Nintendo Halts Wii U Production In Anticipation of Switch Launch (theguardian.com)
New submitter Shane_Optima writes: The Guardian reports that Nintendo has ceased production of the Wii U after a little more than four years. From the report: "In late January it was announced that Nintendo had ceased production of the Wii U console. The follow-up machine to the hugely successful Wii had sold fewer than 15 million units worldwide since its launch in 2012. PlayStation 4 sold more in a year. Wii sold more than 100m in its lifetime. What happened? How did Nintendo, one of the oldest and most respected companies in the video game industry, get it so wrong? And did anything good come out of the Wii U era? How will the machine be remembered, if at all?" Perhaps it could have something to do with the fact that the Wii U bundle didn't include a Wii remote-type controller, and the much-hyped secondary screen was most commonly used for solo gaming -- the exact opposite of the Wii's emphasis on a social experience and is an area where they have to compete with cell phones, tablets and their very own DS line. Nintendo still seems hellbent on selling a console-tablet hybrid, but at least this time it sounds like an interesting controller will be included.
I use my Wii U mainly to play Mario 64 these days.
The world's burning. Moped Jesus spotted on I50. Details at 11.
I remember it was (at least in the stores) hyped that separate screens (like the controller that comes with the Wii U) would be sold separately and we would be able to have 4 screens on it. Well that never happened.
Another bummer, was the fact that the launch came with an horribly slow OS and it took like forever to switch games. Plus the fact that the update was gigantic, so even on a 12 Mbit line it took like a good 5 hours to download the firmware update. This was a major setback, not to mention extremely annoying for kids expecting to play the games straight out of the box.
Just as a nail in the coffin, the good games didn't come out before 6 months after the launch and we where starved of good stuff, to top it off the Netflix application had a lot of bugs in it and rendered my Netflix viewing useless for 4 months. The Youtube app was hugely flawed as well, and the much anticipated Nintendo TV (which my unit kept promising would launch soon) never launched, but was an app...that never uninstalled - but gave us a message "No service in your area", enough to disharthen you every time you checked it out.
And the nails in the coffins kept coming, no new Zelda game, just raking in money on old-refurbs (Windwaker became Windwaker HD, followed by the next in the series, but still just HD remakes). Mario Maker was exciting the first 2 weeks, until I discovered that people just made simple "press-and-run" games that made all the good games "hidden", just to get scores so people could upload MORE levels themselves, of the same kind...and haul more votes. Mario Kart 8 was great, but I quickly got bored with it after a few weeks too.
Personally, the best games on the Wii U (for me) was Splatoon and Super Mario 3D world. It had awesome replayability and I ran trough it twice. Splatoon I kept playing every day for a month.Good times, as long as it lasted.
Personally, I don't think there's much wrong with the platform itself, the switch is gonna suffer the same fate if they keep people waiting for the big titles, and charge 60$ for 10 year old wiimotes. No more relaunches, we want fresh titles, and keepem coming if you want us to fatten your wallets.
What this world is coming to - is for you and me to decide.
The first year it was marketed as if it was a Wii add on. By the time people figured out it was a stand alone console, third party games had abandoned it.
Also, while the Wii did sell really well, kids realized the third parties gave up on that console too, and had made their minds up they'd jump to Microsoft/Sony next chance they got.
It seemed like an updated HDMI version of the WII at launch. The graphics didn't seem improved from what I saw advertised or in the store. The hand held controller seemed like an attempt to get me to buy another 3DS (which if it would allow existing 3DS units to work that way might have been a selling point). Lastly, launch games were not that great.
So in the end it didn't seem worth shelling out the money for what appeared to be a minor upgrade. As time passed there were some good games, but with rumors of a new console it still didn't seem worth it.
I'm holding out hope for the switch, but without a good line up of games I don't see a compelling reason to buy a new system.
The WiiU was in part a spectacular fail because they didn't license the latest GPU tech from AMD when they decided to continue with them.
