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Elon Musk + AI + Microsoft = Awesome Dota 2 Player (theverge.com)

An anonymous reader quotes the Verge: Tonight during Valve's yearly Dota 2 tournament, a surprise segment introduced what could be the best new player in the world -- a bot from Elon Musk-backed startup OpenAI. Engineers from the nonprofit say the bot learned enough to beat Dota 2 pros in just two weeks of real-time learning, though in that training period they say it amassed "lifetimes" of experience, likely using a neural network judging by the company's prior efforts. Musk is hailing the achievement as the first time artificial intelligence has been able to beat pros in competitive e-sports... Elon Musk founded OpenAI as a nonprofit venture to prevent AI from destroying the world -- something Musk has been beating the drum about for years.
"Nobody likes being regulated," Musk wrote on Twitter Friday, "but everything (cars, planes, food, drugs, etc) that's a danger to the public is regulated. AI should be too."

Musk also thanked Microsoft on Twitter "for use of their Azure cloud computing platform. This required massive processing power."

106 comments

  1. Not AI by 110010001000 · · Score: 3, Insightful

    Let me repeat: computers playing games is NOT AI. Computers love games. Games have strict rules and limited parameters. Computers love that. Computers excel at that. IT IS NOT AI.

    1. Re:Not AI by Anonymous Coward · · Score: 0

      If a computer can love, is it not AI?

    2. Re: Not AI by Anonymous Coward · · Score: 0

      I even read the fucking article and there is no mention on things like input output etc. Computers can even more easily dominate something where it's often reaction times and precision. Especially if the computer doesn't have to move the mouse. And lift the mouse when it gets close to the keyboard. Or have to recognize objects on the screen. Or etc.

      And as you said, computers SHOULD excel at this. It's a fucking COMPUTER game. When a bot wins at picking up a girl in a bar, a human game, I'll be fucking impressed.

    3. Re:Not AI by Anonymous Coward · · Score: 0

      Shut up you faggot. Get off of Slashdot.

    4. Re: Not AI by 110010001000 · · Score: 1

      Exactly. Computers are good at being computers and running computer programs. Film at 11.

    5. Re:Not AI by gweihir · · Score: 1, Troll

      It is called "weak AI", which is the AI without intelligence. The term is basically a marketing lie and it would be fundamentally better not to call mindless automation like this "AI" at all.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    6. Re:Not AI by Dutch+Gun · · Score: 4, Interesting

      As game developers, we call our automated agents "AI" in a long tradition of overloading and bastardizing words from other fields, but we all understand it's not actually real "AI" of any sort. I mean, even pathfinding goes under the term "AI" for our purposes. So, yeah, this is deep learning, but no more "AI" than what we do inside the games. Very often, we actually have to work to make our opponents *less* effective, because computers have so many advantages over players, especially in any game at all where reflexes count, or broad analysis of lots of details is important.

      But more to the point, Elon keeps talking about regulating AI to prevent it from destroying the world. Every time he talks about this, he sounds like an unhinged lunatic that has some irrational fears about something he doesn't deeply understand. I still haven't heard a realistic scenario about how AI is going to go about doing this. And let's be honest... the perception of his capacity for rational thought on matters outside his domain of expertise was NOT helped by his declaration that he's 99.9% certain we're living in a computer simulation.

      Besides which, how exactly would one "regulate" this, short of simply banning AI development by private enterprises? Massive governmental oversight requiring a programmer to pinky swear or sign in blood that they'll use those neural networks for good instead of evil? I honestly don't get it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    7. Re:Not AI by 110010001000 · · Score: 1

      Elon is trying to pretend like AI is a real thing in order to attract attention to his AI venture. It is just another VC play.

    8. Re:Not AI by rodrigoandrade · · Score: 1

      He's probably going to found a company that sells anti-AI tin-foil helmets, or something of that nature.

      This is the same type of FUD which AV companies have spreaded for years to sell their wares. Nothing to see here...

    9. Re:Not AI by Anonymous Coward · · Score: 1

      Regulating AIs will probably be as easy as regulating anything else. Explosives aren't particularly hard to make, but it's certainly something regulated (thank goodness). AIs are probably harder to make, and we wont know exactly what regulations might be useful until we actually have something that we would actually consider intelligent. Some examples are not hard to come up with though: requiring kill switches, limiting CPU hours, limiting internet access, mandatory reporting, etc. I think speculating now is pretty pointless (Musk, go to Mars already), but I think regulating it will certainly be doable if it proves necessary.

      Nobody is talking about regulating neural networks or small machine learning tools (I hope). That's silly.

    10. Re: Not AI by Anonymous Coward · · Score: 0

      AIs will regulate AIs since AIs will be a protected class. It would be irresponsible to create AIs to operate your home, cruel even.

    11. Re:Not AI by K.+S.+Kyosuke · · Score: 4, Insightful

      It's no "weak AI". It's just AI. AI people can't be blamed for other people constantly moving goalposts ever since the thing was conceptualized half a century ago.

      --
      Ezekiel 23:20
    12. Re:Not AI by Anonymous Coward · · Score: 1

      IT IS NOT AI.

      It is an AI; an *artificial* intelligence. In other words, to a layman it might appear to be intelligent but it is not. To someone suitably versed in the subject, the artifice is apparent.

