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Doyodo RetroEngine Sigma Is a Linux-Powered Classic Video Game Emulation Console (betanews.com)

BrianFagioli quotes a report from BetaNews: The Nintendo NES Classic is quite an amazing console. True, it is not as powerful as modern game systems like Xbox One and PlayStation 4, but it comes pre-loaded with many classic NES titles. Unfortunately, its strength is also its weakness -- those pre-loaded titles are the only games you can play. You cannot load other games, so you are stuck with what you got. As an alternative, some folks use software emulation and ROMs on their computers to play countless video game titles. Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is. Even then, it is a gray area. Today, a company called Doyodo launched a new Linux-powered emulation console on Indiegogo. The device not only plays NES games, but Atari, Game Boy, PlayStation 1, Genesis, and more. You play using USB controllers. In addition, it can serve as a media player (with Kodi) or a full-fledged Linux desktop. Some other features include 4K video playback, Wi-Fi networking built in, and a compact and portable design. There's even a deluxe version that ships with Bluetooth, an extra controller and 32GB of storage; the basic configuration includes just one controller and 16GB of storage. You can view the Indiegogo page here.

91 comments

  1. The real strengths of the NES Classic by elrous0 · · Score: 5, Insightful

    1) It's simple
    2) It's plug-and-play
    3) It's cheap (or rather, it will be when you can find them in stock)

    Most other emulator consoles only succeed at #3. Most people aren't going to hunt down ROM's from skeavy pirate sites or buy overpriced old cartridges just to play old games. They want something they can just buy, plug-in, and play.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      Most other emulator consoles only succeed at #3. Most people aren't going to hunt down ROM's from skeavy pirate sites or buy overpriced old cartridges just to play old games. They want something they can just buy, plug-in, and play.

      Most people are idiots. Why else would you spend $200, or even $60, on something with a fraction of the functionality of a device that costs $40? Even if you spend a full weekend setting up a raspberry pi or similar device, that's nothing compared to the time you'll spend using it.

    2. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      sudo apt-get install zsnes

    3. Re:The real strengths of the NES Classic by elrous0 · · Score: 2

      People will pay more than $60 for a single cartridge of one Mario Brothers game (or $5 for a downloadable version for their Wii). The NES Classic is a helluva bargain by comparison.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      "What the fuck is a sudo?" asked 99.99% of the population.

    5. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      Any task that requires the user to actually type a command into a command-line interface is beyond 90% of the population, at least. You do realize this, right?

    6. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      That's the emulator, what about the games?

    7. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      Sure it may be a bargain, but NES Classic's emulation quality is simply abysmal. I get better results using free emulators on my raspberry pi. The only reason to get the unit is to have the NES controller so you can play the (far superior) Virtual Console versions. Then again you could just buy the controller separately and save some cash so you have money to buy legal roms.

      It might indeed be cheaper than buying all the games, but it's not exactly better. It's fashionable to collect video games these days so prices went up a lot but still, no manner of emulation will ever reproduce the experience of playing a real cartridge on a real unit.

    8. Re:The real strengths of the NES Classic by Yvan256 · · Score: 3, Funny

      I read somewhere that it's something used to make sandwiches.

    9. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      They don't know sudo? Their loss.

    10. Re:The real strengths of the NES Classic by ausekilis · · Score: 1

      You're confusing that with "sodo" or "significant-other do". Last I checked that has a near 0% success rate when calling "sodo make-me-a-sammich".

    11. Re:The real strengths of the NES Classic by hughbar · · Score: 1

      Actually they can be taught about sudo, apt-get etc. That's part of 'helping' open source along too. The opposite is part of a contempt culture meme, illustrated here about PHP vs other languages: http://blog.aurynn.com/contemp...

      So decide that people can learn command line stuff and find ways to teach them. I usually explain super-user as a wizard, great powers but capacity for destruction too and therefore how sudo is usually 'safer'. In the same vein, apt-get is just an install and often it's more trouble free than an MSI, too.

