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Dungeons and Dragons Goes Digital (theregister.co.uk)

An anonymous reader writes: Seems like a new digital Dungeons and Dragons will soon be offered. It's not a game in the Baldur's Gate style but rather seems to be about using apps to complement the experience. I wonder if it includes some kind of VOIP facility so the D&D session can be established without everyone being in the same room. From The Register: "The game's publisher, Wizards of the Coast, calls its new effort 'D&D Beyond,' describes it as 'a digital toolset for use with the Dungeons & Dragons fifth edition rules' and has given the service the tagline 'Play with advantage.' Wizards' canned statement says the service will 'take D&D players beyond pen and paper, providing a rules compendium, character builder, digital character sheets, and more -- all populated with official D&D content.' We're also told the service 'aims to make game management easier for both players and Dungeon Masters by providing high-quality tools available on any device.' That repetition of the 'any device' point point suggests this will be a web-based effort, rather than an app. The service will debut in 'summer,' presumably northern hemisphere summer so that folks who play D&D will spend up big on their breaks from school or university." You can watch the promo video here.

76 comments

  1. Okay then by Calydor · · Score: 2

    So it's roll20 and MythWeavers - but only for 5e?

    --
    -=This sig has nothing to do with my comment. Move along now=-
    1. Re:Okay then by luvirini · · Score: 5, Insightful

      Likely in principle, but given their earlier digital efforts it will likely be:
      -Locked in
      -Full of bugs
      -Stopped after a while.

    2. Re: Okay then by Anonymous Coward · · Score: 0, Flamebait

      I've been looking for a new D&D set for awhile, and this is a great alternative. Someone broke into my house and niiggered my previous D&D set a couple of months ago.

    3. Re:Okay then by Barny · · Score: 5, Funny

      You are trying to place a Beholder. That will cost $1.99!

      You are trying to place a Wolf. That will cost $0.99!

      You are trying to swap back to roll20. That will cost us your wallet.

      --
      ...
      /me sighs
    4. Re:Okay then by pr0t0 · · Score: 2

      I did not see anything in the video that would indicate it will have the same kind of shared experience for playing the actual game the way Roll20 does. This instead looks like they have finally created a 5e version of the old Character Builder that was available for $70/year in the 4e days. They've tacked on a compendium as well. It also looks like it has some interactive stuff like tracking death saves, current hit points, and possibly dice rolling (I saw a green plus sign next to the attacks). So it looks like we'll see a lot more tablets at the convention tables this year. Things like this are really convenient at a convention when you pick up magic items and/or level, and your time is limited for altering your character sheets.

      I built my own online character sheet web app in the absence of an official character builder, and my gaming group uses that. It doesn't have "builder" capabilities like adding the correct amount of hit points for a given class level, it's more like blank character sheets that save the info you populate on them, but it's free. Whether we switch to D&D Beyond will depend greatly upon the price.

      --
      I'm sorry, but your opinion seems to be wrong.
    5. Re: Okay then by Anonymous Coward · · Score: 0

      Someone broke into my house and niiggered my previous D&D set a couple of months ago.

      Cultural appropriation.

    6. Re:Okay then by Talderas · · Score: 2

      Roll20 does have a tablet application so if you want a digital character sheet that's a really good option to use. I've been using it to store my character information for a face to face session and it works wonderfully since the r20 sheet calculates various things for me.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    7. Re: Okay then by Anonymous Coward · · Score: 0

      The police are looking for a fat white guy with a beard. Officers are advising people to check their basements.

    8. Re:Okay then by mujadaddy · · Score: 1

      -Locked in
      -Full of bugs
      -Stopped after a while.

      Sounds like my players!

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    9. Re:Okay then by Anonymous Coward · · Score: 0

      Worse.

      You are trying to place a monster that isn't in your base library. Click here to buy a randomized Digital Monster Booster Pack for $8.99!

    10. Re:Okay then by Culture20 · · Score: 2

      You are trying to place a monster that isn't in your base library. Click here to buy a randomized Digital Monster Booster Pack for $8.99!

      This booster pack includes... a Constructicon*! This strange iron golem can change into three different shapes, one of which is a giant arm. Collect the other Constructicons* from more random booster packs to combine them into the awesome Devastator* Golem!

      *(R) Hasbro

  2. Replacing the open source tools and websites by Walking+The+Walk · · Score: 2

    providing a rules compendium, character builder, digital character sheets, and more

    I'm hoping it will have a free tier, at least for players (I would be OK with only the DM having to pay, but only a very small fee.) If it's too expensive, we'll all just go back to the free options floating around. PCGen for charater sheets and overlays, d20 SRD for the rules, classes, monsters and items, and our imaginations for the rest.

