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Ubisoft CEO: Cloud Gaming Will Replace Consoles After the Next Generation (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: Better start saving up for that PlayStation 5, Xbox Two, or Nintendo Swatch (that last follow-up name idea is a freebie, by the way). That generation of consoles might be the last one ever, according to Ubisoft CEO Yves Guillemot. After that, he predicts cheap local boxes could provide easier access to ever-evolving high-end gaming streamed to the masses from cloud-based servers. "I think we will see another generation, but there is a good chance that step-by-step we will see less and less hardware," Guillemot said in a recent interview with Variety. "With time, I think streaming will become more accessible to many players and make it not necessary to have big hardware at home. There will be one more console generation and then after that, we will be streaming, all of us."

144 comments

  1. Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 3, Insightful

    So here we go again. Anyone think it will actually work this time?

    1. Re:Onlive is dead! Long live Onlive! by JMJimmy · · Score: 1

      Gaming is dead to me. Greed and idodiocy abound and nothing to inspire. I'd rather just replay Bioshock, Elder Scrolls, Starcraft, Diablo, or a million other games I love. X1 is a giant dust collector in our home and PS4 never got purchased... coming from someone who has 1200+ Xbox 360 games alone.

    2. Re:Onlive is dead! Long live Onlive! by omnichad · · Score: 1

      Tick, Tock. Thin Client, Fat Client. Now with games.

    3. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      Not this time, not the next, the CEO of a game development company is ignorant of the already bare-bone hardware in the last few generations of hardware that largely deal with graphics processessing (unless calculating damage can suddenly bench a modern processor core(s)). (Ex. why the Xbox One doesn't make for a high end PC gaming machine, or anything close). Then again he used the word "might", he "might" know, he "might" not.

    4. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      This.

      We also need edge computing to become ubiquitous for cloud gaming to be popular. Even if you're in NYC, streaming out of Amazon's us-east-1 is going to suffer at least 20ms of latency. Better to hop on that expensive ass NYC datacenter. Well that doesn't scale. So we need a better edge compute infrastructure first.

    5. Re: Onlive is dead! Long live Onlive! by Bing+Tsher+E · · Score: 2, Insightful

      You have also grown older.

    6. Re:Onlive is dead! Long live Onlive! by Bryansix · · Score: 2

      You know, I have moderator points but when I clicked the dropdown, there was no sadface reaction.

    7. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      Actually, seeing how enthusiastically everyone has embraced the pile of shit named Steam: Hell yes.

      Moo cows only care about comfort. As long as the chains are padded, and don't chafe too much, they'll happily fork over their dollars.

    8. Re: Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 1, Insightful

      This. I used to play games and sports, watch films, listen to music and read fiction novels, but as I got older I lost interest in childish things like that. I'm into serious things that matter, like the stock market, taxes, life insurance and maximizing profit, now that I am so much more mature.

    9. Re:Onlive is dead! Long live Onlive! by Plus1Entropy · · Score: 2

      Too bad, 'cuz video games are really really good right now. You just backed the wrong horse with X1.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    10. Re: Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      When I was a child I was into those things...I hated fiction and I read encyclopedias and built things for fun.

      So now as an adult, I have to be a gamer. Because I put away those childish things. And games are serious business these days. Go ahead and tell Ubisoft to stop making games because games are childish...they have billions of laughs waiting for you.

    11. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      Good idea, we'll link the edge computing platform to the "cloud" by means of ethernet and wireless connecting to a so-called "router" that relays messages to/from the cloud. The edge computing platform will contain an integrated CPU and GPU accessing gigabytes of high bandwith RAM, and will store a few hundred gigabytes of resource that may be most often needed. The edge computing apparatus is connected to sensors, actuators and user operated inputs.
      We'll have to name this edge computing platform, which is like a kind of really smart, advanced tty. I propose we call it "game console".

    12. Re:Onlive is dead! Long live Onlive! by tepples · · Score: 1

      The difference between edge computing and a game console is that the end user lacks physical access to tamper with edge computing.

    13. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      nope, the speed of light doesnt get faster because they hope so...

    14. Re: Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      Whoosh!

      Your sarcasm detector seems to be missing.

    15. Re: Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      I get a lot of games from steam, only when discounted or free. You have VAC that does a decent job (among other benefits) . Of course, if a purchased steam game will be retired I can always torrent it since I do have a legit purchase with steam as evidence. There are also these programs known as NOSTEAM patches... All these arguments do not matter since all steam games are downloaded and played locally. Why do you use steam as an example for cloud stream play?

    16. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      I haven't played a game since 2017. Argue if you want but I found it to be an unproductive time waster. All that time you spend on a video game could be used to learn something that produces a REAL result.

    17. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      State of Decay 2 is really fun, just sayin'.

    18. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      https://www.cowclicker.com/

    19. Re:Onlive is dead! Long live Onlive! by leonbev · · Score: 1

      An Onlive type streaming service will work when we all have Gigabit fiber connections to our homes with less than 25ms of latency to the central server. Anything more latency than that, and you won’t have a gameplay experience comparible to a game console.

      So, yeah, cities might have this 5 years from now, but rural areas probably will not have this option for a decade or more.

    20. Re: Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      Why do you want to always be productive? Watching a movie is productive?

    21. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      Maybe it will work for the masses that allow Call of Duty to continue to make money but it won't work for everyone else. I don't want an internet connection to be a requirement for me to play games. Also I play games at 144 fps and I would also do higher then 1080p if I had the money to burn. Sometimes things get dicey when streaming 1080p at 60fps on twitch and I'm not having to interact with that so I don't think cloud boxes will satisfy that yet. Now a console gamer who is complacent with sub-par graphics and low framerates. Sure, maybe this will be a thing.

    22. Re:Onlive is dead! Long live Onlive! by Anonymous Coward · · Score: 0

      A "real" result? You mean a result that still doesn't matter one iota in the grand view of existence?

      It's both adorable and sad that you believe anything you do is actually important.

  2. Redundant League of Redundancy by giggleloop · · Score: 1

    Yawn... someone predicts this every single generation of consoles.

    1. Re:Redundant League of Redundancy by HornWumpus · · Score: 1

      Not just consoles. Thin clients were supposed to replace all desktops by 2000. Ask Larry Ellison.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    2. Re:Redundant League of Redundancy by Bradmont · · Score: 1

      Well, to be fair, how much of your day to day work is done in a web browser vs a desktop application? Email? Document editing? Chat? Ellison was right, he just suffered the curse of Cassandra and was laughed at.

    3. Re:Redundant League of Redundancy by b0s0z0ku · · Score: 1

      Document editing: desktop. Scroogle Crapps and Orifice Online both stink.
      Chat: mobile app, generally.
      Email: desktop app or mobile app. Webmail is slow and silly.

    4. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      1% of my work probably.
      Only thing I use the browser for is looking up datasheets for components.
      50% is spent in vim
      30% is spent in the command line
      the rest is spent staring at the screen.

