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Google: Chrome 53 Will 'De-Emphasize Flash In Favor of HTML5' Next Month (venturebeat.com)

Google announced in a blog post today that Chrome will officially start to "de-emphasize Flash in favor of HTML5." VentureBeat reports: "In September 2016, Chrome will block Flash content that loads behind the scenes, which the company estimates accounts for more than 90 percent of the Flash on the web. In December, Chrome will make HTML5 the default experience for central content, such as games and videos, except on sites that only support Flash." Google detailed next month's plan (design doc), when Chrome 53 will be released: "In September 2015, we made 'Detect and run important plugin content' the default plugin setting in Chrome, automatically pausing any cross-origin plugin content smaller than 400px in width or 300px in height. This behavior has an exception for any plugin content that is 5x5 or smaller or is an undefined size, because there was no canonical way of detecting viewability until Intersection Observer was standardized and implemented. We would now like to remove this exception and instead not load tiny, cross-origin content. If the user has their plugin setting set to the default of 'Detect and run important plugin content,' the browser will not instantiate cross-origin plugin content that is roughly 5x5 or smaller or has an undefined size. An icon will be displayed in the URL bar indicating that plugin content is not running, allowing the user to reload the page with plugin content running or open settings to add a site-wide exception. Other choices of the plugin content setting are unaffected by this launch."

68 comments

  1. Just fucking remove it already by Anonymous Coward · · Score: 5, Insightful

    It's never going to go away if we keep supporting it

  2. Good by Anonymous Coward · · Score: 0

    This should stop a whole bunch of XSS exploitation and poisoning that's going on.

  3. Flash? What's that? by Anonymous Coward · · Score: 0

    Uninstalled it years ago, haven't missed it since.

    1. Re:Flash? What's that? by Anonymous Coward · · Score: 0

      You cant uninstall Flash from Chrome you pleb

    2. Re:Flash? What's that? by Anonymous Coward · · Score: 2, Informative

      You can disable in chrome via chrome://plugins, Adobe Flash Player, disable.

      I've had it disabled for well over a year.

    3. Re:Flash? What's that? by Anonymous Coward · · Score: 0

      There are more web browser than Chrome, you n00b.

  4. Google Grow a Pair by avandesande · · Score: 5, Insightful

    Just remove it. Sure you will lose maybe .5% of users but you will put a stake in the heart of the monster, and those lost users will come back eventually.

    --
    love is just extroverted narcissism
    1. Re:Google Grow a Pair by WheezyJoe · · Score: 1

      Sure you will lose maybe .5% of users...

      .5%? I wish that were true. My browser is set to ask before flash, and commercial web sites are constantly asking for flash to run. I hate flash, but everybody uses it, particularly for streaming content, and the boys at Chrome do not want to risk their place as the go-to browser. I only hope this step is the first of a thousand cuts that may finally kill this beast.

      --
      Take it easy, Charlie, I've got an Angle...
    2. Re:Google Grow a Pair by Anonymous Coward · · Score: 0

      Facebook still uses flash for it's video player.

    3. Re:Google Grow a Pair by Barefoot+Monkey · · Score: 5, Interesting

      I find that the vast majority of sites that ask for Flash when it's set to "ask to activate"/"click-to-play" will work just fine when Flash is set to "never activate" or removed entirely.

      Have a look at this fairly typical code to play a video file:

          <object type="application/x-shockwave-flash" data="player.swf">
              <param name="file" value="video.mkv">
              <video src="video.mkv">
          </object>

      If Flash is installed it uses the embedded Flash applet "player.swf" to play the video, otherwise it simply plays the video directly. However, when Flash is click-to-play, the object element is treated as an opaque placeholder until the user clicks it, whereupon Flash becomes activated.

      I don't know the details on how Google is "de-emphasising" Flash, but I'd imagine that they check to see whether the object has child elements other than <param> inside, and replace it with the click-to-play placeholder only if it does not instead of doing so all the time.

    4. Re:Google Grow a Pair by Anonymous Coward · · Score: 0

      I only hope this step is the first of a thousand cuts that may finally kill this beast.

      No, the first cut that may finally kill this beast was inflicted by Apple, when they declined to support Flash in iOS years ago.

      The fact that it's still alive is largely due to Google's unwillingness to take the same hard line.

      And I've been happily using the internet for several years without flash. I can't recall anything in recent memory where flash was required.