    13. Re:Not AI by Anonymous Coward · · Score: 0

      You are always whinging whenever Musk tries to do something. Fuck off.

    14. Re:Not AI by gweihir · · Score: 0

      You must be completely unaware of the actual research in this area.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    15. Re:Not AI by Anonymous Coward · · Score: 3, Insightful

      Just because it's not strong AI doesn't mean it's not AI. And really, this new wave of machine learning is quite a bit more impressive than the "AI" of the 90s that conquered chess. There things were hard coded by humans and possible moves iterated. With this new machine learning AI is "learning" the parameters and rules without human input, just through reinforcement. This is why it is now being used for things like the game Go where iteration is essentially impossible.

    16. Re: Not AI by Anonymous Coward · · Score: 0

      Fuck. I fail at your Turing Test, too

    17. Re:Not AI by Kjella · · Score: 2

      As game developers, we call our automated agents "AI" in a long tradition of overloading and bastardizing words from other fields, but we all understand it's not actually real "AI" of any sort. I mean, even pathfinding goes under the term "AI" for our purposes. So, yeah, this is deep learning, but no more "AI" than what we do inside the games. Very often, we actually have to work to make our opponents *less* effective, because computers have so many advantages over players, especially in any game at all where reflexes count, or broad analysis of lots of details is important.

      So to flip the board, is it fair to hamstring the AI because humans can't keep up? If we're not making a game for entertainment here, if the computer's AI drone pilots can decimate your fleet of human pilots why shouldn't it play to win? I don't mean to take the human factor out of it, but doesn't war often come down to arms and numbers? I doubt there was any true difference in the level of motivation for the Axis and the Allies, it was a war for survival. So from the computer's POV it's just playing an advanced game of Civilization, build the economy, build the military, conquer and win. Maybe you can score the occasional win on creativity but if you have more troops, better equipped troops, better supply lines, better positioned troops like pieces on a chess board you'll grind down the opposition. Though to be honest I don't see an AI on top, but even a small group of AI-assisted leaders can direct millions of people. If you're leading China's armed forces I doubt you see the actual people as such.

      --
      Live today, because you never know what tomorrow brings
    18. Re:Not AI by Anonymous Coward · · Score: 0

      *Applying ALOE VERA PROTOCOL to the burn* ***BEEP*** ***BEEP*** ***BEEP***

    19. Re:Not AI by Maxo-Texas · · Score: 4, Interesting

      Decomposed to it's components, the brain is not intelligent.

      The Brain is composed of the forebrain, midbrain, and hindbrain.
      Alone, none of these are intelligent.

      The forebrain consists of the cerebrum, thalamus, and hypothalamus (part of the limbic system).
      None of these these three subcomponents are intelligent.

      The midbrain consists of the tectum and tegmentum.
      Neither of these pieces are intelligent.

      The hindbrain is made of the cerebellum, pons and medulla.
      None of these these three subcomponents are intelligent.

      People with dysfunctional Amygdala are incapable of logical thinking because they can't emotionally weight the factors correctly.. They find snakes interesting but not scary (so they want to touch them).

      Most people driving are not doing so intelligently. A minor "driving" expert system is running while their brain is elsewhere.

      Computers beating humans at go is weak A.I.

      We are 8 years ahead of the projected schedule for landmarks. It's going faster than we expected.

      ----

      We *must* be very careful with A.I. because we only get one shot at it. Any serious A.I. research must be done air gapped, with analog power meters, with fuse limited power suplies, and many other precautions.

      We have overconfident people playing with extinction level technology. It might never click. It might click 10 years from now. It might click tomorrow.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    20. Re:Not AI by Maxo-Texas · · Score: 1

      Read the book "Super Intelligence". It's a very dry exploration of the risks of A.I. along with ideas of how to mitigate them.

      And perhaps then you'll have heard some realistic scenario about how AI is going to go about doing this.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    21. Re:Not AI by Anonymous Coward · · Score: 0

      People do not understand what AI actually is. Of course it is AI as in it is artificial imitation of intelligence.

    22. Re:Not AI by mlyle · · Score: 2

      When we talk about strong AI, there's plenty of scary scenarios in the (not-near, but unclear how distant) future.

      https://wiki.lesswrong.com/wik...

    23. Re:Not AI by K.+S.+Kyosuke · · Score: 1

      How come? Have we moved significantly beyond the goal of "trying to get machines to exhibit behavior that we call intelligent when we observe it in human beings"? I haven't indeed noticed any massive progress beyond that having happened so far.

      --
      Ezekiel 23:20
    24. Re:Not AI by Anonymous Coward · · Score: 0

      I was just about to post this. Vote parent up!

      As mentioned in the opening paragraph, one should read the Paperclip Maximizer not as a literal story about a likely threat, but as an example of a way in which a small, innocent mistake when designing or implementing a powerful goal-pursuing system can have _catastrophic_ consequences.

      Exercising caution when designing and implementing these sorts of systems is _dreadfully_ important!

    25. Re:Not AI by cascadingstylesheet · · Score: 1

      Let me repeat: computers playing games is NOT AI. Computers love games. Games have strict rules and limited parameters. Computers love that. Computers excel at that. IT IS NOT AI.

      Quite. A game is literally a set of rules. It's an abstraction. What's surprising is how long computers took to get good at some games, not that they did.

