1. "Eh? Fallout and Fallout2 run fine under WinXP, dontchaknow?"
Here is a rather good quote from our recruitment post @ gamedev.net: (check: http://www.gamedev.net/community/forums/topic.asp? topic_id=430811&PageSize=25&WhichPage=1) "Just like the name of our project suggests we work on a new open source engine for isometric RPGs. The engine started as a Fallout-related project but we recognized very fast that it offers the potential to be used as a general 2D isometric engine for the development of cross platform RPGs. The engine supports the assets of the original Fallout games but it is meant to be suitable for the creation of all kind of 2D RPGs. We are focusing on the programming of the engine itself but will bundle it with an example mod. This way modders have a starting point to create their own games based on our engine.
Since we do not focus on the creation of a complete game we will be working on comfortable and easy-to-use editing tools. Engine and editor are planned to run on all flavours of Linux, Win32 and MacOSX."
I hope that helps to clear up things:-)
We could prolly make it even easier for you by giving the project a new abbreviation: e.g. FIFE - FIFE ISN'T (A) FALLOUT EMULATOR.
We know that things are going rather slow sometimes so how about actually lending a hand to speed up the project development?
If you would monitor our SVN repository, you would know that we had daily commits for several months, now it's going rather slow but we hope that improves in the next weeks:-)
"Once in a while (once or twice?) they got fed up and "redid the engine", effectively destroying what work they had done.:(" I love that one:-) How about reading the real project story instead of something the uncle of the mate of your brother told you?
Quote: Project History. The FIFE project was founded by members of a similar project called ianOut. Those developers had disagreements with the management style of the ianOut lead programmer "Sztupy". Instead of forking the ianOut project, FIFE was written from scratch for a number of reasons. The new FIFE team decided that GNU General Public License would be the ideal license for its project. The fact that ianOut was not released under a GPL compatible license prevented a direct source code fork. Even more importantly, the FIFE team perceived that there were inherent design flaws in ianOut. Having considered the time consuming nature of fixing such the design flaw and the legal uncertainty of forking ianOut, the FIFE team agreed to start their work from scratch.
And please take a look at the ianout beta 4 sourcecode yourself to see what a mess it is. Should we break the license just to fork the existing ianout code? Even if ianout would have used the GPL as license, it wouldn't have been worth forking this code.
At first I need to say that I'm the current project manager of FIFE so I thought it would be worth replying to this message eventhough it seems that the original writer hides behind his anonymity.
1. "It's ran by people who can't code" So I guess you actually didn't take a look at our code, did you? It's pretty strange that we get quite positive feedback about our code, engine design, project organization and progress from rather professional developers (check e.g. http://www.gamedev.net/community/forums/topic.asp? topic_id=430811) while you are able to draw a conclusion without actually looking at the code. If you took a look at the code your statement seems even more strange to me.
How about raising some valid points = constructive critizism? E.g. "You guys got way too many singletons in the code, how about refactoring them to..." or "Your engine doesn't look bad but the lack of an editor after such a rather long development time is a definite drawback from using your framework for my planned game project."
2. "they only know Lua" So maybe you can answer where the 25000 LOC C++ come from? (check: http://www.ohloh.net/projects/3313) Maybe a wizard and an elf wrote them? Following your logic the developers of Monkey Island 3, FarCry and Stalker can't code either, they're using Lua for scripting purposes... A well, I hope you see where that leads to.
4. "And the project leader needs to move on" Didn't get that one:-/ Maybe it's because I'm no native speaker.
So drawing my final conclusion: I know that it's hard to use arguments in discussions if your mother dropped you on your head by accident a few too many times. I know that it hards to understand the spirit of such a project if you think that HALOO IST HE MOST AWSOMEEE RpG MADE EVARRRRRR!!!!! (and according your post you clearly belong to this target audience).
But how about actually trying to activate your brain before writing these kind of posts. All your raised points (you can't call that arguments, can you?) could have been disproved with 5 minutes of google search. Maybe they didn't told you how to properly use a search engine in your 3rd class PC school course?
1. "Eh? Fallout and Fallout2 run fine under WinXP, dontchaknow?"
