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GTA Online Is Full Of Abandoned Modes (kotaku.com)

An anonymous reader shares a report: GTA Online just had its most active month ever. It is consistently one of the top-selling games on Steam, Xbox and Playstation. It is always in the top 10 of the best selling games each year. The community is huge. Yet players looking to play a wide variety of modes modes will have trouble finding anybody to play with or against.

The problem, paradoxically enough, is an overabundance of content. GTA Online has a huge variety of things to do, including missions, races, heists, and deathmatches. When the game first launched, this variety was great. But the game has only gotten bigger. Now, after four years and dozens of updates, GTA Online almost feels too big and empty. The player base has spread out across too many jobs and events, making it hard to play anything but the latest new thing.

62 comments

  1. SNAFU by Anonymous Coward · · Score: 0

    Welcome to MMOs...

    1. Re:SNAFU by Zaelath · · Score: 4, Insightful

      What do you mean you can't find 40 people to raid Molten Core at level 60?

    2. Re:SNAFU by duke_cheetah2003 · · Score: 1

      Welcome to MMOs...

      Yeah, pretty much this. Everyone always flocks to the new in these kinds of games. No one wants yesterday's fancy loot, everyone has it already.

    3. Re: SNAFU by Anonymous Coward · · Score: 0

      Using the "1" still makes you a racist asshole.

  2. Is Rockstar Hiring? by Anonymous Coward · · Score: 0

    Interested in a job as a target practice, car crusher or a fellow bank robber? Sing up now for the service! Thousands of clients are waiting for that experiences only you can provide. Service guarantees.. GTA Online citizenship.

  3. Too Many Modes! by Anonymous Coward · · Score: 0

    players looking to play a wide variety of modes modes will have trouble finding anybody to play with or against

    So, you're saying the problem is too many modes?

    1. Re:Too Many Modes! by Anonymous Coward · · Score: 0

      modes or mods?

    2. Re:Too Many Modes! by Anonymous Coward · · Score: 1

      Too many of the characters are wearing neat, made-to-order suits and driving around scooters to please the gaming company which name is related to rockers. Maybe they could organize those battle-royals, 1960s style, in the GTA type of games. Strictly for the cultural studies, of course.

    3. Re:Too Many Modes! by skids · · Score: 1

      GTA Online's matchmaking system was just plain broken about when I stopped playing, and that was before there were that many modes. I have no reason to believe it ever got fixed, considering they let it linger that way for so long. Even the sandbox events were horribly broken... some servers... armored car or airdrop every hour at least... others, you could stay on all day and nothing at all happened.

      That, and the way they made it mandatory to use the associated social website in order to participate in a lot of the activities (dammit I play games to get away from web UIs and cell phones. STOP INTEGRATING THEM.) soured me on the whole experience.

    4. Re:Too Many Modes! by Anonymous Coward · · Score: 0

      Bullshit. The website and app were never necessary for anything apart from making custom logos and colors to decorate cars and character clothing.

      I'll agree that the LAST-GEN free mode events were buggy as hell, but those don't even exist anymore, and haven't for 3 of the 4 years the game has existed. The PS3 and 360 versions were basically a year long beta, and you quit before you even saw the full game. Your loss.

    5. Re:Too Many Modes! by skids · · Score: 1

      I clearly remember "heists" not being available unless you signed up and joined a gang.

  4. Slashdot online by Anonymous Coward · · Score: 0

    Slashdot online is full of abandoned threads too.

  5. GTA? by Mister+Liberty · · Score: 0

    WTF!

    1. Re:GTA? by Anonymous Coward · · Score: 0

      GTA Online. It's the name of a game. From the second sentence of the summary:

      It is consistently one of the top-selling games on Steam, Xbox and Playstation.

  6. Super-slow news day? by SlaveToTheGrind · · Score: 1

    Or is this part of the ongoing series "First World Problems: Maslow nailed it better than we ever could have imagined"?

    1. Re: Super-slow news day? by hackwrench · · Score: 0

      Anything that's news for nerds is habitually a first world problem

  7. What the fuck is a 'mode' in this context? by Anonymous Coward · · Score: 0

    What the fuck is a 'mode' in this context?

    1. Re:What the fuck is a 'mode' in this context? by Anonymous Coward · · Score: 0

      Drunken Sailor
      Scarborough Fair
      Ellinor Rigby (partially)
      Born Under a Bad Sign
      Dorian Modes

  8. Shouldn't be too hard to solve by Yath · · Score: 2

    They need to select a few featured daily modes and offer some reward for doing those. Rotate all the modes through this, changing the list on a regular basis. That will concentrate the player base while still allowing people to experience variety.