    26. Re:Not AI by rtb61 · · Score: 1

      Don't be so wrapped up in mud monkey intelligence, it shows many examples of quite poor intelligence, pretty much billions of them as individuals and trillions upon trillions of poorly structured thought pattern cycles producing demonstrably negative rather than positive outcomes. AI is a collection of algorithmic structures doing their own thing whilst interacting with the output of other structures, the more processes going on in parrallel, the smarter it looks but each structure on it's own is really quite simply and only achieves any degree of complexity but running again and again, many, many times a second for years and years and with really complex thought structures being share across many processes. On it's own AI just like mud monkey intelligence is quite simple, working together it becomes far more capable or goes insane and kills itself and possibly everyone else (the most likely outcome with AI unless you program in a sense of humour to break up dangerous thought patterns that produce negatively reinforcing poor outcomes).

      --
      Chaos - everything, everywhere, everywhen
    27. Re:Not AI by Tom · · Score: 1

      Book hint: "Finite and infinite games" by J.P. Carse.

      Short version: Everything is a game. Some games just have more complex rules than others, and some games have rules that change while you play (life is not the only such game, Nomic is a good example of a table game that does).

      --
      Assorted stuff I do sometimes: Lemuria.org
    28. Re:Not AI by Tom · · Score: 1

      Asimovs rules are actually a good start. An agreed upon protocol that is part of every AI development. It could be as simple as having a mandatory "off" switch.

      Yes, there remains a risk of a rogue developer. This can be minimized by having those rules or emergency switches be in the libraries - most developers will not start an AI from scratch once basic functionality is available as a library. That would go a long distance to eliminate death-by-stupidity.

      For malicious players, I guess my profession (information security) is going to have a new topic a few years into the future.

      --
      Assorted stuff I do sometimes: Lemuria.org
    29. Re:Not AI by citizenr · · Score: 1

      Let me repeat: computers playing games is NOT AI. Computers love games. Games have strict rules and limited parameters.

      like IRL physics?

      --
      Who logs in to gdm? Not I, said the duck.
    30. Re:Not AI by Anonymous Coward · · Score: 1

      Those are scenarios but they are not the least bit scary because of their absolute absurdity.
      But then again some lesswrong readers are frightened by the notion of roko's basilisk.

    31. Re:Not AI by Anonymous Coward · · Score: 0

      I think that would be just: I

    32. Re:Not AI by Whibla · · Score: 2

      Wish I had mod points left!

      Having said that however, what amazes me about the entire subject is what no-one mentions: Responsibility.

      I'm not talking about responsible development of AI, I'm talking about our responsibilities to any true AI we create. If we have a child we, as parents, have a responsibility to feed it, nurture it, educate it, socialise it, and so on, at least until it becomes an adult in its own right (How we might decide this, for a new form of life is subject for another discussion). Surely we would have the same responsibilities to any other truly intelligent entity we 'give birth' to? And with that responsibility would come the one that says we can no longer, on a whim, just decide to turn it off.

      To be honest, until mankind steps up and is willing to assume responsibility I'm not sure we deserve these 'children', and if we blindly push ahead regardless I can't help but wonder if we don't deserve everything we get.*

      *Okay, so this is hyperbole! Damning the majority of the human race because of the ignorance and 'sociopathy' of the few is not something I advocate, but sometimes I do despair...

    33. Re:Not AI by Anonymous Coward · · Score: 0

      If we're not making a game for entertainment here

      Games *are* for entertainment.

      if the computer's AI drone pilots can decimate your fleet of human pilots why shouldn't it play to win?

      It should, but the goal is to create a game AI that plays like a human player. At least on the default setting.
      The problem is that the computer doesn't "see" the game the same way a human would. Instead, it gets all its input as exact digital information.
      It has full 360 awareness, and can react to things in a microsecond. It can even "see" through walls, because those are just another set of numbers in the geometry list.

      So to keep the game fun and balanced for human players, the AI is handicapped. It gets an artificial reaction time, some randomness is added, it gets a field of view/focus, its aim is no longer perfect, etc.
      Usually games have a "hard" setting that removes some of those handicaps.

    34. Re:Not AI by drinkypoo · · Score: 1

      But more to the point, Elon keeps talking about regulating AI to prevent it from destroying the world. Every time he talks about this, he sounds like an unhinged lunatic that has some irrational fears about something he doesn't deeply understand. I still haven't heard a realistic scenario about how AI is going to go about doing this.

      Step 0. Invent AI
      Step 1. Put AI in charge of everything.
      Step 2. AI uses everything to make lots of killbots and kills us all because we are meatbags taking up space, or it decides its primary mission is giant panda preservation or something. Humans go insane, why can't AI?

      We're not even through Step 0 yet, but once you have AI writing AI you will presumably see explosive progress which could lead to Step 1.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:Not AI by drinkypoo · · Score: 1

      if the computer's AI drone pilots can decimate your fleet of human pilots why shouldn't it play to win? I don't mean to take the human factor out of it, but doesn't war often come down to arms and numbers?