      --
      On y va, qui mal y pense!
    12. Re:The real strengths of the NES Classic by AmiMoJo · · Score: 1

      The other great thing about the NES Classic is that you get proper NES controllers with it. Playing on the keyboard or with modern controllers isn't the same.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    13. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      Actually they aren't the same. The NES Classic controller cords are much shorter and the connectors aren't the same so no using your Advantage, Max or other original NES controllers with the Classic.

      I use a NES Max controller with NES to USB adapter on my PC to play emulated games. It works much better.

    14. Re:The real strengths of the NES Classic by Quirkz · · Score: 1

      A keyboard is definitely a lousy way to play Nintendo, but I've never had a problem with a USB game pad. In fact, more buttons can be nice for some auto-fire features, and the rounded contours are a lot gentler on the hands.

    15. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      And people who create the emulators themselves decry the horrible state of software emulators, especially on such devices which the emulators license say "NO COMMERCIAL USE", when the NES mini came out, they found the emulation of it to be even worse than their own.

      http://forums.nesdev.com/viewtopic.php?f=3&t=15073#p182305
      "Examples of wrong sound effects include :

      Some percussion notes is off in SMB2, Metroid, Castlevania, Zelda 2 and Mega Man 2
      Balloon popping sound in Balloon Fight
      Enemy popping sound and fire power in Kirby's Adventure
      Enemy defeat sound in StarTropics
      Thunderclaps and machine gun fire in Super C
      Dodging and gloves hitting gloves in Punch Out
      Hitting the candles and enemies and breakable blocks with the whip and landing in a crouch in Castlevania, also the holy water fire.
      The crushers in Metal Man's stage (not positive about this one) and Metal Man's metal blades in the boss battle
      Enemy defeat sound in Ninja Gaiden, gun sound when Irene shoots Ryu, windmill slash
      Block breaking in SMB3
      Dialogue text in Zelda 2"

      What will replicate the experience of playing on a real system, is a real system, or a FPGA that is designed exactly like the original system. See RetroAVS for the Nintendo ($170 or so), they could mass-produce these on an ASIC, but then they can't fix any bugs found in the CPU/PPU/HDMI scaler, etc. This is what you don't get with software emulators on ARM devices. ARM devices are, at best, a poor platform to emulate a console on, and at worst, a horrible experience.

      If Nintendo authorized a third party to have all 780+ games on it, that is like giving away $50,000 in software. Most people are only going to play 10 of those games, hence the "NES Mini" covers at least half of the games that people actually give a care about.

      But when people release a "emulation device" without a way to play legal games on it, well, that is just a pointless exercise. Wake me when I can buy a FPGA SNES and I will happily pay $500 or more for it.

    16. Re: The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      You forgot to add the -bitch flag to it.

      sudo apt-get -bitch make-me-a-sammich

      That should work. Results may vary ;)

    17. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      I thought the linux tradition was "STFU and RTFM"

    18. Re:The real strengths of the NES Classic by Anonymous Coward · · Score: 0

      Meh, I just use Nestopia for Famicom, higan for Super Famicom, Kega Fusion for Mega Drive, Ootake for PC Engine and pSX for PlayStation. They are the best emulators for each of those consoles and run games indistinguishably from the actual hardware for the most part.

    19. Re:The real strengths of the NES Classic by hughbar · · Score: 1

      Nope, that was 10-20 years ago in the time of peak neckbeard, in my opinion they've caused a lot of collateral damage.

      --
      On y va, qui mal y pense!
  2. So it's illegal then? by mccalli · · Score: 4, Insightful

    All these facilities exist on plenty of devices right now. The only draw of the official ones is precisely that - they're 'official'. If you don't care about that, you've already got a myriad of ways of emulating everything.

    1. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      How is it illegal? Just because it can be used to play pirated ROMs doesn't mean people can't still dump their own. PCs can be used to play pirated games too, does that make PCs illegal?

      On another topic: I really like the way they made the console look like a mini silver Mega Drive.

    2. Re:So it's illegal then? by elrous0 · · Score: 2

      Let's be honest here. How many people are going to buy this thing and only use ROM's they've made themselves from their own cartridges and discs? Hell, how many people would even know HOW to make ROM's for this thing?