    --
    A recursive sig
    Can impart wisdom and truth
    Call proc signature()
    1. Re:Replacing the open source tools and websites by Barny · · Score: 1

      Bwahahahahahahahah! ...

      Hahahahahahaaha!

      Wait, you're serious? Just use 5eSRD and roll20.

      --
      ...
      /me sighs
  3. There was already a good digital version by Anonymous Coward · · Score: 0

    AD&D Core Rules 2.0 remains even today a pretty decent set of tools and an excellent reference. The 4e character tools certainly didn't top it for their own edition despite its age, and 5e likely won't either.

    This isn't because it cannot be done, but rather that they have been and likely still are unwilling to put in even the modicum of effort needed to top a product from the mid 1990s in both utility and completion.

    Sad.

  4. some kind of VOIP facility by Stomper_Stoddard · · Score: 3, Informative

    "I wonder if it includes some kind of VOIP facility so the D&D session can be established without everyone being in the same room."

    This has been possible for almost 2 decades, there are several programs and websites dedicated to running games over the internet. Wizards of the Coast already directly support Fantasy Grounds and Roll20.

    1. Re:some kind of VOIP facility by Calydor · · Score: 1

      This. Programs like Skype, TeamSpeak, Discord etc. FOCUS on the VoIP functionality. Having WotC roll their own into a client for something else is going to turn out the same way voice chat in MMOs did: Disabled and replaced with, yes, Skype, TeamSpeak, Discord etc. Even Blizzard, at the height of WoW's popularity, could only make a half-assed VoIP function that no one ever used. That should really tell you something.

      --
      -=This sig has nothing to do with my comment. Move along now=-
  5. Baldurs Gate II by Anonymous Coward · · Score: 0

    The **best** game ever, period.

    If that 'aint country, I'll kiss your ass.

  6. Bah!!! by Anonymous Coward · · Score: 0

    It's basically just a prettied up version of Combat for the Atari 2600...

  7. Re: Pence Gate II by Anonymous Coward · · Score: 0

    What are you, some kind of senator?

  8. "Goes" Digital? by drinkypoo · · Score: 1, Insightful

    What do you call Neverwinter? How about DDO? Or hey, let's take a blast from the past, what do you call Hillfar or Poolrad?

    D&D Goes Digital? Who writes these fucking things?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:"Goes" Digital? by night_flyer · · Score: 2

      if you bothered to read the article instead of just the headline you would have seen that they were talking about digital tools to play the pen and paper game, with a GM and Players, not an MMO or computer game that some programmer in Silicone Valley cooked up... yeah sure you have the forge in NWN to greate your own missions, but you're still limited to the assets available to you that the programmers give you.

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    2. Re:"Goes" Digital? by drinkypoo · · Score: 0

      if you bothered to read the article instead of just the headline you would have seen that they were talking about digital tools to play the pen and paper game,

      That's not the point. The point is that D&D went digital ages ago, with computer games. This is just more digital D&D.

      some programmer in Silicone Valley cooked up...

      No. The silicone valley is substantially further south.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re: "Goes" Digital? by Anonymous Coward · · Score: 0

      The article also employs wild speculation that since it says "on any device" that it will be web based and not an App.
      Even though it's entirely possible that it will be an App available on multiple platforms.

    4. Re:"Goes" Digital? by Anonymous Coward · · Score: 0

      Literally every classic video game RPG is a D&D knockoff. I don't mean that in a generic way, like "D&D was the first so all RPGs owe D&D a debt". I mean nearly all classic video RPGs are an attempt to make a video D&D with the serial numbers filed off.

      From Nethack to Final Fantasy to Darksouls, D&D DNA is everywhere!

      (But they have been getting less D&D like over the years as the popularity of the original game fades...)

    5. Re:"Goes" Digital? by Kierthos · · Score: 1

      Hate to break it to you, but digital tools to enhance the pen and paper game have been around for some years as well. Dungeon creators, mapping tools, random encounter generators, character builders. Again, this is "more digital", but it's hardly just now "going digital".

      --
      Mr. Hu is not a ninja.
    6. Re: "Goes" Digital? by Anonymous Coward · · Score: 0

      Speaking of ddo - anything ever come out with as close to as good a combat system as when ddo came out ? (Before ddo WoWified itself?)

