You liked Ultima Online? Take a look at Darkfall.
on
The Lameness of Warcraft
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· Score: 2, Informative
For everyone who hates WoW there is someone who will love Darkfall. I love the fps nature of this game, and the persistent mmorpg aspect is a nice bonus. It should be entering beta soon and be released next year. Well worth the wait if you ask me.
I ripped this from the game's forum.
just some points of interest:
* full pk/pvp - no restrictions to who you can kill
* full loot - even items equipped
* item deterioration - items will be lost (making crafting lucrative)
* complex crafting construct
* instant travel will be difficult - opening up more pvp/pk confrontation
* player/guild run cities - capturable / siegeable / destroyable
* 100's of weapon designs for customization and personalizing your chars
* no levels!
* skill based structure - skill gain by use, skill loss by neglecting to use
* instant interaction - you do not have to grind before you play the game
* dismemberment - after unconscious, dismember (a killing blow) or revive/res
* no floating names - terrain cover actually works
* no targetting - you have to aim at who you want to hit
* no health bars - you have to judge by appearance how someone's doing
* ships - pirates / pirate guilds / sea transportation and storage for merchants
* huge underwater environment - no wasted space by a large part of the world
* 100's of underground environments - dungeons etc
* no instances
* zerg based guilds will have drawbacks
* party members take AOE damage; and radius mellee damage - from their group
* manual blocking
* manual attacking
* usable "moves"/"skills"/"spells" like in most games we're familiar with now
* manual parrying
* move while blocking
* increased damage from behind
* close range 3/4 mellee view
* FPS view for ranged (bow&arrow / magery)
* cookie cutter free - invest time in any skill you want to
* collision - no more walking through anyone (bodyblocking does apply)
* pushing
* formations will be key
* strategy and co-op for large battles will be key
* playing as an individual will be feasible
* griefing friendly
* racial anamosity and NPC faction - A and B get along, but not with C, D or E guards apply
* character appearance extremely customizable
* unique playstyles or tactics will be important
* minimal playerbase spread - no overabundance of servers
* limitless things to do during downtime
* racial benefits and drawbacks
* no classes
* shit talking friendly
For everyone who hates WoW there is someone who will love Darkfall.
I love the fps nature of this game, and the persistent mmorpg aspect is a nice bonus.
It should be entering beta soon and be released next year.
Well worth the wait if you ask me.
I ripped this from the game's forum.
just some points of interest:
* full pk/pvp - no restrictions to who you can kill
* full loot - even items equipped
* item deterioration - items will be lost (making crafting lucrative)
* complex crafting construct
* instant travel will be difficult - opening up more pvp/pk confrontation
* player/guild run cities - capturable / siegeable / destroyable
* 100's of weapon designs for customization and personalizing your chars
* no levels!
* skill based structure - skill gain by use, skill loss by neglecting to use
* instant interaction - you do not have to grind before you play the game
* dismemberment - after unconscious, dismember (a killing blow) or revive/res
* no floating names - terrain cover actually works
* no targetting - you have to aim at who you want to hit
* no health bars - you have to judge by appearance how someone's doing
* ships - pirates / pirate guilds / sea transportation and storage for merchants
* huge underwater environment - no wasted space by a large part of the world
* 100's of underground environments - dungeons etc
* no instances
* zerg based guilds will have drawbacks
* party members take AOE damage; and radius mellee damage - from their group
* manual blocking
* manual attacking
* usable "moves"/"skills"/"spells" like in most games we're familiar with now
* manual parrying
* move while blocking
* increased damage from behind
* close range 3/4 mellee view
* FPS view for ranged (bow&arrow / magery)
* cookie cutter free - invest time in any skill you want to
* collision - no more walking through anyone (bodyblocking does apply)
* pushing
* formations will be key
* strategy and co-op for large battles will be key
* playing as an individual will be feasible
* griefing friendly
* racial anamosity and NPC faction - A and B get along, but not with C, D or E guards apply
* character appearance extremely customizable
* unique playstyles or tactics will be important
* minimal playerbase spread - no overabundance of servers
* limitless things to do during downtime
* racial benefits and drawbacks
* no classes
* shit talking friendly