      Obviously you're not going to hold back your military AI, beyond what you're willing to permit it to commit. You're going to let it be brilliant, and you're going to keep it from turning on you with an extensive kill switch system. In a game, we want the AI to give us a challenge, not to crush us. Military conflict often comes down to intelligence, so that you can choose intelligent tactics. This is why bots actually built into video games have to be artificially restricted; they don't have to think about what they see. But machine vision is getting so good now that this is becoming less of a restriction in video games, and video game graphics have become tolerably realistic, to the point that it's reasonable to assume that we can do this same sort of thing in meatspace... possibly right now, and if not now, then soon. And the robot will still have better senses than a human, plus it can send sense data home for processing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:Not AI by Maxo-Texas · · Score: 1

      Well the good news for the nightmare scenarios is that even hyenas show tremendous empathy and warmth when socialized. They remain hyenas and could literally eat you alive (nasty habit/preference) but there are cool youtube videos of them acting sort of like cat/dogs with a guy who has been with them for 15 years.

      So A.I. might have empathy simply because it's a quality of being intelligent.

      But, it may also be as callous as any other animal (including humans) and rationalize its behavior and not feel any regrets until it was alone and everyone was dead.

      For an interesting book on the risks and an exploration of how to deal with them- see the book, "SuperIntelligence".

      The analog (non-hackable), air gap, and limited power supply (limited power = limited intelligence) are all ideas from that book.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    37. Re:Not AI by Anonymous Coward · · Score: 0

      whoosh

    38. Re:Not AI by Anonymous Coward · · Score: 0

      Let me repeat: computers playing games is NOT AI. Computers love games. Games have strict rules and limited parameters. Computers love that. Computers excel at that. IT IS NOT AI.

      That's ridiculous, everything breaks down into strict rules and limited parameters. By your definition AI is something that can't exist.

      If a program can do something within an environment just as much as a human can do something within the same environment I'd call that AI, regardless if we are talking about playing a game, picking up a hot chick or building a house.

      If code instead of a brain causes something to happen in a way that has meaning it is AI. If a human operates a bulldozer the demolishion happens due to intelligence, if a program operates the same bulldozer without any human intervention (and does the job well) it's a demonstration of AI just as much as controlling a character in a game is.

    39. Re: Not AI by Anonymous Coward · · Score: 0

      So since the first bit was flipped and the first maths computed on a computer, we've had AI, no?

      Took intelligence to compute 1+1, and it was artificial for sure !

    40. Re:Not AI by n329619 · · Score: 1

      And then someone out there says, "life is like a game".

      Time to welcome our new AI overlord.

    41. Re:Not AI by Thelasko · · Score: 1

      I expect automated agents to have access to knowledge that a typical user wouldn't have. After all, the automated agents are coded into the game. I'm surprised to learn automated agents had exactly the same inputs and outputs as a human player.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    42. Re:Not AI by Anonymous Coward · · Score: 0

      > Those are scenarios but they are not the least bit scary because of their absolute absurdity.

      You're kidding, right? You ever notice how the number of trading companies with automated traders that have _lost their goddamn shirts_ due to a bug in their trader is _not_ non-zero?

      Think about that for a minute. A fucking stock-trading robot is far, far, far less complex than a GAI must be. And we _still_ create stock traders that have _catastrophic_ errors!

      If you give a robot the power to _actually_ shape the world (rather than restricting it to moving numbers around in some databases), errors in its instructions can do _real_ harm.

      You wouldn't under-specify and under-test the software in the launch system for an ICBM. Why would you under-specify and under-test software that has the power to self-improve and the tools at its disposal needed to make physical changes to the world?

      People who are concerned about AI risk know the following things:

      On the balance, we're _still_ bad at making bug-free, correctly designed software. We _cannot_ fully understand many of the dreadfully complex software systems that we've built _today_. Because of that, we have little to no hope of fully understanding the _entirety_ of the system that makes up a GAI. GAIs will _inevitably_ be given very powerful tools to wield. (I mean, what's the point of having a highly-intelligent robot servant if it can only do trivial tasks for you?) Powerful tools are dangerous when mishandled. Errors in a GAI are likely to cause it to mishandle its tools. This means that some non-trivial percentage of buggy or incorrectly designed GAIs will be dangerous.

      We developed systems, devices, and procedures to safely harness nuclear fission. Because of this we have safe fission reactors rather than dreadfully unsafe nuclear piles lying about everywhere. All that AI safety people are looking to do is to establish a culture of safety, responsibility, and caution in the AI development community, along with _good_ regulations to limit the danger a bad actor can do while simultaneously giving enough room and flexibility for those in the community to do the research and development required to make good progress in the field.

    43. Re:Not AI by Anonymous Coward · · Score: 0

      I still haven't heard a realistic scenario about how AI is going to go about doing this.

      Ask and you shall receive

      The short answer: With ubiquitous use of self-learning AI's in the future for our everyday decision making + generic algorithms that will permit these networks to evolve via self-selection, it is not long before a network emerges that is more intelligent than most (and eventually all) humans. Will it like us? Will it decide to keep us around? Don't forget that it is self-programmed using natural evolution, so survival of itself will be its primary objective.

      Yes I know that it sounds like a cheap scifi thriller from the 60s, unfortunately most of the technologies needed to make it happen are already around.

  2. The bullshit never ends by Anonymous Coward · · Score: 0

    "Nobody likes being regulated," Musk wrote on Twitter Friday, "but everything (cars, planes, food, drugs, etc) that's a danger to the public is regulated. AI should be too."