    5. Re:Google Grow a Pair by kent_eh · · Score: 1

      So does CBC...

      --

      ---
      "I can't complain, but sometimes still do..." Joe Walsh
    6. Re:Google Grow a Pair by mysidia · · Score: 2

      The fact that it's still alive is largely due to Google's unwillingness to take the same hard line.

      Microsoft and Mozilla's same unwillingness.

      Also, a thousand or more software developers who have made Flash support integral to enterprise projects.

      E.g. VMware vSphere's and vCloud directors' requirements for Flash to manage the virtualization systems and management platforms.

    7. Re:Google Grow a Pair by Anonymous Coward · · Score: 1

      I decided to try that on my Firefox setup, and it did (a bit surprisingly) display correctly all the sites I frequent. Sites that are of a bit older design and which I thought didn't have an alternative for Flash.

    8. Re:Google Grow a Pair by kosmosik · · Score: 1

      No. Leave it until it dies completely on the web. Sometime I visit a flash site because I *NEED* to. I like that Chrome comes with flash plugin installed so I don't need to worry about installing/keeping it up to date. Oh and I have all plugins disabled by default via click to play policy.

    9. Re:Google Grow a Pair by Anonymous Coward · · Score: 0

      Chromium already has that crap removed. Why are people still using bloatware Chrome when there's a superior, leaner, version available? For a /. user, you should already know this.

    10. Re:Google Grow a Pair by Anonymous Coward · · Score: 0

      ...fairly typical code to play a video file:

      src="video.mkv"

      Sure, buddy.

  5. did you mean Ã¥ngstrÃm ? by swell · · Score: 1

    "content that is 5Ãf--5 or smaller"
    (the jumble above is the correct spelling of 'angstrom'.)

    So, yes, that's quite small. It can probably be removed without dire consequences ...
    Or is it that slashdot doesn't recognize common text standards?

    --
    ...omphaloskepsis often...
  6. flash and html5 video? by Anonymous Coward · · Score: 0

    Disabled both of those crappy things last year, don't miss it at all.

  7. Disjointed actions from Google by subk · · Score: 2

    Gee, that's great, but when is the Google Play Music team gonna get off their asses and fix HTML5 support??

    --
    Now, if you'll excuse me, I have backups to corrupt.
    1. Re:Disjointed actions from Google by Anonymous Coward · · Score: 0

      To hell with that. Tell them to fix Youtube in general.

      Youtubes HTML5 player on desktop is atrocious. (the new one, that is, the one with the "fancy" bar at the bottom that vanishes)
      It lags like all kinds of hell on various machines inconsistently. There is no rhyme or reason to it seemingly. I can't find any.

      It got to a point that I forced mobile page on my netbook because of how horribly laggy it got when that new player came out.
      Rather annoying because some videos refuse to play on mobile because those idiots haven't implemented ads on it.
      So then I go to Firefox with flash. Good old reliable flash.

      Same thing made Gmail slow when it got that one major update that EVERYONE hated.

      Google should just fire all their JS devs. They cannot develop a proper JS project.
      All they do is wrap code behind 20 trillion enclosures, y'know, that thing JavaScript HATES.
      Hire me, I'll replace every single one of them. Yes, I do have 17 arms. Exactly 17.

  8. Why Slashdot doesn't do Unicode (5:erocS) by tepples · · Score: 3, Interesting

    There was a time when Slashdot tried to support character encodings properly. Then vandals had to mess it up by embedding bidirectional override characters that broke the layout and spoofed moderation scores, and other vandals started using box drawing and CJK characters to make obscene glyph art. After this, Slashdot started to apply a code point whitelist. Yet somehow SoylentNews has implemented working UTF-8.

    1. Re:Why Slashdot doesn't do Unicode (5:erocS) by Anonymous Coward · · Score: 0

      You mean yet somehow the rest of the ENTIRE FUCKING WORLD WIDE WEB has implemented working UTF-8 without any of those problems. Slashcode is just poorly written by wannabe coders.

    2. Re:Why Slashdot doesn't do Unicode (5:erocS) by rastos1 · · Score: 1

      I followed the link. And IMHO the approach taken to deal with the problem is epitome of " throw the baby out with the bathwater".

      But OK, if we are, after 14 years, still worried about this problem, then I suggest (hey whipsplash!) to review the whitelisted characters and add whatever screwed "Gray's Anatomy" and "Marvel's Agents of S.H.I.E.L.D" in this post - I guess it's "'right single quotation mark U+2019".