    5. Re:Redundant League of Redundancy by HornWumpus · · Score: 1

      Less than half, of work. About 0% of gaming...have you seen HTML games? Pretty much any tool where I have a choice, the native application is better. The only exception being mobile apps that are just thinly wrapped web pages.

      Ellison wasn't right, a web browser is way, way fatter than the thin clients Ellison was trying to sell, which were glorified X terminals.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    6. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      Document editing: desktop

      Not any more.

      Email: desktop app or mobile app.

      Not any more.

      They might suck, but that doesn't matter, because they are taking over.

      Also, web docs are much better at simultaneous editing from multiple people.

    7. Re:Redundant League of Redundancy by InfiniteBlaze · · Score: 1

      Probably 5-10% of my work is web-based. The rest is done via remote desktops...but I often have 5-10 RDP sessions running at a time...

    8. Re:Redundant League of Redundancy by nnull · · Score: 1

      When is this cloud computing idea going to fade away and die?

    9. Re:Redundant League of Redundancy by HornWumpus · · Score: 1

      A remote desktop is actually doable with a thin client. Pretty much the definition of a thin client, in theory, if not in practice.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    10. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      When the Sun comes out and dries up all the rain.

    11. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      More like he overestimated the reliability and capacity of networking at the time, and to some degree plain old inertia. People are pretty easy to fool when you put stuff in a new setting, hence the popularity of the Device Arranged For Tracking and Surveying Human Individual Transgressors, colloquially known as the "smartphone". Most people however, are considerably more wary of changes to things they already know.

      We could do most things today over the network like the examples you're mentioning, but to get a reasonable experience you basically need a 100Mbit connection - and most people don't even today, let alone back in the 90's.

      Of course he probably also underestimated the matter of trust, trustworthiness and liabilities, but that's hardly a surprise when we're discussing old Larry, and really not a problem with the tech itself.

    12. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      Webmail is slow and silly.

      How do you figure working directly on the CA server is slower than using a client that has to relay everything those extra hops? It might be a clunky interface, you might not like it, but it sure as shit is faster.

    13. Re: Redundant League of Redundancy by Anonymous Coward · · Score: 0

      No they aren't, O365's desktop apps do a much better job of that now. Desktop is always better, because the human interface is fast enough to not lag (i.e. it's faster than a human). Just because some people are Apple users that do everything with the left mouse button and therefore take upwards of 1000ms between user actions doesn't mean everyone wants to be taken down to that maddeningly slow level, and browser "apps" are still that slow and will continue to be for years to come.

    14. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      Webmail took over circa 2001. You didn't need a 4GHz CPU and 8GB RAM to run it back then, though. It was Web 1.0 webmail, ran like butter on any PC and I never knew what was wrong with it.

    15. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      I liked the interfaces for webmail fine before they went web 2.0 ajax javascript bullshit.
      When mail was ajax 2.0 web javascript shit already, I had the pleasure of using squirrelmail on some community mail server thing (that no longer exists) and I loved it. You click on the links and mail shows up. It doesn't need be more complicated.

    16. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      I did use thin clients - no licensing, no middleware, just Ubuntu and LTSP (and a junky server or two, and the firewall had an ISA network card for WAN)
      They only ever displayed a remote desktop.
      The ctrl-alt-f1 could be useful too, it had ssh, scp and whatever and was in 80x25 text (not this bullcrap where you get 1600x1200 graphical console on a low end CRT!). But only me used it.

    17. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      More like he overestimated the reliability and capacity of networking at the time

      Back then, insufficient bandwidth prevented the network from being the computer.

      Now, and in the foreseeable future, high latency will prevent the network from being the game console.

    18. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      Never. They'd rather sell you milk everyday than a whole cow.

    19. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      Probably never, depending on what you mean with it.

      Cloud computing actually makes a ton of sense in many ways, but it's not useful if you're pushing it like in this case for your own benefit like in this case where the goal is to assume control over other people regardless of the downsides.

      "Local clouds" on the other hand makes a lot more sense. I think we'll continue to see more of that, because it doesn't make sense to equip every user with an expensive workstation when they can still do the job using a cheap one to interface with one which can do the job not only for the single user, but for several others at the same time.

    20. Re: Redundant League of Redundancy by Anonymous Coward · · Score: 0

      So you could do most of your work through an ssh connectio

    21. Re:Redundant League of Redundancy by Anonymous Coward · · Score: 0

      Client side applications can be optimized to minimize the time a user must spend on the task. Server side applications are subject to bandwidth and latency issues which increase the time a user must spend in the app. Thus while a server side app may take less compute time and energy resources to accomplish the same task, it requires more of the user's time, and thus is slower.

    22. Re:Redundant League of Redundancy by InfiniteBlaze · · Score: 1

      Yeah, I'm pushing most of our users that way, but there aren't any thinclients that do triple monitor, afaik.

  3. Moore's Law by speedplane · · Score: 1

    The only reason that hardware is becoming less important is because it hasn't been improving fast enough. It used to be that everything was obsolete within 3 years, but now set hardware can function well for 5, and in the future, it's lifetime will extend further. If Moore's Law weren't dying, console hardware would remain important.

    --
    Fast Federal Court and I.T.C. updates
    1. Re:Moore's Law by omnichad · · Score: 1

      It doesn't need to improve. We have enough flashy graphics now to last is indefinitely. The problem is that content and licensing aren't lucrative enough as one time purchases. So without a hardware sales boom coming, they want to just milk the games forever.

    2. Re:Moore's Law by Anonymous Coward · · Score: 0

      We have enough flashy graphics now to last is indefinitely.

      In whose opinion? Outside of retro hipsters, you won't find that to be a popular opinion.

      The problem is that content and licensing aren't lucrative enough as one time purchases

      Truth.

      So without a hardware sales boom coming, they want to just milk the games forever.

      Hardware companies have little to do with game developers. But your latter point is valid, they do just want to milk the games forever.

      Nintendo, for example, has been caught distributing a ROM some rando ripped back in the day. It's technically theirs, of course, but the sheer laziness and thriftiness of downloading one of their own games from the Internet to charge money for it once again is telling.

    3. Re:Moore's Law by Anonymous Coward · · Score: 0

      yeah thanks for that lil chadwick

    4. Re:Moore's Law by Anonymous Coward · · Score: 0

      It doesn't need to improve.

      You are correct if you're only thinking of speed.

      But consider power efficiency. My 7 year old i5 2500K is plenty fast for what I need to do, even today, and I don't see this changing in the next year or two. Same goes for the graphics card I bought at the same time. All I've replaced is the spinny hard drive with another spinny one, and only because the old one was 5+ years old and made me nervous. I could install a SSD, but I think the speed improvement would be pretty minimal. Faster startup times, but they aren't that bad as it is.

      This machine is beginning to feel like a dinosaur if only in that I could build something just as (if not more) powerful today that would most likely use 1/2 to 1/3 of the power at idle, and I wouldn't feel so dirty leaving it running for hours at a time doing nothing.