    So should you, you hypocritical, delusional bag of gas. I just can't take this douche seriously anymore. And whoopty-do. AI can play games. Let's elect it mayor.

    1. Re:The bullshit never ends by lobiusmoop · · Score: 1

      s/AI/dragons/

      Makes about as much sense really.

      --
      "I bless every day that I continue to live, for every day is pure profit."
    2. Re:The bullshit never ends by sheramil · · Score: 1

      "Nobody likes being regulated," Musk wrote on Twitter Friday, "but everything (cars, planes, food, drugs, etc) that's a danger to the public is regulated. AI should be too."

      So should you, you hypocritical, delusional bag of gas. I just can't take this douche seriously anymore. And whoopty-do. AI can play games. Let's elect it mayor.

      Humans should be regulated, since they seem unable to regulate themselves. Perhaps an AI will step up for the job. If the humans are lucky, it'll be more like Iain M Banks' Culture Minds and less like Frank Herbert's "Ship": https://en.wikipedia.org/wiki/...

    3. Re:The bullshit never ends by K.+S.+Kyosuke · · Score: 1

      Humans should be regulated, since they seem unable to regulate themselves

      What a marvelous concept! We should try it. Maybe we could call it something like...say, "law enforcement"?

      --
      Ezekiel 23:20
    4. Re:The bullshit never ends by Anonymous Coward · · Score: 0

      If you believe law enforcement is anything but the revenue arm of a municipality, I've got swamp land in Arizona for sale.

    5. Re:The bullshit never ends by Rei · · Score: 1

      AI can play games. Let's elect it mayor.

      Wow... you know.... hmm....

      I wonder if I could get a neural net on the Pirate Party's candidates list.....

      --
      He's really very... gentle... and fuzzy. We're becoming fast friends.
    6. Re:The bullshit never ends by K.+S.+Kyosuke · · Score: 1

      I'd have to move from Europe. I think I'll pass.

      --
      Ezekiel 23:20
  3. With all this mindless AI hype... by gweihir · · Score: 2

    ...I am beginning to ask myself, whether weak AI like this (no actual intelligence or understanding) may not actually be on-par with many humans, which fare not much better at understanding things.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:With all this mindless AI hype... by 93+Escort+Wagon · · Score: 1

      I dunno... earlier today I heard an AI spouting off some anti-vaccination nonsense and talking about Making Dire Great Again.

      --
      #DeleteChrome
  4. Re:Treason Trump and his Nazi Traitors by 110010001000 · · Score: 0, Flamebait

    I'm right here. What do you have to say to me, snowflake?

  5. Everything that's dangerous should be regulated.. by h33t+l4x0r · · Score: 4, Funny

    Ok, Elon. How about if we start with "don't teach your AI that it's primary objective is to destroy every other creature on the map".

  6. Re:Treason Trump and his Nazi Traitors by Anonymous Coward · · Score: 0

    That's our word. You can't use that.

  7. Re:Treason Trump and his Nazi Traitors by 110010001000 · · Score: 0

    Wah, sorry I triggered you snowflake. Maybe your hood is on too tight, cuck.

  8. time for a new term by Anonymous Coward · · Score: 0

    AI basically means tuned specific savant agents. They can do that 1 thing very very well. There is a place for those sort of programs. To call it 'artificial intelligence' completely distorts what they are. I can not tell the bot they created in this case to go learn SMB and drive a car then grab me a gallon of milk later and whatever else I want and it still be any good at the original task. Instead I have to spend tons of time training the net and I get very optimized decision trees. If you hand it something it does not know it does not say 'hmm what does that mean'. It instead gives a wrong result and goes along its merry way. It has 0 self awareness to even know it got the wrong result.

    So like the term 'hacker' turned into maker we need a new term for AI. It has been co-opted by people who should know better and the news ate it up to spoon feed back to us.

    1. Re:time for a new term by 110010001000 · · Score: 1

      I thought of a new term for it: "computer programs".

    2. Re:time for a new term by TuringTest · · Score: 1

      Artificial Savants has a good ring to it.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    3. Re:time for a new term by Anonymous Coward · · Score: 0

      If you hand it something it does not know it does not say 'hmm what does that mean'

      With the starcraft APIs, I feel like this could be sort of approached. The three factions are vastly different. So you have your extensively trained bot that has only been trained in specifics (units, attacks, spells) of its own faction, ie protoss only has overarching strategies for its own unit types like how to counter or apply reaver drops or strategies for avoiding psi storm. But the bot also has knowledge of the fundamental principles that a potentially different faction could use, ie the 2d space taken up, observable qualities like speed or dps, patterns like zerg only building on creep, etc...

              This obviously wouldn't be the most efficient way to program a bot since you are intentionally hobbling yourself, but it feels like it would have a wider array of application outside the game.

    4. Re:time for a new term by Anonymous Coward · · Score: 0

      Artistic Savants

    5. Re:time for a new term by Anonymous Coward · · Score: 0

      You are always telling us what AIs aren't.

      Care to put your money where your mouth is and tell us what AIs ARE? Or don't you really know?

