Gaming Group Seeks Volunteers To Create Accessibility Guidelines For Tabletop Games (meeplelikeus.co.uk)
Meeple Like Us is a group of gaming academics, developers, hobbyists and enthusiasts with a keen interest in board games, tabletop games, video games, and all things in-between, co-founded by long-time Slashdot reader drakkos. Today he reminds us that accessibility "has become an increasingly visible part of video game development."
It's even become something of a selling point for many games, with Naughty Dog's focus on the accessibility of Uncharted 4 gaining it pages and pages of enthusiastic support across the industry. Tabletop games, despite being much older an entertainment format, lag behind video games in many respects.
Meeple Like Us has for the last year been working hard to identify the accessibility issues in tabletop gaming, and is currently recruiting for volunteers for a working group aimed at developing v1.0 of the Tabletop Accessibility Guidellines.
Meeple Like Us has for the last year been working hard to identify the accessibility issues in tabletop gaming, and is currently recruiting for volunteers for a working group aimed at developing v1.0 of the Tabletop Accessibility Guidellines.
Does EVERYTHING need to have a layer of PC-based "everyone must be able to do everything" applied to it?
How do you make Unchartered 4 "accessible"? A blind person is never going to able to play an 3rd person shooter (or any shooter), no matter what you do to it, any more than he could play tennis.
D&D is a good place to start. Make it playable for normals...
I mean, "here's how to easily make it available or playable with the following disabilities" or "here are translation resources should someone want to custom order a braille version or something" would be great.
But, that's not what these are going to end up as, now are they. First instructions will be unacceptable because the deaf can't read, next any games with sound cues will be deemed unacceptable because a blind person might want to play it, and then pieces and boards themselves will be called hitlers because people without any functioning manipulator appendages might not be able to use the bloody things.
Everyone as miserable as the most miserable of all. THAT will be the goal.
To improve accessibility for less skilled players, make skilled players wear headphones that play loud, unpleasant noises at random times. Also make them wear goggles that distort their vision.
The concept of Universal Design https://en.wikipedia.org/wiki/... is what should be aimed for. So well integrating "accessibility" into the core of the design of the environment (or game) that it just works, and works better for all. Curb cuts on sidewalks is an example: yes, they help people in wheel chairs, but they also make life just a tad better for folks pushing baby strollers and kids on skateboards.
And once the guidelines are created, the next step will be lawsuits against anyone who doesn't follow them!
From Wizards of the Coast, to The United States Playing Card Company, to bubba who just produced a 1 page PDF game on Drivethru. And even Drivethru itself for selling inaccessible games.
Color blindness settings, reads any and all plot text out loud? A game engine for different input devices. 4K-8K graphics so the game can be projected onto a wall so everyone can enjoy it.
Map creation software so everyone can create or be helped to create their own adventure as part of the game.
The ability to slow any part of the game down so everyone can win.
An outside group to rate the game plot and characters in the game for their diversity?
Domestic spying is now "Benign Information Gathering"
you're a fucking nerd, no one likes you!
I have an original 1974-1976 Bally "Wizard" pinball machine in my collection. It is NOT handicapped accessible. It can not be played by sense of smell.
> Marginalized voices
inb4 moral police ruins everything for everyone, again.