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User: jaystrider

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  1. Re:LOL win by a nose on The Warhammer Online Team Responds · · Score: 1

    This is what immediately followed the above quote:

    "From the first day that we began defining our quest design principles, we made it a priority to avoid this type of quest in WAR altogether. Furthermore, collection style quests make up a very small portion of the quests we have to offer. Our quests are all tied closely to the ongoing war, so most have you infiltrating an enemy compound, assassinating da big boss, or capturing a strategic location wot holds beer!"

  2. Re:I hope it avoids the whole "leveling" thing on The Warhammer Online Team Responds · · Score: 1

    The formatting I had was removed on post =\ ...let's see if I can make it better...I can't find an edit option.
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    Also, the Q&A above also says, "Newer characters will be able to get together and - as a group - take on a significantly more powerful enemy and WIN." ...in regards to rvr/pvp.

    People keep mentioning griefers. Anyone talking about griefers probably hasn't played DAOC. Mythic did a lot in DAOC to create a game that is virtually griefer-less. One thing they did was make areas where people go to RvR. You don't have to enter them EVER if you don't want to, but you WILL want to because it's a ton of fun. They also (as far as I know) were the first (or one of) to prevent opposing factions from communicating which eliminates the trash talk (unless you're a board lurker). They made death in RvR an inconvenience not a loss. In DAOC, you can really only make gains in RvR...it's just some gain much faster or slower than others. No exp loss, item loss, or any of that.

    The only way you will get "ganked" in DAOC is if you put yourself in a situation to be "ganked". In other words, you are KNOWINGLY in a dangerous area, ON PURPOSE, and LOOKING for a FIGHT. It's not one of those games where the victims are always the same by the same people...there's no such thing as a "PKer"...EVERYONE is out there to FIGHT. I understand people's fears about PVP games, but really...there's a huge difference between the way everyone else does it, and the way Mythic does it. It's not perfect! But it beats the hell out of all the others.
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  3. Re:I hope it avoids the whole "leveling" thing on The Warhammer Online Team Responds · · Score: 1

    Also, the Q&A above also says, "Newer characters will be able to get together and - as a group - take on a significantly more powerful enemy and WIN." ...in regards to rvr/pvp People keep mentioning griefers. Anyone talking about griefers probably hasn't played DAOC. Mythic did a lot in DAOC to create a game that is virtually griefer-less. One thing they did was make areas where people go to RvR. You don't have to enter them EVER if you don't want to, but you WILL want to because it's a ton of fun. They also (as far as I know) were the first (or one of) to prevent opposing factions from communicating which eliminates the trash talk (unless you're a board lurker). They made death in RvR an inconvenience not a loss. In DAOC, you can really only make gains in RvR...it's just some gain much faster or slower than others. No exp loss, item loss, or any of that. The only way you will get "ganked" in DAOC is if you put yourself in a situation to be "ganked". In other words, you are KNOWINGLY in a dangerous area, ON PURPOSE, and LOOKING for a FIGHT. It's not one of those games where the victims are always the same by the same people...there's no such thing as a "PKer"...EVERYONE is out there to FIGHT. I understand people's fears about PVP games, but really...there's a huge difference between the way everyone else does it, and the way Mythic does it. It's not perfect! But it beats the hell out of all the others.