    --
    I always mod up spelling trolls.
    1. Re:Shouldn't be too hard to solve by Anonymous Coward · · Score: 0

      They need to select a few featured daily modes and offer some reward for doing those. Rotate all the modes through this, changing the list on a regular basis. That will concentrate the player base while still allowing people to experience variety.

      Warframe does something like this with the Alert Missions, random nodes for a certain amount of time will have an extra reward and are changed to a different mission type than they usually are. If you don't want to do the alert though you can still select the normal node on the map so that it doesn't block your progression if the alert is something too difficult for you at the time (like a Nightmare Mission alert, where shields are turned off and other modifiers may be added.)

    2. Re:Shouldn't be too hard to solve by Falos · · Score: 1

      You're right, increasing the reward is the obvious answer.

      BUT OUR SHARKCA-

      Then use a rotation, use cooldowns, use a ramping reward boost that depletes.

      Technically they're already doing what you specified: They regularly rotate certain modes with a trivial reward boost. It doesn't help, screams the headline. Assuming their superiors are outright refusing to increase the base yield, you'll need at least a "x20 pay for first play of day" or an accumulating boost system (other methods abound) to incentivize abandoned features/modes. They're not bad, they're just overshadowed. Make it worth his/her time, and a gamer will try all your random GTA shit. Capture the flag, domination, golf, whatever. They absolutely have the power to revive interest.

      Even if they just do it once per month, it would significantly round out participation and mode activity. This would deplete from the world lobbies, which tend to lead to idleness and idle-induced fuckery, and instead shift the pie towards more game-mode habitation.

      This would make your game more appealing, increase retention, even popularity... wait who cares, it has enough, the MTXing will go on.

    3. Re:Shouldn't be too hard to solve by rtb61 · · Score: 2

      Describing GTA V multiplayer is as simple as this, you start with a pistol and a couple of clips of ammo and your real world wallet, you go up against people with machine guns with exploding ammo who have already emptied their wallet. Sure you can grind, but grinding anything what so ever is entirely dependent upon the charity of other players who already have gear, ohhh yeah fun gaming. Other than that, walk up to a player let him kill your character and repeat, see how many times they will do it before they get tired of you indifference to it, generally about 5 times but for some it come be double digits. Get bored and get police to chase you, as many as possible as the idiot game threatens you with "every player will attack you". The whole game is targeted at sharks cards pay to win and nothing else, the single player is OK and the only thing worth paying for, wait until the game hits 1/3 normal price, the only time worth buying it, as the multiplayer is shite, except for the very juvenile, psychopaths and narcissists for whom cheating is winning (buying shark cards as basically legalised cheating) and fair play is stupid but the single player is fun, I guess because you get to avoid juvenile psychopathic narcissists, except of course the ones you play in the game.

      --
      Chaos - everything, everywhere, everywhen
    4. Re:Shouldn't be too hard to solve by Anonymous Coward · · Score: 0

      Kind of sounds like you suck at GTA.

    5. Re:Shouldn't be too hard to solve by Anonymous Coward · · Score: 0

      They already do this. They rotate every week.

    6. Re:Shouldn't be too hard to solve by Anonymous Coward · · Score: 0

      Kind of sounds like you suck at GTA.

      No, GTA online is pretty much what he described.

      I remember when I quit playing a couple years ago. I used to call it Grand Death Match because if you were ever in sight or any other player they would start shooting at you. It didn't matter that they had absolutely nothing to gain from shooting at you, they'd do it anyway.
      You could be heading down the highway at some insane speed and some guy would pop off a few shots at you from a side road. Almost zero chance of killing you, nothing to gain by killing you, nothing for you to lose by dying, but they'd all do it anyway.
      There was a mission where you'd steal whatever vehicle they wanted and drive it to the bottom of the map near the airport. This was nearly impossible if anyone was on the board because they all knew where you had to take the car. Ten guys all sitting around along the path you had to take all trying to kill you. If the car is damaged it isn't worth turning in, but they'd all attack you with grenades if they had to, destroy the car and gain nothing, but they'd stop you from accomplishing that mission.
      At about the time I stopped playing, everyone on the board was using a cheat. You'd be walking along by yourself and you'd suddenly explode because they had a cheat to kill you from the other side of the map. Or you'd get attacked and after a few deaths discover that the other player can't be killed.
      And that pretty much sums it up. There is a game there to play, but you almost can't play it because of all the players trying to murder anyone they see, nobody gaining anything from it. They'd altered the game from whatever it was you were intended to be doing to a game of kill everyone you see. I suppose if you like first person shooters where that is the only thing to be done then so be it, but that made the game extremely boring to me.

