A while ago you there was a Next Generation interview were you talked about the future of 3D graphics and said that voxels were the way to go. I was just wondering when you think voxels will become standard (and how). You also mentioned displacement mapping in the article and ever since I read it I've wanted to know what that is. I also read somewhere that you did some research on voxels and had Quake2 running with a voxel engine. I was wondering what rendering methods you used and what books\websites\papers you got the techniques from. Also it would be pretty cool if you would release some screenshots of voxel Q2.
Ultima Online didn't create the online RPG genre...
A while ago you there was a Next Generation interview were you talked about the future of 3D graphics and said that voxels were the way to go. I was just wondering when you think voxels will become standard (and how). You also mentioned displacement mapping in the article and ever since I read it I've wanted to know what that is. I also read somewhere that you did some research on voxels and had Quake2 running with a voxel engine. I was wondering what rendering methods you used and what books\websites\papers you got the techniques from. Also it would be pretty cool if you would release some screenshots of voxel Q2.