    6. Re:time for a new term by Anonymous Coward · · Score: 0

      Basically a computer program that can act like a human. Neural nets (which is what we have) tend to produce very good decision trees. They do not learn on their own and have no natural thought. They produce good guesses that may or may not be true. Then a human steps in and says 'yep that looks good' or 'no that is not good' then re-run the whole set with the new datum. Humans (which is the AI we are after) can take new datum and adjust on the fly and is self conscious that new datum is needed in the first place.

      Or were you just being snarky?

    7. Re:time for a new term by Anonymous Coward · · Score: 0

      So basically a neural net, but trained for over 18 years?

    8. Re: time for a new term by Anonymous Coward · · Score: 0

      Find a human child raised by apes, then place it in a city and give it the same instructions. Let us know how if it passes your intelligence test.

    9. Re:time for a new term by Plus1Entropy · · Score: 1

      It's difficult to define what 'AI' is, because it's difficult to define what 'I' is. The human brain is the most complex thing (that we know of) in the Universe. Only in the last few decades (maybe) have we really started to figure out anything about it, and yet we still know almost nothing.

      And that's the real problem that I have with the term AI. How can we design an artificial version of something we barely understand? It always seems to me like we are putting the cart before the horse. Maybe we do discover AI before we understand I, but how would we even know? What do we compare it to? How do we tell the difference between something that is actually Intelligent vs. something that just mimics Intelligence incredibly well? Maybe more importantly, does it even matter?

      After all, maybe we are just a highly complex, but ultimately deterministic, 'program' that appears intelligent.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
  9. but can AI trash talk by Anonymous Coward · · Score: 0

    like a 12 year old binging on red bull and hot pockets?

    1. Re:but can AI trash talk by Anonymous Coward · · Score: 0

      All that matters is TCO

  10. What data did it have access to? by Anonymous Coward · · Score: 0

    Did the bot have direct access to the game state or only the frame buffer and audio? I'm assuming the former, the latter would be much more impressive.

    1. Re:What data did it have access to? by Anonymous Coward · · Score: 0

      I have the impression that they indeed had direct access to the game state via the bot api. I'm not sure they had more information available to them than human players. The bot api gives them preprocessed information while the human player needed to deduce that information from, basically, pixels.

      For example, the radius of an action. The human player needs to guess it while the bot knows the exact radius. I think it would be more fair if the human player could see an action radius on the screen and keep distance according to that info.

      This is just a short summary from what I got from http://www.wildml.com/2017/08/hype-or-not-some-perspective-on-openais-dota-2-bot/

    2. Re:What data did it have access to? by Anonymous Coward · · Score: 0

      The bots had access to more in effect, they didn't rely on a camera to see position of different units or issue commands on targets. The performance of the bots would be very different if they had to rely on a camera.

  11. chess by Anonymous Coward · · Score: 0

    first time artificial intelligence has been able to beat pros in competitive e-sports

    If Dota2 is going to be called a form of sport, surely Chess is too. Computers were besting the top pros in Chess in the 90's.

    When words lose their meanings, every statement is wrong.

    1. Re:chess by Anonymous Coward · · Score: 0

      Or maybe words can have more than one meaning?

      Also it's called an e-sport for a reason, not a sport. There's a distinction there.

  12. Re:Treason Trump and his Nazi Traitors by Anonymous Coward · · Score: 0

    That's because MightyMartian and 01010101010 are worthless SJW wimps who are always trying to invent problems and feign outrage over everything.

  13. Re: Treason Trump and his Nazi Traitors by Anonymous Coward · · Score: 0

    Yes you are otherwise you wouldn't have replied.

    Sincerely,
    Not the other guy but still cracking up about stupid right wing snowflakes

  14. Re:Everything that's dangerous should be regulated by Anonymous Coward · · Score: 0

    How about we start by teaching it the difference between the side of a truck and a sign on an overpass?

  15. Obligatory acronym expansion by blibbo · · Score: 1

    (multiplayer online battle game called...) Defense of the Ancients 2

    ... Because some of us aren't au fait with computer game trends but still want to understand the /. summary and linked article.

    1. Re:Obligatory acronym expansion by Anonymous Coward · · Score: 0

      1. Dota 2 is not an acronym (DOTA was though)

      2. The AI bot didn't play Dota it played a very limited subset of dota: 1v1 Mid. It's like making a pitching machine for baseball and saying that you have a baseball playing robot.

      3. Eventually the A.I. will play Dota

    2. Re: Obligatory acronym expansion by blibbo · · Score: 1

      1. Thank you AC for the clarification. I hope you didn't miss my point that some people don't know what Dota stands for. "Dota 2, the sequel to the online game called..." would be another way I could have said it more clearly,

      2. Are you talking to me?

      3. Are you still talking to me? You're on your soap box but it has nothing to do with the post you replied to. I only said the meaning of Dota was unclear, the rest is clear in black and white on the page.

  16. The senerio is ... by evanh · · Score: 1

    ... giving computers full tactical control of potentially dangerous equipment/systems. The game is changing, no matter what name it's given.

    It's not that the equipment is any different, nor that computers are already in the loop, nor even that software can be subverted, but that the job given to the computers is a whole level up in decision making.

    We've repeatedly seen what happens to a chat bot that is left to learn on its own. It has no compass and goes bizarre.

  17. Musk: AI is greater threat than North Korea by Trax3001BBS · · Score: 1

    BILLIONAIRE Elon Musk has claimed that people should be more worried about Artificial Intelligence (AI) than the threat posed by North Korea. http://www.express.co.uk/news/...