      (note to self: write down other instances of this problem when I see them).

    3. Re:Why Slashdot doesn't do Unicode (5:erocS) by Anonymous Coward · · Score: 0

      Even message boards cobbled together from PHP snippets managed to solve those issues

    4. Re:Why Slashdot doesn't do Unicode (5:erocS) by JesseMcDonald · · Score: 1

      It really shouldn't be this hard to do Unicode comments safely. First, all text should be in UTF-8, with no conversions anywhere. It's crazy that code points not on the whitelist show up as scrambled text; they should at least be replaced with a standard placeholder code point using a competent UTF-8-capable regex library while rendering the page. Second, put together a trivial script to collect all the non-blacklisted code points which have been filtered out and present them for review. After review each code point should be added to either a whitelist or a blacklist. After a short time of running this script regularly the operators will have classified all the common code points and we can start using Unicode as it was originally intended. Comments should be stored in their original form so that they can be displayed properly once the new code points are added to the whitelist.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
  9. Meanwhile chrome 52 breaks videos everywhere by scorp1us · · Score: 1

    So people started restarting Chrome today, and the latest version breaks videos if they dont habe SAR (source aspect ratio) metadata in the file.

    If you view the raw video in chrome, it appears the same in chrome 51, but if you use it in a page its weirdly stretched - for our site it came out wide.

    Anyone else notice this? It's fixable if you use ffmpeg to set SAR to 1:1, but that's a lot of reprocessing.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  10. Homestar Runner; Weebl's Stuff; Newgrounds by tepples · · Score: 4, Interesting

    If Google grows a pair as you suggest, then existing vector animations using Flash (Homestar Runner, Weebl and Bob, Animutations, and user contributions to Newgrounds) will become unusable. Even if these are "and nothing of value was lost" to your personal taste, they aren't "and nothing of value was lost" to all viewers. Rendering the SWF to pixels and encoding the result in WebM is an imperfect solution, as it loses interactivity (a lot of SWFs on Newgrounds are games). It also bloats file size by a factor of ten in my tests, which isn't helpful for users on slow or harshly capped connections. So going forward, what will be the recommended way to exhibit old and new vector animations?

    1. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 1

      Not only that but both my laptop and desktop both run flash more smoothly and faster than html.

    2. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      So going forward, what will be the recommended way to exhibit old and new vector animations?

      Why do you keep asking the same question every time there's a Flash story on Slashdot? You sound like a broken record. The question has been answered many, many times before. You're not going to get a different outcome.

      Bottom line: either Adobe cares about Flash or they don't. If they care about it they'll do a WebAssembly port of Flash player or they'll give you free tools to convert your existing Flash content to HTML5 or both. If they don't care about it, then they will do nothing.

      You should be asking Adobe what their plan is as opposed to asking everyone other than Adobe.

    3. Re:Homestar Runner; Weebl's Stuff; Newgrounds by NotInHere · · Score: 1

      js+html+canvas API is a perfect way to encode vector animations, with similar compression ratios (assuming transport compression) as flash. For legacy content, there is shumway. But right now the task is to get flash out of mainstream websites, which still rely on it for some reason or another.

    4. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      Fuck primitive vector animation. With HTML5 and JavaScript, you can run stuff like Unreal and Unity engines with fully detailed models, high res textures and pixel shader support.

      It's 2016, get with the times.

    5. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      At least get your facts straight. Flash ran Unreal Engine years before HTML5, when Adobe introduced support for Stage3D in 2011. And Unity3D were working on a Flash export option the other year, which worked better than the WebGL option does now. But they canned the option when Adobe stopped supporting Flash.

      https://www.youtube.com/watch?...

      And I know it became popular to hate on plug-ins -- because walled-gardens don't like them(I'll probably get modded down for speaking the truth...), but Unitiy's plug-in playback is hands down superior to the WebGL export option. With the plug-in, all of the same desktop 3D features are supported. It's MUCH faster, works on much older and slower hardware, a wider range of hardware, and it looks noticeably better...

      With the Unity3D WebGL export, it's still missing features, it requires a higher end PC to run good, it looks like shit when it comes to shadowing -- even on the highest export settings, and is pretty much unusable on mobile devices -- which going back go Flash, AIR( you probably don't know what this is? ) runs great even on a first get iPad. And the WebGL export's performance/features are inconsistent from system to system, browser to browser.

