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If the course is about 50 hours, I recommend using paper prototypes etc. as exercises. Check Bratwaite and Scheiber's book "Challenges for Game Designers: Non-Digital Exercises for Video Game Designers".
If the course is about 50 hours, I recommend using paper prototypes etc. as exercises. Check Bratwaite and Scheiber's book "Challenges for Game Designers: Non-Digital Exercises for Video Game Designers".