Let's assume that civilizations, while climbing up the technological ladder, inevitably stumble upon the concept of Virtual Reality.
Let's further assume, that they master the field to a point, where you can't distinguish it from reality.
Couldn't it be possible, that such a society loses the incentive to do very much at all in the outside world, when the VR-experience can be so much more fulfilling on every level?
Could this be the Great Filter - the roadblock every civilization reaches at some point - that simply makes them turn inward and stay and live in "Ultimate Fun Land" (apologies to Iain M. Banks), rather than put up with the trouble of space-exploration?
Sure, there will individuals looking for answers in the real thing, but will they ever reach critical mass in such an environment?
Let's assume that civilizations, while climbing up the technological ladder, inevitably stumble upon the concept of Virtual Reality.
Let's further assume, that they master the field to a point, where you can't distinguish it from reality.
Couldn't it be possible, that such a society loses the incentive to do very much at all in the outside world, when the VR-experience can be so much more fulfilling on every level? Could this be the Great Filter - the roadblock every civilization reaches at some point - that simply makes them turn inward and stay and live in "Ultimate Fun Land" (apologies to Iain M. Banks), rather than put up with the trouble of space-exploration?
Sure, there will individuals looking for answers in the real thing, but will they ever reach critical mass in such an environment?