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User: ThomasTerranova

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  1. Re:How To: Do the Zelda Roll on Phantom Hourglass Review · · Score: 1

    i noticed the same thing in phantom hourglass. instead of thinking in terms of doing circles on the edge of the screen (as they tell you to do in the instructions) i just think of it as doing two small, quick taps against any edge of the screen. LKM described it more accurately, though. i guess Tingle's Rosy Rupeeland - like any game - isn't for everyone. but in my own experience, i haven't had any trouble with negotiation and i almost never reset the game. whenever someone asks for a certain amount, i just give it to them rather than trying to haggle and taking a risk. it's not that i'm lazy - it's just that the asking prices always seem fair. and when i offer an amount for something, i just think in terms of being fair rather than in terms of trying to be a miser. and i almost never have a problem. after a while you just get a sense of the right amount to try for different things. it's not just random. there's a consistency to it. and there are also clues at the bottom of the screen when you have the misfortune of making a bid that's too low. a note at the bottom will say "50 more" or "500 more", letting you know that you should beef up your bid by that amount. so theoretically, the most you could EVER have to pay for an item would be twice it's value. and that would only be if you were extremely unlucky. i do sometimes have to make a second attempt, but i haven't had a hard time earning rupees in the game. i've found that i always seem to have exactly the amount that i need. i make a point of going back through all the world's on a quick run-through with a bodyguard in between major dungeons or when i nearly run out of rupees. that way i get to add one more bodyguard to my database and i end up earning a couple thousand rupees and also filling my coffers with diverse ingredients. then i go back to town, do some cooking, sell the results, feed the tower, and hit the next part of the game. occasionally there's been a new item that came up for sale suddenly and i didn't have enough money. so i just spent a play session doing the above an extra time, which meant some extra money went to the tower as well as towards buying the new item. and as a result, after i win a major battle and get a bunch of rupees, the prize money is almost always the exact amount i need to raise the tower. if you don't like earning rupees intermittently and you prefer to be constantly moving the main storyline along as quickly as possible, i could see where you might get irritated by the negotiating and feel stressed about conserving every last rupee. but if you are someone who likes RPG's and you look at the game from that angle (with earning rupees and ingredients being analogous to building up levels and buying new equipment) then the game flows perfectly. :-)

  2. Re:Freshly-Picked Tingle's Rosy Rupeeland on Phantom Hourglass Review · · Score: 1

    I was playing Freshly-Picked Tingle's Rosy Rupeeland last night. I thought I kind of knew what there was to the game and how many areas there were going to be to explore, when BAM - it opened up and was even bigger than i thought.

    This game just gets to be more and more fun. The classic zelda audio cues and tunes are so fun, too.

    This is one of my favorite DS games EVER. i was a little hesitant about importing it, but i have no regrets. With 3-day shippng, it came to around $60, and i think it's worth every penny.

    the best place to get the eurpo version (english/french,italian/german) of tingle is at http://www.ncsxshop.com./ that's where i got mine and they were great. had my game in 5 days (3 days + weekend) in perfect condition, authentic, sealed). here's the direct link to the euro version of tingle there:

    http://www.ncsxshop.com/cgi-bin/shop/NTR-P-ACHP.html

    don't waffle about it any lobger like i did. just order it. it's GREAT!

  3. Phantom Hourglass on Phantom Hourglass Review · · Score: 1

    This is a fun game, but it feels extremely linear. There aren't a whole lot of real sidequests, and it's kind of like do this, then this, then this without much freedom to do anything else. Heart pieces are mostly given as rewards and not hidden. Searching the sea for treasure is simply a matter of finding maps and then playing a skill crane game. which is cool until you realize that it's the same every single time and all you ever get are either random ship parts (that you probably already have) or some rupees or maybe a gem. the whole ship part collecting system is kind of lame. it's a great idea, except that the parts are given out randomly. only one set will probably be valuable for you, and you probably won't find most of those pieces unless you get them from someone else via wireless. the differences between ships are trivial, which is kind of a let down. the dungeon that you have to do over and over is incredibly annoying. it adds a stressful element to the game which zelda had never had before (thankfully.) when you have to redo the same thing over and over (especially when it's because you ran out of time) it feels like the game is really wasting your time. you can spend time saving up rupees, but there's not really much to buy with them except an occasional random ship part or gem. and the gems are pretty cheap.

    the online aspect is kind of pointless. so you can put some items in a box and when you fight a duel the other person gets them if they win. it's pretty gimped, if you ask me. why can't we just email our friends with items in the game? that kind of connectivity would have been fun. and the only other thing you can do is play the duel gamem which gets old very fast. one game, the same cat and mouse game i dreaded playing in the repeat dungeon - and that's all there is. i don't know how people can find this fun enough to play it over and over again. this really feels like an extremely shallow use of online capability.

    something more intergral to the game would have been MUCH better. something involving the adventure, and maybe getting items that could help you. not just some ship parts that don't really matter unless you're a completist.

    sailing is boring after the first few times. different routes, same scenery. same easy monsters pop up. same coinfish pop up. same barrier pops up. why bother, really? the first few treasures are fun to recover and the very limited number of hidden islands are great to find and explore. but that's not a major part of the game. there should have been much more of that. it's like they made a zelda game, but took out oall of the side-questng elements and subplots. and in their place is this ship part collection game where the parts are pretty meaningless and just aesthetically different. and where none has any inherent importance, since the set that is valuable is randomly chosen for each game pack.

    i LOVE zelda and as a result i have enjoyed this game somewhat, but it is a real let down. it just feels empty, linear, repetetive, and lacking in magic and real surprise. which are the main things that made zelda fun for me in the past.

    i imported freshly-picked tingle's rosy rupeeland for the DS from europe, and i like it MUCH more than phantom hourglass. it's like they took all the sidequests from zelda and made them into a game for tingle! if you are one of the few people who feel the same way i do about phantom hourglass, try tingle!

  4. It's Not a Fair Comparison on Cybercrime Now Worth $105 Billion, Bypasses Drug Trade · · Score: 2, Interesting

    It sounds impresive, but i don't think cybercrime
    really surpasses the drug trade in profits, except on paper.

    Corporations routinely exaggerate losses to a
    ridiculous degree. I read that the average cost
    to a company for a lost or stolen laptop is
    considered to be $85,000 (due to loss of time
    and proprietary data.)

    Another example:
    A company's server is hacked by a friendly hacker.
    The hacker just wanted a challenge and didn't
    distribute any data. He's caught and the company
    then claims $5 million dollars in damages.

    CyberCrime figures look good on paper and make for
    great insurance and tax write-offs. But they are
    probably largely imaginary.

    Many private citizens are victims of identity theft
    and fraud, but I don't think those cases make up the
    bulk of the CyberCrime dollar claim.

  5. My Top 5 Comfort Games on What Are Your Top Five 'Comfort' Games? · · Score: 1

    1. Luigi's Mansion - Nintendo Game Cube
    2. Castle Of Illusion Starring Mickey Mouse - Sega Genesis
    3. New Zealand Story - Sega Mega Drive
    4. Legend of Zelda - A Link to the Past - SNES
    5. Addams Family - SNES

    these are all fun to pick up and play for either a few minutes or for hours; they all have lots of depth and many secrets/levels to explore; and they all have charming music and graphics. great comfort games!