    7. Re:"Goes" Digital? by Grishnakh · · Score: 1

      Don't forget the *actual* D&D games that were published by TSR in the DOS days.

    8. Re: "Goes" Digital? by Alan+Shutko · · Score: 1

      The demo video is definitely web-based. Possibly within a shell like Cordova to get into the App Store.

    9. Re:"Goes" Digital? by aahzmandius · · Score: 1

      SSI. They were published by SSI on material licensed from TSR (who published the D&D books themselves).

      (yes, mildly pedantic)

      --
      --Aahzmandius
  9. I still prefer Fantasy Grounds by Anonymous Coward · · Score: 0

    Does more, for more systems and is a lot more stable than Roll20

    http://www.fantasygrounds.com/home/home.php

  10. Digital means distract too much by Aethedor · · Score: 3, Interesting

    Watched the introduction movie and think it looks nice, but... more and more I think phones and tablets don't belong at the D&D table. It simply distracts too much. With several friends, I play D&D 4th edition and some of them use tablets for the character sheet. But in many cases they use the tablet to do other stuff, show funny movies, etc. I know we all don't take D&D extremely serious, it's just part of an evening hanging out, but it's one of the main causes we don't achieve much in our campaign. Often we set rules like 'tablets only for the character sheet'. That works for several evenings and allows us to really move forward in our adventure, but after that, the browsing etc slowly comes back.

    Because of the arrival of the 5th edition, I fear the 4th edition online character builder will soon be taken offline. A few months ago, I decided to go back to only use the books. The only thing I really missed was an easy way to deal with the power cards. I made myself an Excel template to solve that. Extra bonus: no more need to cut out all the individual power cards. I hated that after printing out a new version of my character sheet. And although it's less digital, reading and browsing through all the D&D books feels more nerdy. :D

    --
    It doesn't have to be like this. All we need to do is make sure we keep talking.
    1. Re:Digital means distract too much by Anonymous Coward · · Score: 0

      I have had this exact problem with character sheets on tablets and laptops. Too many times I had players casually pulling up Facebook or other timewasters out of sheer habit. Banning all tech from the table was a must.

    2. Re:Digital means distract too much by Wraithlyn · · Score: 1

      Agreed. We went digital-heavy with Pathfinder, all characters in HeroLab (there are so many modifiers in PF beyond a certain level you kinda welcome the help). But then everyone is staring at their screens all night.

      With 5e we've gone back to paper sheets and it's way better. I still use a laptop to help DM but that's it.

      That being said, projector gaming is amazing. What I really want, digitally speaking, from 5e is officially produced PDF versions of adventure modules. Pathfinder had this, which made it easy to extract the background graphic layers of maps (ie without text labels and notes all over it), since a properly authored PDF (ie as opposed to a scanned book) will have all this stuff on separate layers. If I want to do this in 5e I have to remove all the notes and stuff by hand in Photoshop which can be very time consuming.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  11. Fixing the worst part of normal D&D... by Anonymous Coward · · Score: 2, Funny

    The social contact....

  12. No. Just ... no by Opportunist · · Score: 3, Insightful

    For so many reasons.

    First and foremost, how long do you play your characters? If the answer is "maybe a year or two, tops", it may be ok. If you have characters that date back ten and more years, you might want to consider that your phone or iPod most likely won't last that long. Can you transfer that character sheet at all? What if your phone gets stolen or breaks? Are you prepared to lose a character you've been playing for years and grew attached to because technology croaks?

    And then there's that other aspect. The character sheets that are so old that the sheet itself is already at +2 for the thousands of times you erased HPs and rewrote them, the different pencils used that tell the story and tell even more of the time it took to gain your treasures and equipment and yes, even the various stains the sheet accumulates over the years, where the level of a character can already be deduced by the state the char sheet is in.

    I don't really think I'd want to replace that with a phone app. Not to mention that people fiddling with their phone during RPG night are already annoying as fuck anyway.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:No. Just ... no by drinkypoo · · Score: 1

      On one hand, I agree with all this. On the other, I can see a dedicated DM wanting to plug all this stuff into a system that will handle the mechanics for them. I haven't RTFA so I don't even know if anyone knows whether the system will handle this case, but if it doesn't I can't imagine that it will go anywhere.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:No. Just ... no by matthewcharles2006 · · Score: 1

      From the article: "That repetition of the “any device” point point suggests this will be a web-based effort, rather than an app." This is going to be a web-based platform, probably geared primarily towards browsers but with tablet and phone support. I am assuming your data will be stored and managed on a server somewhere. It would be pretty inept to have any user generated data locked to a specific piece of hardware. I also assume it will be trivial to download a print version of your character sheet, but I guess who knows.

