Nintendo's Super Mario Run For Android is Coming Soon (venturebeat.com)
Following its huge launch on iOS this month, Nintendo's Mario auto-runner, Super Mario Run, comes to Android in 2017. We still don't have a specific release date, but Nintendo has now announced that Android users can now pre-register to learn precisely when the game will be available. From a report: Super Mario Run is up for pre-registration on the Google Play Store. To ensure that that you get a notification when Nintendo launches the mobile platformer, you can sign up for alerts on the game's market page. Once Super Mario Run launches on Android, you can grab it immediately as a free download, but then you will need to pay $10 to unlock the rest of its content after the third stage. Nintendo has already seen huge success with Super Mario Run on iOS. The publisher confirmed that iPhone and iPad owners downloaded it more than 50 million times in a matter of days, which makes it the fastest downloaded app ever in the $36.6 billion mobile gaming industry.
taco bell tricked me AGAIN
i got the steakhouse burrito and it was BAD
like everytime they do a LTO I'm like this is the time
the time it will be good
then it sucks
everytime
this has ruined my day
also 2017 year of the linus on desktop
So it can be a flop on yet another platform!
Do not look into laser with remaining eye.
"50 million times in a matter of days, which makes it the fastest downloaded app ever in the $36.6 billion mobile gaming industry."
Does this include the users that downloaded the game, realized that it was nowhere near free or fun, closed/purged it and never looked back?
Did anyone else get pissed off at being strapped to the rails of the Hype-train while Nintendo fills the engine with expensive meh?
See above.
Does this include the users that downloaded the game, realized that it was nowhere near free or fun
I'm pretty sure that you, the AC, have never actually played the game...
You get to play quite a lot for free - the first three levels, race stuff, castle building. A part of the game is, as in past Mario games, trying to improve repeated runs though the same level...
So there's a lot of time you could spend before you ever pay anything.
As for fun, I thought it was as fun as any other Mario game - I've not played them all, but the basics of a Mario game are all here, and I think they did a great job thinking about how they could improve a mobile interface for a Mario style game. Frankly Nintendo deserves $10 just for the MANY UI improvements the existence of Mario Run will bring to many other mobile games for years to come...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Do we need more mobile jump and run games?
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
No Man's Sky promised so much, and delivered so little (this looks to be slowly changing). DOOM led with a crappy multiplayer demo, but smashed it with the single player campaign.
I think expectations were too high. They made $10 million in like a week. The investors wanted Nintendo to make a Candy Crush and/or Clash of Clans clone built from the ground up by psychologists to take advantage of whales. Nintendo figures that either wouldn't work and/or damage their brand so they just made an above average endless runner. SMR is more or less brand reinforcement. You make sure people don't forget what Mario is so they'll buy the switch. That's fine, but it's not what investors (who want short term gains to pad out their retirement portfolios) want.
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Supposedly, Pokemon Go doesn't let you play if you have a rooted phone. Would the same thing apply to this game too?
To tell us how great Flappy Plumber is and how we're just too dumb to get the subtle nuances of the game.
Nintendo has already seen huge success with Super Mario Run on iOS.
Yeah, I don't think so.
Nintendo shares drop on 'Super Mario Run' sales
I'm a bit surprised these companies that have the hype don't post a prerelease APK to the store that can just be updated to the actual game upon it's official launch. How hard would it be to have a shell of an app get preinstalled. This could get them the sale early and they could even send a push notification once it's been updated to the demo/full version. It could even include a mini-game or animation of the game being played.
At a minimum, it would help them gauge the demand upon launch.
...Now drop the price by half. You might have been able to nab $10 from those Apple folks since they're used to paying a premium for everything, but we Androiders aren't nearly so eager to part with our money.
Remember a few years ago when "Android first" was a thing that everybody knew was going to happen? Good times.
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