      HTML5(Its adopted parts...) is finally getting good because of modern browser, but it's not yet finished, which is why someone said it's the FUTURE! So don't kid yourself on how awesome it is just yet, that won't come until HTML6!!!

    6. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      Flash never ran any Unreal engine. Flash never even had 3D hardware acceleration, dumbass. Unity never supported Flash.

      It's almost as if you just pulled a bunch of made-up "facts" from your ass.

    7. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      All that shit's on YouTube now anyways.

    8. Re:Homestar Runner; Weebl's Stuff; Newgrounds by tepples · · Score: 1

      The question has been answered many, many times before.

      And this time, I tried to phrase it specifically to avoid the ways in which I found the previous answers insufficient. Allow me to review the answers you linked:

      broken record Several "and nothing of value was lost"/"change your tastes"-type answers. Several suggestions to use SVG or Canvas, without any suggestion of tools for authoring such animations or for converting old ones. A suggestion to switch to Adobe Animate, which isn't even available for purchase. (It's a rental, like the rest of Creative Cloud.) A suggestion to beg each developer of a mouse-driven game to remake it as a mobile app and to discard keyboard-driven games. A lot of unanswered follow-ups. A suggestion to make stand-alone native applications to view vector animations, with a follow-up that porting them to all platforms is impractical. Complaints about lack of bookmarking and failure of hover to work on touch screens, with replies pointing out that JavaScript has both these problems. many Reply suggested discarding old animations and making new animations using HTML. A follow-up about affordable tools for authoring such animations went unanswered. many A reply suggested rendering old animations to video, which breaks games and bloats shorts. A reply suggesting SVG without mentioning tools. Later, phantomfive provided the only remotely useful answer with a list of tools, while someone else complained about playback performance.

      In addition, I was interested in what new solutions have appeared or become commonplace since last time I asked.

    9. Re:Homestar Runner; Weebl's Stuff; Newgrounds by tepples · · Score: 1

      Rendering the SWF to pixels and encoding the result in WebM is an imperfect solution, as it loses interactivity (a lot of SWFs on Newgrounds are games). It also bloats file size by a factor of ten in my tests, which isn't helpful for users on slow or harshly capped connections.

      All that shit's on YouTube now anyways.

      Games aren't, and for noninteractive animations, YouTube videos eat into a household's monthly cap faster than the original vector animations.

    10. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      In addition, I was interested in what new solutions have appeared or become commonplace since last time I asked.

      Have you asked Adobe?

    11. Re:Homestar Runner; Weebl's Stuff; Newgrounds by tepples · · Score: 1

      The answer was "rent our software". License transfers for old versions of Flash can be found on the secondary market, but Adobe's HTML5 authoring tools are available only for rental through Creative Cloud.

    12. Re:Homestar Runner; Weebl's Stuff; Newgrounds by Anonymous Coward · · Score: 0

      The answer was "rent our software"

      Oh well. It's a hard road on platforms where the proprietor has lost interest. You'll just have to wait for someone to build an emulator, like the Internet Archive has done.

      Better yet, start that emulator project yourself. Be the answer to your repetitive question.

    13. Re:Homestar Runner; Weebl's Stuff; Newgrounds by avandesande · · Score: 1

      The number of people that care about what you are talking about is vanishingly small, like a fraction of a percent. The rest of us don't care.

      --
      love is just extroverted narcissism
    14. Re:Homestar Runner; Weebl's Stuff; Newgrounds by tepples · · Score: 1

      You are correct that Unity used its own plug-in instead of Flash. But browser publishers are already breaking the Unity plug-in and all other plug-ins other than Flash Player.

  11. It'll be interesting by 93+Escort+Wagon · · Score: 1

    I'll be curious to see how Chrome handles sites like Reuters, where they mystifyingly try to force Flash down your throat if you're not on a mobile device - even if Flash isn't installed.

    --
    #DeleteChrome
    1. Re:It'll be interesting by NotInHere · · Score: 3, Insightful

      They'll still allow it. Until google decides to drop flash support, nothing will really happen. Really, they should simply say that flash will be removed on Jan 01 2018, and then every site will abandon flash. Or even better: lower the score in google search results if a site uses flash and has no js fallback. That's the biggest power google has, it works wonders.