They licensed the R7x0 generation hardware and released JUST AS AMD DROPPED SUPPORT FOR IT ON PC! Additionally, since it didn't have OpenCL compatibility (RV7x0 could only support emulated OpenCL 1.0 because it and the RV6xx cards ended up not containing the minimum hardware for all OpenCL features, and almost no software was written for OpenCL 1.0, nevermind the 'Compatibility Profile', instead starting at OCL 1.1 and migrating to 1.2 before stagnating as a result of NVidia deciding 2+ wasn't worth supporting since they already had CUDA, which was far more popular and vendor lockin for them.) As a result, even excluding the 2GB RAM choice, they ended up with hardware that could be considered 'software obsolete' before it ever hit store shelves. And that was *5* years ago. Given that within a year it was obvious they had been hardware leaped by 2-3 generations in comparison to the Wii/360/PS3, they should have had a replacement console ready a couple years ago, instead of ending up with a shoddy rehash of the Nvidia Shield, or Razer Forge, both of which ended up failing in their own right. Combine that with online activation, huge updates because of shoddily written OSes, and prices comparable to their generation newer competitors and it was obvious they were going to fail before the hardware was out the door. The new console is not going to do any better.
Nintendo Graduates from Wii U and will Switch to Switch.
Don't believe the hype. The WiiU is a fantastic console. There are truly excellent games for the WiiU (Mario Kart 8, SM3DW, Paper Splash, Splatoon, Shovel Knight, Child of Light, DK). My family has had mindblowing fun with all four controllers playing these games, its a truly fun family console. You get the whole Wii library compatibility, its easy as hell to root, giving you the capability of installing EMU's of every single platform nintendo ever made. My Wiiu is juiced up with two 2GB SATA drives on the back, one drive with WIIU/Haxchii and the other shared for WII and GC using nintendont. There are plenty of games for all tastes. I am a JRPG guy so i like stuff like that, and theres plenty of hours i spend playing those games. Its a great system, i wouldnt trade it in for anything.
I hope we find out eventually how Nintendo came up with such idiocy as the Wii U. Bad name, bad gimmick and awful specs really ruined the system.
I bought one last Christmas for the kids - was about $250 bundled with Splatoon and Super Smash Brothers. I picked it up largely because our last two Wiis had expired and I wanted to move to hard drive-based games. I really only invested in the upgraded party games: Mario Kart, Mario Party, Mario World and they did a pretty good job with those. One of my son's also picked up Skyward Sword and played it (as a Wii disc).
I think what will be shortly be written on Nintendo's gravestone will be its inability to capitalize on its second tier franchises: the Metroids, Starfoxes, Sonics, Megamans, and Kid Icaruses of the world, and its inability to get on the DLC bandwagon. They'll also be smacking themselves for not fully building out the "Ocarina Zelda" line - almost indisputably one of the best games ever. (And when they tried...it was that shitty "Mask" game rather than the MMO or moar tunes that would have been huge cash cows.)
As Nintendo buyers, we've shown an incredible ability to buy more of the same - the gameplay is almost always excellent (except you Starfox Zero/3) - and we'd be happy to buy more levels, more worlds, more tracks. Nintendo finally got on the DLC bandwagon with Mario Kart (and yes, we bought them all...er both) but they've lately behaved like the DNC to American voters: we try to vote with our pocketbooks and they still try to feed us crap no one wants anyway.
Also, I think someone saw a pot of gold with the stupid Amibo doodads. I still haven't bought any of those and probably never will.
Nintendo was too fucking cheap to license Dolby surround, so if your amp didn't have working HDMI audio input (at launch, most of the few HT receivers that supported HDMI had broken implementations) AND support 5.1 LPCM, no surround sound for you. It couldn't even fall back to fucking ProLogic. The goddamn GAMECUBE had better surround-sound support (via ProLogic) than 98% of Wii-U owners ever got to enjoy.
To wit: in 2012, most home theater amps only supported DDS and DTS via S/PDIF. Nintendo decided to go with a standard that most amps (even ones that were only a year or two old) couldn't use... then, or EVER.
Lack of DD5.1 is a major reason why I always get the xb360 version of any game even though I also have a (generally unloved) Wii-U... graphically, Wii-U is no better than xb360, and the 360 has DD 5.1 surround sound & better controllers.
The xb360 is ALSO why I'm able to enjoy DD 5.1 surround with Netflix & Amazon... it's the ONLY platform allows you to enjoy surround sound with streaming video services if your amp lacks hdmi and DD7.1+
Oh, and let's not forget that Wii-U has a Blu-Ray drive, but can't actually PLAY Blu-Ray movies because Nintendo was too cheap to license the nessary IP.
I have a Wii U and I really like all 4 of my games for it!!!
