What disadvantages does instant weapon switching bring to the dynamics of gameplay in an FPS?
Weapon switch times impose a significant penality on a player for changing weapons in the middle of a battle. This tends to force players to stick with a particular weapon during a battle, which lowers the complexity potential of the battles. If players choose to switch weapons, the action stops for a small amount of time.
Instant switching weapons create the possiblity for a faster paced more complex game, which is in my view more desirable.
What disadvantages does instant weapon switching bring to the dynamics of gameplay in an FPS?
Weapon switch times impose a significant penality on a player for changing weapons in the middle of a battle. This tends to force players to stick with a particular weapon during a battle, which lowers the complexity potential of the battles. If players choose to switch weapons, the action stops for a small amount of time.
Instant switching weapons create the possiblity for a faster paced more complex game, which is in my view more desirable.