    7. Re:Shouldn't be too hard to solve by adolf · · Score: 1

      I liked the online racing. I was happy with the game doing little solo missions and winning racing.

      But then stunts happened. Stunt races are not races; they're eye candy.

    8. Re:Shouldn't be too hard to solve by Anonymous Coward · · Score: 0

      Then you're among those who would benefit from the habitation point.
      > This would deplete from the world lobbies, which tend to lead to idleness and idle-induced fuckery, and instead shift the pie towards more game-mode habitation.

      You could also use invite-only sessions to play with friends.

      If you want to mention the businesses that disables, remember that GTAO lobbies aren't actually hosted on official servers, they make clients fend with a mesh network (bcus profit) which can be manipulated. There are many methods to solo/friend-only a "public" session. The former is as easy as blocking one firewall port on PC, or running your console's network tester. The latter means whitelisting IPs. Harder for consolefags, who will need to modem/router tinker, but for PC you could just install Safekeeper.

  9. GTA online not stand alone by Anonymous Coward · · Score: 0

    You can only play GTA online if you buy GTA5. the online is not stand alone and therefore not it's own game. even though Rockstar says it is. you can't just buy online. You also have to load GTA5 and go into single player first. lest on the xbox 360 as if you select to try and load directly into online it will just hang or give a error.

    1. Re:GTA online not stand alone by dohzer · · Score: 1

      Was there a difference between GTAV and GTA5?
      I seem to remember everyone talking about a new "first person" mode back when it was released on the Xbone, but it felt like I'd already finished it years before on the Xbox 360, so I didn't bother purchasing it (or an Xbone).

    2. Re:GTA online not stand alone by Anonymous Coward · · Score: 0

      V as in roman numeral 5.

      The offline single player story is typically called GTAV or GTA5. GTAO or GTA Online is the multiplayer mode, anywhere from 2 to 30 players together, depending on what you are doing.

      The PS3 / 360 "last-gen" versions were essentially a beta test. A remastered "next-gen" version with the optional "first person" perspective that you can switch to at any time, along with many other extra things, was released on PS4 and XBONE, then PC, and they continue to be updated to this day.

    3. Re:GTA online not stand alone by Anonymous Coward · · Score: 0

      Was there a difference between GTAV and GTA5? No. V stands for 5. It is a Roman Numeral.

    4. Re:GTA online not stand alone by Wootery · · Score: 1

      The PS3 / 360 "last-gen" versions were essentially a beta test.

      Not even close. They invested a great deal of resources in platform-specific optimisations, producing one of the best looking games ever to run on those machines, and went on to patch the game on both platforms for years.

  10. They're about Shark Cards. by edgedmurasame · · Score: 1

    They don't care too much about abandoned modes as much as they do their in-game currency.

    --
    "Forget the engineers." -Carly Fiorina, briber of MIT Technology Review.
    1. Re:They're about Shark Cards. by Anonymous Coward · · Score: 0

      Too many modders and they need to lose the flying cars and other ridiculous weapons.

  11. ArmagetronAD by Anonymous Coward · · Score: 0

    If it's remotely a decent game, it'll survive and attract people to the different modes. ArmagetronAD, a Tron light cycles game, has TONS of different arenas and rules that you can play by and it's got players for each so long as you're willing to look for them. Why is Armagetron important? It's been around since at least the late 1990s and still has quite the following among those of us who are addicted to it. If GTA Online has a good following and the game is actually fun, the people will come. Of course ArmagetronAD succeeds because it's also open source so there's no retarded corporation to suddenly decide individual servers can't exist so there's that... We'll see...

  12. Really? by dohzer · · Score: 1

    When the game first launched, this variety was great.

    1. Re:Really? by bronney · · Score: 1

      GTA Online has come a long way since it first launched. When it first came out it's bullshit free for all killings. Nowadays it can be played hardcore, youtube gta heist world records. It's fun playing with friends. I enjoy survival and parachuting very much.

  13. So just like every other MMO by Anonymous Coward · · Score: 0

    This happens on all MMO games unless the developers do targeted promotion of old content. People will either play the newest thing, the most profitable thing, or the most entertaining (and typically popular) things. The rest of the content will mostly be empty. It's pretty obvious common sense. Just look at WoW for a general idea of how to solve this problem, if the developer wants. They did a decent job of rehashing old content in a way that was fun to play again even though it isn't perfect.

