NASA Celebrates Curiosity's Fourth Year On Mars With a Game (engadget.com)
An anonymous reader writes from a report via Engadget: In honor of Curiosity's fourth year on Mars, NASA has released a game. Engadget reports: "The glitch that shut down Curiosity in July was thankfully a temporary issue, else NASA would have mourned its loss rather than celebrating the rover's fourth year on Mars by releasing a game. It's simply called Mars Rover, and it's probably your only chance to pilot Curiosity. Mars Rover has a pretty straightforward gameplay -- you just have to press arrow keys to drive the vehicle and find underground pockets of water -- but it's harder than it seems. The virtual rover's wheels crack and break if they slam hard against rocks or heels, and when they do, it's game over. NASA derived these mechanics from Curiosity's actual mission and experiences on Mars."
People used to test their shit in multiple browsers. Now people just assume that if it works in Chrome it's done.
FF does nothing.
IE works mostly but the game will get stuck at certain points and you won't be able to use the interface or the shortcut keys to restart it.
I assume Chome works.
So that its engineer can go organic farming, or raising koalas and making cute mobile games.
That old moon lander game already proved I can land better than space-x. This game might just prove I'm the greatest living human on earth.
People used to test their shit in multiple browsers. Now people just assume that if it works in Chrome it's done.
No. People used to test their shit in IE 6.0 and assumed that all screens are 1024 pixels wide.
Nothing changed, really.
This looks almost like William's Moon Patrol arcade video game! It used to be one of my favorites from the 80's...
-- You are in a maze of little, twisty passages, all different... --
The way the game kind of plays along with the orange color palette. First thought was Excitebike.
Rumors of a similar game for the pending Phobos mission are dismissed as untrue, that there was "no accident". You simply have to find out what went wrong. To make sure you will succeed though, you have been tasked as a ba ttle armor-clad space marine, and armed with a 12-gauge shotgun. "For those close encounters" Other details were fuzzy, and the words suicide mission were accidentally misheard in casual conversation.
the captcha being clarify is purely coincidental
"...but it's harder than it seems. The virtual rover's wheels crack and break if they slam hard against rocks or heels, and when they do, it's game over. NASA derived these mechanics from Curiosity's actual mission and experiences on Mars."
Well that's certainly one way to crowdsource the next Dominic Toretto to work for NASA.
How fast can you go from zero to Enders Game...
The game is written poorly because it is not necessary to be written well.
Such games are just propagandas of the "gavenmengte" and tell their meanings by their existence.
Fight against corruption?They made a game.
Anti-money-laundering?They made a game.
They made their games and do not care a damn about how well they were written.
Just propagandas.
^D
Why does a game like this need to have access to all your contacts? I'll load it when I can block this kind of nonsense.
Oh. Good.
The virtual rover's wheels crack and break if they slam hard against rocks
Really? That's the best wheel your NASA money could come up with?
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
How well does the game model the latencies between Earth and Mars? It takes at least ten minutes for a signal to travle from Earth to Mars. Or are they using subspace?
As a US taxpayer, I helped pay for this. Where is the source code so I can learn from it or make it better/different? NASA and other US government agencies have a long track record of paying a lot for programs made by third-parties that are not made available under FLOSS licenses.
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Why post a link to an article that talks about the game when you can just post a link to the fucking game and save everyone some time and sanity?
So let me see if I understand this game:
1. Left/right do not move you left and right; they tilt your front up and down. ... I had to enable how many things from NoScript before I could even get to the game, and then a bunch more to play the game?
2. Up and down do not tilt your front up and down, so you can maneuver around rocks and potholes; they move you forward and backwards.
3. Although the real rover is driven slowly, and you can pause and think, this is an arcade game, and as soon as you start moving, you have to maintain at least 55 MPH or you go kaboom.
4. Your forward vision is artificially restricted to barely a second of motion so you can't even be aware of problems in advance.
5. The real rover can turn. But instead of a "rover-eye's view", showing you a field that you could turn left or right in, all you can do is straight, or slow down and die, or run fast ahead and crash.
6. The actual map is constant, so it's a matter of memorizing when to lift, when to speed up, when to coast, etc.
7. It has more in common with managing your way through Scramble's later maps, at higher difficulty levels, than with piloting a real-life rover
8. And
Sheesh.
Did someone post a link to Moon Rover?