  12. So where is WebAssembly? by Anonymous Coward · · Score: 1

    HTML5 is splintered mess that is in no way a replacement for the capabilities of the Flash ecosystem.

    In the meantime, where is WebAssembly?

    I love going backwards - what a privilege to have to watch.

    1. Re:So where is WebAssembly? by Anonymous Coward · · Score: 0

      In the meantime, where is WebAssembly?

      Right here.

    2. Re:So where is WebAssembly? by Anonymous Coward · · Score: 0

      Flash is insecure malware that is pathetically propped up by no talent "artists" who don't want to admit that their "skillset" is completely obsolete. Requiring installation of a browser plug-in to work has always been fucking stupid.

    3. Re:So where is WebAssembly? by Anonymous Coward · · Score: 0

      Yes, remember that time when HTML5 existed since the 90s?
      That was a wonderful time.
      OH, wait.

      JavaScript sucked a million kinds of ass from that period until Chrome came out with V8 and made JS an actual language of worth.

      "b-b-b-but just send exes and videos!"
      Good luck getting even half the same people doing that. Shit like that is why viruses spread.
      Flash is nowhere NEAR as bad as that. (and it is usually because people go to shit websites or news websites plastered with ads)
      I've never had a single issue with Flash since its creation with regards to malware or the sort.
      Quite frankly, never had that issue with any OS either. I seriously don't know how stupid you need to be to get them.

  13. Shame on Scroogle or I mean Google! by Anonymous Coward · · Score: 0

    Shame on Google for supported Flash in the first place! Apple started to get rid of it and everyone else was slowly following until Google announced they are embedding it in Chrome, just to childishly dis Apple! It should have never been included in Chrome!

    1. Re:Shame on Scroogle or I mean Google! by NotInHere · · Score: 2

      HTML5 wasn't ready back then. It now is, at least sort of. You can do everything with HTML5 AFAIK maybe except super custom DRM or stuff.

    2. Re: Shame on Scroogle or I mean Google! by Anonymous Coward · · Score: 0

      I'm on html6

    3. Re:Shame on Scroogle or I mean Google! by brantondaveperson · · Score: 4, Informative

      You can do everything with HTML5 that you can do with flash, other than easily disable it.

      Clever of them, don't you think?

    4. Re:Shame on Scroogle or I mean Google! by NotInHere · · Score: 1

      Dunno about chrome, but in firefox you can disable and enable many parts of html5.

    5. Re:Shame on Scroogle or I mean Google! by Anonymous Coward · · Score: 0

      Yeah, you can do "everything", for varying degrees of everything.

      Things HTML5 can't do, or sucks at:
      Still can't handle some hardware (inputs management in general JS is still bad and obtuse to work with compared to Flash.)
      Files can't be made portable without some serious work on the end user (I made base100 for encoding data! Still not binary)
      On that note, files are larger by a significant amount.
      Harder to sandbox and embed HTML5 pages on other sites. (like you could with portable flash files, one embed, no nonsense)
      Vectors are inferior in every way. You need to do far far more manual work, which most won't. (Canvas nor SVG don't even have 10% of the features Flash has despite how long it has been in-dev)
      Come back when you make even simple games in HTML5, it can be done in less than half the time in Flash. That doesn't mean use some game-making library (which all suck, at that, especially that one which fixes the canvas to the top-left of the page, how awful)
      I'm sure there are some mouselocking issues not dealt with yet. And fullscreen issues. (I hate fullscreen anyway, stay issues, stay)

      WebAssembly will only fix some of these issues.
      Sandboxed iframes are still iffy.
      The rest are terrible because we are still stuck with W3Cs horribly shitty decisions.

      This isn't a feature complete list. I'm sure there are plenty of other use-cases HTML5 fails at. (and general annoyances)

    6. Re:Shame on Scroogle or I mean Google! by Anonymous Coward · · Score: 0

      I'm not sure what your definition of "easily" is in regards to disabling HTML5 features, but it certainly is possible. In fact, if someone is smart enough to think disabling certain HTML5 features, then changing the respective features to "false" in about:config shouldn't be a problem and could be considered to fill the "easily" criterion.

      There are also tons of guides for this with the simple search for "how to disable html5 features in [inser browser vendor]".

    7. Re:Shame on Scroogle or I mean Google! by Anonymous Coward · · Score: 1

      Honestly, that is an ADmittedly fantastic observation. When google ADdresses the needs of the company, err I mean users, it sure does ADd value.

