Apple App Store Developers Earned $20 Billion in 2016, Up 40 Percent Year Over Year (cnbc.com)
Apple said Thursday its App Store generated $20 billion for developers in 2016, a 40 percent increase from 2015, helped by the popularity of games such as Pokemon Go and Super Mario Run and increased revenue from subscriptions. From a report on CNBC: "2016 was an amazingly great year for the App Store," Philip Schiller, Apple's senior vice president of worldwide marketing, told CNBC. "We continue to advance what is available for developers to create. And our catalog of apps grew 20 percent to 2.2 million." Schiller said the biggest drivers for the App Store included games such as "Pokemon Go," which was the most downloaded app in 2016; "Super Mario," which was the most downloaded app on Christmas and New Year's days; and subscription-based apps, such as Netflix, Hulu and Time Warner's HBO Go. The tech giant said its biggest day of sales on the App Store was on Jan. 1, 2017, when customers spent a record $240 million. The top grossing markets included the U.S, U.K., Japan and China, which saw 90 percent year-over-year growth.
Summarize this summary in one sentence for me, will you?
I cannot do it myself, for I am a luddite.
I get a feeling that while they are including all app devs, the money generated was really only though a small group of devs producing handfull of apps. Would really be interested in what the average 'per development house' take was. As well as the earnings median.
"...whenever any Form of Government becomes destructive...it is the Right of the People to alter or to abolish it..."
Because with ~2 million apps in the store that comes out to $10,000 per app. Meh.
If 500,000 apps earn their developers a total of $1 million in year 1 and 1 million apps earn their developers a total of $1.5 million in year 2, in which year would you make the most money as an individual developer of a single app?
SJW: Someone who has run out of real oppression, and has to fake it.
No shit. That's exactly what the article says:
And it's what the summary says twice, once in that quote from the article, and again when it summarizes the article!
App Store needs a built-in ability to 'expire' an app after 30 days. This would allow devs to offer fully functional apps on a trial basis, like the standard for computer applications. As it stands now the developer has to write a second, "Lite" version of the app as a demo, rather than being able to concentrate on one full-function app.
Last year my app earned me $20. :-(
Coder's Stone: The programming language quick ref for iPad