? topic_id=430811&PageSize=25&WhichPage=1)
:-)
p g
Here is a rather good quote from our recruitment post @ gamedev.net: (check: http://www.gamedev.net/community/forums/topic.asp
"Just like the name of our project suggests we work on a new open source engine for isometric RPGs. The engine started as a Fallout-related project but we recognized very fast that it offers the potential to be used as a general 2D isometric engine for the development of cross platform RPGs. The engine supports the assets of the original Fallout games but it is meant to be suitable for the creation of all kind of 2D RPGs. We are focusing on the programming of the engine itself but will bundle it with an example mod. This way modders have a starting point to create their own games based on our engine.
Since we do not focus on the creation of a complete game we will be working on comfortable and easy-to-use editing tools. Engine and editor are planned to run on all flavours of Linux, Win32 and MacOSX."
I hope that helps to clear up things
We could prolly make it even easier for you by giving the project a new abbreviation: e.g. FIFE - FIFE ISN'T (A) FALLOUT EMULATOR.
And a little visual help: this is a screenshot of the content of the upcoming demo map for FIFE, looks _very_ Falloutish, doesn't it?
http://wiki.fifengine.de/images/1/15/2007.1.004.j
We know that things are going rather slow sometimes so how about actually lending a hand to speed up the project development?
:-)
:(" :-) How about reading the real project story instead of something the uncle of the mate of your brother told you?
If you would monitor our SVN repository, you would know that we had daily commits for several months, now it's going rather slow but we hope that improves in the next weeks
"Once in a while (once or twice?) they got fed up and "redid the engine", effectively destroying what work they had done.
I love that one
See: http://en.wikipedia.org/wiki/FIFE
Quote: Project History. The FIFE project was founded by members of a similar project called ianOut. Those developers had disagreements with the management style of the ianOut lead programmer "Sztupy". Instead of forking the ianOut project, FIFE was written from scratch for a number of reasons. The new FIFE team decided that GNU General Public License would be the ideal license for its project. The fact that ianOut was not released under a GPL compatible license prevented a direct source code fork. Even more importantly, the FIFE team perceived that there were inherent design flaws in ianOut. Having considered the time consuming nature of fixing such the design flaw and the legal uncertainty of forking ianOut, the FIFE team agreed to start their work from scratch.
And please take a look at the ianout beta 4 sourcecode yourself to see what a mess it is. Should we break the license just to fork the existing ianout code? Even if ianout would have used the GPL as license, it wouldn't have been worth forking this code.
Ohh that post made my day :-)
? topic_id=430811) while you are able to draw a conclusion without actually looking at the code. If you took a look at the code your statement seems even more strange to me.
..." or "Your engine doesn't look bad but the lack of an editor after such a rather long development time is a definite drawback from using your framework for my planned game project."
... A well, I hope you see where that leads to.
l inee line
:-/ Maybe it's because I'm no native speaker.
At first I need to say that I'm the current project manager of FIFE so I thought it would be worth replying to this message eventhough it seems that the original writer hides behind his anonymity.
1. "It's ran by people who can't code"
So I guess you actually didn't take a look at our code, did you? It's pretty strange that we get quite positive feedback about our code, engine design, project organization and progress from rather professional developers (check e.g. http://www.gamedev.net/community/forums/topic.asp
How about raising some valid points = constructive critizism? E.g. "You guys got way too many singletons in the code, how about refactoring them to
2. "they only know Lua"
So maybe you can answer where the 25000 LOC C++ come from? (check: http://www.ohloh.net/projects/3313) Maybe a wizard and an elf wrote them? Following your logic the developers of Monkey Island 3, FarCry and Stalker can't code either, they're using Lua for scripting purposes
3. "This project has been stale for years"
I'm curious how a project can be stale for years, when it has been just founded 19 months ago. Our SVN changelog also says something different:
Engine SVN: https://mirror1.cvsdude.com/trac/fife/engine/time
Content SVN: https://mirror1.cvsdude.com/trac/fife/content/tim
4. "And the project leader needs to move on"
Didn't get that one
So drawing my final conclusion: I know that it's hard to use arguments in discussions if your mother dropped you on your head by accident a few too many times. I know that it hards to understand the spirit of such a project if you think that HALOO IST HE MOST AWSOMEEE RpG MADE EVARRRRRR!!!!! (and according your post you clearly belong to this target audience).
But how about actually trying to activate your brain before writing these kind of posts. All your raised points (you can't call that arguments, can you?) could have been disproved with 5 minutes of google search. Maybe they didn't told you how to properly use a search engine in your 3rd class PC school course?