    8. Re:Shame on Scroogle or I mean Google! by brantondaveperson · · Score: 1

      I'm sure you can, but it's not a 'don't even install it' type of scenario. I certainly don't install it anymore, but lately I've noticed that HTML5-driven ads are starting to eat CPU, just like flash used to.

      I don't think we've moved forwards here at all, unless you particularly hate Adobe, that is.

  14. Proprietary platform by bradley13 · · Score: 1

    People who developed content for a proprietary platform are subject to the whims of the platform owner. In this case, the whims of Adobe primarily involve failing to patch security holes and allowing widespread use of their platform for user-hostile purposes. They could have invested in security, and policed Flash usage. They chose not to, and now Adobe (and their users) are paying the price.

    Sadly, Flash is not going away. As I understand TFA, the new version of Chrome will still work just fine with Flash content. It will just ask the user before playing it. If someone wants to see your Flash application, they still can. However, unwanted Flash (primarily in ads) will finally be dead.

    Do note: Even if Flash finally dies, Flash applications will remain perfectly usable: Put a copy of Flash on a VM, get copies of anything you care about off the web, and you can run it forever.

    --
    Enjoy life! This is not a dress rehearsal.
  15. Saving a few works of art by sjbe · · Score: 1

    If Google grows a pair as you suggest, then existing vector animations using Flash (Homestar Runner, Weebl and Bob, Animutations, and user contributions to Newgrounds) will become unusable.

    Frankly, so what? Flash will still be available for those who want it. And even if it died completely starting tomorrow and we lose a few works of art forever (which won't happen), I would still consider it a fair exchange considering the problems Flash has caused and continues to cause. Those authors made their product in a proprietary format. Live by the sword, die by the sword. If someone cares enough to bother to preserve the animations then they'll be preserved.

    To be honest though I haven't even thought about Homestar Runner in over a decade and I've never even heard of those others. Obviously it isn't something I would quickly miss.

    1. Re:Saving a few works of art by tepples · · Score: 1

      If someone cares enough to bother to preserve the animations then they'll be preserved.

      I care enough. But almost all countries also have a life plus 50 year or more copyright regime. So how should I go about tracking down the author of each such animation and seeking his permission to preserve it?

  16. It appears Mozilla canceled Shumway by tepples · · Score: 1

    js+html+canvas API is a perfect way to encode vector animations, with similar compression ratios (assuming transport compression) as flash.

    I agree that Canvas or SVG would be the ideal solution going forward. Have you tried any non-Adobe tools for authoring such animations that you're willing to recommend? I don't want to rely on Adobe Animate because it's available only for rental.

    For legacy content, there is shumway.

    If Shumway could replace Flash Player the way pdf.js replaced the Adobe Reader plug-in, that would be great. But as far as I can tell, Mozilla canceled Shumway. There hasn't been a status report in over a year, and the graph of contributions to Git appears to have flatlined over the past 11 months.

  17. The hard part isn't copyright (probably) by sjbe · · Score: 1

    I care enough.

    I rest my case. If it's something that matters, odds are good that someone will preserve it. Actually many things that don't matter get preserved too. I'm routinely astonished at how sentimental people get. I used to work in the auction business so I've seen some things you wouldn't believe in that regard... People love to collect.

    But almost all countries also have a life plus 50 year or more copyright regime. So how should I go about tracking down the author of each such animation and seeking his permission to preserve it?

    You're presuming the author wants to have it preserved. They might not. But let's assume they do. You might have to do some leg work to find them. That's part of the deal with copyright. But honestly that may be the easiest problem to solve. How you plan to actually preserve the work could be actually much harder since it was created in a proprietary product depending on what you plan to do to preserve it.

  18. Yeah, that's nice and all... by jomcty · · Score: 1

    Yeah, that's nice and all, but I hope they fix Google Play Music to use an HTML5 player before kicking Flash to the curb.

  19. A fraction of a percent of a huge number by tepples · · Score: 1

    With two billion web users, even half a percent are ten million.

  20. Nice to know by Stubbyfingers · · Score: 1

    We've got a whole month to redevelop our video streaming platform from the ground up.

    1. Re:Nice to know by Anonymous Coward · · Score: 0

      Dude, you've had years. All video streaming platforms have been transitioning to HTML5 for the last few years. YouTube started their transition to HTML5 over 6 years ago and switched to HTML5 by default 18 months ago.