they haven't spoken to how it will work exactly. you assume certain things that may or may not be true. the question should be asking how will the skeletal animation will work.
Will the final game use different gibs for different players? I refer to the difference between organic and robotic bits. it would a small but nice touch to be able to specify in the anim.cfg for each model which types of gibs to use. this could help model authors further customize their own player model creations.
they haven't spoken to how it will work exactly. you assume certain things that may or may not be true. the question should be asking how will the skeletal animation will work.
r13
Will the final game use different gibs for different players? I refer to the difference between organic and robotic bits. it would a small but nice touch to be able to specify in the anim.cfg for each model which types of gibs to use. this could help model authors further customize their own player model creations.