      Your next machine won't be more efficient as far as how fast you get things done, but it will be more efficient as far as how many watt hours it takes to get those things done. You'll be encouraged by your power company. They will increase your rate per KwH and charge you different amounts at different times of the day, etc. so that you will be disincentivized from running power-hungry systems during times of peak demand. So you'll replace your old gaming console with a new cloud-based one that uses a fraction of the power. (You'll of course do other things that will make a bigger impact on your monthly bill, but those things don't apply so much to this story. For example, you'll dry your clothes at night, charge your car at night, etc.)

    5. Re:Moore's Law by Anonymous Coward · · Score: 0

      I am drying clothes at night right now. They're hanging and waiting to be dry. It happens off-grid!

    6. Re:Moore's Law by Anonymous Coward · · Score: 0

      Maybe you can set up wake on lan on this machine. I think I tried on mine but didn't get it right back then. Perhaps the NIC sucked in that way but it's an older machine still. Also, S3 stand by can be great and seems to be the default since many years. So, I could turn it off before leaving but still have an uptime of weeks.
      Lastly running the CPU with a voltage lower by 0.1 Volt is a feel good trick I like to do. It's like overclocking in reverse but works even if your hardware is terrible (in fact it puts less stress on your hardware, but at worst your PC will crash because the CPU had not enough volts). It pays off as voltage has a square relation to watts so 10% less voltage == 21% lower power use by the CPU.
      Modern graphics cards can be undervolted from a Windows tool - I don't think there's anything for linux, technically you can mod the BIOS to lower the graphics card clock speeds... (using DOS to flash the BIOS). Maybe yours is just a bit too old for software voltage control (may go with "turbo" or "boost" functionality)

    7. Re:Moore's Law by Darinbob · · Score: 1

      But hardware doesn't really need to improve anymore. PCs are good enough for most games now without going out and buying $2000 video cards, especially if you don't care about FPS. Sure, not good enough for VR games, but that's a passing fad. And consoles are nearly as good as PCs. Especially as so many games put you on rails so that you're guaranteed not to see too far in the wrong direction and screw up frame rate. Go back to games from 5 or 10 years ago, they're still good, they still look great, and they're more replayable than the franchises churning out rehashes every year.

      And it's good that the hardware will last, because the cloud gaming will not last. Do you really think they're going to keep a 5 year old game up and active in the cloud? Forget even thinking about something older than that. People think games are becoming too much like crappy hollywood movies, and with the cloud it will be even more like that - huge budgets for short lived spectacles, shallow plots (if any), predictable gameplay, no indie games, nothing able to break the mold.

    8. Re:Moore's Law by Darinbob · · Score: 1

      It's not just retro hipsters. Modern games are just dumb. Shallow and predictable game play, shallow plots, and with big name titles pushing out sequels every year whether or not they have obvious bugs. Really, if you like Assassin's Cry #19, then you'll like gaming in the cloud.

    9. Re:Moore's Law by Mordaximus · · Score: 1

      It's not just retro hipsters. Modern games are just dumb. Shallow and predictable game play, shallow plots, and with big name titles pushing out sequels every year whether or not they have obvious bugs. Really, if you like Assassin's Cry #19, then you'll like gaming in the cloud.

      I disagree. There have been lots of gems the past few years. And those gems aren't pushed out yearly. If you want to talk shallow plots, that's not something endemic to modern games; I doubt you played Asteroids, Pitfall and Custer's Revenge for the story.

      At any rate, what you describe isn't even unique to gaming. s/games/movies for instance.

       

    10. Re:Moore's Law by omnichad · · Score: 1

      Upgrading your system is always more expensive than the electricity.

  4. Translation: You won't get to own anything by Anonymous Coward · · Score: 5, Insightful

    You will pay us fees to access the same content, forever and ever and ever.

    1. Re:Translation: You won't get to own anything by olsmeister · · Score: 1

      And ... wait for it ... it will wind up costing way more when it's all said and done.

    2. Re:Translation: You won't get to own anything by Anonymous Coward · · Score: 0

      And ... wait for it ... it will be un-DRM'd within a year and put on p1r@t3b@y.

    3. Re:Translation: You won't get to own anything by Anonymous Coward · · Score: 0

      So, you kinda missed it.

      The reason DRM can be broken now is because the content it purportedly protects is delivered to the end-user. Under Ubisoft's proposed future, all the code lives and runs on the cloud, and all the end-user ever has access to is the final rendered output on a dumb terminal.

      The obvious goal is to make it impossible to crack, by virtue of never being given to crackers* in the first place.

      So, this seems right up Ubisoft's alley, given their longstanding and still-strong love-affair with DRM.

      * that was not intended as a racial slur, and anyway it is OK because I am white.

    4. Re: Translation: You won't get to own anything by Anonymous Coward · · Score: 0

      Ubisoft has fucked up DRM and failed to provide access to cloud locked always on, except when it isn't, so screw your plans for the weekend, restrictions enough that they don't get my money. Ditto to EA for trying to force me onto their origin platform instead of steam or just a cd/dvd.

      I missed out on playing star wars battlefront as a result, but it's not like there aren't a literal million other options from companies that don't treat me like a criminal after i give them money for something.

    5. Re:Translation: You won't get to own anything by Anonymous Coward · · Score: 0

      Do feel entitled to casually call people kikes and deigos too by virtue of being white?

    6. Re:Translation: You won't get to own anything by Anonymous Coward · · Score: 0

      Like WoW?

  5. Yes, certainly! by RyanFenton · · Score: 1

    Just like cell phones and tablets were going to kill consoles FOREVER!

    Oh, and all that just after consoles were going to kill PCs FOREVER.

    Oh, and just before that the opposite was true. Actually, that one kind of oscillates. FOREVER!

    People seek experiences that are new to them. None of these technologies actually subsume ALL of the features of the previous as much as any of these stories indicates.

    Just like single-player is going to kill multiplayer, and vice versa every couple of years, it's all just empty fashion mentality speaking - not any actual kind of trend that can be extended.

    Ryan Fenton

  6. I've heard this before by gameboyhippo · · Score: 1

    Wasn't the PS3/XB360/Wii supposed to be the last generation of console before streaming? I think especially with the Japanese market that as long as you can't economically stream a game over cell towers, we're still going to have the ability to purchase physical games.

    1. Re:I've heard this before by Anonymous Coward · · Score: 1

      Also there's the latency issue. Sending actions in multiplayer is relatively low bandwidth and latency compared to a HD/4K/8K stream that's been rendered on a remote server.

  7. Latency by Anonymous Coward · · Score: 5, Insightful

    Streaming games might be dandy for flight sims or RTS but any game that's sensitive to latency will be complete shit.

    1. Re:Latency by Anonymous Coward · · Score: 0

      This is the argument that kills stream gaming [as the only option] before it ever should have started.

      Its gonna take 10-50ms to tell the game server about the action you just initiated and then another 10-50ms to get the game world response from the game server.

    2. Re:Latency by Anonymous Coward · · Score: 0

      10-50ms each direction is a lot, when it matters. At least with sound, a 20ms delay between action & reaction is very noticeable.