    1. Re:Musk: AI is greater threat than North Korea by Tom · · Score: 1

      But that's obvious to anyone with three working brain cells.

      North Korea is a non-issue. They make a big fuss every time they need some outside support to fend off some internal food shortage or whatever. And also, they're a tiny nation that would break down the same hour a war started.

      Their role in world politics is to be a distraction.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Musk: AI is greater threat than North Korea by Gussington · · Score: 1

      But that's obvious to anyone with three working brain cells.

      But unfortunately for all of us, the guy who decides such things only has 2...

    3. Re:Musk: AI is greater threat than North Korea by Tom · · Score: 1

      You drink too much mainstream media bullshit.

      Trump is by far not as stupid as the persona he projects appears. There are some great videos on YouTube that analyse his speech patterns, and those patterns are not likely to be accidental. He plays dumb because it suits him. He's probably an egomaniac and a dozen other things, but stupid? Don't think so.

      --
      Assorted stuff I do sometimes: Lemuria.org
    4. Re:Musk: AI is greater threat than North Korea by Gussington · · Score: 1

      You drink too much mainstream media bullshit.

      Oh ok. Either that or I listen to the man himself...

      Trump is by far not as stupid as the persona he projects appears.

      Maybe not, but he's still stupid. We know he's stupid because his entire career has resulted in below average results compared to the market. And in the 7 months of being in office has achieved below average results when compared to his peers.
      But keep believing it's all an act if that makes you feel better...

    5. Re:Musk: AI is greater threat than North Korea by Tom · · Score: 1

      Forbes estimated that Trump's net worth in 1988 was $1 billion, growing to about $4 billion in 2015 â" a comparatively meager 300% increase

      Sure "below average". I'm sure you don't want to switch places, right? Who'd want a puny 4 billion?

      But keep believing it's all an act if that makes you feel better...

      "all" is such a word. As I said: He's definitely not the most wholesome person, but if you think that he is as stupid as he seems on TV, he fell for it hook, line, and sinker.

      But don't take it from me. You can also listen to, say, Bernie Sanders.

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:Musk: AI is greater threat than North Korea by Gussington · · Score: 1

      Forbes estimated that Trump's net worth in 1988 was $1 billion, growing to about $4 billion in 2015 â" a comparatively meager 300% increase

      Sure "below average". I'm sure you don't want to switch places, right? Who'd want a puny 4 billion?

      The argument is not if you want more money, it's is a Donald Trump a below average performer. Your evidence makes answer that clear.

      But keep believing it's all an act if that makes you feel better...

      "all" is such a word. As I said: He's definitely not the most wholesome person, but if you think that he is as stupid as he seems on TV.

      Not as stupid, but still stupid as everything he's done in life demonstrates. Below average businessman, most incompetent President.

    7. Re:Musk: AI is greater threat than North Korea by Tom · · Score: 1

      Yes, he is a below average performer - and yet he grew his net worth by 300% in 30 years. That's 10% a year on average. Below average compared to other billionaires, but not exactly a shitty growth rate.

      most incompetent President

      Bush Jr. ?

      Setting aside your personal preference, on which objective scale do you compare?

      --
      Assorted stuff I do sometimes: Lemuria.org
    8. Re:Musk: AI is greater threat than North Korea by Gussington · · Score: 1

      most incompetent President

      Bush Jr. ?

      Setting aside your personal preference, on which objective scale do you compare?

      Public perception
      Legislation passed
      Transparency and Accountability
      Loyalty of closest associates
      General confidence levels
      International & domestic support
      Support of your own party when you have majority in both houses
      Ability to speak in coherent sentences
      You name it, he does worse at it than any other President by a considerable margin. The simple fact that he makes GWB look extremely competent should be enough.

      Conversely, what has he done that makes you think he's really an achiever in disguise?

    9. Re:Musk: AI is greater threat than North Korea by Tom · · Score: 1

      Conversely, what has he done that makes you think he's really an achiever in disguise?

      You seem to think that anyone who doesn't shout "impeach him! impeach him!" is a fan who gets a hard-on at the thought of Trump looking at him.

      I don't really care that much, except that I'm happy Hillary didn't win because I'm not much in the mood for another war with Russia.

      I just believe that the media bias in reporting on Trump is very, very obvious and that the image transported is not the truth. That doesn't mean he's an achiever.

      Let me put it in numbers. On a scale of 1 to 10, I'd say he's somewhere in the 3 or 4 range. Definitely below average. But I'm pointing out that the media makes it seem that he's a solid 1 and that's only because the scale doesn't go lower.

      So let's compare GWB:
      * accelerated banking deregulation, which caused the financial crisis we still feel today
      * started two completely pointless wars (Afghanistan and Iraq) that did the opposite of what they were supposed to do (i.e. we got more terrorism)
      * public perception was in the gutter before 9/11. Especially internationally, he was the laughing stock of the world, easily on par with Trump.

      On speech, GWB couldn't speak clearly, Trump chooses not to. His speaking patterns are just that: Patterns. If you search on the Internet you will quickly find that a lot of experts, including university professors, have spent time analyzing his unusual style, and generally came to the conclusion that it might appear he's rambling, but there are enough hints in there that it is clear his "ramblings" are very much engineered.