    3. Re:No. Just ... no by AmiMoJo · · Score: 1

      I thought about writing a little helper app for AD&D decades ago, for the old Pison organizers or something. The idea wasn't to completely computerize the game, but to assist the DM with a few useful tools. Silent dice rolls so as not to tip off the players, stat tracking and auto combat rolls/calculations for routine minions that get mown down anyway, that sort of thing. Basically get rid of some of the drudgery so that the DM can concentrate on narrative rather than the boring mechanics, plus some handy tools.

      Never got around to it, but I think you could make such an app without it detracting from the analogue playing experience.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:No. Just ... no by Anonymous Coward · · Score: 0

      Paper just seems to disintegrate whenever I use it. I've got 10 year old bank statements filed away that look pristine, but anything loose-leaf that I actually want to keep looks like crap after a few weeks. My note books are fine, but paper sheets seem to get destroyed within a couple of sessions, and using good paper/pencils doesn't help, nor does keepin it in a plastic wallet between sessions. I end up having a PDF of my sheet, updating it after every session and printing a new one before the next, which is horribly wasteful. Any tips?

    5. Re:No. Just ... no by Opportunist · · Score: 1

      Personally, I'd feel this takes away an important element of the game. Sure, nobody likes playing down endless hours of roll-playing, but rolling those dice and watching them as they land and decide your fate, calculating and hoping that it will eventually come up with enough damage to slay the dragon (and not enough to end your character's life) is part of the whole experience, as is players and GM describing what's happening and finding ways to describe the roll result in game terms.

      Just hacking down a fight in an app with the GM going "Ok, you engage the dragon ... and after 9 fight rounds you win, you lose 64 HP, you lost 44 and you 23, write down thisorthatmany XP and whatevermany gold pieces, and (push button on the app) your loot is (turns phone around so players see the list of items)..."

      That's kinda NOT what I want in my RP. If I want that, I don't need to assemble friends and enjoy the smell of Red Bull and nachos for a whole evening, I get to turn on my PC and play Skyrim.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:No. Just ... no by freeze128 · · Score: 1

      These are valid grievances, but what concerns me more is that is just more of a way for Hasbro to monetize off your gameplay. I'm sure it will be linked to all social media, so as to include free marketing for the game publisher. They can't do that with private pen and paper.

    7. Re:No. Just ... no by Opportunist · · Score: 1

      It's easy to roll dice silently. How? By rolling them constantly. Keep talking and every now and then grab a few dice and roll them. The first 1-2 evenings your players will sit at the edge of their seat, thinking that something important is happening, or they start searching every stone in the dungeon wall whenever you reach for the dice 'cause they think they failed a trap check.

      Just tell them when they ask why you rolled the dice that you felt like it and loved their reaction. They will NEVER EVER get tipped off by you casually rolling a few dice.

      The same goes for combat rolls and calculations. Guess what (and don't tell my players): I cheat. Yes, I do. 9 out of 10 times, the moment they sit down at my table, the game is already done. And most of the time won, unless they get too careless and cocky and need to find out that sometimes the dragon wins. Ok, we don't play D&D, usually it's some highly political drama with more emphasis on telling a story, and you usually die from making the wrong kind of enemy without having the right kind of friend to back you up, rather than from some freak dice roll, but in the end, it works the same way and for the same reason: Nothing is more frustrating than wasting an old character due to a freak dice accident.

      The same applies to you as a GM. You have prepared a scene and some of the things you have to do rely on dice rolling? Be prepared for this ancient treasure of laughter:

      "The assassin steps out of the shadows and attacks you. He (rolls) hits (rolls) ... himself ... (rolls) ... critically ... (rolls) ... and dies."

      With a hint of bad luck that was the NPC that supposedly should have been subdued by the characters, who would then learn who hired him to kill them... and so on. Now you're sitting there without a story. Effin' great.

      Or, as a friend and long time player of mine put it, "When you take the dice, it's time to relax because nothing important ever came out of a dice roll with you." It's true. I prefer my players to carve their fate due to their actions. Not because they happen to have bad luck with their dice at the wrong moment.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:No. Just ... no by Opportunist · · Score: 1

      Sheet protectors. They also help organizing the charsheets in a binder. That way you can also put the sheet on the table without fearing spills and stuff (unless you have to take it out to write on it.

