Slashdot Mirror


User: Panchoe

Panchoe's activity in the archive.

Stories
0
Comments
1
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 1

  1. You liked Ultima Online? Take a look at Darkfall. on The Lameness of Warcraft · · Score: 2, Informative

    For everyone who hates WoW there is someone who will love Darkfall.
    I love the fps nature of this game, and the persistent mmorpg aspect is a nice bonus.
    It should be entering beta soon and be released next year.
    Well worth the wait if you ask me.

    I ripped this from the game's forum.

    just some points of interest:
            * full pk/pvp - no restrictions to who you can kill
            * full loot - even items equipped
            * item deterioration - items will be lost (making crafting lucrative)
            * complex crafting construct
            * instant travel will be difficult - opening up more pvp/pk confrontation
            * player/guild run cities - capturable / siegeable / destroyable
            * 100's of weapon designs for customization and personalizing your chars
            * no levels!
            * skill based structure - skill gain by use, skill loss by neglecting to use
            * instant interaction - you do not have to grind before you play the game
            * dismemberment - after unconscious, dismember (a killing blow) or revive/res
            * no floating names - terrain cover actually works
            * no targetting - you have to aim at who you want to hit
            * no health bars - you have to judge by appearance how someone's doing
            * ships - pirates / pirate guilds / sea transportation and storage for merchants
            * huge underwater environment - no wasted space by a large part of the world
            * 100's of underground environments - dungeons etc
            * no instances
            * zerg based guilds will have drawbacks
            * party members take AOE damage; and radius mellee damage - from their group
            * manual blocking
            * manual attacking
            * usable "moves"/"skills"/"spells" like in most games we're familiar with now
            * manual parrying
            * move while blocking
            * increased damage from behind
            * close range 3/4 mellee view
            * FPS view for ranged (bow&arrow / magery)
            * cookie cutter free - invest time in any skill you want to
            * collision - no more walking through anyone (bodyblocking does apply)
            * pushing
            * formations will be key
            * strategy and co-op for large battles will be key
            * playing as an individual will be feasible
            * griefing friendly
            * racial anamosity and NPC faction - A and B get along, but not with C, D or E guards apply
            * character appearance extremely customizable
            * unique playstyles or tactics will be important
            * minimal playerbase spread - no overabundance of servers
            * limitless things to do during downtime
            * racial benefits and drawbacks
            * no classes
            * shit talking friendly