If you could get ahold of the source code for any one game/engine out there, even one not yet released, what would it be, and why? Unreal Tournament? Messiah? LithTech? Black & White? Halo? Also, if you could get ahold of the source for one NON-GAME piece of software out there, what would it be, and why?
With video card that can transform and light far more polygons than the fastest CPU, we're looking at hardware that will enable a significantly different game design. 18 months from now, we'll have hardware out there that can easily handle 2-5 million polygons per frame and maintain a reasonable framerate. Knowing this, how would you begin designing a game now, knowing it would be realeased in 18-24 months? Obviously scalability is very important, and the demands for art asset creation are greater than ever, but what are the NEW challenges for game design? Will the most "impressive" game still be the one with the best engine (as in the past), or the one with the best art?
It's a classic case of the First Rule of Government Spenindg: Why buy one, when you can buy two at twice the price?
If you could get ahold of the source code for any one game/engine out there, even one not yet released, what would it be, and why? Unreal Tournament? Messiah? LithTech? Black & White? Halo? Also, if you could get ahold of the source for one NON-GAME piece of software out there, what would it be, and why?
With video card that can transform and light far more polygons than the fastest CPU, we're looking at hardware that will enable a significantly different game design. 18 months from now, we'll have hardware out there that can easily handle 2-5 million polygons per frame and maintain a reasonable framerate. Knowing this, how would you begin designing a game now, knowing it would be realeased in 18-24 months? Obviously scalability is very important, and the demands for art asset creation are greater than ever, but what are the NEW challenges for game design? Will the most "impressive" game still be the one with the best engine (as in the past), or the one with the best art?