Ok, let's be honest, the Wii U was a pathetic flop because :
a) The controller (touch panel) was too big
b) You couldn't reasonably buy a second touch panel controller. This means that when buying for children, their main audience, parent's would have to deal with fights over the pretty controller.
c) The price was too damn high. This will be the problem with the switch as well. Nintendo does not target an audience who makes video games a religion. Instead they target children and casual gamers. They make the absolute best games in the world as well. The problem is, it's just too expensive. I would have probably bought a second Wii U (as my first is in my office currently) for the house and considered buying more games if the prices were closer to the casual gaming prices.
d) iPod, iPhone, iPad, Apple TV, etc... if kids already have an iPod, iPad or iPhone, then why would they need a Wii U? My kids completely ditched Wii and Nintendo DS for iPad and iPhone. The games are far inferior, but if I could buy a proper Nintendo game for iPhone, I would pay $20. I would even consider buying a Nintendo branded Bluetooth game controller cover for the iPhone for up to $100. The point is, Wii and Wii U suck up the TV. But on iDevices, we can use our TV while the children play video games on their own screens. There is absolutely no value for a parent to have a game console connected to the TV. And Nintendo DS is soooo 2009.
I will buy a Nintendo Switch. I more than likely won't purchase many games for it as the prices are far too high. I also will share the device with my children instead of buying them their own. If it cost $199, I'd buy 3 on release day. If the games we $30-40, I'd probably buy quite a dozen over time. However at the current pricing point, I'll most likely only buy one device and then probably Mario Kart and Zelda. I imagine we'll grow bored of it quickly with only only one device and only two games. I also suppose we'll talk badly about it to our friends because it wouldn't provide enough entertainment with our game selection being so limited. I can easily imaging the device collecting much dust.
I think the most important thing to understand for Nintendo is that it would be far better to release a lesser device at the right price point and good affordable games than it would be to try and be another XBox or Playstation which both are devices designed for people who are too poor to afford PCs or too stupid to use them.
Archaic bound-to-console eshop system, horrible netflix app, nes emulator looks like shit, hardly any software, not being able to use gamepad controls on wii games. I liked gaming on the gamepad but it honestly felt like nintendo did everything they could to make me hate it
To wit: in 2012, most home theater amps only supported DDS and DTS via S/PDIF.
I think you are mistaken, there were amps in 2006 that could do LPCM over HDMI. I know Onkyo had them.
Lack of DD5.1 is a major reason why I always get the xb360 version of any game
LPCM is superior, don't use DD.
The xb360 is ALSO why I'm able to enjoy DD 5.1 surround with Netflix & Amazon... it's the ONLY platform allows you to enjoy surround sound with streaming video services if your amp lacks hdmi and DD7.1+
It is 2016, don't buy an amp without HDMI.
I still didn't get the Nintendo Classic Mini I ordered in November as a Christmas gift.
They could have made a real fortune in the Christmas season selling those. Cheap console with lots of old but fun classic games. Royally fucked that one up.
I might have pre-ordered a switch if they'd solidly delivered on the classic. Certainly not gonna order it now.
People got burned by Wii's lack of HDMI and they did not want to get fooled twice.
I think I am their target market. Our Wii is aging and my kids are growing but not yet grown (oldest is middle school). I want a console with engaging, playable titles that won't bore them. On the other hand, I'm not ready to immerse them in the apocalyptic nightmare killiastic gore storm that I bathed in throughout my own 20's. Sure, we want all the new, awesome doodads, resolution, headsets, multiplayer, massive multiplayer, etc., but please with a plot that doesn't involve clubbing down either little old ladies or baby seals, or wielding bone saws. Maybe some scheming plumbers and giant megalomaniacal apes?
When I had to settle for a PS4 last year, what I really wanted was the awesome, high-powered, market-leading Nintendo console of my dreams. Where were you, Nintendo?
"We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
if kids already have an iPod, iPad or iPhone, then why would they need a Wii U?
Because not all game genres work well with a touch screen as the only input method. That's why the Wii U GamePad has buttons beside its touch screen rather than expecting developers to make a virtual gamepad.
The games are far inferior, but if I could buy a proper Nintendo game for iPhone, I would pay $20.
Super Mario Run exists. The drawback is that it doesn't run on an iPod touch or Wi-Fi-only iPad in a vehicle.