    These kind of games need constant community building and manipulation at a social level to encourage playing old game content. It's been a while since I've played GTAO but I mostly remember it just throwing content at you inside the occasional "event" that was really just a press release for that new content. This isn't inherently bad but the results are exactly what you'd expect. People play the new content and then go back to their routine or another game until new content.

  14. What are they talking about? by Anonymous Coward · · Score: 0

    GTA online has only one mode: toxic.

  15. Really? by dohzer · · Score: 0

    When the game first launched, this variety was great.

    I never really understood this.
    Was GTA Online different to GTAV? Because it looked almost identical when I saw a mate playing it a few years after I had finished the SP game.
    When I bought Grand Theft Auto V on my Xbox 360 back in 2013, there was basically only a racing mode (which I didn't really care for) and no one to play against, and that was it.

    Is this one of those things where the release some kind of half-arsed game and then release another identical-but-incompatible game that you're forced to purchase?

  16. Not Surprising by dave562 · · Score: 1

    I stopped played GTAO before heists came out (nearly 3 years ago at this point). Even then, it was hard to find people to do certain races with. For example, everyone wanted to do the Supercar races. Nobody wanted to race sedans.

    I am sure that it has just gotten worse since then.

    I had thought about picking the game back up again, but I missed the opportunity to port my PS3 character to the PC version. I almost bought it anyway, but I was concerned about exactly what the article is talking about. Not being able to do anything except the latest content, and then getting kicked out of groups for being under geared / having no clue what I was doing.

    1. Re:Not Surprising by Anonymous Coward · · Score: 0

      I stopped played GTAO before heists came out (nearly 3 years ago at this point). Even then, it was hard to find people to do certain races with. For example, everyone wanted to do the Supercar races. Nobody wanted to race sedans.

      I am sure that it has just gotten worse since then.

      I had thought about picking the game back up again, but I missed the opportunity to port my PS3 character to the PC version. I almost bought it anyway, but I was concerned about exactly what the article is talking about. Not being able to do anything except the latest content, and then getting kicked out of groups for being under geared / having no clue what I was doing.

      The PC version was a cesspool of cheaters when I tried it, which was admittedly a long time ago. I'm sure it's fun to blow up other players with the tank or jet fighter you just warped in from nowhere, but it isn't really a game if you're just destroying everyone with overpowered weapons all day.

  17. Gamers are cancer by Anonymous Coward · · Score: 0

    and other first world problems! The game you paid for, but don't really own has too much content, and has been kept running to long! Indeed GTA was so old school that they couldn't predict just what sort of abuse gamers will put up with. This problem has since been solved with purchased additional downloadable content and shutting down the servers after a few years. #MAGA

  18. Supply & Demand by Anonymous Coward · · Score: 0

    Just dynamically raise the rewards as less people play a mode and lower them for popular modes. Maybe display a stock market like screen and allow futures betting.

  19. Let me wait for multiple games by Snotnose · · Score: 1

    I don't play GTAO so I may be blowing smoke. But why can't a player select multiple games they want to play, then when the server can fill a game it puts the player game-match on hold and starts the game.

  20. You Have Never Played GTAO by Anonymous Coward · · Score: 0

    You know why all the other "modes" are empty? Because loading times are awful and the payouts are small. The open world missions (CEO, Bunker, Hanger, Motorcycle Club, and the VIP missions they all unlock) are very active all the time. the payouts are much larger, and there is no loading times.

    The summary is so full of shit that I didn't bother reading the article.

  21. I can sadly confirm this. by AbRASiON · · Score: 3, Informative

    I played quite a lot at the start of the release (PS3) and then played some more on the higher def re-release on PS4, but ultimately dropped it for over a year.

    I've returned to the game and while I still have a fairly reasonable leveled character and I've actually accomplished most 'normal' missions in the game, I am having real difficulty finding anyone for one of the earlier heists, which is actually a shame.

    There actually *IS* a lot of 'single player feeling' (or at least co-op feeling) content in the game, for those who don't want to just shoot each other (think, Left 4 Dead)
    Many of the missions still have proper voice acting, good comical writing, utilising some of the B tier single player characters (Lester, Lamar).

    If you're a fan of the single player game and of the gameplay in-itself, there *IS* enough there to at least push out another ...10 to 30 hours of gameplay which feels, /mostly/ like the single player. It's quite fun.

    Alas, can't partner up for a heist, at least not without coordinating friends and that is a little difficult as an older, time constrained gamer.