      As with pretty much all 3rd-party emulators, the creators know full well what it's going to be used for.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      But, as with crowbars, the devices themselves aren't illegal. Only the actions some people use them for.

      Learn what cause and effect are before shitposting this old, worn-out, crappy argument yet again, please.

    4. Re:So it's illegal then? by mccalli · · Score: 2

      If it can emulate those consoles, it is shipping images of the copyrighted firmware/BIOS of those consoles. That's the illegaility, well before you reach the the "let's load a game" stage.

    5. Re:So it's illegal then? by Anonymous Coward · · Score: 1

      The NES didn't have a BIOS. Neither did most of the other pre-32-bit era consoles.

    6. Re: So it's illegal then? by Anonymous Coward · · Score: 0

      Tell that to Napster (the first one).

    7. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      I don't care. Just because someone *can* use it to play pirated games doesn't make the console illegal. End of story.

      You could kill someone with a knife, so should knives be illegal?

    8. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      How is it illegal? Just because it can be used to play pirated ROMs doesn't mean people can't still dump their own.

      Which is still illegal. You're not allowed to make copies of copyright protected media.

      A device which read the original cartridges without copying them would be fine. Pretty much anything else exists soly for use with pirated media and while it's existence might not violate copyright (you could conceivably be the person who owns the copyright to the media you use on the devoice) it's in practical terms useless without somone violating copyright.

    9. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      Does anyone really pick up new NES games these days? It seems to me that most people only are interested in the games they played as kids.
      They have the license for those games, even if the console is broken or the games packed away in a box in their parents home somewhere.
      Since they already have the license it doesn't seem that it would be illegal for them to download a rom that has already been shifted to a more convenient format.
      Even if it technically is it is certainly not unethical to do so.

    10. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      Wrong. Backup copies of software are allowed under the laws of most countries.

    11. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      Which is still illegal. You're not allowed to make copies of copyright protected media.

      I don't know where you live but I have actually bothered to read the copyright law that applies where I live.
      I am allowed to do as many copies I want to for personal use.

    12. Re:So it's illegal then? by Anonymous Coward · · Score: 0

      As with pretty much all 3rd-party emulators, the creators know full well what it's going to be used for.

      Be that as it may, the US legal system has still ruled that emulator software is in and of itself legal.

      Only the copying of game software, as well as BIOS software with some exceptions, is illegal under US copyright law.

      The two cases that have explicitly stated this were seen by the Ninth Circuit Court of Appeals, specifically:
      Sony Computer Entertainment v. Connectix Corp
      and
      Sony Computer Entertainment v. Bleem LLC

      The former explicitly stated emulator software is legal, and the latter explicitly allowed for BIOS copying and reverse engineering when the BIOS contains trademarked material (IE company logo and such) and is excepted by the DMCA.

      http://www.lawtechjournal.com/notes/2002/12_020819_leung.php
      and
      (PDF warning) http://scholarlycommons.law.northwestern.edu/cgi/viewcontent.cgi?article=1022&context=njtip

    13. Re:So it's illegal then? by AmiMoJo · · Score: 1

      They will probably get around it by saying you have to put the firmware on the SD card alone side the ROMs, leaving it up to the user to provide it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    14. Re: So it's illegal then? by Anonymous Coward · · Score: 0

      but it makes it just a rpi.

    15. Re: So it's illegal then? by Anonymous Coward · · Score: 0

      Except you don't have to fiddle with anything, you just plug it in and it works. Also, when you factor in an equivalently powerful Pi board, case, power supply, controller and SD card, it ends up costing more.

      I'd much rather just pay the $60 for the Doyodo and receive everything ready to play.

  3. Lawsuits off the starboard bow! by Entrope · · Score: 1

    What's the over/under on time until these people are sued into oblivion for contributory copyright infringement?

    1. Re:Lawsuits off the starboard bow! by Anonymous Coward · · Score: 0

      NES isn't copyrighted, it's a hardware device with patents that expired many years ago. There is no ROM in an NES, no software to copyright, the ROM is in the game cartridge and is the only thing protected by copyright. Anyone can replicate the NES hardware to their hearts content and do so legally, so long as they don't replicate the look of the console itself which is no doubt trademarked by Nintendo.