      You can also use whiteboard marker to write right on the protectors for temporary marks (like ticking off HP boxes or the like), and wipe it with a tissue after the evening.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:No. Just ... no by AmiMoJo · · Score: 1

      I'm the same, when I'm the DM I cheat constantly for dramatic effect. Some of it is just on-the-fly difficulty level adjustment, some of it is just to enhance the sense of danger. Actually sometimes you can just roll the dice for no reason to create tension, or to make the party waste 5 minutes tearing a room apart looking for secret passages while you re-read your notes for the next section.

      I LOL'ed at your assassin story. I'll use that one next time.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:No. Just ... no by desdinova+216 · · Score: 1

      I know that the one that was for 4th edition let you save characters on the server tied to your account. Also you could generate PDFs or print, so I presume you're going to be able to do the same

    11. Re:No. Just ... no by aahzmandius · · Score: 1

      We called these "Character Condoms" and passed them out at events at a few conventions :)

      --
      --Aahzmandius
  13. I cast Magic Missile at the dark web! by DirkDaring · · Score: 1

    Go for the eyes Boo!

  14. Giggity! by Anonymous Coward · · Score: 0

    I can't wait to tell m'ladies about this! Imma gonna be drownin' in consensual intercourse at my next gatherng.

  15. Online fluff.... by Anonymous Coward · · Score: 0

    There is something to having a book shelf of dusty old D&D tomes that screams D&D. Now if you'll excuse me, my mind flayer roomie needs to get on and troll political boards for his daily feeding.

  16. Very, very old news by Anonymous Coward · · Score: 0

    I used to use my TI 99/4A and my Radio Shack Colour Computer as my digital "assistant DM" all the time (in 1984). Character generators, (pseudo) RNG's, lots of little jobs... :-) Coding support programs for AD&D was one of the things that got me into programming in the first place.

  17. I want to love it by DThorne · · Score: 2

    I played d&d many years ago, more or less when it started, and since lurking on Twitch recently started watching some sessions to see how the old girl's been getting on. It rather bummed me out, tbh. It feels exactly like I remember, except for endlessly elaborate rule addendums. *Exactly*.

    I realize the DM drives the experience but I've watched quite a few different sessions, many of which are clearly popular, and I can't imagine wanting to consume my already limited free time like that. The instant that combat starts, that's 30+ minutes of your life you've lost forever. One of the reasons I've enjoyed licensed rpg computer games is that the tedious rolling and chart lookups is managed automatically. Relying on wetware for this simply escapes me. Useful software for this would literally auto-manage the process apart from quick input from the player, but this seems more like a database reference, replacing a book. Basically, you get to do a search. Call of Cthulhu seems âless about stats and charts, more about story, and seems more appealing.

    I mean, whatever turns your crank. Grognards still exist, too, and while not for me, that's cool. It just seems like what the game needs is to manage the tedious crap.

    1. Re:I want to love it by Anonymous Coward · · Score: 0

      You might check out Dungeon World, which is basically D&D but shifted to focus on the narrative bits of world exploration and roleplay instead of spending 3/4 of the time in game on combat.

      Or, don't.

    2. Re:I want to love it by Captain+Centropyge · · Score: 1

      There are quite a few other RPG systems that focus more on the roleplaying and narrative side of things, if that's what you're after. A great gateway into that is Cypher system (Numemera, The Strange) from Monte Cook Games. It's definitely more story-focused than D&D/Pathfinder, but still has some crunchy bits to it for combat.

      Call of Cthulu definitely goes further. There's still a rule set for combat encounters, but it's definitely more investigative than D&D. Fate Core or Fate Accelerated might also be up your alley. It's much more open and freeform to do whatever you want, and much less crunchy. You might also check out Trail of Cthulu, which is based on GUMSHOE. Maybe Ghostories..? Even Top Secret/SI, if you want something in the espionage/spy realm. Though, I have no books/information on the last two, other than just basic concepts.

      We play D&D weekly, and Numenera every 2 weeks. It's fun to see our friends. But, I understand that those are not the systems for everyone. And I'm all about checking out whatever systems I can get my hands on. (Just found an Exalted 1E book at a thrift store. Score! Also have materials for Cypher, Dungeon World, Vampire: The Masquerade, Star Wars, Pathfinder, Call of Cthulu, Fate, Castle Falkenstein, Lamentations of the Flame Princess, and Invisible Sun is on the way from Kickstarter.) I'm sure you'll find one that fits what you're looking for.