    1. Re:I can sadly confirm this. by Anonymous Coward · · Score: 0

      I ran into this problem, only much longer ago. I jumping into the game about 6 months after it came out, only to find no one was interested in any of the entry-level heists. I managed to join some upper level heists, but lacking basic equipment frequently was the weak link in the chain. I did have some people actually take pity on me and offer me a huge split of the heist loot to try and gear me up quickly, but it had mixed results. I still lacked the experience of how many of the mechanics of the heists worked that I think I would have picked up had I played through the entry level heists. I drifted away, and haven't been back since (though I suspect it still languishes somewhere on my hard drive).

  22. Rockstar is now all about 'looks good on paper' by Anonymous Coward · · Score: 0

    It's all about 'quantity over quality' now. Nobody plays the adversary modes because they're unfun and don't pay out? Doesn't matter, saying we added tons of new content 'looks good on paper'. Content is so grindy it takes a full week of constant play to afford a single new vehicle? Doesn't matter, saying we sold lots of Shark Cards 'looks good on paper'. QA teams being told to spend more time flooding the database with minor flaws and wasting everyone's time rather than thoroughly searching for actual bugs? Doesn't matter, the higher number of reports 'looks good on paper'.

    Red Dead 2 is probably going to be the last actually good game they make unless they get rid of the "bigger number must equal better, right?" ethos, and even then I expect to have a wild west version of shark cards shoved down my throat at every opportunity

  23. Re:they have you by Anonymous Coward · · Score: 0

    When you pluck the Jew mind virus out of your brain, you will realize that being a "racist" is a positive rather than a negative.

    But until then you are just a pathetic cuck goy doing as the hebes tell you.

    Lemme guess: you plucked out the 'mind virus' by inhailing excessive amounts of paint thinner because the Jews told you not to do so and they must be opposed?

    Racism means judging someone by their external appearance rather than the content of their character and actual positions. Now see, I don't know your skin color (although I'm 99,5 % sure you're a working class white male subscribing to Alex Jones (watch out for the gay frogs) but I don't need to know your color to know you're full of shit.

    Here's a tip, as a white male myself, if you truly care about the future of our race: never ever breed, we have an excess of idiots to begin with.

  24. Sometimes marketing screws things up by Anonymous Coward · · Score: 0

    Lots of games have this problem. The worse I've seen killed another game because it wasn't about lack of players. They only let you link up with people after connecting through social media. They somehow thought the average person will happily sign up into facebook, get a friend to do the same, then link up and play together. The result instead was that no one used the multiplayer mode in the game and the game flopped. In effect, it had no multiplayer.

  25. FOMO RFPA! by thegarbz · · Score: 1

    And thus Fear Of Missing Out has been replaced with Regret For Playing Along

  26. Re:GTA by Anonymous Coward · · Score: 0

    I was fully expecting some nonsense from a mgtow loser in response to this. Sort of disappointed :(

  27. Same issue Than L4D2 by Anonymous Coward · · Score: 0

    Never tried GTA V online, but it sound like it has the same problem than L4D2 has:

    lots of mod, yet you can only see the game if you chose EXACTLY the same thing.

    It should be like in the old days of starcraft on battlenet where there was "use map settings" for every single possible map mod ever made.

  28. Matchmaking is the issue by Anonymous Coward · · Score: 0

    (Note: I haven't played GTAO for about a year)

    The issue isn't just that there are too many modes to choose from, but that the matchmaking is terrible.

    There's no way to look at open matches, and random joins are spread across lobbies, so that every lobby ends up with a few players, but never enough to actually start the game. If you want to join a lobby, you just hit "Join [Mode type]" from the in-game menus, and hope you end up in a lobby with a map and options you like.

    With racing, for example, you might be joining a land race, an air race, a water race. It might have weapons enabled or not, the host might set the number of laps to 1 or 99, might restrict you to a certain type of vehicle, might not allow custom cars... You can see how many potential dealbreakers there are for players who are joining, and there's no way to filter it out. You just have to wait through loading screens until you see options you want.

    And it's even worse if you happen to be the last man needed to get a game going. You don't even have enough time to leave the lobby before the impatient host hits start, forcing you through another loading screen to start the match so you can quit this game you didn't want to join. And in some modes, when a player leaves, dropping below the minimum players for the match, it will end the entire match, forcing the other players to go through another loading screen to get to another 20-minute wait at the next lobby screen.

    So how do you get a lobby with the options you want? Host a new one, and add to the problem. But if you don't mind waiting 30 minutes for enough players to finally stay in your lobby long enough to start a race, you can play one race, then wait another 20 minutes for the one-and-done players to be replaced.