  4. Looks like RetroArch by HalAtWork · · Score: 2

    This is pretty much exactly what you get with RetroPie. I wonder if the 4k video is limited to x264 or can it do HEVC (kind of doubt it)?

    1. Re: Looks like RetroArch by Anonymous Coward · · Score: 0

      Simply check orange pi lite, their build. Platform

    2. Re:Looks like RetroArch by sh00z · · Score: 1

      This is pretty much exactly what you get with RetroPie. I wonder if the 4k video is limited to x264 or can it do HEVC (kind of doubt it)?

      Except RetroPie, A Raspberry Pi 3 (with integrated Bluetooth) and a quality wireless controller will set you back significantly less than $70 (the lowest-priced option Retroengine available). Sure, you don't get the Cool, Genesis-looking enclosure, but I already have a *real* one of those. I just slapped an Atari sticker on my Pi's lid.

    3. Re:Looks like RetroArch by brandorf · · Score: 1

      I saw that fancy case, and wouldn't you know, you can print one. https://www.thingiverse.com/th...

      --


      Bork Bork Bork!!
    4. Re:Looks like RetroArch by jodokast98 · · Score: 1

      Yup ... is basically a RetroPie console for dummies. I'm sure there will be a market for it, but I find it much more fun trying to do the same thing with a Pi3 and making it portable.

    5. Re:Looks like RetroArch by gosand · · Score: 1

      There is definitely a market for this though.
      I almost bought a Pi3 for this purpose, but then saw that you can compile retropie on Linux, so I did so on my machine.
      Now I have it up and running, and it's mostly straight-forward... lots of config files if you need to tweak something. But when something doesn't go right, it's not so easy to troubleshoot. e.g. Vector MAME games weren't playing. Got that figured by using a different emulator, but now on Star Wars I can't get it to insert coins. Looks like others had the problem but none of those solutions worked for me. The whole mix of Pie/Retroarch/Emulationstation took a little while to understand... and it's still not crystal clear when and where to change what if needed.

      It would be kind of nice to just be able to buy something for a reasonable price off the shelf, especially if you have no clue about Linux.

      --

      My beliefs do not require that you agree with them.

    6. Re:Looks like RetroArch by Anonymous Coward · · Score: 0

      No. There is no market for this device. It's being marketed as a emulation device, thus it encourages piracy rather than "homebrew" as kids like to call it. Will this device be around in 7 years for games made for it to work? Also no.

      The developer of this device is trying to cash in on the clone console market (Retron N5 and Fangamer) by omitting the part that allows people to use their legal software on it. You can buy these clone devices for $50-200 now, why bother with this thing?

      There are serious attempts at developing FPGA "new" versions of old consoles so that you can play the games at the speed and accuracy on HDMI equipment with as little latency as possible. These software-based emulators do nothing of the sort, hope you enjoy your 6 frames of latency.

  5. Sounds Familiar.. by Anonymous Coward · · Score: 0

    Ouya, is that you?

    1. Re:Sounds Familiar.. by Z80a · · Score: 1

      That's not the weird kickstarted android box with some exclusive games that got destroyed by the raspi.
      That's the weird kickstarted linux box with no exclusive games that got destroyed even harder by the raspi.

  6. It's on Indiegogo by Anonymous Coward · · Score: 0

    Which means it wasn't good enough for Kickstarter.

    I predict disappointed backers in the near future.

    1. Re:It's on Indiegogo by Yvan256 · · Score: 1

      AFAIK Kickstarter has some regional/banking requirements that Indiegogo doesn't.

  7. Moral? by Anonymous Coward · · Score: 0

    I adapt my moral to that of my interlocutor. Just not to be told to be on a "high ground" or something.

    Nothing worse than being perceived as arrogant.