      --
      Bite my shiny metal ass!
    3. Re:I want to love it by hipp5 · · Score: 1

      My friends and I had our first try at D&D with 4th edition (4e). We were having fun until we hit our first combat, which turned into an hour long slog for a relatively basic fight. The combat rules were just so unnecessarily complex and tedious. Our group folded shortly after that.

      5e came out and we decided to give it another go. I've been DMing. The DM guide for 5e is really big on, "do what's fun!" and encourages you to not worry too much about getting every rule perfectly right (assuming your group isn't one who gets their enjoyment from rules). I know my group doesn't love combat, and gets their fun from NPC interactions. So I keep combat infrequent, and if it ever seems like it's dragging I'll take some shortcuts to end the battle earlier. We're having an absolute blast, and I say this as someone with extremely limited free time.

  18. How is this news for Nerds? by Oswald+McWeany · · Score: 3, Funny

    How is this news for nerds? What has D&D got to do with nerds? I'm angry! I want my Slashdot back.

    / sarcasm

    --
    "That's the way to do it" - Punch
  19. May work with today's youth by shuz · · Score: 1

    As I grow older I keep on comparing the behaviors of those in their late teens and 20's to my own to best understand how the world, or at least the culture around me, might be changing. "Kids" today take for granted having a personal computer in their pockets at all times. They are not really forced to memorize as much, be quite as creative, or have as much face to face time. I've seen them sitting in the same room staring at their phone texting/instant messaging each other as a form of communication. WotC are latching on to this idea. Though I believe there is a lot lost in not seeing a friend stand up gleefully and make sword thrust motions after rolling a Nat 20 and confirming. I suspect this product will work. The biggest concern will be WotC's ability to be a software/service provider instead of just licensing to other developers as they have done in the past http://www.mobygames.com/compa.... Presumably WotC would use their Magic Online development group to do this.

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle
  20. News, but not news by T.E.D. · · Score: 1

    Its interesting the WotC is doing something, but honestly there have been computerized D&D aids as long as there has been D&D. One of the first real computer programs I conceived, designed, and wrote myself was a TRS-80 BASIC program to quickly create character sheets back in 1979. Back then the official rules (as I read them anyway) said you were supposed to roll for all abilities, and then decide if you wanted to use that set of rolls. It wasn't uncommon to blow an entire gaming session just in character creation. Very time consuming if you wanted something to fit in the stat-limitations of a class like a Paladin...unless you have a computer.

    That edition's GM manual also had rules for randomly generating dungeons on the fly (using die rolls). That could be computerized too, allowing for someone to efficiently GM their own solo campaigns. Sort of like a computer/pen-n-paper hybrid Diablo.

  21. Long overdue by rickb928 · · Score: 1

    I've got a set of paper forms that were an anomaly back 'then', when GIFs were a novelty and it took three days to download all 28 pages. Fairly cool at the time, it standardized the process. I worked at an office machine dealer and scanned a set of mimeograph stencils to run them off for bunches of people. Laser printers were too expensive for me, and dot matrix was ugly, but I could enhance the scan original with a few tricks.

    Then I got the worst idea of my young life. Put all this into a dBase III+ database, build some forms, and get all interactive. Yeah, even a dice roller no one trusted. Just as well, it was my waste of time project.

    Which coincided with my discovering and gaining access to NovaNET, Avatar, and ashamedly I'bee been playing that through three platform changes and 3 major revisions. And this is as much DnD as I will eve, ever need again.

    Still I get emails from old players, asking if I'm programming anything mobile. D&D Beyond should stop those calls, except for one who will try and figure out if Drake is actually playing.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  22. Just Use HeroLab by bigdady92 · · Score: 3, Informative

    Worth every damn penny I paid for that product plus add-ons. It's by FAR the best character builder and resource tool that one can use. Their iPad app makes using those characters and playing them a breeze. It's stupidly simple, and it's a single price that gives you everything you need. If you can afford an IOS device you can afford the pittance that is HeroLab to 100% manage your character creation. I haven't used the rest of the tools that HeroLab offers so I can't speak to them.

    WOTC's approach is going to trickle out after a year, no updates, and then vanish into the mists of time. Can you even imagine having WOTC keep a company around long enough with the upgrade cycles of Android and IOS? Never happen. Capcom has a better track record at updates than WOTC.

