check its compatibility with your particular phone, and is reported to fail on Android 6 "Marshmallow" and later.

  29. Owning a console and a non-gaming PC by tepples · · Score: 1

    Perhaps part of the confusion is whether the alternative to a gaming PC is owning only a console or owning both a console and a hand-me-down PC that doesn't play recent games.

    No mods [ins]is supposed to[/ins] means no cheating in online multiplayer against strangers [ins]but yet cheaters still abound[/ins]

    FTFY.

    I'm out of the loop, but what form of console cheating is still viable long-term other than standbying (interfering with the opposing side's Internet connection)?

    Mouse+Keyboard is a superior input combo which blows gamepads out of the water for sub-pixel pefect FPS accuracy

    Which has two drawbacks: an unfair accuracy advantage for player 1 compared to players 2, 3, and 4 on the same machine, and the fact that movement is still digital. W, A, S, and D aren't pressure-sensitive.

    Dedicated keyboard makes web surfing fun and trivial to reply with long detailed info. to people on forums such as /. and Reddit, not to mention GameFaqs instead of typing on some shitty virtual keyboard.

    Consoles have supported text input through a USB keyboard since the PS2 and the Wii, just not always game input. Besides, a console owner's existing non-gaming PC is still very suitable for Arqade, GameFAQs, reddit, SoylentNews, and Slashdot.

    Tons of innovate indie games played first on PC; most which are exclusive to PCs

    And which some Slashdot regulars claim should stay on PCs because they're not as "innovate" as some people think. Many are either knockoffs of existing games (like Emacs Tetris) or reportedly comparable to 1983-1984 crash crap.

    Allows anyone to make games & content; no shenanigans of overpriced dev kits

    Some Slashdot regulars would call this lack of entry barrier a drawback, as it turns the PC game market into the 1983-1984 Atari market.

    Aren't overpriced like consoles

    How much does a gaming PC with "their favorite case" cost, especially compared to a PlayStation 4? And how much do four upgrades from a non-gaming PC to a gaming PC cost, compared to one console and four controllers? And the Steam sales have to be pretty deep to make a 4-pack as cheap as one console disc.

    *Isn't a gimped 5 year old PC

    * Allows anyone to run applications such as Photoshop, Krita, Inkscape, etc., Text Editors for real work such as the excellent WebStorm, etc.

    "GIMPed"? You chose an interesting word. A console owner's existing non-gaming PC can run GIMP and all of the other non-gaming applications you mention.

    TONS of Emulators to play all your old favorite games!

    Wii pioneered emulation without having to break the law by downloading ROMs from shady Internet sources. Plus even the dinky little 1.6 GHz Atom in a six-year-old netbook can run an emulator suitable for most pre-1995 games, such as FCEUX or no$sns.

    Systems aren't obsolete with an artificial console upgrade cycle

    How is DX9, DX10, DX11, DX12 not an "artificial upgrade cycle"?

    1. Re:Owning a console and a non-gaming PC by UnknownSoldier · · Score: 1

      > Which has two drawbacks: an unfair accuracy advantage for player 1 compared to players 2, 3, and 4 on the same machine

      Someone call the Wahbulance. How's that 30 Hz slideshow with 4 players on the same console working out?

      > and the fact that movement is still digital. W, A, S, and D aren't pressure-sensitive.

      And in *practice* that means jack shit as

      1. good players _predict_ their enemy's intended attack direction BEFORE they commit.
      2. AIM is FAR more important then STRAFING as any mouse player will you. Being a gamepad crybaby doesn't change the fact that mouse DPI precision kicks the shit out of any gamepad's.
      3. Not to mention you'll be gaming at 30 FPS for shooters while us PC guys are running at 120+ Hz.
      4. How's that Joystick + Throttle working out for your space games?

      > How much does a gaming PC with "their favorite case" cost,

      Oh noes! A player can *choose* how MUCH or how LITTLE they want to invest into their rig. How horrible!

      > Wii pioneered emulation without having to break the law by downloading ROMs from shady Internet sources

      1. Most emulators are ILLEGAL due to requiring the ROMS of the machine.
      2. Almost everyone playing emulated games doesn't give a shit about following the Law. People have been trading ROMs _way_ before emulation.

      > How is DX9, DX10, DX11, DX12 not an "artificial upgrade cycle"?

      You're conflating 2 issues:

      * As hardware becomes faster it exposes more _functionality_. Due to Microsoft's retarded _design_ of DirectX they intentional "break" the API to expose the new functionality. In contradistinction, in OpenGL new functionality is exposed first as an vendor extension, and once the vendors are happy with HOW to implement it, it becomes part of the standard.
      * Funny how Micrsoft does the same shit with Xbox, Xbox 360, Xbone.

      Funny how you *IGNORE* the advantages of PC. Let's go play Starcraft2 ? Oh wait, you can't do that on a shitty console.

      Console's have their limited place for gaming. 4 Player Castle Crashers is awesome. But PC's are simply superior in just about every way. /oblg. This is how to game on consoles. :-)
      http://i.imgur.com/r7sejYS.jpg

  30. Console BIOS workarounds by tepples · · Score: 1

    I agree with most of your points. If it wasn't obvious, I want to switch all the things to PC, but certain factors have historically held at least part of my gaming on consoles. So I'm looking for solid solutions to those factors.

    How's that 30 Hz slideshow with 4 players on the same console working out?

    A lot better than one hour of 60 Hz and three hours of 0 Hz while the others take their turns, I guess.

    Most emulators are ILLEGAL due to requiring the ROMS of the machine.

    Having the console maker or the game's developer provide the emulator, as in the case of Virtual Console or Namco Museum, sidesteps the BIOS legality issue.

    But actually, PC-based console emulators aren't quite as dependent on "ROMs of the machine" as one might guess. Some platforms lack a BIOS, such as Atari 2600 and NES. Some platforms have an IPL roughly the same size as the Toner Loading Program from the Lexmark case, such as Super NES. Some platforms have only a small IPL whose functionality can be trivially reimplemented in native code (high-level emulation, or HLE), such as Master System, Game Boy, Game Boy Color, and Nintendo 64. Some platforms have a more substantial BIOS that is nevertheless HLE'd accurately enough to run popular games, such as Game Boy Advance. And for those few platforms whose BIOS cannot be HLE'd well due to something like fixed entry addresses, such as Famicom Disk System, there are often solutions to dump your own machine's BIOS pursuant to 17 USC 117 and foreign counterparts.

    AIM is FAR more important then STRAFING as any mouse player will you.

    This is more true in kill-count-driven games than in stealth games. Keyboard-controlled games need "tiptoe key" and "run key" workarounds.

    Let's go play Starcraft2 ? Oh wait, you can't do that on a shitty console.

    I'm interested. Is there a quality native PC game comparable to Smash Bros. series? Or is that part of said "limited place"?