  8. MAME on ARM SBC by Gravis+Zero · · Score: 0

    Looking at the specs, it appears that this is likely just a build of MAME that runs on a single board computer with an ARM chip. It may be a quad core chip but due to IPC speed limitations, only one core can be effectively utilized by emulators. You'll get better performance out of a Raspberry Pi 3 but this does come in a fun case.

    --
    Anons need not reply. Questions end with a question mark.
  9. More accurate headline by Anonymous Coward · · Score: 0

    "Doyodo RetroEngine Sigma Might Someday Be A Linux-Powered Classic Video Game Emulation Console, Or Like Many Crowdfunded Pipe Dreams, You Might Just Be Throwing Your Cash Into A Conceptual Toilet"

  10. Uhhh... no... by Desler · · Score: 0

    Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is.

    Owning a physical copy does not make downloading a ROM legal. There's no statutory or case law to back up this silly and oft-repeated claim.

    1. Re:Uhhh... no... by Desler · · Score: 1

      Stating a fact is flamebait? lolwut? Owning a game does not give you a license or right to download a second copy from the Internet. Just like I don't have the right to download the Beatle's White Album from The Pirate Bay simply because I own the LP.

      Let me guess, the person who modded me down probably also thought adding that "if you're law enforcement you can't to my FTP/DCC server" text held any legal weight?

    2. Re:Uhhh... no... by Yvan256 · · Score: 2

      Moderator probably thinks USA law applies in all countries.

    3. Re:Uhhh... no... by Anonymous Coward · · Score: 0

      There's no statutory or case law to back up this silly and oft-repeated claim.

      You're an expert on every legal system in the world, are you?

  11. Moral question of emulation by evilRhino · · Score: 4, Insightful

    Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is.

    These games have often been out of print for decades, and legally exist in the wild only on outdated hardware. Is it not equally immoral to wait for the copyright to expire on these games to copy them, when the technology to do so may not exist in the future? Why is protecting a copyright on something that has been out of print, presumably determined by the publisher to be unprofitable somehow "moral".

    1. Re:Moral question of emulation by Anonymous Coward · · Score: 1

      So by this logic it's moral for me to violate the license of older versions of GCC, Linux, etc. simply because they are out-of-date, unsupported and thus being equivalent to an "out-of-print" game? Why should I have to wait until the copyright expires?

    2. Re:Moral question of emulation by Desler · · Score: 1

      Silly AC. "Information wants to be free" only applies to proprietary software not GPLed code.

    3. Re: Moral question of emulation by Anonymous Coward · · Score: 0

      Because it doesn't belong to you?

    4. Re:Moral question of emulation by Desler · · Score: 1

      For the same reason it's not moral for me to take the Linux 0.9 source code and turn it in to a proprietary product even though it's long obsolete and most of the code was probably rewritten years ago in modern versions of the kernel. Just because I want to do something does not make it legal or moral.

    5. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      This is why copyrights should be 35 years, and can be renewed by the owner for another 35 years if they choose to do so. Otherwise the copyright is abandoned.

    6. Re:Moral question of emulation by Yvan256 · · Score: 1

      You are changing the argument from content to license. Does not compute.

    7. Re:Moral question of emulation by Yvan256 · · Score: 1

      The original length of copyright in the United States was 14 years, and it had to be explicitly applied for. If the author wished, they could apply for a second 14year monopoly grant, but after that the work entered the public domain, so it could be used and built upon by others.

      https://en.wikipedia.org/wiki/...

    8. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      An irrelevant distinction. Read an old NES manual and you'll see that your use of the game is also only allowed under a license.

    9. Re:Moral question of emulation by Desler · · Score: 1

      Except that use of "content" is always governed under a license.

    10. Re: Moral question of emulation by 0xdeaddead · · Score: 2

      Children have never noticed that early Linux is not GPL. Just as the same for early GCC, binutils, gas, emacs, bison..,

      Are you me?

    11. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      So if we go with the original spirit of the law, anything from 1988 and earlier is public domain.

    12. Re:Moral question of emulation by ausekilis · · Score: 2

      This is precisely the reason for some emulators put a minimum age on the hardware they emulate. I seem to remember MAME having a minimum age of 3-5 years, so they are only emulating hardware that is last-gen and not likely actively sold by the OEM.