    --
    Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
    1. Re:Just Use HeroLab by Anonymous Coward · · Score: 0

      Worth every damn penny I paid for that product plus add-ons. It's by FAR the best character builder and resource tool that one can use. Their iPad app makes using those characters and playing them a breeze. It's stupidly simple, and it's a single price that gives you everything you need. If you can afford an IOS device you can afford the pittance that is HeroLab to 100% manage your character creation. I haven't used the rest of the tools that HeroLab offers so I can't speak to them.

      You had my attention. Then I see that your suggestion -- HeroLab -- doesn't support D&D 5th Edition (outside of SRD, and not officially?), which is what this toolset is for.

    2. Re:Just Use HeroLab by Discopete · · Score: 1

      There is a community data file that adds the vast majority of the non-SRD data to Herolab. I use it for DnD 5e and Shadowrun 5 (for which it is a god-send). The Community data file is regularly updated with new content and can be accessed by adding it's url to the list of sources that Herolab checks when it looks for system updates.

    3. Re:Just Use HeroLab by Discopete · · Score: 1

      WoTC isn't building DNDBeyond, they are just supplying the ideas and data for it. They have partnered with Curse to build the product. As Curse has been supplying and maintaining one of the largest repositories of WoW mods for at least a decade, I think they are more than capable of keeping up with the upgrade cycle of Android and IOS. Especially seeing as how it's apparently not going to be an app.

    4. Re:Just Use HeroLab by desdinova+216 · · Score: 1

      the only thing that would make it better is if they came out with an android version.

    5. Re:Just Use HeroLab by desdinova+216 · · Score: 1

      there's a community update that is somewhat more complete the only thing missing are the test articles from the last few weeks.

  23. D&D GO? by Anonymous Coward · · Score: 0

    I think locale based quests could be a fun experience.

  24. what would be cool... by swan5566 · · Score: 1

    Is if they allowed apps to all share the same map and such (like roll20, FG, etc...) so the DM could have detailed maps with character positioning, etc... without them having to do all the busywork of drawing out rooms all the time. Anything that this app can do to cut down on busywork during a game is a win-win.

    --
    In debates about Christianity, there are two groups: those looking for answers, and those looking to just ask questions.
  25. Not really new by crow · · Score: 1

    I remember writing a DM assistant in BASIC on my Atari 800 back in the 80s that did many of the tables we frequently used (treasure tables, combat, random weather from a Dragon article, etc.). People have been doing this sort of thing for at least 30 years. My Echo will do arbitrary dice rolls. "Alexa, roll a 17-sided die."

  26. Virtual Tabletops are hardly new by taustin · · Score: 1

    There are, in fact, dozens of them, some of the many years old. There are so many, there are guides to choosing the right one.

    Some, like Battlegrounds, are extremely good at handling any flavor of d20 systems, and are very, very easy to learn to use. Some, like Roll20, are less versatile, but have free versions, and run in a browser and are thus truly (as) cross-platform (as anything can be). And some, like MapTool, are completely free, with an active support community that is very user friendly, and a macro language that can do virtually anything if you work at it.

    This is yet another attempt by Hasbro to turn tabletop gaming into computer gaming, which demonstrates, yet again, that they have absolutely no clue what tabletop gaming is, or what the appeal is, but they know that there are people with money they aren't giving to Hasbro, and dammit! that's not acceptable!

    1. Re:Virtual Tabletops are hardly new by Anonymous Coward · · Score: 0

      According to a rep from Curse ( Reddit thread ) it's going to be a web-based front-end that appears to allow local datafiles backed up to a remote location. (offline vs. online only). It is not a VTT. It is supposed to be an aid to the tabletop game. What that actually means remains to be seen.

    2. Re:Virtual Tabletops are hardly new by taustin · · Score: 1

      Couple of thoughts:

      Seems to be somewhere between Roll20 and Battlegrounds, only it's not actually clear there's a map sharing component to it. Or maybe it's just a cheap imitation of Hero Lab, only it likely won't be cheap.

      If you can "access your character offline," that means a local client. That means that cross-compatibility will be . . . problematic, at best, and non existent for some platforms.

      About half of the comments in the Reddit thread say that the subscription model is a deal killer, period. (It certainly is for me.)

      Hasbro has a history of producing crappy electronic material for D&D, that isn't nearly as capable of stuff already available for less (or free), then abandoning it. No reason to expect this to be any different.

      If it's a VTT, it's going to be a crappy one. If it's not, it's even more useless. And it's really hard to imagine it will do anything that MapTool can't.

