Save/Die/Reload/Repeat
So what do you do when the odds are insurmountable? You save, try
something, probably die, reload, and then try again. What video games
need to compete with that is the ability for the computer to do the same thing. So you're cruising along, doing pretty well, and then suddenly a message pops up and warns you that the computer has restored from a saved game: You go back a few turns to when the computer was at an advantage. It seems only fair when we use it as a strategic decision that the computer gets to also. Jeff says "I'd be a great general if I had a save button".
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