In 2006 there were amps that could SWITCH HDMI, but very few that could sit between the source and TV, extract the audio, AND spoof a 5.1-capable EDID. Go to avsforums.com & read the hundreds of angry forum posts from ~2008-2010 when Blu-Ray became real, and most people with "HDMI" receivers discovered that they had broken implementations that would NEVER be allowed to work as advertised.
Then, the HDMI people turned around & fucked everyone a SECOND time with HDCP 2.2. It's madness. They literally expect people to keep throwing away perfectly good amps every 2-4 years just to continue being allowed to have surround sound.
And I can assure you, prior to ~2013, almost NO amps supported 5.1 LPCM. They could do 7.1 DD+, 7.1 DTS+, and 2.0 LPCM, but NOT 5.1 LPCM.
Even NOW, support for 5.1 LPCM is a crapshoot.
Same argument for "a second TV."
If a household has an antenna, a cable box, a streaming box, and/or a DVD or Blu-ray player, it has such a second TV. As I understand it, the more common setup is for the family's largest monitor to be in the living room, with a smaller monitor on the computer desk in another room. I imagine that in developed countries with no recurring tax on TV ownership, households that either have no TV or use the household's only TV as a computer monitor are in the minority.
And I imagine it's cheaper for this second machine to be a Nintendo Switch than a gaming PC.
Well, that's a Switch-specific argument, not applicable to other consoles.
How not? I mentioned Switch because headline, but $299 will also get you a PlayStation 4 or an Xbox One S that connects to the monitor that's likely already in your living room.
upgrading one's video card (and occasionally the proc/motherboard) has been cheaper
if your existing PC is something other than a Windows tower, such as a laptop or a Mac, upgrades aren't quite so simple.
If you're using a laptop for cutting-edge gaming, you have too much money and upgrade cost therefore shouldn't be an issue. If you're using a *Mac* for gaming, you're a masochist and you have too much money.
I thought your claim was that adding a GPU to what you already use for non-gaming is a practical alternative to buying a game console. Adding a GPU isn't practical if what you already use for non-gaming happens to be a laptop, tablet with keyboard, Mac, or an eight-year-old desktop PC with a Core 2 Duo that still runs. If any of those is true, you first need to buy or build a recent Windows PC, and then that gets factored into the price.
Do you know anyone who bought a portable TV and carried that around in a bag with their console to do some console equivalent of LAN parties?
My aunt's son.
Besides, the console counterpart to a LAN party isn't necessarily a LAN party at all as much as bringing your own controller to use in someone else's living room for same-screen multiplayer.
No it isn't.
In fact, I think you're confusing a lot of things, because HDMI supported LPCM from the get-go - it was in all the way when HDMI only supported 1080i.
Granted, due to the pixel clock, resolution did have an effect on the number of channels, sample rate and resolution, so if you have a low bandwidth video like 480i, you only could get 48kHz 2 channel PCM. Once you hit high-def 8 channel (7.1) 24 bit 192kHz was available - all you needed was a 720p or 1080i signal.
But 5.1 discrete PCM channels was definitely well supported. During the war, support for high def codecs like Dolby TrueHD, DTS HD, etc was iffy, and you could only really count on PCM, Dolby Digital or DTS. But by 2009, all receivers I saw were supporting PCM (it's in the basic HDMI spec), TrueHD and DTS-MA.
And by 2012, it was a non-issue.
Heck, 2012 Blu-Ray players often have multi-channel HD codec decoders, so if your receiver didn't support TrueHD or DTS-MA, you could set them and get 7.1 via LPCM. These days, no one bothers so Blu-Ray players have gotten cheap and only license a stereo decoder (with downmixer) if you try to set them to PCM only output. It's a super common problem on AVS Forums nowadays, in fact.
Sony's PS3 also only supported LPCM for surround sound gaming, and that was 2007. I still remember being disappointed when the Xbox360's HDMI out only could do encoded 5.1 and not LPCM.
The Xbox and Xbox 360 could generate DD5.1 streams; the PS3 could play DD5.1 streams.
On the other hand, I specifically bought a Sony receiver that accepted 5.1 and 7.1 LPCM and very little else, and use a PS3 with the Harmony remote receiver as my HT bluray player; whatever sound format happens to be used, the PS3 happily decodes it and spits it out LPCM, and the receiver happily plays it.
Vintage computer games and RPG books available. Email me if you're interested.