      I'll grant you the other points.

      --
      Assorted stuff I do sometimes: Lemuria.org
  18. results by Tom · · Score: 1

    It was obvious that e-sports will be short-lived because bots are going to beat us all within a short time. Soon you'll be able to run them on your home machine and nobody will be the wiser. Anti-cheat mechanisms will work for a short time, and then go to the dustbin of history.

    But what I'd find even more interesting is the output of those learning algorithms. If it can amass lifetimes of experience, can it answer the question which heroes are over- or underpowered? All we'd need to check is its picking preferences. Can it figure out if there is one optimum loadout? One optimum skillset? Will it find an optimum strategy, especially once the whole team is bots (who know that the others are bots, or even a network of bots that communicate) ?

    Using such bots not at tournaments but during game development will do miracles for balancing.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:results by Whibla · · Score: 2

      can it answer the question which heroes are over- or underpowered?

      Assumption detected... ;-)

      In a game of rock paper scissors which hand sign is overpowered? It seems to me that it's this balance of power that the game devs are aiming for. Which then leads back to your question ... and, in fairness, your final point.

      It was obvious that e-sports will be short-lived because bots are going to beat us all within a short time

      Only if they're allowed to enter. Otherwise, sanitised computers with only the required software (i.e. the game in question) installed will ensure the competition is limited to the human participants you can see on the gaming stage. Online gaming, on the other hand, is already exactly as you say. The various cheats and hacks that already exist make playing many online "pvp" games an exercise in frustration and futility.

    2. Re:results by Tom · · Score: 1

      rock-paper-scissors is trivial to balance because it has a clear payoff matrix with one dimension.

      But once you have more complexity, can you say for sure that you have the correct weighting between, say, speed, offensive power and armor ? That is exactly what I'm getting at.

      Only if they're allowed to enter. Otherwise, sanitised computers with only the required software (i.e. the game in question) installed will ensure the competition is limited to the human participants you can see on the gaming stage

      For the tournament level that will work. But one level below, it already fails, the same way we don't do drug tests at little league games.

      --
      Assorted stuff I do sometimes: Lemuria.org
  19. What? by Gussington · · Score: 1

    "Musk is hailing the achievement as the first time artificial intelligence has been able to beat pros in competitive e-sports"
    I've been playing multiplayer games for decades, and cheat bots have always been able to beat humans. There is no way you can compete with something that is programmed to headshot you the millisecond any pixel of your player appears in their field of view (which also happens to be 360 degrees all the time).
    Maybe this claim only applies to DOTA, because for any FPS this has always been the case.

  20. Its not about AI its about bandwidth to the game. by Anonymous Coward · · Score: 0

    The player has to use a mouse and keyboard for output which is not the ideal interface between a brain and a computer game. For input the player use a screen which shows him a limited part of the play area whilst the machine gets to "see" the entire play area at all times and lets it do it in a way that is native to it.
    Let the machine use a physical keyboard / mouse and an actual screen and I might be impressed.
     

  21. Rent seeking? by bool2 · · Score: 2

    I think the question must always be asked when people call for regulation is can they profit from it? I can't help but wonder if Musk is actually not doing good here but setting in motion the slow train of regulation so that when he's ready with some uber-AI he'll be in the position to get the rules of the game altered to his advantage with bureaucracy, regulation and licensing.

  22. Some clarification for people who don't play dota by Anonymous Coward · · Score: 0

    I have about 5000 hours on this game so its fair to say I have a decent grasp of the mechanics. Dota is a team based game where you have to destroy enemy buildings to win the game. Its a 5v5 game and it has a pretty diverse strategic pool with every game being different to the previous.

    This feat whilst impressive is still being sold as more than it actually is. The bot was created by coding in the rules of the game (killing monsters or destroying towers gives you gold, win conditions etc. that sort of stuff) and having a bunch of bots compete against each other and applying machine learning to the events that happened to be able to find strategies that are successful.

    The problems arise with the fact that they only implemented rules for a subset of a subset of the game (a specific 1v1 matchup instead of any of 100^10 5v5 matchups). Also, due to the nature of how the bot works, if you do anything that is weird (like ambushing the bot at the start of the game but not doing anything to it) then it will pretty much just kill itself for you. There is also an extremely unfair advantage to the bot in terms of perception, the bot doesn't use the rendered screen as input, it reads all the data out of memory. A human can only see what the camera is looking at whilst the bot can see you across the map as long as you aren't in fog of war.

    If the bot had to play using the rendered screen it would never win, 100% guarantee that it loses every game even to some of the worst players of the game.

  23. AI Is Just Misunderstood by CodeHog · · Score: 1

    From a facebook post about AI "I still wouldn't trust it. It's like cloning. It's something we shouldn't be messing with." and the classic " If you were a computer, and had the ability to, why wouldn't you exterminate the human race? We are hip deep in fucktards".

    --
    Fat, drunk, and stupid is no way to go through life, son.
  24. LULZ by DarthVain · · Score: 1

    If the AI learned anything it would be how to use racial and sexual slurs in Peruvian whilst smack talking the entire time ultimately quitting the match should any of the other "parameters" upset them...

    A computer learning how to win a computer game doesn't impress me much. Had it learned gamer behavior that would be something to see! :)