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User: Briggs_Bl

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  1. Re:Oboy. on Apricot Team Selected For Fully Open Source 3D Game · · Score: 1

    It's stated pretty clearly on the Apricot web page who the lead game designer is, as well as the roles of everyone in the team. More information here: http://apricot.blender.org/?page_id=5 Where did you get the impression that this would be a game 'designed by comittee'? Cheers, Briggs

  2. Re:Do we really need more FPS? on Apricot Team Selected For Fully Open Source 3D Game · · Score: 1

    Not sure where you got the idea from that it's going to be an FPS. As far as I know it has never been mentioned anywhere in connection to the project. Cheers, Briggs

  3. Re:Rewriting on The State of Open Source 3D Modeling · · Score: 1

    >Comparing blender to all of those on a design level makes blender stand out as the toy. Only if you don't care about getting actual work done. And thats the rub of this whole argument. People can, and do make their living using Blender. I don't know anyone who does this who could switch to any other of these apps mentioned and still put bread on the table. I care far more about the actual work these people do with Blender as a yard stick for measuring how much of a 'toy' it is compared to better designed systems. Furthermore, better design for core parts of Blender is something that all the devs, myself included, are working on. Chers

  4. Re:It's a pain. on The State of Open Source 3D Modeling · · Score: 5, Informative

    Your correct in saying that a lot of things are a mess, however as a develoer, I can't agree with your asessment of our feelings about the state of the codebase. Right now we are currently working on several large-scale refactors of core portions of Blender's code-base. This isn't something that happens overnight though. We certainly want things to get better, but it has to be the right thing and the right time and for the right reasons. Otherwise we might end up with something worse than what we have now.

    Cheers