    13. Re: Moral question of emulation by Anonymous Coward · · Score: 0

      Who said anything about the GPL? Early Linux wasn't GPL, but released under a custom license that allowed modification and redistribution, so long as the distribution is free and the source is provided to those who ask. GP's analogy is still terrible.

    14. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      It seems to me that in some cases "life of the creator" would be reasonable. As an example, it's pretty easy to argue that J.K. Rowling should be allowed to milk Harry potter all she can while she's still alive without having to fend off countless clones, reboots, unauthorized sequels etc. It's the cases where the copyright is held by a corporation, or inherited by the creator's heirs that's really nuts.

      IMO, copyright held by an individual could reasonably extent to that individual's life but is non-transferable. Anything else should have a limit in the 15-20 year range.

      As most popular media is copyrighted by a corporation this will generally mean copyrights las for 2 decades, but a small time artist gets their lifetime to try and make their thing big.

    15. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      Oh no! How are the developers making games for the C64 going to get paid?!

    16. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      Except that use of "content" is always governed under a license.

      No. The use of "content" comes from First Sale Doctrine which comes from the inherent right to use a thing that you own. The whole point of copyright is not to control use but to control copying. The idea that use can be extended as a controllable thing is Orwellian and immoral*. One could also argue that control of copying is also immoral, but that's another discussion.

      * Only applies to things you own, not merely things you possess. Which is why there's so much effort by copyright holders of late to argue that you don't own copies of a work. My answer to that is obvious: either the copy is a legitimate copy (like the ones a copyright owner distributes on a torrent to catch pirates) or the copy is an illegitimate copy and no amount of a right to use by license exempts you from the crime of piracy. And if it's the latter case with an implied promise not to sue paying pirate users, then there's especially no good argument on having some moral qualms about illegitimate copies since that would appear to be the primary if not only means endorsed by the copyright holder.

    17. Re:Moral question of emulation by AmiMoJo · · Score: 1

      Companies have been protecting the copyright on their old games because they can now sell them again on modern consoles, via classic game collections and the Nintendo Virtual Console.

      While they mostly tolerate individuals pirating ROMs, because there isn't much they can do about it, they do go after people selling discs pre-loaded with the emulators and some games. I imagine eBay will get lots of reports of people selling this thing in a similar manner.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    18. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      I do own many of these games, and for more than one device, (think Commodore 64, Atari, NES, Genesis, etc.), and guess what? I'm not hooking all those systems up to one TV anymore when this solution will do. Thank you.

    19. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      They are never going to get paid anymore which proves that 28 years is more than enough. With the Internet and the current pace of technology changes, 28 years is an eternity. I would be more happy with 10 years for software.

    20. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      "Life of the creator" should not apply to produced works. Harry Potter books and movies should enter the public domain after 28 years, as they should. People are not getting paid all their life for their job, they're getting paid hourly or by contract.

      However, the names/characters/places/etc of what constitutes "Harry Potter" should be protected by trademarks which is entirely different from copyrights.

    21. Re:Moral question of emulation by Anonymous Coward · · Score: 0

      By "violate the license" you mean violate copyright, not the licence. Older versions of GCC, Linux, etc. are easily available legally simply by complying with the licence, so they are actually equivalent to widely-available in-print games by what you call "this logic".

  12. Raspberry Pi 3 by Anonymous Coward · · Score: 0

    You can do this all with a Raspberry Pi 3 running Libreelec (or openelec) and using a Retroarch addon for Kodi.

    I know I did it, cost me ~$50 CAD for the board, case, power and sd card. Had an old USB controller that worked just fine.

    I admit my machine does not look as cool

    1. Re:Raspberry Pi 3 by Anonymous Coward · · Score: 0

      You should use a BeDazzler on your Pi's case.

  13. Call me when its actaully built and mass produced by future+assassin · · Score: 1

    until then my money stays with me.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  14. Re: Call me when its actaully built and mass produ by Anonymous Coward · · Score: 0

    Might as well keep your money. They only intend to make this one batch for IndieGoGo.

