q3dm6 between the railgun and the RL platform above YA (TMP map)
q3dm13 jump up to the 100 Health from the floor
can't think of anymore useful ones off the top of my head.
low ping and >125 FPS makes these jumps easier also com_maxfps should to be set to 120
Usually the surfaces and walls you can shoot through are thin platforms or mesh like surfaces, If you're in a match with someone and they kill you by shooting through a floor, chances are you were less experienced at the level and it's a sign you are on your way to losing. Instead of blaming your loss on a level quirk you didn't know about maybe you should learn from it and not stand there next time.
Previously you have claimed that client side and proxy bots violate your software license. If autonomous bots are going to be included in the final release of Quake 3 Arena, will 3rd party Bot coding also be encouraged?
There's also a vision for overweight computer nerds to morph into agile, high speed marathon runners.
I'd be a millionaire if I sued every company that spammed me for $50
q3dm6 between the railgun and the RL platform above YA (TMP map) q3dm13 jump up to the 100 Health from the floor can't think of anymore useful ones off the top of my head. low ping and >125 FPS makes these jumps easier also com_maxfps should to be set to 120
Usually the surfaces and walls you can shoot through are thin platforms or mesh like surfaces, If you're in a match with someone and they kill you by shooting through a floor, chances are you were less experienced at the level and it's a sign you are on your way to losing. Instead of blaming your loss on a level quirk you didn't know about maybe you should learn from it and not stand there next time.
wrong, it is mentioned, read the 1.08 docs owned
Previously you have claimed that client side and proxy bots violate your software license. If autonomous bots are going to be included in the final release of Quake 3 Arena, will 3rd party Bot coding also be encouraged?