Intel Starts Publishing Open-Source Linux Driver Code For Discrete GPUs (phoronix.com)
fstack writes: Intel is still a year out from releasing their first discrete graphics processors, but the company has begun publishing their open-source Linux GPU driver code. This week they began by publishing patches on top of their existing Intel Linux driver for supporting device local memory for dedicated video memory as part of their restructuring effort to support discrete graphics cards. Intel later confirmed this is the start of their open-source driver support for discrete graphics solutions. They have also begun working on Linux driver support for Adaptive-Sync and better reset recovery.
... sign a non-disclosure agreement.
It little behooves the best of us to comment on the rest of us.
Why speculate? Just plug in the IME backdo.. integrated management system, you don't even need to turn it on - and boom - the entire internet has access to your bits and bytes. It's that simple! Now OSS flavored, slightly!
and useful if a discrete GPU could begin to use system RAM as second-tier VRAM once the VRAM on board the GPU was exhausted. That would prevent the issue where if you run out of VRAM, the game starts to stutter as the game dumps textures from VRAM and is forced to read new textures in off disk. If those extra textures could be held in system RAM instead, the stutter when it was transferred to the GPU would be considerably smaller than having to read it off disk.
Nvidia and AMD would never do this because it would cannibalize their sales of GPUs with more VRAM. Right now if your GPU doesn't have enough VRAM to run a game, your only choices are to reduce texture quality, or buy a new GPU. Intel only did it because they built GPUs without any VRAM, or with just 32-64 MB of eDRAM.
The need has decreased as SSDs have supplanted HDDs. And some games appear to be doing this manually - caching all textures in system RAM so they don't need to be re-read from disk. But system RAM as second-tier VRAM would be faster and a more universal solution.
As much as I dislike Intel for their usual business practices, it's a good thing that they are bringing more open source hardware to the market. If nothing else, this will put additional preasure on other companies *cough*nvidia*cough* to be more open about their own hardware.
I've always found it strange that some companies release hardware with almost no documentation and half-assed drivers because it's basically kneecapping your own product.
Anons need not reply. Questions end with a question mark.
Linux is taking an edge way compared to other OS. It's high time Windows start to learn from these guys. WhatsApp Status BT notification for smartwatch Sci hub o2tvseries 192.168 ll
Go FUCKING HANG Intel. You betrayed freedom so fundamentally it no longer exists, thanks you Stazi cockguzzling fahhots! Mom is sooo proud!
We're constantly being deceived by these shitty companies. AMD (graphics are still dependent on proprietary components), Atheros (old wifi chips are good, the new ones like all newer wifi chips suck from a support perspective), and others have moved a lot of the code from drivers to proprietary firmwares over the years depriving us of having real genuine control over the hardware in our systems and this has prevented developers from fixing bugs, adding features, and just generally maintaining proper support for the hardware. Wake me when someone has confirmed that this isn't just another public relations stunt. Given Intel's GPU is supposed to be tech from AMD and AMD hasn't released a full set of code I'll be shocked if Intel has.
For example, superior support for power-saving as compared to AMD. AMD never bothered to properly support power-saving on e.g. my Athlon Mobile L110.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I could not give less of a shit
Same as AMD and Nvidia.
And even more dangerous is the serials/GUIDs they can pass to software, possibly without you even having library level filtering of it.
Each little bit makes it that much harder to stay anonymous, whether online, or gaming. Do you really trust Big Data/Big Companies to look out for YOU?
Even in cyberpunk, while they might have known everything about you, they couldn't perfectly simulate how you would think or definitively fingerprint your online identity from normal user activity. Today however that is becoming increasingly true.
A big long card with a few CPU's and sell it as a new way of thinking about a GPU.
Existing CPU design trying to sell ray tracing as a new powerful GPU design.
Can all todays GPU math be made extra fast by using a lot more CPU math?
Fast CPU math will make an amazing GPU card for a set of ray tracing math.
CPU math that computer games will have to understand and work to support as graphics.
Just keep adding another CPU onto the GPU card until the rays work at 60 fps in 4K?
All games crave adding that extra open source Intel ray tracing math...
Domestic spying is now "Benign Information Gathering"
As much as I appreciate AMD's efforts to implement the "amdgpu" driver, the result is still so far away from being stable enough for serious 24/7 production use (rather than just gaming), that I really hope Intel will do better and provide an alternative for buyers.
After all, the i915 has been very reliable for me in recent years.
What about Intel's i740 from 1998?
(INTL) GET DESPERATE.
Intel's GPU is not "supposed to be tech from AMD". You're probably thinking of Kabylake-G, which is not related to this discussion.
Intel's new dGPU is known as Intel Xe. The tech behind it is an iterative extension of their "Gen" graphics used in their iGPUs, which are in turn heavily modified from patents they licensed from nVidia years ago.
Gen11 is the last "Gen" graphics iteration. It will appear in IceLake processors, starting in Q4 of this year. Gen12 was renamed to Intel Xe. Expect whatever is the successor to IceLake to have Xe for its iGPU. Intel's dGPUs will also be based on Xe.
Shouldn't those be the highest priority issues to be addressed?
Some companies like to wait until product launch, but Intel isn't being too discrete about their plans.
Escher was the first MC and Giger invented the HR department.
I really didnâ(TM)t think those cards and chips would go anywhere. The target audience is gamer kids who donâ(TM)t have jobs. I was so wrong, amazing.