    3. Re:Latency by HornWumpus · · Score: 1

      Yet, our brains are trained to ignore it on all the world's crappy VOIP.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    4. Re:Latency by Anonymous Coward · · Score: 0

      You just get used to it. Ever notice that you talk over people on the phone more than you do face to face? That's not just lack of visual cues, it's also due to the fact that the pauses in speech aren't aligned end to end.

    5. Re:Latency by Darinbob · · Score: 1

      It works for MMOs. Streaming won't work for twitch first person shooters perhaps. But a lot of modern games are kind of dumbed down anyway and could be pushed into that mode pretty easy. Ie, the server saves the "scene" that the player is at, and everything else is button mashing to advance to the next scene. Dragon's Lair with better graphics...

    6. Re:Latency by Anonymous Coward · · Score: 0

      These are funnily about the kind of latencies you might get from a wired keyboard, wireless mouse, LCD monitor, TV.
      The problem will compound of course but if you have low latency input and display hardware, I could see this working. But, no bluetooth gamepad for you.
      If playing multiplayer games, the datacenter probably has a better internet connection than you and might be "closer" to multiplayer servers as well. So this further layer of lag is smaller than if you were playing on your local PC.

      This is wishful thinking : customer's hardware will be all over the place. It can be a shit show. Let's say the customer does "the right thing" and has a perfect 1Gb/1Gb internet connection, uses a H265 decoder not H264. But he uses a slow bluetooth gamepad, a slow TV or monitor and the data center is fairly far in terms of network distance, this could be a shit show.
      Maybe take control of hardware away from the customer and into a vendor's hands. You sell a "gaming monitor" which includes the thin client, with RJ45 ethernet (and some competent multiband wifi...). Sell game controllers wired, or using a proprietary wireless protocol like the Logitech keyboard+mouse do. This time in fact, maybe the game controller, and keyb+mouse should use the 5GHz band.. There should probably be an industry standard for this. No crappy bluetooth, no 2.4GHz (too many 2.4GHz devices around you), no drops no jitter.

      Data centers should be brought closer of course but this is costly for several reasons. Overlooked yet is the game streaming company can sell computing capacities for random and various HPC tasks. There's a petaflops of GPU in your little datacenter and some of your lusers will actually go to school or to work.

    7. Re:Latency by darkain · · Score: 1

      Just for reference though, the highest point in latency in the link is usually the first hop of either DOCSIS or DSL. These are typically in the 10-20ms round trip time out to the first hop. However, fiber is becoming more popular. My first hop RTT time with residential fiber is ~1ms, with full RTT to endpoints such as Google and other large providers in the ~3ms area. Considering 60 FPS gaming means 16.6ms/frame, this is already well beyond the performance requirement for that. And considering the prediction was for AFTER the next generation of consoles, and with Sony's generation spanning ~7 years, plus being mid-generation now, we're looking at ~10 years out before this prediction becomes reality. An entire decade is plenty of time to push fiber technology to the masses.

    8. Re:Latency by pots · · Score: 1

      The last time I tried it (a long time ago) it wasn't even suitable for graphic adventures. Even if the latency doesn't impact gameplay, it makes your mouse feel really sluggish as you try to move it across the screen.

    9. Re:Latency by Anonymous Coward · · Score: 0

      Yes, we hace got have at the graphics engine generated in real-time in the house. That the the main horsepower driving the monster gaming systems!

    10. Re:Latency by GuB-42 · · Score: 1

      It depends on the architecture. I can ping most servers in my country in 12ms, 2ms for google. It is quite good by today's standards but this will probably become the norm in the future.
      12ms is under a frame at 60Hz, so basically good enough unless you are a pro gamer playing fast paced games. probably not enough for VR though.

    11. Re:Latency by guruevi · · Score: 1

      You must be in a small country, 2mS means you have a Google server pretty much right down the street, I work with a Metropolitan Area Network and we get 2-5mS internally (between switching latencies and a few hundred miles of fiber that circles a small city).

      The problem is that the majority of people don't have that. The majority of the affluent US populations live in suburban developments, the physics alone dictate at least 50mS in latency without even allowing time for processing and responding (which even on ultramodern hardware can take about 20-40mS). Current latencies from input to output within a computer are at ~100-150mS (display lag, input lag, processing, triple buffering) which is just under the edge of being noticeable.

      It's technically possible to have a system like this work: put a datacenter in every city and town; give people real-time input and output systems (eg. displays that do not have any buffers) which are currently available for scientific work and then you may get close to what we have at this point. But it's not going to be cheaper and as long as the economic aspect isn't solved you won't convince anyone to buy the product.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
  8. Huh? by Anonymous Coward · · Score: 0

    Seriousely Ubisoft? Youâ(TM)re gonna run cloud gaming on your potato servers?

  9. Small Fees by Anonymous Coward · · Score: 0

    Wow!

    I can pay a small fee for internet access, which enables me to pay a small fee to rent a console, which allows me to pay a small fee to pay a small fee to play a game, for another small fee I can purchase items in the game, how can I lose?

  10. This sounds like by Tsolias · · Score: 0

    overpaid bullshit.

  11. He's right and he's wrong. by Murrdox · · Score: 5, Insightful

    Consoles are not going to be "replaced" by cloud game streams. It's not surprising that this CEO has forgotten that there are many gamers, all over the world, who do not have access to high-speed internet connections that are required for an online-only service. An average console generation is approximately 5 years. We are not 5 years away from ubiquitous high-speed internet connections in rural and undeveloped areas of the world.

    Microsoft tried making this mistake with the X-Box One, and they were so short-sighted that they almost went to market with it, before they realized that by making their console online-only they will deny themselves many thousands of valuable customers.

    Cloud game streams will evolve as a subscription model to supplement (and for some people) replace the gaming console. Just like Netflix supplements cable television for many, and replaces it for some.

    Eventually we may have cable set-top boxes or television sets with the "Xbox" app and the "Playstation" app and the "Nintendo" app built into them so that we can download and play games through these boxes instead of buying a dedicated console. However, consoles will still be necessary and still exist for the people who want to take their gaming with them on the road, or when they deploy overseas, or if they live in an area without broadband.

    1. Re:He's right and he's wrong. by DigiShaman · · Score: 2

      Latency. Twitch games such the FPS genres MUST be played locally. Speed of light is the limitation here. And while you could make the case that latency is already a factor when playing online, it will be even worse having having to send the commands, then wait for a video redraw response.

      A thin-client game console? Not happening

      --
      Life is not for the lazy.
    2. Re:He's right and he's wrong. by indytx · · Score: 1

      Microsoft tried making this mistake with the X-Box One, and they were so short-sighted that they almost went to market with it, before they realized that by making their console online-only they will deny themselves many thousands of valuable customers.

      It's not just customers without internet but also parents who don't want their children online.

