Your explaination of the first console of a generation failing is flawed. The Dreamcast failed more due to third-party developer refusing to commit to the system because of all the screwups with the Saturn, 32X, and Sega CD. Atari Jaguar was released at an incrediably expensive price point.
I disagree with calling our software ransomware. The game can be enjoyed without the source code. I personally would have prefered not to annouce when we would release the source code but the rest of the group felt it was important to state.
Although I'd love for the project to do well, I'd prefer you buy the game because you want to play it. I'll mention the escrow idea to the team.
I will do my best to get the source release should it no longer remain a viable product.
The original playstation development is done with playstation on a PCI card. A C API is used but I don't know too much more about it. I've got a Net Yaroze which allows me to write simple playstation games that are uploaded via a serial cable. It comes with a simplified library. If you want to see some (bad) source code using it you can go to
http://www.identicalsoftware.com/yaroid/
I have the source for my asteroid like game there.
Your explaination of the first console of a generation failing is flawed. The Dreamcast failed more due to third-party developer refusing to commit to the system because of all the screwups with the Saturn, 32X, and Sega CD. Atari Jaguar was released at an incrediably expensive price point.
I disagree with calling our software ransomware. The game can be enjoyed without the source code. I personally would have prefered not to annouce when we would release the source code but the rest of the group felt it was important to state.
Although I'd love for the project to do well, I'd prefer you buy the game because you want to play it. I'll mention the escrow idea to the team.
I will do my best to get the source release should it no longer remain a viable product.
The original playstation development is done with playstation on a PCI card. A C API is used but I don't know too much more about it. I've got a Net Yaroze which allows me to write simple playstation games that are uploaded via a serial cable. It comes with a simplified library. If you want to see some (bad) source code using it you can go to
http://www.identicalsoftware.com/yaroid/
I have the source for my asteroid like game there.