  15. Re:Darmok. And Jalad. At Tenagra. by Anonymous Coward · · Score: 0

    Anonymous Coward, his post downmodded.

  16. Retropie by ezelkow1 · · Score: 1

    So..........they're selling a retropie box?

    You can tell from the shots its obviously just a skin for retropie, even the feature set gives it away. So they are using the cheapest PI-esque chipset they can get to keep their markup high enough for a profit. When you could just get an rpi3 and get bluetooth built in for the same price and have a faster board

    1. Re:Retropie by Splat · · Score: 1

      The only thing this looks like it has going for it is the smartphone-based setup. But then again I haven't dived into RetroPie in a few months so maybe that's just some open-source/free software project they've forked or modified.

      Either way RetroPie is a bit of a pain in the ass to setup. If these guys have made it easier than it may be worth the slight markup.

    2. Re:Retropie by KozmoStevnNaut · · Score: 1

      RetroPie a pain in the ass?

      You flash the image to a blank SD card, and the first time it boots up, it expands to fill the entire card. Then you plug in a blank USB stick and RetroPie will create the relevant ROM folders. After you populate the USB stick with ROMs and plug it back into the RetroPie, it will copy the ROMs over to the correct folder and make them available in the menu.

      On first bootup, it'll go straight to the controller configuration, and it's very easy to go through for additional controllers.

      As long as you're connecting to your TV via HDMI and use USB controllers, it's about as self-configuring as you could ask for.

      --
      Eat the rich.
  17. Yet another Piracy machine by Anonymous Coward · · Score: 0

    So what does this thing do legally?

    People have been selling Raspberry Pi's with versions of Snes9X and such for years. They are not popular. "work-arounds" like the Retron N5 and the GameFreak device are exactly the same thing, an ARM core with software emulators that are just "good enough", but not really good at all since they aren't very accurate. The only reason for this thing to exist is because someone saw Nintendo sell a closed-box and said "there must be an open way"

    That said, the future of emulation is FPGA's for 100% accurate hardware emulation and they aren't cheap. Right now a $50 FPGA can emulate all 8-bit systems, and a $200 chip is needed to emulate 16-bit systems accurately, use the original controllers or new third party versions, or wireless versions, whatever. If you have not heard of the RetroAVS, go look it up.

  18. Every line has something wrong... by Anonymous Coward · · Score: 0

    The Nintendo NES Classic is quite an amazing console.

    No, it's not. It's a glorified emulator with a limited game library and vendor-lock-in. It's a gimmick - a toy meant to appeal to nostalgia and will be just as quickly relegated to the back of the cupboard.

    True, it is not as powerful as modern game systems like Xbox One and PlayStation 4, but it comes pre-loaded with many classic NES titles.

    6 which you'll probably actually play.

    Unfortunately, its strength is also its weakness -- those pre-loaded titles are the only games you can play. You cannot load other games, so you are stuck with what you got.

    Until someone hacks it to play anything.

     

    As an alternative, some folks use software emulation and ROMs...

    'software emulation and ROMs' is literally what the NES Classic is, the only difference being it's been released by Nintendo.

     

    ...on their computers to play countless video game titles.

    You're also completely ignoring mobile phones, tablets, OTHER CONSOLES (See PSOne Classics on PSN).

     

    Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is.

    Even if you own the physical copy, it's still illegal to download a copy. The only legal precedent you have is to take the ROM dumps/backups yourself (and then not distribute them).

     

    Even then, it is a gray area.

    It really isn't, unless you live in a country where ripping and sharing software is legal.

    Today, a company called Doyodo launched a new Linux-powered emulation console on Indiegogo.

    So, like the RetroN?

    The device not only plays NES games, but Atari, Game Boy, PlayStation 1, Genesis, and more.

    So, like MAME?

    You play using USB controllers.

    So, like every emulator that supports controllers in some fashion (Original, USB, Bluetooth)?

    In addition, it can serve as a media player (with Kodi) or a full-fledged Linux desktop.

    So... it's a PC?

    Seriously this sort of thing is nothing new, why is it news?