      --
      Make love, not reality television.
  12. Nintendo Switch is already next generation by iamhassi · · Score: 1

    Nintendo Switch is already next generation. Wii U was the PS4 and Xbox One. Wii was PS3 and 360. GameCube was PS2 and Xbox. So there is no "saving up", if you have a Nintendo Switch you are already on a next generation console.

    --
    my karma will be here long after I'm gone
    1. Re:Nintendo Switch is already next generation by Anonymous Coward · · Score: 0

      Nintendo Switch is already next generation. Wii U was the PS4 and Xbox One. Wii was PS3 and 360. GameCube was PS2 and Xbox. So there is no "saving up", if you have a Nintendo Switch you are already on a next generation console.

      Other than being a hybrid home/portable system, there is nothing next-generation whatsoever about the Switch.

    2. Re:Nintendo Switch is already next generation by silverkniveshotmail. · · Score: 1

      Nintendo Swatch, not Switch. That person who wrote this clickbait might be a bit dull.

    3. Re:Nintendo Switch is already next generation by tepples · · Score: 1

      Nintendo Switch is up against PlayStation 4 Pro and Xbox One X.

    4. Re:Nintendo Switch is already next generation by Anonymous Coward · · Score: 0

      SOYBOY!

    5. Re:Nintendo Switch is already next generation by Anonymous Coward · · Score: 0

      Built-in couch multiplayer, without needing to buy a second controller is pretty impressive. Pairing controllers is as simple as clicking the Joy-Con onto the system. No putzing around with BT pairing or plugging in a controller via USB. That shit's annoying.

      The hybrid home/portable may seem obvious, but who else has successfully pulled it off? The Dreamcast had a fun little VMU, but it was a vastly different experience compared to the console itself. The Switch merely scales down to 720p and keeps chuggin' along. The Vita can reportedly play PS4 games remotely, but again that's two different machines talking to each other rather than one machine adapting to a different play format, and you're constrained by network conditions. And the Vita is practically dead, sadly. Microsoft still hasn't entered the handheld space; probably because they realize Nintendo has all but eaten the market already.

      There's also the HD Rumble, which somehow allows for shit like locomotion, as seen in a few Labo gadgets. Not my market, but it's still creative and showcases something the competition isn't doing.

      If you view "next gen" as nothing but specs, then I have to question how much you value human-machine interaction -- the entire foundation of gaming. Higher specs do not result in more meaningful human-machine interaction; not in 2018 anyway. At some point you have to ask the console (and game) developers, "What are you going to achieve with these higher specs?"

      The Switch isn't perfect, though. We still can't backup saves locally, which I hope Nintendo will fix. I'd like to see a browser, and custom themes that you don't have to pay for, too. There've been a few hardware issues that Nintendo's been working to fix, though most of them only happen with launch day Switches. The online appears to be P2P as well, which is unfortunate for a paid subscription model ($20/yr starting in September). However, the gaming experience itself is superb, and that's what I care about as a gamer -- not how many polys are on-screen or the number of pores I can see on my character's face.

      IMO a PC and Switch make a perfect combination for the best of all gaming worlds currently. PC for high-spec and/or online gaming; Switch for exclusives, portability, and a shitload of indies.

    6. Re:Nintendo Switch is already next generation by Anonymous Coward · · Score: 0

      In other words, a half-step improvement with a full price tag, bringing nothing but higher specs to the game.

  13. Says The Man Who Ruined The FarCry Franchise... by OpenSourceAllTheWay · · Score: 1

    FarCry 5 looked great in Youtube promos, but is the most simple, repetitive, dumbed down, soulless and unenjoyable FarCry ever made. Even the story is terrible. Now this CEO is probably chums with Microsoft's current "Cloudmaniac" CEO. They must have played Golf together and decided "Lets make really terrible AAA games, charge lots of dough for them and put them all in the cloud!"

  14. If it does, get ready for the gaming gap by Anonymous Coward · · Score: 2, Insightful

    There'll be vintage games. There'll be the latest you can stream. And there'll be a boatload of "server no longer available" in between.

    1. Re:If it does, get ready for the gaming gap by Anonymous Coward · · Score: 0

      I believe the server will be available fine, most times. If not there are hundreds of them.
      What I fear is "this content is not available in your country or area", "this content is no longer available", "this content is not available. were you looking for something else?", "this game developer's account has been terminated", "this game channel doesn't exist". Milder would be e.g. music tunes removed from GTA 7's in-game radio due to limited licensing terms.

    2. Re:If it does, get ready for the gaming gap by Anonymous Coward · · Score: 0

      PS : I read you wrong!. I for some reason thought you were talking about streaming servers, because this is what the story is mostly about.
      Yes indeed we're going to have an apocalypse of removed game infrastructure servers.
      A friend is thinking of getting an Xbox 360, I think I'm interested for other reasons than he. I think this console had plenty off-line games. (most I didn't play)

      I object to on-line only games, on the ground that these things look like social media. e.g. when I got around to trying Team Fortress 2 (in some late date like late 2016), I couldn't even really get past all the bullshit that were in the title screen and menus. Childish and non standard GUI wanted me to do... something I didn't even understand. I only wanted to browse a list of servers. Not some weird MMO and ratings and game rankings and match makings and I don't know what. Like the Windows 8 tiles where I hoped to find new Windows 8 style accessories like you know, text editor, Paint, sound recorder? stuff like a stop watch and timer?, but there weren't any (but there's a kind of Windows Media Player that fetches random things from the Internet with some pretty pictures) and the stuff that looked useful asked me to log in with a Microsoft account.

    3. Re:If it does, get ready for the gaming gap by Anonymous Coward · · Score: 0

      There'll be vintage games. There'll be the latest you can stream. And there'll be a boatload of "server no longer available" in between.

      Actually, it's called "service termination". Quite common in Japan where MMOs sick around like hotcakes. Hell, my android app library has one at the bottom of it.

      If this is the way games are going, I for one will be getting off the train at the next station. I'm not going to sink a crapton of money into gaming, if I can't play the games when I want to. I tend to not play the games right away, and I take my time with them. I also like being able to replay the older games. If this becomes a "Play it now, before the servers go back into the Vault!" scenario, then it's just not worth it for me at any price, not even free.

      The publishers want this because then they can finally partake in the corruption of our perverted copyright system. Unlike the other media formats however, where all of the data is there if you can access it, this would always require reimplementing the gameplay and engine to use with ripped assets to pirate effectively. I.e. it's not just dump the stream, you have to create an engine to run it as well. And to make an "accurate" reimplementation of the engine, you'd need to have alot of testing done on the game while the server's were still up to reverse engineer it's behavior. Even then, you'd never make a 100% perfect reimplementation for anything but the most simple games.

      This difficulty would mean that most of the people capable of it wouldn't do it for anything but the most popular titles, and the risk of detection and being banned, or worse, would be astronomical. As a result the publishers would be able to hold our collective culture hostage for whatever price that they deigned at the time. Even if it meant not providing it at all.

      Gamers should reject this outright on principle. Being able to enjoy the games when we want is our right as a society. It is also what we are owed in terms of the grant of copyright. If it takes another industry crash to make that point clear, then so be it. It's not worth what we're giving up.

