I mean that id wont be making any modifications to the engine that would help out anyone designing a single player game. Some companies are using q3 as the base for their games, but valve would be better off sticking with their engine, which has most of what they need.
I dont see valve liscencing the q3 engine,consider ing it' multiplayer only and valve is allready programming thinks like parametric animation into tf2. It seems like getting the q3 liscence would be a step backwards.(oooh but look at the pretty not so curved surfaces!)
I mean that id wont be making any modifications to the engine that would help out anyone designing a single player game. Some companies are using q3 as the base for their games, but valve would be better off sticking with their engine, which has most of what they need.
I dont see valve liscencing the q3 engine,consider ing it' multiplayer only and valve is allready programming thinks like parametric animation into tf2. It seems like getting the q3 liscence would be a step backwards.(oooh but look at the pretty not so curved surfaces!)