  27. Have you used any apps ever?? by SuperKendall · · Score: 1

    If you have characters that date back ten and more years, you might want to consider that your phone or iPod most likely won't last that long.

    Newsflash: There are some apps I've been using for 8+ years. Even though I've had many new phones along the way... do you know what wizardly makes that possible? The magic of system backup and data migration! OOOOOHHH!

    Can you transfer that character sheet at all?

    Why would you NOT be able to???

    What if your phone gets stolen or breaks?

    Restore from backup OOOOOHHHH!

    Are you prepared to lose a character you've been playing for years and grew attached to because technology croaks?

    I had character sheets back in the day, paper is plenty risky all by itself. If for no other reason, Pizza Finger Decay. Then there's also fire or theft (no-one wants to steal your character sheet but they may very well take the backpack it is in).

    Offsite Phone backups (which most phones offer) are more reliable than a single piece of paper.

    The character sheets that are so old that the sheet itself is already at +2 for the thousands of times you erased HPs and rewrote them

    Proof that people can develop nostalgia for even the most annoying of things. I personally despised having to copy character sheets because of the thousands of times things got erased and re-written. Have you no memory of the billions of eraser particles that get everywhere over time???

    I don't really think I'd want to replace that with a phone app. Not to mention that people fiddling with their phone during RPG night are already annoying as fuck anyway.

    Aha, but with character sheets on the device they can use it for other things LESS because they have to switch back to the character sheet. It's a way to make player more, not less, focused.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Have you used any apps ever?? by Discopete · · Score: 1

      I personally despised having to copy character sheets because of the thousands of times things got erased and re-written. Have you no memory of the billions of eraser particles that get everywhere over time???

      This is why, for my games that normally have excessive erasing (Cyberpunk is one of them), I have char. sheets that are laminated or just put a char sheet in a sheet protector and use wet-erase pens to mark down info.

  28. D&D and Tech Don't Mix by Philotomy · · Score: 1

    I'm not a fan of mixing D&D and tech. I don't want to play virtually, and I don't want a bunch of phones and tablets and laptops at the gaming table. I want to get out my AD&D books (1e, of course), papers, pencils, and dice and sit around a table with my friends. No checking facebook or getting text messages or browsing the web. No distractions. Maybe some low-volume Sabbath or Yes on the turntable, but that's about it...

  29. Why do people waste money on the stupid RPGs? by Anonymous Coward · · Score: 0

    The sole non-CRPG I ever had fun with was the D6 Star Wars (which was almost like playing yahtzee unless you had two similiarly skilled opponents with a serious of notoriously neutral die rolls.)

    Given how many of the RPGs waste times on rules then tell you to 'throw them out when they get boring.' Then what was the point of wasting a huge amount of money on a set of rules you will never use?

    And if you're not bothering to use the rules, why aren't you just using an existing gameworld without a defined set of rules, like whatever book series you and your friends really enjoy, or like me and my friends did in gradeschool: A gameworld we collectively crafted over the course of dozens or hundreds of GMed sessions trading off DMs every other time, so each got to be a player and GM (barring people who HATED storytelling and preferred to pass for one of us who enjoyed it.) The GM can be benevolent or a dickhole regardless of if you're playing by rules, or playing without them, and with all the money saved from not expending it (n players times, for the PHB or equiv at minimum) you could either have a lot more props, or a lot more soda/beer and pizza to enjoy the sessions together with.

    My groups disbanded at the end of gradeschool, and while a few smaller groups popped up in middle/high school most people moved on to other interests, some even spending huge amounts on RPG supplies because somehow the charsheets were more legitimate. Which is such a weird stockholm-esque attitude, not unlike people's conforming to society later in life.

  30. Wrote something like that for Gamma World DM-ing by Paul+Fernhout · · Score: 1

    ... around 1981 or so for the Commodore PET.

    Can't say it was especially useful though as far as I took it. It did dice rolls. I think I included a module that did random dungeon generation and also random treasure generation based on what was in the Gamma World DM guide. I don't think it distracted much -- except a personal computer back then like a PET took up a lot of table space.

    Kind of miss those Commodore days...

    I had donated my Commodore equipment to my local school district long ago.

    I tried a few months back to order a Commodore diskette drive from an Amazon vendor to get stuff like that off of old floppies to but the drive never showed up and I got a refund... Still hoping to come across a working one someday somewhere... Or maybe I will try again to get one through Amazon.

    I also bought a ZoomFloppy board to bridge USB to Commodore, but it is useless without a drive:
    http://www.go4retro.com/produc...

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.