  15. Maybe Game Logic by Anonymous Coward · · Score: 0

    I could see more games being like Diablo 3, where chunks of the game logic was done on the server end and then passed back to the local client, but there's just no way a fully streamed system would work for many games.

  16. What about the lag? by Toshito · · Score: 5, Insightful

    So they found a way to ignore the laws of physics?

    Current consoles already have a lag problem. With wireless controllers, a TV that does all sort of processing to the image before displaying it, all of this is adding a small amount of delay that is already perceptible.

    Adding the delay of sending the actions I do on my controller to the server over the internet and receiving the generated frames to display on the TV will add way too much lag.

    But the younger generation seems to be unaware of the growing lag problem in the current world. It seems to me that as more and more of our technology is being driven by software instead of hardware, everything responds slowly to inputs. It used to be that changing a TV channel or changing volume was almost instantaneous, now you wait half a second for the damn thing to respond to your button press. I'm so tired of having to deal with laggy unresponsive touch screens, it's spreading like cancer in the technological world.

    Now get off my lawn!

    --
    Try it! Library of Babel
    1. Re:What about the lag? by Actually,+I+do+RTFA · · Score: 1

      But the younger generation seems to be unaware of the growing lag problem in the current world.

      People mentally account for lag pretty well. Up to 3 seconds can become transparent if someone is eased into it.

      --
      Your ad here. Ask me how!
    2. Re:What about the lag? by Anonymous Coward · · Score: 0

      This is a joke. I have a 250Mbit connection to the internet, about 8 hops from the Mae West peer point, and most games that aren't ALSO very close to the Mae West peer have almost 100ms of latency. I can ping google.za in 12ms, but it takes 90ms to ping the MWO game servers. 90ms per frame ain't gonna work. Mechs are slow, so it's not a big deal, but there is no way I ever would have played a Quake III Arena game at anything less than 25-30ms and that was back when the damned connection was only 10Mbit. So whatever. I call bullshit on wishing away the latency, even with the best available connections.

    3. Re:What about the lag? by Anonymous Coward · · Score: 0

      Actually there has been some research done in the area, including by Microsoft.
      And even just typing on a keyboard and showing text, having latency of just a few milliseconds (yes, you need fast than 60 fps) already causes strain to your body.

      Not just mental strain where part of your mental capacity is tasked to account for the lag, but also physical strain, you actually tension your muscles tighter to account for the lag.

      And indeed, I used to work with terminals on slow modems on computers that where bogged down, and having latency of around 5 seconds is workable when using an editor like vi (without local echo).

    4. Re:What about the lag? by Anonymous Coward · · Score: 0

      "Mentally accounting" for lag isn't going to help you when that extra N ms of delay turns something that you should be able to react to into something that has already finished happening before you ever knew it started.

      Go download any fighting game and try playing someone with high ping to find out how fun that is.

    5. Re:What about the lag? by Anonymous Coward · · Score: 0

      Anonymous coward here, I cannot agree more with your sentiments. Most things that were once analog driven have in fact become worse (laggie in this case) from a users perspective, but its more profitable. So once again we lose. Funny you mention TV, long gone are the days of literally flipping through channels. I believe it is by design, like how it forces a reboot everyday and I have no turn off option, only time of day. And if I do power it off (or reboot), it literally takes over a minute to come back on. Sorry but it really has gotten out of control. /rant

    6. Re:What about the lag? by Anonymous Coward · · Score: 0

      It used to be that changing a TV channel or changing volume was almost instantaneous, now you wait half a second for the damn thing to respond to your button press.

      +9999999999999999999

  17. Doubt it by SlayerofGods · · Score: 1

    Why would game company’s shell out billions to build giant gaming centres all across the country when gamers are already willing to pay for the hardware themselves?
    And really physics is against them data can only move so fast, as anyone who has tried Steam's in house streaming can testify that is going to depend on the game. A lot of games like simulation or strategy games will work fine over a very low latency network. But just as many games, as in every first person shooter, the slight delay between mouse input and reaction is very real and noticeable.

    --

    Technology, the cause of and solution to all of life's problems.
    1. Re:Doubt it by Actually,+I+do+RTFA · · Score: 1

      Why would game companyâ(TM)s shell out billions to build giant gaming centres all across the country when gamers are already willing to pay for the hardware themselves?

      The recurring revenue of making it SaaS will make the data-centers more profitable, long term. And MS and Sony have the cash on hand to sink billions into data centers.

      --
      Your ad here. Ask me how!
    2. Re:Doubt it by TeknoHog · · Score: 1

      If gamers really paid for the hardware, they should have all the rights to their property, including the ability to install their own OS. Linux on PS3 turned out a farce and only managed to highlight the fact that the HW is sponsored by game prices.

      --
      Escher was the first MC and Giger invented the HR department.
  18. Gamers to Ubisoft CEO by TimMD909 · · Score: 1

    Cloud gaming will end gaming sales after next generation.

  19. No! consumers do not want this!!! by Anonymous Coward · · Score: 0

    Just how many times do we the consumer have to tell companies this.

    We do NOT want devices that need to be online all the time to work!!

    High speed and reliable internet connections are a fantasy for a large percentage of us.

  20. What about VR? by Sperbels · · Score: 1

    Even if they could somehow solve the latency problem to make regular games playable, it still wouldn't be fast enough for VR. VR still needs local rendering hardware no matter what.

    1. Re:What about VR? by Sperbels · · Score: 2

      If anyone is wondering why VR needs local hardware it's because even very tiny amounts of latency between your head movements and the rendered image will make you nauseated.

  21. Is this like flying cars? by Anonymous Coward · · Score: 0

    So, let me get this straight, in the near future I'm going to have a terminal that sends the input from my controller to the cloud and I receive back a high-quality FHD or UHD stream without any noticeable lag... by magic?

  22. And hit your download cap how fast? by Joe_Dragon · · Score: 4, Interesting

    And hit your download cap how fast?

    1. Re:And hit your download cap how fast? by Anonymous Coward · · Score: 0

      And hit your download cap how fast?

      What kind of broadband connection still has caps these days? If there still would be any of those, those are going away fast.
      In my house, the broadband (providing Wifi to 10 devices, plenty of Netflix/Viaplay usage) is through 4G+ mobile connection, 100/50 MBps - with a cap this would be of course impossible.

    2. Re:And hit your download cap how fast? by Anonymous Coward · · Score: 0

      Xfinity has a cap of 1TB of monthly traffic for all Residential customers.

  23. Game mode in TVs by enriquevagu · · Score: 1

    So we have this special "game mode" in TVs to reduce processing delay to a minimum, but at the same time we expect to stream the game video from the cloud, at 10's to 100's ms RTT plus additional video encoding and decoding delay?

    Makes perfect sense to me...

  24. A Web browser might have been a "thin" client once by ffkom · · Score: 1

    ... but it certainly no longer is. If you see the insane amounts of CPU usage for browsers executing tons of JavaScript, decoding video, rendering 3D graphics - I doubt that you can still call them "thin".

  25. Plus you pay us with your data and watching Ads by ffkom · · Score: 1

    Not only will the use not own anything and pay per use, Ubisoft will also collect all kinds of data from him and make him watch Ads until he barfs.

  26. Not around here! by Anonymous Coward · · Score: 0

    My cable company broadband is really shitty with respect to online gaming. It has way too many "micro outages" that cause me to get dropped from most any on-line game.

  27. More silly cloud hype by Dracos · · Score: 1

    First, Nintendo has stated that they intend the Switch to last 7 to 10 years. It's 15 months into that life cycle.

    He's overestimating how well gamers will tolerate being pushed into a business model very similar to Adobe CreativeCloud, with the added "features" of microtransactions and pay-to-win. Gaming is not a profession, it's recreation; as such, the market's perception of "necessary" is different.

    Then again, as much as gamers say they hate EA, they still put up with EA's skulduggery.

    This proclamation is about the potential to capture user data in a mandatory controlled environment, not hardware specs or anything about games themselves.

  28. No way! by stroxor · · Score: 0

    Absolutely ridiculous statement. Just lok at Virginia!

  29. Feels like negotiating tactic by keith_nt4 · · Score: 1

    Something about this doesn't quite sound right.
    I'm assuming there's a reason those empty boxes only only a "download the game at ______" are still showing up in wal-mart etc. I assume contractual obligations to the retail stores (otherwise there would just be a poster ad for the game or a voucher with a key you pickup. Why bother with a physical box?).

    Just my speculation, obviously: I would guess Ubisoft (probably in connection with other developers/publishers) are negotiating their terms with the likes of gamestop etc. This is about the time of year conversations would have to start about what's going in to retail for the fall/holiday season. By having an article like this released talking up the advantages of streaming games with low end, generic hardware this guy is effectively making a rude hand gesture at some still powerful retail chains. I bet he's just trying to get the best price for promotion versus money spent shipping physical items. By singing of the praises of game streaming he's telling the retailers he doesn't need them.

    In fact it wouldn't surprise me if in reality he hasn't even contemplated what the landscape will be for retail gaming in in 2028. He's just trying to get better/cheaper terms with the retailers. The negotiations just happened to have spilled out into public.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  30. Ubisoft CEO, not an Engineer, nor a businessman? by locater16 · · Score: 1

    A: How do you PAY for this? No one seems to be able to answer that. It's been six+ years now since "Cloud Gaming" has been the future and no one can answer how to get gamers to pay for this stuff. It might make sense for some corporations, but after a two years of heavy gaming on an Amazon instance you'll pay as much as a decent gaming PC of your own, let alone the price of a console.

    B: You can't play VR games on the cloud. You just can't. The lag would make you throw up a thousand times over. And VR is ripe for a huge mass market expansion. It can be awesome by yourself, even better at a party (surprisingly enough) and is barely just scratching multiplayer. Get the cost down from a good gaming PC + $500 to say, just a console price, and it could take off. But not on the cloud, because the lag is far too much, even on a landline to a nearby server, for that to work.

    Businessmen who don't know anything about Cloud cost structure or engineering have been predicting dumb terminals with centralized computing for 30 years now. Hasn't happened yet, even the modern Cloud is just used to run massive, occasional use server stuff rather than any sort of day to day end user experience.

  31. More control by Rick+Schumann · · Score: 1

    I don't think this has anything to do with better gameplay or cheaper hardware or anything like that, I think it has more to do with them having more control over every aspect of the games. If none of it lives on anything local to you, then you have no control over it. Also: games as a service, instead of as a product. More renting things, less (or abolition of) actually owning a copy of a game. Or worse: you 'buy' a 'copy' of it, but it's 100% digital, and they can revoke it anytime they feel like it, and you have no say in the matter. You know, like e-books and digital music and digital-only copies of movies and TV shows?

    Seriously, fuck 'the cloud'.

  32. This time, they're right by PopeRatzo · · Score: 1

    I've been beta-testing this GeForce NOW cloud gaming thing from Nvidia. It's terrific. I can play the latest AAA games on an old potato with everything on high or ultra. I'm not joking. I can play games that were never released for Mac on my wife's Macbook Pro. Even games where I don't meet anywhere near the minimum requirements. No lag, no stuttering. Multiplayer games. FPS games. Racing games. Works flawlessly for me. The beta forums have people saying they're getting lag on PUBG or Fortnite but I haven't seen it.

    The only catch is that you need a fast internet connection with pretty much zero packet loss and jitter. I had some problems at first and I thought it might be Geforce Now, but after bugging the hell out of my ISP they replaced some wire and skipped over some old splitters and now I have this fast, pristine connection and there's no AAA game I can't play. It still remains to be seen how much they're gonna charge for this service when the time comes, but I'm honestly getting a little tired of updating my system every 2 years to play the latest games, so it might be worth it to me.

    Also, cloud gaming uses a shit-ton of bandwidth, so if you have data caps, it might not be for you. But cloud gaming is absolutely awesome. Will it eventually replace games running on local machines? It might. Probably not any time soon, especially since not all publishers are participating. For example, while GeForce NOW supports just about anything on Steam, they don't support Origin games yet. Probably because they're planning to set up their own cloud gaming service.

    --
    You are welcome on my lawn.
    1. Re:This time, they're right by Sperbels · · Score: 1

      Considering that internet providers are fighting tooth and nail to do as little as possible to provide service, and the fact that a monopoly has no incentive to upgrade their infrastructure, how long will it be before a reasonable number of people have sufficient ping times for this? Decades?

    2. Re:This time, they're right by PopeRatzo · · Score: 1

      Considering that internet providers are fighting tooth and nail to do as little as possible to provide service, and the fact that a monopoly has no incentive to upgrade their infrastructure, how long will it be before a reasonable number of people have sufficient ping times for this? Decades?

      Good point. This will be a premium service, no doubt, but there were also people questioning what would happen when Netflix and streaming services were becoming huge.

      GeForce NOW might be a premium service when it rolls out for PCs & Macs. But's already been running commercially for the Nvidia Shield for a while with success. I hope they make it because it's a terrific product.

      --
      You are welcome on my lawn.
  33. Go for it by Anonymous Coward · · Score: 0

    Gamers are buying hyper polling keyboards, 10 zillion dpi mice, sub MS 4k *sync monitors and VR.

    Meanwhile Ubisoft is busy finding new ways to render itself irrelevant. Good job.

    1. Re:Go for it by Anonymous Coward · · Score: 0

      By the way there's a very detailed, long blog post / article done by someone who investigated keyboard latency. Fairly fun read, no there are no pictures or jokes, but the writer starts by saying he expected this to be a waste of time but he took measures and keyboards are unexpectedly slow. The website deals with latency in general and this write up about keyboards was part of investing "snappiness" i.e. why some computers are really fast between pressing "a" on the keyboard and showing it on screen, and some other are slow at this task, even if they may be newer by decades.

      So, people believe keyboard response time is determined by polling rate (or other mechanism if applicable, but modern stuff is polled). This is just wrong, almost snake oil - the USB keyboards tested vary from low tens to high tens of ms latency and they're all over the place, such that there are fast boring business keyboards and slow gaming keyboards :), or the other way around. Polling rate would possibly buy you a few tiny ms but that is pointless if the keyboard takes some outrageous time like 60 ms ; a "slow polling" but fast keyboard will consistently beat a 1000Hz but slow keyboard.
      The article explains this better.

  34. LAAAAAAAAAAG by Anonymous Coward · · Score: 0

    .......

  35. SP by Anonymous Coward · · Score: 0

    South Park summed it up best: FAGS!

  36. This makes sense by duke_cheetah2003 · · Score: 1

    Sell customers thin clients that connects to Cloud computing resources and stream the game.

    Sure will prevent piracy, you don't even have the hardware anymore. Forget 'jailbreaking' or otherwise tampering with their console, all you got is basically a lame Chromebook.

    Oh and forget forking over your payment and getting a console. This baby will be subscription based, like EVERYTHING is turning into. This last point I'm still on the fence of it being good or bad, there's some nice pros to subscriptions.

    But you know, no internet, no gaming for you.

    1. Re:This makes sense by Anonymous Coward · · Score: 0

      If smart TVs weren't absolute garbage made of abandonware and as safe as visiting porn sites on Internet Explorer in the early 2000s, this would be a nice use for them. They have the built-in computer, networking, "game mode".

  37. Just like an office, really by Anonymous Coward · · Score: 0

    1% of the people work (probably).
    50% spend their time shuffling letters around on the screen
    30% spend their time commanding others what to do
    the rest spend their day staring at their screens

    To put it another way:
    McKhaos: this guy asks me
    McKhaos: how many people work in your company ?
    McKhaos: my answer
    McKhaos: about a third

  38. Really ironic by SoftwareArtist · · Score: 1

    The position of this story is really ironic: right after a story about how 30% of West Virginia doesn't have internet access. Not just broadband. They don't have any internet access at all. And he really thinks streaming is ready to replace consoles?

    --
    "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
  39. Welcoming our Cloud Gaming Overlords. by jimbo · · Score: 1

    I, for one, am looking forward to getting subscribed to our Cloud Overlords and stream Dwarf Fortress in h265.

  40. After the 24th century? by Anonymous Coward · · Score: 0

    How are we going to handle interference from subspace quantum singularities?

  41. I keep my old Atari. by Anonymous Coward · · Score: 0

    I hope and pray I will be able to keep my old Atari 520 STF.
    I don't want to send it in the trash.

  42. Who cares when you have subscription revenue? by Uberbah · · Score: 1

    No more dusting off your Half-Life or Legend of Zelda disc for a replay with internet-hosted game processing - you wanna play you gotta pay. Monthly.

    Add the death of second hand sales and piracy - can't crack the game if you have no access to the game's binaries or libraries - and what's not to love from the perspective of a scumfuck executive?

  43. how to hack by Anonymous Coward · · Score: 0

    A very good hacker you can reach,reliable,Trustyworth and Active via enriquehackdemon11@gmail.com or whatsapp +1 6 2 8 2 0 3 5 7 2 2. It goes beyond what one source can do for you or what search engines can give you. You'll have access to public records, social media analysis, an all round internet research, court public records, arrest records, cell phone data (both open public and exclusive repositories ), driving information plus more.How do you know if your wife is cheating ? Best answer if for you to trace her using her mobile phone number?Cell phone location tracking by phone number is like a god-like super power. Knowing where she is and who she’s with. someone is probably the most comforting and a very valuable technology to have nowadays. You couldn’t be more confident knowing your wife isn’t cheating. Unfortunately, this technology isn’t available for the public. There might be some software tools available online that can trace the location of a cell phone but they can only work with a good price as well.On this post, I am going to share with you a method where you can get the same exact service without spending a single dollar from your pocket. Of course, not all the features the premium software offers but the most important feature which is Geo-Locating someone using their mobile number to know more about them and found out if she’s cheating on you is more than enough for a free service. Yep, you read that right, spend nothing on using this powerful tool.

  44. Flying cars by Your_spleen · · Score: 1

    When I was younger I was told we'd all be driving flying cars by now. I wonder how many people buy and play console/PC games vs how many people will have a good enough broadband connection to stream that service. And with net neutrality gone how much extra you'd have to pay for a lag free experience. In the last 16 years my internet connection has gone from 33.6kbps to 7mbps. With the last 10 years being stagnant at 7. Given the release schedule of consoles I think UBI's ambition is slightly higher in expectation than reality. I expect there will be demand for localized gaming systems well into the future.

  45. If we ever all got municipal fiber by Anonymous Coward · · Score: 0

    While by far a pipe dream for apparently the same reason as everything these days, politics, if you had a municipal dark fiber network it would be possible to have uncompressed video streams go over the fiber to your home over various light frequency channels. Light travels down fiber (depending on frequency) at about 204m/us. There are 1,000us in 1ms. So as long as the physical facility is within 100km of your home, something easily achieved with existing fiber transceivers to the home without regeneration nor amplification, the round trip added should be just under 1ms to very small fractions of 1ms, which is plenty responsive. Of course the only way you are going to be able to do what you want with the fiber to your home and even be allowed to run multiple light frequencies for just your home / apartment is if it is a municipal fiber network that allowed you to do what you want and connect to who you wanted to. The current telco incumbents seem bent on milking inferior cabling for all it is worth with a bent of trying to cram their obsolete services down your throat for added profit, so no vision to allow for such a thing.

    There are a lot of potential benefits to co-locating all of the hardware you could and renting on demand as opposed to owning. Maybe you can't afford the floor space to a whole computer setup, but can afford the money to co-locate. Maybe you have small children who will use the vents on your fancy computer hardware to pour their drinks into (or an animal that hates on your computer setup) and such things get expensive quick. Maybe you don't live in the best neighborhood and thieves can't steal what is not physically there. Maybe you only have a few hours a week to actually use your stationary computer setup and so it makes more sense to rent time than to buy a machine; you just need super low latency only offered by uncompressed video.

    I suppose there is also the chance that going up to 144Hz, you won't notice the lag of compression at all granted again that you have a municipal provider that will allow you to go at say 1Gb/s unmetered to a localized gaming service. Even at 60Hz, I find FPS games are very playable, just a slight bit of lag taking the very edge of possible off. There is a certain point where if the total latency is low enough, you simply will not notice at all as every human body and brain has a significant inherent lag, so every last ms does not actually count, just too many count as in getting too far outside what the brain will consider inherent lag and thus naturally compensate. So for example 15ms of total lag from finger twitching against the controller to display refresh will not be noticed by anyone, but 40ms will be noticed by many and 100+ms will not only be noticed, but start to really screw some people up.

  46. Uplay by Anonymous Coward · · Score: 0

    An opinion from the company behind Uplay is irrelevant.

    Challenge = cancer